Clone animations
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How do you make animations in cloning? I don’t mean color change, but costume change in clones.
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@011830-0a42ef84 broadcasts are for all clones, you can either broadcasts something and check if the clone id is of that clone or in the start as clone change the costume
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@tyller_ Can you explain that to me? I tried making the clones change costume but it doesn’t work
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Can you post your project link? And can you give some more details on what you want to achieve? For example, do you mean “when a new clone is created, it starts a new animation that’s different from others”?
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@info-creaticode https://play.creaticode.com/projects/67409b31591b145bfb98c541
I mean that when a clone is created, it does an animation. I’ve tried making the clone do an animation but it doesn’t.
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Your project is still private. And can you also specify which sprite is having this issue?
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@info-creaticode
I shared itI think I already deleted the activation for the costume when the clone appears
The “basic” sprite is the one having the issue
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This code appears to be correctly updating the costume repeatedly. What’s the issue you are having with them?
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@info-creaticode On my screen they don’t show them animating, they are just a frozen costume whilst moving
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You can try to unhide the basic sprite and trigger this stack of blocks manually, and you should see the animations. If you are not seeing the same animation in games, then it must be due to other reasons.
You might want to read about how to debug here and try these techniques: