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CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Help
  3. Is this VR?

Is this VR?

Scheduled Pinned Locked Moved Help
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  • NotJaldolfYTN NotJaldolfYT

    Is this:
    d48e879a-1966-4b56-8962-8ddc9c59ad56-image.png VR?

    JaecadeJnightJ Offline
    JaecadeJnightJ Offline
    JaecadeJnight
    Mod Helper
    wrote on last edited by
    #2

    @jd131111 Unfortunately, it’s just AR, augmented reality. It doesn’t allow you to create experiences for people with actual VR headsets but it does let you do stuff like place a model in real life using your camera (or do like face filters).
    Here’s an example from the creator of CreatiCode:
    https://forum.creaticode.com/topic/427/ar-virtual-costume-difficulty-2?_=1741132063398

    #LLJW
    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

    TheNicknameGovT 1 Reply Last reply
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    • JaecadeJnightJ JaecadeJnight

      @jd131111 Unfortunately, it’s just AR, augmented reality. It doesn’t allow you to create experiences for people with actual VR headsets but it does let you do stuff like place a model in real life using your camera (or do like face filters).
      Here’s an example from the creator of CreatiCode:
      https://forum.creaticode.com/topic/427/ar-virtual-costume-difficulty-2?_=1741132063398

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by TAO
      #3

      @jeffreyrb03-gmail It says 3D Ar/Vr though. What does that mean? Same thing?

      Please help all my projects are 3000+ blocks

      CreatiCodeI 1 Reply Last reply
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      • TheNicknameGovT TheNicknameGov

        @jeffreyrb03-gmail It says 3D Ar/Vr though. What does that mean? Same thing?

        CreatiCodeI Offline
        CreatiCodeI Offline
        CreatiCode
        wrote on last edited by
        #4

        @the_true_odst

        AR is overlaying objects on top of the camera view, while VR is seeing entire virtual worlds and nothing from the camera.

        Currently, we only have AR blocks but we plan to expand to VR. It is just that VR requires special devices so they are not widely available yet.

        NotJaldolfYTN 1 Reply Last reply
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        • CreatiCodeI CreatiCode

          @the_true_odst

          AR is overlaying objects on top of the camera view, while VR is seeing entire virtual worlds and nothing from the camera.

          Currently, we only have AR blocks but we plan to expand to VR. It is just that VR requires special devices so they are not widely available yet.

          NotJaldolfYTN Offline
          NotJaldolfYTN Offline
          NotJaldolfYT
          trusted helpers
          wrote on last edited by
          #5

          @info-creaticode Ah, I have a VR of my own, (Meta Quest 2) and I was going to use it to make a simple game to test in Sidequest / SteamVR 🙂

          👋

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          • Tyller_T Offline
            Tyller_T Offline
            Tyller_
            trusted helpers
            wrote on last edited by
            #6

            @jd131111 hypothetically you could link the camera to your pc, since all vr headsets need cameras to make the movement work (pretty sure, Idk if motion detectors are that accurate though ig your phone can detect full pitch yaw and rot, and it seemed pretty accurate when I tried mine) so maybe there’s an app that’ll let you do that?

            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
            </div>

            NotJaldolfYTN 1 Reply Last reply
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            • Tyller_T Tyller_

              @jd131111 hypothetically you could link the camera to your pc, since all vr headsets need cameras to make the movement work (pretty sure, Idk if motion detectors are that accurate though ig your phone can detect full pitch yaw and rot, and it seemed pretty accurate when I tried mine) so maybe there’s an app that’ll let you do that?

              NotJaldolfYTN Offline
              NotJaldolfYTN Offline
              NotJaldolfYT
              trusted helpers
              wrote on last edited by
              #7

              @tyller_ Maybe, you would need the extension for motion pull, etc. (it costs like 110 bucks to buy the programs 😭)
              Screenshot 2025-03-06 9.55.57 AM.png

              👋

              Tyller_T 1 Reply Last reply
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              • NotJaldolfYTN NotJaldolfYT

                @tyller_ Maybe, you would need the extension for motion pull, etc. (it costs like 110 bucks to buy the programs 😭)
                Screenshot 2025-03-06 9.55.57 AM.png

                Tyller_T Offline
                Tyller_T Offline
                Tyller_
                trusted helpers
                wrote on last edited by
                #8

                @jd131111 well no, with vr your headset either does a lot of computing for the cameras, and/or has yaw pitch rolll sensors like your phone does

                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                </div>

                silvloveS 1 Reply Last reply
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                • Tyller_T Tyller_

                  @jd131111 well no, with vr your headset either does a lot of computing for the cameras, and/or has yaw pitch rolll sensors like your phone does

                  silvloveS Offline
                  silvloveS Offline
                  silvlove
                  Mod Helper
                  wrote on last edited by
                  #9

                  @tyller_
                  That’s correct depending on a few factors.

                  The Oculus Quest 2 has cameras to look for your hand tracking/controllers, as well as yaw/pitch/roll.

                  It would take a ton of code to determine the headset you use, what it’s capable of, and a lot more, like modeling the controllers, hands (if hand tracking is accessible), and a few more key factors.

                  Forums Moderator.
                  Trans girl :3 ~ 14yo
                  Friendly and sometimes goofy~!

                  Tyller_T 1 Reply Last reply
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                  • silvloveS silvlove

                    @tyller_
                    That’s correct depending on a few factors.

                    The Oculus Quest 2 has cameras to look for your hand tracking/controllers, as well as yaw/pitch/roll.

                    It would take a ton of code to determine the headset you use, what it’s capable of, and a lot more, like modeling the controllers, hands (if hand tracking is accessible), and a few more key factors.

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #10

                    @c hands would be very hard, I can think of a hypothetical where a browser extension sets data or what I have thought about for controller integration (or scuffed really) a program (or ig extension would be easier to more specifically spoof) moves your mouse to a mouse x / mosue y position based on controller rotations and presses keys for key presses, then a sort of library sprite that interprets this, Ig an browser extension would be best for this sort of thing (if it was ever made) since it could spoof decimal values for mouse x mouse y

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    silvloveS 1 Reply Last reply
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                    • Tyller_T Tyller_

                      @c hands would be very hard, I can think of a hypothetical where a browser extension sets data or what I have thought about for controller integration (or scuffed really) a program (or ig extension would be easier to more specifically spoof) moves your mouse to a mouse x / mosue y position based on controller rotations and presses keys for key presses, then a sort of library sprite that interprets this, Ig an browser extension would be best for this sort of thing (if it was ever made) since it could spoof decimal values for mouse x mouse y

                      silvloveS Offline
                      silvloveS Offline
                      silvlove
                      Mod Helper
                      wrote on last edited by
                      #11

                      @tyller_
                      You know, 1st person CreatiCode VR games isn’t a bad idea… I might try to build an open-source version. Not in school, of course…

                      Forums Moderator.
                      Trans girl :3 ~ 14yo
                      Friendly and sometimes goofy~!

                      1 Reply Last reply
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