Releasing in October, the next game in the WOC series makes its debut in WWII, at the important locations of battles between the USA and Japan. This post will give a detailed overview of the maps, classes, gamemodes, and more importantly, replacing Specials - Class abilities:
Class Abilities
First things first, are the class abilities. These will replace the Specials, Each Class will have a specific abilitiy. Class specific abilities usually have both good and bad effects, while others will only have one effect that does not provide much of an impact, so make sure to study them wisely:
Abilities
Brute Force - specific to Infantry
- Deal increased damage while moving.
- Effect: 10% increased bullet damage when actively moving.
Gurruila Warrior - specific to Scout
- Reduced detection range from the AI and increased movement speed, but have reduced max HP
- Effects: 25% reduced detection radius from enemies and 15% increased movement speed. 30% max HP reduction,
Final Shout - Specific to Assualt
Herbic Blood - specific to Medic
- Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
- Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.
Tiger’s Eye - specific to Marksman
- When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
- Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.
Confrontation - specific to Heavy
- Greatly increased maximum HP and reduced movement speed.
- Effect: 50% increased maximum HP. 15% reduced movement speed
Last Breath - Exclusive to Bugler
- Upon death, all players on the team get an increased boost to movement speed and reduced re-spawn times. Speed increase is boosted in duration in realistic battles, and reduced re-spawn times are replaced with increased health regeneration in realistic battles.
- Effect: 20% increased movement speed (40% in Realistic Battles) and 70% reduced re spawn times for all allies upon death. Faster respawn times are replaced with a 90% HP regen increase in Realistic Battles.
Classes
There is going to be 3 returning classes from the first game. Those classes are the following:
The new classes making their debut into the game are listed as follows:
The Infantry is a universal class designed with Assault’s versatility in mind, with a mid-range combat focused statistics. Armed with the M1 Garand and the good ol’ Grenade, this is a very basic and balanced weapon set, well, for those who want a little bit of everything. To further bolster this weapon set, it comes with the class abilitiy Brute Force
Statistics
- Damage: 36
- Reload time: 1.5 seconds
- Rate Of Fire: 1 round per 0.45 seconds
- Magazine size: 8
- Health: 100
Scout
Originally the Recon, this class is receiving a full makeover from the previous game. Take the Interceptor’s fast movement speed, low detection, along with the Recon’s excellent rifle, and go behind enemy lines to scout enemy positions. Just be careful, your flimsy body will be punished significantly more from enemy gunfire compared to your fellow soldiers.
Statistics
- Damage: 58
- Reload time: 2.9 seconds
- Rate Of Fire: 1 round per 1.5 seconds
- Magazine size: 5
- Health: 75
Assault
While not much has changed about this class, it does come with a nice change: If you’re hurt, the vision penalty is cut in half. With great multipurpose uses, this class still remains the jack-of-all-trades that it is.
Statistics
- Damage: 29
- Reload time: 1.7 seconds
- Rate Of Fire: 1 round per 0.12 seconds
- Magazine size: 30
- Health: 100
Medic
The Medic class remains modestly the same as well, with great medium to long range attacks, and great supportive abilities, this class keeps the backbone of the team in full swing. If you’re not too injured, you can do a pretty good job keeping yourself in great condition. Plus, after some experience, you’ve even gotten your injury tolerance increased. If your hurt, then you will struggle keeping yourself alive.
Statistics
- Damage: 70
- Reload time: 2.7 seconds
- Rate Of Fire: 1 round per 1 second
- Magazine size: 10
- Health: 125
Marksman
The third class coming back from the first game, it still remains it’s one shot guarantee type as it always has. However, it does not have it’s Reload Booster that carried it so much in the previous games. Instead, it’s Tiger’s Eye ability allows you to reduce the reload time of the weapon by a little bit with each kill, and resets when you die. It caps at 10 kills, so no mass-eliminating the enemy team, unfortunately.
Statistics
- Damage: 100
- Reload time: 6 seconds
- Rate Of Fire: 1 round per 4.5 seconds
- Magazine size: 1
- Health: 100
Heavy
The 2nd new class in this game, the Heavy is designed to replace the Anchor’s role, with more destructive capabilities. Armed with a powerful, 200 bullet mag PKP Peckching, you can instantly slaughter any enemy in your way. However, the Heavy’s massive size and sluggish movement makes the Heavy an easy punching bag, even at very, VERY long distances. At least you have a lot of HP to withstand those attacks.
Statistics
- Damage: 24
- Reload time: 8.1 seconds
- Rate Of Fire: 1 round per 0.07 seconds
- Magazine size: 200
- Health: 150
Bugler
The 3rd class designed to replace the Support Class, the Bugler is armed with a rather weak, but fast firing G18C pistol. Paired with a super fast reload, it has some amazing firepower. It’s lackluster damage means fighting alone or 1v1 confrontations is not ideal. BUT, kinda. When you die, you make a final blow into your Bugle, and your entire team gets some amazing movement speed buffs, respawn time reductions, and health regeneration buffs for a very short period. If you are in Realistic Battles, then that effect is longer.
Statistics
- Damage: 17
- Reload time: 0.8 seconds
- Rate Of Fire: 1 round per 0.04 seconds
- Magazine size: 17
- Health: 100
Maps
Since WOC: The Pacific is taking place during WWII in the Japanese and American conflicts, there are going to be maps based on historic battle locations. Below are the 5 maps going to be in the base game upon release:
- Okinawa
- Iwo Jima
- The Philippines
- Midway
- Wake Island
Gamemode
Realistic Battles and Conquest will be making their return, as always, but we are also bringing back 1 other mode, and replacing a mode with a new one. We will start with the new mode first:
Capture The Base
Both teams will have a capture point in front of their spawn. These points provide 3 points a second. Capturing the other team’s point will instantly contest the point, and a countdown will commence. Should there be no enemy players in the point, it will instantly recapture, and the counter resets. If the point is captured, that team wins.
Operations (Not Accessible in Realistic Battles)
Both teams are to be assigned Attackers or Defenders. Attackers must take hold of 2 capture points in the center of the map, and defenders must eliminate a preset number of the attacking force. The Number of enemies needed to climate scales with the total player count.
Conquest
Both teams must work to take and hold 3 points in the center of the map. Unlike other modes, achieving kills will earn your team points, and take away points from the opposing team. But the enemy can do the same.
Realistic Battles
Realistic Battles is more so not a gamemode, but a modifier. When participating in Realistic Battles, the gamemode will be randomly set to Conquest, or Capture The Base every match. Another change is that EVERY PLAYER has one life. If you die, you do not respawn. This will also give your team another way to win: Eliminate all but one player of the opposing team.
A play-test version of the game should drop about late September. WOC will have one last update before I begin work.
Happy Fighting!