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    SirBots

    @SirBots

    Your local coder who is working around the clock to make sure great games are made

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    Best posts made by SirBots

    • RE: WOC Update Log

      Upcoming 1.122 Update:

      The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.

      Below are the changes:

      Visual and Audio Changes

      • Further UI changes made: Changes to Game Results and Game Selections
      • Edited the victory music
      • Reduced the size of Airships by approx 75%

      Weapon Changes:

      Assault:

      • Changed the Magazine size from 25 to 30
      • Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
      • Increased damage by approx. 12% (35 to 38)

      Scout:

      • Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
      • Reduced spread of bullets by roughly 5%

      Medic

      • Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
      • Increased damage from 54 to 56

      Sub-weapon changes:

      Grenades:

      • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
      • No longer kills enemies from across the map when the grenade explodes on the edge of the screen.

      Poison Gas:

      • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
      • No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.

      MedBubble:

      • Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
      • The MedBubble now deflects enemy bullets.
      • The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.

      Bug Fixes:

      • Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
      • Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
      • Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
      • Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
      • Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.

      This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.

      Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.

      Medic and Scout have received balancing to make both of the weapons more usable.

      Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.

      MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.

      The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.

      This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      The Update is out, however, Deathmach is unfixable, and thus removed. Will be replaced by a new gamemode in the future.

      posted in Project Showcase
      SirBots
      SirBots
    • WOC Update Log

      Update 2.15 - Upscaled Conflicts

      Update Type: Major Content Update

      Release date - Between Friday to Next Week

      What’s New:

      Game modes

      • Added the option to play in 50v50 Battles
        • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
      • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

      Maps

      • Added a new map: Normandy

      AI

      • The AI will no longer attack the previous locations of dead players in Realistic Battles.
      • The AI will shoot a set number of bullets based on their class.
        • Marksman - 2 to 4 rounds
        • Scout - 3 to 6 rounds
        • Anchor - 20 to 36 rounds
        • Interceptor - 9 to 14 rounds
        • Medic - 7 to 10 rounds
        • Support - 19 to 24 rounds
        • Assault - 15 to 21 rounds

      UI

      • The spectating screen now disappears when the match ends.

      Bug fixes

      • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.
      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Alright. Thx for letting me know. Sorry if its causing any stress.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Yes. That’s what I’m asking about. However, if I even reply to a post (For example, this message), I have to wait a whole hour before editing the main post.

      posted in Project Showcase
      SirBots
      SirBots
    • Need play tester, coder, and polisher

      The game which I have the most progress on: The Teahouse, is about 15% done. I am looking for ppl to playtest, help code, and polish the game. Details will be given for those who are interested, and a forum post will be released giving a detailed overview of the game before the demo release.

      posted in Help
      SirBots
      SirBots
    • Rudimentary clone targeting system

      So, I have come up with some code which (I think) would aim/target any clone of your choice, albeit not targeting the closest clone.

      So, each clone that you want your AI (or Sprite) to target, must have their x and y coordinates recorded in separate lists (Done for individual x and y variables for more versatility) Then, when instructed, (for example a tank fighting other tanks), it would pick a random list number. This number will be referred to as the “Clone Target Variable” This number will be used to pick the x and y for the AI to point at. (For example, if the CTV is 5, then it would pick row 5 of both lists, and it would be plugged in accordingly).

      Then, this tank, would then fire at the said coordinates that was plugged in from the listing, then repeats when it gets ready to fire again.

      I might use this for the near future for the bots in WOC, but this is being put to testing for the Airships to give them some type of use beyond just hiding bots underneath it.

      posted in General Discussion
      SirBots
      SirBots
    • RE: How to remove old version of a game without deleting every version at once?

      @info-creaticode No Problem. Just need to clear up space, that’s all. Still want to keep at least 1 or 2 older versions to find sources for bugs that didn’t exist before.

      posted in Help
      SirBots
      SirBots
    • WOC Notice

      So, after some thinking, I will be suspending updates to WOC.

      I have been thinking for a long time to make (what I think is) much needed upgrades and polishing to the game’s AI. I feel like the player is the main contributor to any match. In my eyes, this makes the ai useless other than just cannon fodder. So, I will be pushing back the weather update to work on the AI upgrades.

      While I have a very basic targeting system, it’s not really enough. Why? The system does not target the closest enemy to a bot. It just picks a random one on the map. This means that it is likely to attack something off screen, and it will do nothing.

      So, I won’t update the game till I can get this targeting system mastered. This will not be the only addition to this update. What else will I be adding?

      • 3 new weapon classes, and 3 new subs
      • 2 new maps
      • 1 new gamemode to replace Deathmatch
      • A slew of bug fixes
      • Better UI enhancements
      • Voicelines for both teams
      • Removing unused blocks for better performance and loading times.
      • Less time between moving and firing for the AI.
        I might, bring about a patch or two. Dunno yet.

      When this update releases, the game version will be updated to 2.0

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Could I just only edit the actual post for updates, or does this solely have to be on the note section of the game? (Just clarifying. I’m about to release an update soon.)

      posted in Project Showcase
      SirBots
      SirBots

    Latest posts made by SirBots

    • RE: WOC Update Log

      Update 7.1 - Bug fixes and balancing:

      Release date: TBA

      Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category

      What’s New:

      AI

      • Reduced the firing sound volume of the Infantry class to be the same as the player.
      • Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
      • Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.

      Airstrikes

      • Reduced the range at which bombs can drop inside the strike zone by approx. 9%.

        • The size of the strike zone remains unchanged.
        • This is to fix a bug with bombs dropping outside the strike zone.
      • Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.

      UI

      • Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.

      Sub-Weapons

      The following sub-weapons have received statistical changes

      Grenades

      • Grenades now explode when in contact with an enemy.

      Poison Gas

      • Poison Gas canisters now explode when in contact with an enemy.
      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      @notjaldolfyt It’s already saved.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 7.0 Releases Tomorrow!

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Generating AI sprites and backdrops will not work

      @info-creaticode I will here soon. I should also mention that there is text showing the prompt for generation in the middle of the screen. That isn’t there anymore. So, it might be that it didn’t store the message or something like that. Maybe some invalid data storing.

      posted in Help
      SirBots
      SirBots
    • Generating AI sprites and backdrops will not work

      I get stuck at the loading screen, before given an error message.

      posted in Help
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 7.0 - More Classy Classes Update - Major Content Update

      Release date: TBA

      What’s New:

      Classes

      The following weapon classes have been added:

      Infantry

      The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.

      Statistics

      • Weapon: M1 Garand
        • Magazine size: 8
        • Reload time: 1.95 seconds
        • Rate of fire: 4 rounds per second
        • Damage: 39
      • Sub-weapon: Grenade
      • Special: Big Bubbler

      Apothecary

      A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.

      Statistics

      • Weapon: OT-38 Revolver
        • Magazine size: 5
        • Reload time: 2.2 seconds
        • Rate of fire: 2 rounds a second
        • Damage: 41
      • Sub-weapon: Poison Gas
      • Special Weapon: General Vitamins

      The following classes have received changes to their statistics:

      Interceptor

      • Increased the general movement speed by approx. 3%
        • The AI will have a 3% increase to movement speed when not actively positioning to shoot.

      Marksman

      • Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)

      Sub-Weapons

      The following sub-weapons have received statistical changes:

      MedBubble

      • Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.

      Grenade

      • Increased the speed at which the grenade travels by roughly 15% of its initial amount.
      • Added an explosion sound for when the grenade explodes

      Poison Gas

      • Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount

      Maps

      • Added a new map: Port Morsby

      AI

      • For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
      • For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.

      UI

      • Changed the picture of the main menu’s background to serve as promotional art for the update

      Bug fixes

      • Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
      • Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
      • Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match

      Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: BUG: Strange Bug with Palette Previewing

      @alexanderstevens-62d46173 Hmm…Just wait till one of the mods helps, cant really find the source of the bug.

      posted in Help
      SirBots
      SirBots
    • RE: BUG: Strange Bug with Palette Previewing

      @alexanderstevens-62d46173 You need to make sure that the block you are previewing, will actually work, otherwise it will do nothing.

      Secondly, a bug exists with large projects where running the project in the editor would not start or run code until the page was refreshed.

      posted in Help
      SirBots
      SirBots
    • RE: WOC Update Log

      Additional changes to game version 6.1:

      • Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
        • This is so that the bombs can actually detect if they are touching a roof.
      • The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.
      posted in Project Showcase
      SirBots
      SirBots