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    • artisilv

      Geometry Dash animation test
      2d-blocks project • • ꒰ Artisilv ꒱

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      artisilv

      @cattyplayzy
      nevermind I can’t. Will keep noted for the next animation, however.

    • jeffreyrb03-gmail

      ProDetect Module V1
      creaticode project • • JaecadeJnight

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      jeffreyrb03-gmail

      @011830-0a42ef84 lol

    • Tyller_

      2D Zombies Game
      • Tyller_

      1
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      No one has replied

    • GreeniWasTakenYT

      Relay | Online Chatting Platform!
      • GreeniWasTakenYT

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      jeffreyrb03-gmail

      @s9205307-810c679a also i saw your comment and did it (tab in a tab in a tab) :
      694a860d-8d61-4933-b741-c6a4e07e32af-image.png

      the page title thing is broken but will be fixed soon. Also check it out, there more features and it works again finally. New things are being added and I’m making it more complex and useful.

    • TAO

      Goofy Tower Defense
      • The Ancient One

      61
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      TAO

      Added a mini boss: Summoner

      (type /summon summoner to spawn it)

      https://play.creaticode.com/projects/6730fb66bf68856fe9840816

      Please tell me any bugs you find. The launcher might be a bit bugged with summoner, I don’t know how to fix it

    • Tyller_

      Fast Sync Variables Lib
      project library lib • • Tyller_

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      842
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      Tyller_

      @info-creaticode it does that in the backdrop, the lib is intended to have the setup ran after the user has joined a game, everything in backdrop is for demonstration purposes

    • Tyller_

      Physics Cell Game
      • Tyller_

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      No one has replied

    • artisilv

      Geometry Dash - Wave Testing.
      • ꒰ Artisilv ꒱

      2
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      TAO

      @catty The spacebar should (or should also) be used for “jump”

    • NotJaldolfYT

      Duck Clicker
      • NotJaldolfYT

      2
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      NotJaldolfYT

      By the way, I had no intent on making low quality mode… well… do, whatever that is…

    • Tyller_

      Chat Rooms Project
      • Tyller_

      2
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      Tyller_

      @tyller_ This has been updated to use the google sheets blocks! This means it will have no limit to how many worlds/messages/users there can be (each user is logged to show usernames when loading a world and to allow banning)

      The sheets url is not shared (I can make a separate project without the url referenced for sharing) so all messages/worlds are secure, I will attempt to reimplement moderation commands shortly after I send this post

      I can add “themes” (other styles of the chat screen) if requested, these would be stuff like text box based messages (all messages are shown in a large text box and you have a text bar to type). The purpose of these would be if enough people don’t like the default CreatiCode chat style

    • DreamSMP_Luck

      new game
      • DreamSMP_Luck

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      NotJaldolfYT

      Please put in the URL to the link of the project 😄
      If you need help, here’s a quick tutorial:

      Go to https://play.creaticode.com/mystuff
      Click on the blue text for which project you want
      Go to the top of the website bar and copy it
      Paste it into a reply 😄

      (KEYBINDS USED: Ctrl + C copy, Ctrl + V paste)

      Hope this helps 😄

    • TAO

      I'm back! (and I have a cool new gaem)
      • The Ancient One

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      TAO

      @tyller_ So when you bounce, there’s a variable that activates the jumpBoost so you can jump in the air again. That way you can jump, go to the wall, bounce off, and jump again.

    • NotJaldolfYT

      Help finding bugs :D
      • NotJaldolfYT

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      NotJaldolfYT

      @catty Im going to make it so that it rises upwards using a smooth glide, thanks for telling me though 😄

    • SirBots

      This topic is deleted!
      • SirBots

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    • SirBots

      This topic is deleted!
      • SirBots

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    • SirBots

      Clone targeting system documentation
      • SirBots

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      376
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      SirBots

      @sirbots Making great progress! Might have a working system here within the next few hours…minutes even.

    • TAO

      Bot Test new version is out -- Ver. 0.8
      • The Ancient One

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    • TAO

      Anything I can add/fix? - Bot Test
      • The Ancient One

      29
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      Tyller_

      @011830-0a42ef84 yeah so the issue is likely that multiple broadcasts are being sent per frame, which causes only some broadcasts to work,there is no way around this as far as I know, actually a really scuffed/creative way could be you have each thing add to a list the instructions, and then each clone looks for their clone id in the list and follows that instruction (actually I might do that in my cell game to prevent a bug I’ve found with my black holes)

    • jeffreyrb03-gmail

      I made Infinite Craft in CreatiCode!!
      project chatgpt • • JaecadeJnight

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      Tyller_

      @jeffreyrb03-gmail you should use the save data for stuff, that lets you not let chatgpt do different words for different people (how infinite craft works) and would let you have it check if the word already has been used and tell people they were the first to make that word, plus it wouldn’t have the technical limit of databases

    • NotJaldolfYT

      CreatiCode Dog
      • NotJaldolfYT

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    • NotJaldolfYT

      Animation V.2 :D
      animation project showcase creaticode short • • NotJaldolfYT

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      NotJaldolfYT

      @the_true_odst Because if someone were to speed up the project using turbo mode it wouldn’t do anything, here’s an example project, the dog moves 5 per frame

      https://play.creaticode.com/projects/67c9b516d2f890470312d57b

    • TAO

      Bot Test update log :D
      • The Ancient One

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      TAO

      Major feature added for UI:

      Music and SFX volume sliders are now added, you may customize the volume for sound effects and music 😄
    • jeffreyrb03-gmail

      YOUniverse3D now has (limited) mobile support!
      • JaecadeJnight

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      NotJaldolfYT

      @jeffreyrb03-gmail Nice!! 😄

    • NotJaldolfYT

      Sneak Peek
      sneakpeak huh • • NotJaldolfYT

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      NotJaldolfYT

      @c thank you

    • NotJaldolfYT

      Duck Clicker version 3!! :D
      duckclicker clicker clouddata update project • • NotJaldolfYT

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      NotJaldolfYT

      Version 3.4!

      Added: New particles to greenfell (now… I might’ve stolen from the duck a little…)
      Bug Fixes: You wouldn’t be able to click the duck whilst in the shop
      The duck would jitter so much if you close the tab, making the duck teleport out of viewport
      Grenfell (or Greenfell, whatever you call that abomination) now doesn’t go out of fencing since he doesn’t use move to random now. 😄

      have fun! or… don’t, whatever floats your boat!

      If you want to, please tell me any bugs, Remix the game and try to debug them yourself in my horrible monstrous coding empire.

    • SirBots

      The Teahouse - A Ghost Hunting Interactive Horror Game - First teaser
      • SirBots

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      SirBots

      @mod-squadacademy I am referring to a “Japanese” teahouse. It’s essentially a building that Japanese people could live in, kinda like the homes you would see in some Japanese shows and WWII movies about Japan and the United States. I can’t go into very much detail here, as I know only a little bit myself.

    • SirBots

      This topic is deleted!
      • SirBots

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    • SirBots

      This New Ocean - Game Rundown and Open Beta release date
      • SirBots

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      SirBots

      @the_true_odst In This New Ocean, yes. The AI won’t however. It’s already out, just check the Update Log for the game to get the link.

    • NotJaldolfYT

      VR?
      vrsimulation project showcase projectshowcase 2d-3d • • NotJaldolfYT

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      artisilv

      @tyller_
      Oh I was able to see those points. I didn’t even try to break it. It just did.

    • SirBots

      This New Ocean - Update Log
      • SirBots

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      SirBots

      This New Ocean 2.0 - Major Content Update

      Release date: TBA

      What’s New

      AI

      Finished V1 of the AI The AI can now damage players. The AI will not be visible unless they are within a certain distance of the player. Begun work of adding statistics to different ships Increased the number of bots on the map. Widen the area at which bots spawn by 250% and further increased the distance of which they spawn from each other.

      Player

      Begun work of adding different statistics to different ships Begun live testing of guided missiles

      Buildings

      Begun work for settlements to attack enemy ships Added a new building: Port Provides the highest resource rate of any building up to this version, and is the first major resource production building to have defenses.
      Statistics Population Growth Rate: 15 Resource Rate: 250 Defense: 3/10

      Planets

      Added 6 new planet Designs Added 6 new planet surfaces

      Sounds

      Added voice-lines. Added 6 new soundtracks for fighting enemies

      Bug Fixes
      There are no bug fixes.

      This update is to focus on adding content and testing content.

      The AI has played a key part in the game’s development. This version would complete the first working alliteration of the AI.

      Since there are different variations of ships the player can use, these ships should have different statistics that should stand out from others. Thus, the Battlecuriser and the Battleship will have their own statistics.

      To provide an alternative to machine gun fights, guided missiles will added. During all of 2.0’s live updates, each will mark a new testing stage for these missiles. Expect the game to break or mess up during these live updates.

      Introducing the first new building to the game: The Port. For those who want to make a large investment for their settlement, this would be for you! Provides a whopping 250 resources per 5 seconds. It’s also the first major resource building with a form of defense against enemies.

      Along with some new planet designs and enemies, this will be one of the few massive updates the game will get.

      The next update will be the first live test update of building defenses and guided missiles.

    • TAO

      Sneak peak of a game (omg this is so laggy)
      • The Ancient One

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      SirBots

      @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

    • Attractive Milk

      Need help and ideas
      • Rhyder Byrd

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      Attractive Milk

      @info-creaticode thanks for the idea! I will definitely do something like that for sure

    • Attractive Milk

      I created something chaotic...
      • Rhyder Byrd

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      NotJaldolfYT

      OHHH MY PCCCCCC

      Click me! (reloads site… hopefully dosent do something else after posting, i will delete this if so)

    • Attractive Milk

      bye lol
      • Rhyder Byrd

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    • SirBots

      World Of Conquest - Full OST Database is out!
      • SirBots

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      NotJaldolfYT

      @sirbots thats good 😄

    • NotJaldolfYT

      Ducky Clicker update
      duckclicker clicker update v.4 duckyclicker • • NotJaldolfYT

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      347
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      No one has replied

    • SirBots

      World Of Conquest: The Pacific - Game Announcment
      showcase teaser reveal • • SirBots

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      No one has replied

    • DreamSMP_Luck

      New Game!
      • DreamSMP_Luck

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      TAO

      @dreamsmp_luck It would also be good if there was an option to switch between arrow keys and WASD

    • Attractive Milk

      chicken jockey
      • Rhyder Byrd

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      NotJaldolfYT

      so who wants to fight the chicken?

      CHICKEN JOCKEY!

    • TAO

      Crypto Clicker Ver. 0.0.1
      • The Ancient One

      5
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      TAO

      I added some sounds when you upgrade. Nifty little feature.

    • A

      Testing
      • Alty Crany

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    • TAO

      Catch the Cookies! - ChatGPT Scratch Challenge 1
      • The Ancient One

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      No one has replied

    • TAO

      Sneak Peak for my next game!
      • The Ancient One

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      TAO

      This may give away too much but oh well

      e13382be-1c7f-4050-ba1d-91916b9f5675-Screen recording 2025-06-22 9.02.47 AM.gif

    • DreamSMP_Luck

      For me and @SonicPlushies
      • DreamSMP_Luck

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    • DreamSMP_Luck

      Hamatha-Animation Meme
      • DreamSMP_Luck

      1
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    • DreamSMP_Luck

      A cool thing that took 5 hours
      • DreamSMP_Luck

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    • DreamSMP_Luck

      Tell me what all of you think about my upcoming game!! :)
      • DreamSMP_Luck

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      DreamSMP_Luck

      @the_true_odst alright! thanks for the help! the jump does sound better than turning into a angel lol

    • DreamSMP_Luck

      silly little project I made for my dad
      • DreamSMP_Luck

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    • DreamSMP_Luck

      a little test animation :D
      • DreamSMP_Luck

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    • DreamSMP_Luck

      Animation Meme (Unfinished)
      • DreamSMP_Luck

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      DreamSMP_Luck

      @the_true_odst It is! Cool you noticed!! 😄

    • DISMEMBERMENT

      Modification, Coming soon!
      • Meghan Gilberto Lugo

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      DISMEMBERMENT

      @tng it’s basically a spot the difference game, not much adventure

    • DreamSMP_Luck

      A animation that I made, I hope you guys like it!
      • DreamSMP_Luck

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    • TAO

      Survivor.io upd log
      • The Ancient One

      2
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      179
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      TAO

      @dreamsmp_luck It’s too confusing. I really tried, but it js bugs

    • DreamSMP_Luck

      A project I made for a anime ship!
      • DreamSMP_Luck

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      DreamSMP_Luck

      @tng It’s published

    • TAO

      New short game I'm making I guess?
      • The Ancient One

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      TAO

      @dreamsmp_luck There’s going to be a lot of stuff in it

    • DISMEMBERMENT

      Game on turbowarp
      • Meghan Gilberto Lugo

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      DISMEMBERMENT

      @sayori-is-best-girl anything i should add to it?

    • DreamSMP_Luck

      New Song/Code!
      • DreamSMP_Luck

      8
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      DreamSMP_Luck

      @tng For my song it is

    • DreamSMP_Luck

      New animation meme!
      • DreamSMP_Luck

      3
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      129
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      DreamSMP_Luck

      @tng thank you 😄

    • DreamSMP_Luck

      What do you guys think of my clicker so far? :D
      • DreamSMP_Luck

      6
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      6
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      DreamSMP_Luck

      @tng ahh okie

    • DreamSMP_Luck

      Animation
      • DreamSMP_Luck

      1
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    • DreamSMP_Luck

      new animation meme
      • DreamSMP_Luck

      1
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    • DreamSMP_Luck

      New project that I'm procastining on
      • DreamSMP_Luck

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      No one has replied

    • DreamSMP_Luck

      New Game [UNFINISHED]
      • DreamSMP_Luck

      6
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      TAO

      @mr-gentlehands just use a “if touching mouse”, increase size then add a wait block

      For the click just add a “if sprite clicked” and use a delay to separate the sizes

    • DreamSMP_Luck

      Here's some animations I made
      • DreamSMP_Luck

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    • DreamSMP_Luck

      Animation I'm working on
      • DreamSMP_Luck

      1
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      No one has replied

    • jeffreyrb03-gmail

      Emoji List
      • JaecadeJnight

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      149
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      DreamSMP_Luck

      @jeffreyrb03-gmail 🛗 most unused emoji

    • NotJaldolfYT

      Gravity and acceleration showcase
      2d-blocks motion physics gravity acceleration • • NotJaldolfYT

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      237
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      NotJaldolfYT

      @mr-gentlehands cute!! 😄

    • NotJaldolfYT

      random platformer test I made
      2d-blocks platformer projectshowcase • • NotJaldolfYT

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      NotJaldolfYT

      @mr-gentlehands yeah grass is so tasty

    • DreamSMP_Luck

      A new animation
      • DreamSMP_Luck

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      jeffreyrb03-gmail

      @mr-gentlehands sorry but i got stuff to do, i have sports and my parents just made me go outside and get sweaty right after I showered, now in the car. I’ll try though

    • TAO

      ニックネーム政府, NotJaldolfYT and Mr.gentlehands collab
      • The Ancient One

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      DreamSMP_Luck

      @notjaldolfyt low quality ahh

    • SirBots

      Lone Victor, a Surviv.io based game!
      • SirBots

      6
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      6
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      273
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      TAO

      @sirbots ahh is this similar to fortnite Z in scratch?

    • NotJaldolfYT

      Simple platformer with enemy
      • NotJaldolfYT

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      DreamSMP_Luck

      @notjaldolfyt I’m back
      join it

    • DreamSMP_Luck

      Random Animation I made
      • DreamSMP_Luck

      4
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      DreamSMP_Luck

      @notjaldolfyt when you’re eating some food and you hear bottom toot, DIARREHA!!

    • jeffreyrb03-gmail

      Emoji List (Complete)
      • JaecadeJnight

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      DreamSMP_Luck

      @白刃の亡霊 Screenshot 2025-08-18 11.57.54.png

    • DreamSMP_Luck

      Short Demo on this new game I've been working on!
      • DreamSMP_Luck

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      DreamSMP_Luck

      @notjaldolfyt github no worky tho

    • NotJaldolfYT

      CreatiCode Song Player!
      2d-blocks songs stats • • NotJaldolfYT

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      DreamSMP_Luck

      @NotJaldolfYT tell me when u do it

    • DISMEMBERMENT

      lil teaser
      • Meghan Gilberto Lugo

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      DreamSMP_Luck

      @sayori-is-best-girl np

    • DreamSMP_Luck

      anyone here wanna collab?
      • DreamSMP_Luck

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      DISMEMBERMENT

      @dreamsmp_luck i love fnaf sm, i just got a fnaf backpack

    • TAO

      Hosting Creaticode Competition -- 1
      • The Ancient One

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      TAO

      @sirbots I’m not 100% sure. Probably not unless something changes

      If @info-creaticode becomes a host (which I hope they do) maybe they can answer?

    • TAO

      Sneak peek -- 1
      • The Ancient One

      33
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      dido_the_dino

      @白刃の亡霊 thats good 🙂

    • TAO

      Sneak peek -- 2
      • The Ancient One

      11
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      11
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      372
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      artisilv

      @dreamsmp_luck mb was in a rush lmao

    • SirBots

      This New Ocean Update Log
      • SirBots

      8
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      SirBots

      @白刃の亡霊 I can’t really code that super well, as the AI is currently programmed to instantly die upon hit. But apparently the AI doesn’t like to take damage.

    • TAO

      This topic is deleted!
      • The Ancient One

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    • TAO

      Moving my Undertale phase one game to a different project
      • The Ancient One

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    • DreamSMP_Luck

      old project I'm bringing back
      • DreamSMP_Luck

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      dido_the_dino

      @dreamsmp_luck HI 😆 did smth happen

    • DreamSMP_Luck

      play my game
      • DreamSMP_Luck

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      dido_the_dino

      @selene hu??

    • drankwarrior4490-gmail

      My Splatoon-Inspired WIP project
      • Deadending155

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      DreamSMP_Luck

      @notjaldolfyt why aren’t us sitting w us at lunch, da gang :c

    • DreamSMP_Luck

      Game Release
      • DreamSMP_Luck

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      TAO

      @dreamsmp_luck Revising your sentence so it’s smoother because I’m bored:

      It is still unfinished, so if you have ideas, I may use them.

    • DreamSMP_Luck

      New Game
      • DreamSMP_Luck

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      DreamSMP_Luck

      walk, but yes.

    • SirBots

      PARMA - A Anomaly Protection Group - Game Announcment
      • SirBots

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      TAO

      @sirbots It depends on what you think. I was just commenting like a “book” of anomalies, or anomaly types

    • SirBots

      Lone Victor Official Update Log
      • SirBots

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      SirBots

      Update 0.1.3 - Sounds of Glory

      Release Date: This Friday

      past updates mentioned were not added due to bug reasons

      UI

      Added sounds to the following weapons

      M9 AK-47 M870

      Added sounds to the following items

      Ammo

      Added sounds for the following objects

      Trees AI Fixed AI firing frequency to be less than before.

      Dev Notes soon.

    • SirBots

      WOC Update Log
      • SirBots

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      SirBots

      Update 13.5 - Originality - Major Content Update

      Release Date: TBA. Editor lag is being a massive problem currently

      What’s new:

      UI

      Major Revamps to the UI screen to be more clean and modern.

      Removed several old songs and replacing them with new music.

      This music will be AI generated via Suno’s v5 model. Thus, it won’t be taken from another producer. Some old songs will remain. Overall, there will be less songs in the music rotation. See dev notes for more detailed reasons.

      Similar to the Battle Music, the lobby music will see similar changes, but the number of songs will still be the same.

      Gamemodes

      The following gamemodes have received specification changes

      Frontlines

      Reduced the number of tickets need to win a score victory to 500. Bug Fixes Fixed a bug where the message of a successful elimination would remain frozen on screen should it appear during the victory chime. I am aware of a bug that causes incorrect collision and roof rendering on some maps despite it being correctly placed in the costume editor. This is currently being investigated. Developer Notes

      This update is made to update the UI and make major changes to the music, along with a gamemode change.

      First, the UI screen will receive some changes, including button layout and appearance, along with cleaner placement.

      For the battle songs, changes have been made to the music rotation to remove low quality and somewhat boring music, add some songs which is more fit for the game’s genre, and overall for general originality. The same will happen for most of the lobby soundtracks. Overall, there will be less soundtracks. Some old songs will still be in the game

      For context, all of the new songs will be AI generated using Suno AI’s v5 model. As part of a subscription to access said model, the songs get copyright protections, thus making these new songs the first soundtracks ever to be fully original to the game. These songs will be dropped shortly before the update as Volume 2.

      For the Frontlines mode, the amount of tickets needed to win is reduced to 500 to reduce match times. This is targeted to the Standard variant of the gamemode where the only way to win is by tickets.

      Lastly some small bug fixes were made as well as an investigation of a bug is underway.

      The next update will add a new gamemode.

    • V

      my agme
      • van k

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      artisilv

      great agme

    • the._real.femboy

      small animation 🌟
      • Asher🩷

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    • undefined


      •


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