Upcoming 1.122 Update:
The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.
Below are the changes:
Visual and Audio Changes
- Further UI changes made: Changes to Game Results and Game Selections
- Edited the victory music
- Reduced the size of Airships by approx 75%
Weapon Changes:
Assault:
- Changed the Magazine size from 25 to 30
- Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
- Increased damage by approx. 12% (35 to 38)
Scout:
- Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
- Reduced spread of bullets by roughly 5%
Medic
- Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
- Increased damage from 54 to 56
Sub-weapon changes:
Grenades:
- Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
- No longer kills enemies from across the map when the grenade explodes on the edge of the screen.
Poison Gas:
- Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
- No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.
MedBubble:
- Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
- The MedBubble now deflects enemy bullets.
- The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.
Bug Fixes:
- Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
- Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
- Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
- Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
- Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.
This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.
Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.
Medic and Scout have received balancing to make both of the weapons more usable.
Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.
MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.
The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.
This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.