@info-creaticode also I have found data saving blocks output error 500 in the console when I try to use them
Tyller_
@Tyller_
I am a young person who likes to code. I can understand code really well and prefer block based over typing because I can see everything available to me, it's faster to make, and seeing what stuff like if statements hold's is more clear in block based. I used to code on code.org but when I found CreatiCode I switched because it has much more stuff, doesn't run on an outdated version of js, and allows me to not have to process everything in a single line where nothing can run at the same time.
Best posts made by Tyller_
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RE: Cloud Blocks dont work
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RE: Cloud Blocks dont work
@info-creaticode when I made the new project it worked at first, but after about 3 or 4 times it just froze, even past refreshes, this is the same with my main project, and it never has let me make another world even after days https://play.creaticode.com/projects/66c4b48b244aac89fd7cabbb
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Cloud Blocks dont work
I have noticed my project that uses Cloud blocks no longer works, I prefer using them, but I will migrate it all to the Multiplayer blocks if Cloud blocks are going to be removed
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ChatGPT responds in chinese
ChatGPT is responding in Chinese, I have tested this in multiple projects https://play.creaticode.com/projects/66c8d5b9fc1061dacb9fafbe
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Fast Sync Variables Lib
I have made a project that uses the multiplayer blocks to sync any amount of (positive whole) numbers tied to labels pretty fast.
It’s like a library (coding libraries are files that you import into a project containing pre-programmed general purpose functions to make coding easier), you drag two custom blocks that don’t take up too much space into any sprite where you need to use it.
You can add any number of labels that will be across all clients in the sprite you backpack.
Everything you need to touch is in the upper left corner of the workspace.I plan on making more projects that act as libraries, provide any feedback in replies! (if somebody wants to understand what it doing I can add comments to the project and explain in replies, but you would only need them if you want to understand how it works, you don’t need comments if you just wanna use it)
https://play.creaticode.com/projects/67320febbf68856fe984969b
“Did you mean for it to say “Lib”?” - Catty
”Yes, lib is the standard abbreviation for library across all programming languages” - Tyller -
RE: Halo ODST
@011830-0a42ef84 the tutorials already available should be able to help you enough, they should be easy to find
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Typing in editor is slow on iPad/mobile
I will have to wait until I can use my phone to show proof, but when typing anywhere on the main CreatiCode website (play.creaticode.com) it is laggy, in that it is slow to type and when I type it delays, like I type an entire sentence into instructions or notes & credits (or typing in a note/block) it takes a long time to type, and it shows the keys I press being pressed over time, I can show a video but when I actually press the key and when it types has a delay, and the faster I type the longer the offset is
TLDR: typing on an iPad on main website has a lag with even the keyboard and it isn’t here on the forums
I have two videos, one of in the editor and another of on the forums to show that it isn’t just me being very slow at typing, it’s quite annoying as I can type “Hello this is a test” in ~4 seconds at most but with the lag it takes ~15-20 seconds to type it all
I am unable to upload the videos right now due to when I try to upload a video to forums it says I do not have enough privilege for this action, I will attempt to upload to YouTube soon and reply/edit to add the links
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RE: How do I convert a string to a list
@jeffreyrb03-gmail there’s a set list to split of text with splitter block, it’s right above the reporter blocks in the list section
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Current error with accessing the website
Currently you are inable to access the website, the developer console shows a bunch of error code 500s
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RE: Importing glitch
@s9205307-810c679a I’ve seen that, for some reason they still function as whatever they were but they show as that
Latest posts made by Tyller_
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RE: WOC Update Log
@011830-0a42ef84 yeah, my idea is to use a list queue for broadcasts, the issue with my method is that the broadcasts call a bunch, so those variable parameters get called within the same frame and out of order, thus leading to the arbitrary order of what clone takes priority (this is called a race condition). I am actively very much debating how it would work, but I think the general idea I have is listed below:
- A list named “action queue” that is added to each time a sprite wants to broadcast something
- it adds formatted text to the list, in the format of “{clone id}|{broadcast}” (This works because my method only broadcasts what clone/ai the sensors are for, if other broadcast parameters were added it would need to slightly change)
- it then broadcasts the actual broadcast (no parameter cus that stuff is now in queue since parameters cause race conditions)
- the actual ai clone would now start handling stuff (before it was the sensor doing stuff), when it receives a broadcast it checks the queue list to determine if it was queued for that broadcast
- if it finds its id for that broadcast, so “{clone id}|{broadcast}”, it will run the code for that broadcast
Here’s an example for the 5th clone (so clone id is 5 or “ai&5” but their interchangeable so it doesnt matter which way I decide to handle the clones) handling the broadcast “behind player”:
- the sensor detects the player and needs to broadcast “behind player”
- It adds “5|behind player” to the “action queue” list
- It broadcasts “behind player”
- All the clones of the bot receive “behind player”
- They check if the broadcast is for them or if they have a broadcast queued since it could be trying to handle multiple broadcasts in the same frame, they do this by checking if “action queue” contains the result of joining their clone id and “|behind player” (so join(clone id)(|behind player) in the editor)
- If that broadcast is for them (or they have one queued) then they do what they do for the “behind player” broadcast
- They delete that line from “action queue” with teh delete value of list block
If this doesnt make sense I can try an example, I jsut wanted to list out my thought process
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RE: WOC Update Log
@011830-0a42ef84 I’m going to mention something, the clone system I had should work but I think I know a way to fix it and not make broadcasts conflict, though there’s a chance it could be a bit hard to understand, tell me if you want to try to implement it and make it in a readable way
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RE: Feature Suggestions: Integration of Scratch Addons
@mod-squadacademy-1bc96c56 creaticode already removes the clone limit, the crash was cus you should not make clones run forever loops without screen refresh especially if you’re going to do a metric ton of calculations every loop to determine what costume that clone should have and what offset it should be at, it’s a good example of how you can remove fencing effectively and the uses of it (I can give link to show it, I Think I had even cleaned up and split code among multiple sprites, I have a bad habit of putting all my code in single sprites unless it’s that much of an inconvenience to do so)
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RE: Feature Suggestions: Integration of Scratch Addons
@mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)
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RE: How do I delete an account?
@011830-0a42ef84 I think they meant to say you can email it thoruhg your accounts email
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RE: Add and option to change variables' belonging
@011830-0a42ef84 if you remake the same sprite without changes then you absolutely should be using clones with sprite only variables (sprite only variables are only across the specific instance, they aren’t shared by clones, clones have their own sprite only variable values)
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RE: Add and option to change variables' belonging
@011830-0a42ef84 you can make the code in one sprite and when you drag that code with a sprite only variable to another sprite, it will make that variable in that other sprite as a sprite only variable aswell
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RE: Add and option to change variables' belonging
@011830-0a42ef84 so what would happen if that variable is used in other sprites?
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RE: Feature Suggestions: Integration of Scratch Addons
@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
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RE: Feature Suggestions: Integration of Scratch Addons
@sirbots can’t you just increase the canvas size?