Navigation

    CreatiCode Scratch Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • CreatiCode

    Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"

    Help
    3
    27
    1108
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • The_True_Odst
      The True ODST Best Forum Helpers @info-creaticode last edited by

      @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

      ODST: Orbital Drop Ship Trooper
      (Halo Reference)

      1 Reply Last reply Reply Quote 0
      • The_True_Odst
        The True ODST Best Forum Helpers @info-creaticode last edited by

        @info-creaticode Nevermind I fixed it

        ODST: Orbital Drop Ship Trooper
        (Halo Reference)

        1 Reply Last reply Reply Quote 0
        • The_True_Odst
          The True ODST Best Forum Helpers @info-creaticode last edited by

          @info-creaticode Can you help me with making the units face the first enemy they see? They target the fastest right now because all I know how to do is target a specific unit, and if they kill that one they target a certain other, and so on and so forth

          ODST: Orbital Drop Ship Trooper
          (Halo Reference)

          info-creaticode 1 Reply Last reply Reply Quote 0
          • info-creaticode
            CreatiCode @The_True_Odst last edited by info-creaticode

            @011830-0a42ef84

            Can you define what’s the “first” target? Do you want it to lock at the most front-running target? Or the one with the earliest born time?

            In general, you should not use the “point towards [sprite]” block in this case. Instead, you can try to compare all the targets based on your rule, and find out which target is the one you want to point at, then you can save its x/y positions into 2 variables.

            Then, in the gun sprite, use the point towards x y in N seconds block.

            The_True_Odst 1 Reply Last reply Reply Quote 0
            • The_True_Odst
              The True ODST Best Forum Helpers @info-creaticode last edited by

              @info-creaticode I mean the one that is ahead of the other enemies, and if there if one that gets ahead of the one that used to be in front, that enemy will become the “first” enemy

              ODST: Orbital Drop Ship Trooper
              (Halo Reference)

              info-creaticode 1 Reply Last reply Reply Quote 0
              • info-creaticode
                CreatiCode @The_True_Odst last edited by info-creaticode

                @011830-0a42ef84

                In that case, you will need to write some code to check which target sprite is currently the first. One way to do it is to look at how far it has traveled. Since every target starts at the same point, the one that has traveled the most should be the leading one, right?

                And assuming each target has a constant speed, you just need to multiply its speed with how long it has been moving to get its total travel distance. The one target with the longest travel distance must be the leading one.

                The_True_Odst 1 Reply Last reply Reply Quote 0
                • The_True_Odst
                  The True ODST Best Forum Helpers @info-creaticode last edited by

                  @info-creaticode So what I’m getting in simple words is, {enemySpeed}*{timeOnField}={totalDistance}, find the enemy with the highest total distance, and point towards that enemy?

                  If so, would you then put to variables labeled {firstX} and {firstY}, and use those as the direction the units need to aim?

                  ODST: Orbital Drop Ship Trooper
                  (Halo Reference)

                  info-creaticode 1 Reply Last reply Reply Quote 0
                  • info-creaticode
                    CreatiCode @The_True_Odst last edited by

                    @011830-0a42ef84

                    No, you can use

                    point towards (firstX) (firstY) in (0) seconds

                    c12a4556-f78c-4e2a-b3f9-2fcfdf007dc1-image.png

                    The_True_Odst 1 Reply Last reply Reply Quote 0
                    • The_True_Odst
                      The True ODST Best Forum Helpers @info-creaticode last edited by

                      @info-creaticode Will each sprite require their own variables or can you edit them to where {enemySpeed} and {TimeOnField} can affect individual enemies?

                      ODST: Orbital Drop Ship Trooper
                      (Halo Reference)

                      info-creaticode 1 Reply Last reply Reply Quote 0
                      • info-creaticode
                        CreatiCode @The_True_Odst last edited by

                        @011830-0a42ef84

                        There are many ways to do this. For example, you can use a table or list to store all the speed and start time of all sprites.

                        This might be a good time to ask XO for specific coding suggestions.

                        The_True_Odst 1 Reply Last reply Reply Quote 1
                        • The_True_Odst
                          The True ODST Best Forum Helpers @info-creaticode last edited by

                          @info-creaticode I’ve tried, but it doesn’t appear when I ask it something. I’ve tried debugging and restarting the chat but it doesn’t work

                          ODST: Orbital Drop Ship Trooper
                          (Halo Reference)

                          info-creaticode 1 Reply Last reply Reply Quote 1
                          • info-creaticode
                            CreatiCode @The_True_Odst last edited by

                            @011830-0a42ef84

                            That’s strange. Are you trying at school? It might be blocked. Can you share a screenshot?

                            The_True_Odst 1 Reply Last reply Reply Quote 1
                            • The_True_Odst
                              The True ODST Best Forum Helpers @info-creaticode last edited by

                              @info-creaticode b878a8a0-5f59-45cd-afe9-65a5d840d2d1-image.png
                              I typed in "how do you make variable on only 1 sprite, and it didn’t show

                              ODST: Orbital Drop Ship Trooper
                              (Halo Reference)

                              info-creaticode 2 Replies Last reply Reply Quote 1
                              • info-creaticode
                                CreatiCode @The_True_Odst last edited by

                                @011830-0a42ef84

                                Thank you. We will investigate why this is happening.

                                1 Reply Last reply Reply Quote 1
                                • info-creaticode
                                  CreatiCode @The_True_Odst last edited by

                                  @011830-0a42ef84

                                  This issue has been fixed. You should be able to use XO now.

                                  The_True_Odst 1 Reply Last reply Reply Quote 1
                                  • The_True_Odst
                                    The True ODST Best Forum Helpers @info-creaticode last edited by The_True_Odst

                                    @info-creaticode It still shows the same issue, it might not be fixed because i’m editing the same game I found the bug in, but I’m not sure.

                                    Or it just only occurs to me

                                    ODST: Orbital Drop Ship Trooper
                                    (Halo Reference)

                                    info-creaticode 1 Reply Last reply Reply Quote 0
                                    • info-creaticode
                                      CreatiCode @The_True_Odst last edited by

                                      @011830-0a42ef84

                                      Can you post the project link? Also, have you reloaded the page? It will need a reload to pick up the changes.

                                      The_True_Odst 1 Reply Last reply Reply Quote 0
                                      • The_True_Odst
                                        The True ODST Best Forum Helpers @info-creaticode last edited by

                                        @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                                        ODST: Orbital Drop Ship Trooper
                                        (Halo Reference)

                                        info-creaticode 1 Reply Last reply Reply Quote 0
                                        • info-creaticode
                                          CreatiCode @The_True_Odst last edited by

                                          @011830-0a42ef84

                                          I get no issue now. Can you reload the browser page and try again? If it is not working, please paste a screenshot again. Thanks

                                          625a5e88-a5cb-49a2-8f1e-64742e249b5c-image.png

                                          c. 1 Reply Last reply Reply Quote 0
                                          • c.
                                            Cαƚƚყ Mod Helper @info-creaticode last edited by

                                            @info-creaticode
                                            I have problems with XO too on the same project, but only when I see inside.
                                            See Inside:
                                            8ad2a040-d2f2-4269-97af-d8d3c1a75361-image.png
                                            Remix:
                                            87b155a3-ec08-45ab-8850-d206cdea7ab2-image.png

                                            Official Forums Moderator

                                            info-creaticode 2 Replies Last reply Reply Quote 0
                                            • info-creaticode
                                              CreatiCode @c. last edited by

                                              @catty

                                              Thank you. We’ll look into this new error.

                                              1 Reply Last reply Reply Quote 0
                                              • info-creaticode
                                                CreatiCode @c. last edited by

                                                @catty

                                                Actually, XO only works when you are logged in. Can you verify you are logged in when you get the error message?

                                                c. The_True_Odst 2 Replies Last reply Reply Quote 0
                                                • c.
                                                  Cαƚƚყ Mod Helper @info-creaticode last edited by c.

                                                  @info-creaticode
                                                  I was logged in as shown in the screenshots.
                                                  ba668fe6-d593-4b4e-8e9a-8270a2927ee8-image.png
                                                  When I clicked see inside logged out, XO doesn’t pop up.

                                                  Official Forums Moderator

                                                  1 Reply Last reply Reply Quote 0
                                                  • The_True_Odst
                                                    The True ODST Best Forum Helpers @info-creaticode last edited by

                                                    @info-creaticode It also happens every time I load a new project
                                                    e369d3dc-c513-48f9-bfce-45b9aec9e17e-image.png

                                                    ODST: Orbital Drop Ship Trooper
                                                    (Halo Reference)

                                                    info-creaticode 1 Reply Last reply Reply Quote 1
                                                    • info-creaticode
                                                      CreatiCode @The_True_Odst last edited by

                                                      @011830-0a42ef84

                                                      Can you please reload the page, and make sure you are logged in, and then try XO again? We have made some improvement to XO, but we are not sure if they would resolve your specific issue. Thanks

                                                      1 Reply Last reply Reply Quote 1
                                                      • First post
                                                        Last post