5.5 is out!
Also, patch notes for an upcoming major content update, with improved organisation!
Update 6.0 - Danger From Above - Major Content Update
Release Date: April 15, 2024
Note, those who have made remixes of the game will now be greatly outdated upon release. It is best to backpack and/or import changed sprites and replace the old ones.
Bug fixes that don’t affect major parts or components of the game will be put into a separate section. Those that do will be under the appropriate category as if it was an actual change to a mechanic
What’s New!
AI Fixed a bug which caused the AI to not point at the player, but would still shoot at them when they were in the appropriate range Fixed a bug which caused the Combat Medic to not be factored in to player counts in Realistic battles, resulting in Realistic Battles ending early due to Combat Medics being unaccounted for in the counter. (Enemy team only) Airstrikes Added Airstrikes These were supposed to release in 5.0, but was pushed back due to more work being needed for proper balancing. In Non-Realistic Battles, Airstrikes will appear infrequently. You will know if an area is being attacked by a yellow circle. If the circle is spotted, you have exactly 10 seconds to leave the drop zone before you take damage. Up to 8 bombs can drop in the zone. In Realistic Battles, these appear less often, but up to 10 can drop. MapsThe Following maps have received changes:
Arrogone Forest
Changed the arrangement of trees near the C point Weapon ClassesThe following weapon classes have received specification changes:
Assualt
Reduced the angle at which bullets can point when fired from the player’s position by approx. 3% and tightened the dispersion Increased damage by approx. 8% (32 to 33 damage)Anchor
Reduced the angle at which bullets can point when fired from the player’s position by approx. 13% and tightened the dispersionInterceptor
Reduced the angle at which bullets can point when fired from the player’s position by approx. 9% and tightened the dispersion Increased damage by approx. 18% (21 to 24).Combat Medic
Reduced the angle at which bullets can point when fired from the player’s position by approx. 11% and tightened the dispersion Increased the interval between bullets fired by approx. 6% and reduced the rate of fire. UI Changed the appearance of the Home Screen when loading the game to a new background which will serve as the promotional art for the update Other Changes Removed the delay that occurred when the music for a match ending and the Results Screen music played. Bug Fixes Fixed a bug which, in Non-Realisitc Battles, capture points would cause large amounts of game lag and severe FPS drops when bots from both teams and the player were all on the same capture point Fixed a bug where, if timed just right, the player could instantly enter a match while transitioning from the home screen to the Main Menu before the Main Menu became visible on screen, and the same when entering the Main Menu from the Match Results screen. Developer NotesThis update is to add a new mechanic, perform balance changes, change the appearance of maps, and make some key bug fixes
The game’s AI is felt to be one of the major driving forces of making this game entertaining. A good game needs good AI to keep it fun. With the updated targeting system implemented in 4.8, it had some bugs which, frankly, were challenging to fix. This update is to fix 2 issues which caused incorrect counting with a weapon class, and to fix a targeting issue.
The focus of this update is the new Airstrikes. These are to make the game slightly more harder, and gives the player something else to worry about. Given that everyone in Realistic Battles has one life, the rate at which Airstrikes appear in Realistic Battles has been cut by 75%, but is more dangerous as a trade-off.
Lastly some important bug fixes were made.
The next update will be focused on adjusting the targeting system of the AI