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    Tyller_

    @Tyller_

    trusted helpers

    I am a young person who likes to code. I can understand code really well and prefer block based over typing because I can see everything available to me, it's faster to make, and seeing what stuff like if statements hold's is more clear in block based. I used to code on code.org but when I found CreatiCode I switched because it has much more stuff, doesn't run on an outdated version of js, and allows me to not have to process everything in a single line where nothing can run at the same time.

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    Best posts made by Tyller_

    • RE: ngl, the remote edit is a great feature.

      @jd131111 It used to be premium only but they changed it

      posted in General Discussion
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    • Current error with accessing the website

      Currently you are inable to access the website, the developer console shows a bunch of error code 500s

      posted in Feedback
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    • Fast Sync Variables Lib

      I have made a project that uses the multiplayer blocks to sync any amount of (positive whole) numbers tied to labels pretty fast.
      It’s like a library (coding libraries are files that you import into a project containing pre-programmed general purpose functions to make coding easier), you drag two custom blocks that don’t take up too much space into any sprite where you need to use it.
      You can add any number of labels that will be across all clients in the sprite you backpack.
      Everything you need to touch is in the upper left corner of the workspace.

      I plan on making more projects that act as libraries, provide any feedback in replies! (if somebody wants to understand what it doing I can add comments to the project and explain in replies, but you would only need them if you want to understand how it works, you don’t need comments if you just wanna use it)

      https://play.creaticode.com/projects/67320febbf68856fe984969b

      “Did you mean for it to say “Lib”?” - Catty
      ”Yes, lib is the standard abbreviation for library across all programming languages” - Tyller

      posted in Project Showcase
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    • RE: Cloud Blocks dont work

      @info-creaticode also I have found data saving blocks output error 500 in the console when I try to use them

      posted in Help
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    • RE: Cloud Blocks dont work

      @info-creaticode when I made the new project it worked at first, but after about 3 or 4 times it just froze, even past refreshes, this is the same with my main project, and it never has let me make another world even after days https://play.creaticode.com/projects/66c4b48b244aac89fd7cabbb

      posted in Help
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    • Cloud Blocks dont work

      I have noticed my project that uses Cloud blocks no longer works, I prefer using them, but I will migrate it all to the Multiplayer blocks if Cloud blocks are going to be removed

      posted in Help
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    • RE: How do I convert a string to a list

      @jeffreyrb03-gmail there’s a set list to split of text with splitter block, it’s right above the reporter blocks in the list section

      posted in Help
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    • RE: Importing glitch

      @s9205307-810c679a I’ve seen that, for some reason they still function as whatever they were but they show as that

      posted in Help
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    • RE: How do I make a 2d game that's multiplayer?

      @jd131111 You use the multiplayer extension, creaticode has an example and if you want something specific I can provide a demo (though my methods of using stuff can be a bit elaborate)

      posted in Help
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    • RE: Code test

      @catty well I’m surprised there’s still any hint of dark mode after the second one, lemme try fixing that

      posted in Test
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    Latest posts made by Tyller_

    • RE: anyone?

      @dido_the_dino Imo creaticode is great for coding, you have alot of features like actual scripting languages, and the only drawback that I have found compared to acutal scripting is that making a new variable with a random name feels off in block based, but it’s very expected in actual languages, that and the lack of OOP (Object Orientated Programming) since no block based languages (afaik) actually fully support it, I did try somewhat mkaing a system like it, but coming back now after months in JS I have realized my system would need a bit of a rewrite for references

      posted in General Discussion
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    • RE: New website I'm working on

      @jeffreyrb03-gmail alright, also if you need to understand some minified code (though ig theres no way more so I can help you more than you could understand yourself) I can possibly help, again not sure how exactly to help with minified code but I can try! Only mentioning this cus I’ve been modding an electron game that is indeed minified to quite a bit of success

      posted in General Discussion
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    • RE: can my project be restored?

      @jeffreyrb03-gmail Does developer console have anything? If it wasn’t while you were saving then its very liekkyl savalbe (I think I lost a poroject ucs i had too big of a comment making a dev log and then during saving I refreshsed and it no longer loads and iirc it cant be saved really), if ther eis a chance you refreshed as it was saving then there is a risk it’s unsavable

      posted in Help
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    • RE: Scroll wheel should be use as zoom instead of scroll in Creaticode Create

      @the_true_odst left click is always used to highlight, left click is the primary function for your mouse (mouse button 1 in the system) and interacting with your costumes is your main intent, and right click is secondary (mouse button 2) so its for moving around wtih is a lesser but still big intent

      posted in Feedback
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    • RE: Scroll wheel should be use as zoom instead of scroll in Creaticode Create

      @info-creaticode Thats good to know! @The_True_Odst do you have anything to add?

      posted in Feedback
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    • RE: Scroll wheel should be use as zoom instead of scroll in Creaticode Create

      @info-creaticode an idea is to have control + scroll or shift + scroll (dont remember if there’s any browser keybinds for control and scroll) zooms it, it would make navigation quicker without removing the original functionality

      posted in Feedback
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    • RE: New block -- "When stop sign pressed"

      @info-creaticode I think their intent is what projects do with a sort of thumbnail, it’s purpose (as far as I know) is to not make the project look “ugly” when you stop it mid way due to clones disappearing, projects do this via having a sprite always ontop that when the green flag is pressed, sets its ghost effect to 100, whenever the stop sign is pressed all visual effects disable, so when they press the stop sign the ghost effect goes to 0 and it shows the sort of thumbnail, this would be for effectively doing that, though my example provides a valid reason for this to be another method of gracefully stopping a cloud based project where flat out stopping it could result in other sessions being made worse

      posted in Feedback
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    • RE: New block -- "When stop sign pressed"

      @the_true_odst I think this has been stated before, though it could be helpful, the intent of the stop sign is to stop the project, though I think this feature would be very useful for the intent of safe stopping, maybe have it so that if a user tries to close a project tab it triggers this block aswell

      posted in Feedback
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    • RE: drop down menu

      does a when changed on the dropdown work?

      posted in Help
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    • RE: [Community Project] Let's Build a CreatiCode Project Packager!

      @jeffreyrb03-gmail this would make creaticode more of a base template, though ig all the new blocks would be offic al, it would be very similar to turborwarp but with more verification on new blocks, also there are (likely) some features that couldn’t run in a html file, though with exe’s you can use electron preload to effectively simulate a server (I made a small script for testing on vscode.dev via remote tunnels that mimicked electron handlers)

      posted in Test
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