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    Sneak peak of a game (omg this is so laggy)

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    • Charles M.
      Charles Mitchum trusted helpers last edited by artisilv

      If ya’ll can figure out how to make this less laggy please tell me, but here is a sneak peek of the game I am making next

      (this game might be scratched bc I’m moving onto Unity soon)

      https://play.creaticode.com/projects/67e1a815628c7a862450df7e

      WASD to move after the seed has loaded

      SirBots 1 Reply Last reply Reply Quote 0
      • SirBots
        SirBots @Charles M. last edited by

        @the_true_odst Based off of Thid New Ocean? (Idc if it is, if it was, then i’m happy)

        Your local coder who is working around the clock to make sure great games are made

        Charles M. 1 Reply Last reply Reply Quote 0
        • Charles M.
          Charles Mitchum trusted helpers @SirBots last edited by

          @sirbots Nah it’s based off of Astroneer

          SirBots 1 Reply Last reply Reply Quote 0
          • SirBots
            SirBots @Charles M. last edited by

            @the_true_odst Nice.

            Your local coder who is working around the clock to make sure great games are made

            Charles M. 1 Reply Last reply Reply Quote 0
            • Charles M.
              Charles Mitchum trusted helpers @SirBots last edited by

              @sirbots hey if you want you could help me with it?

              SirBots 1 Reply Last reply Reply Quote 0
              • Referenced by  Charles M. Charles M. 
              • SirBots
                SirBots @Charles M. last edited by

                @the_true_odst sure.

                Your local coder who is working around the clock to make sure great games are made

                Charles M. 1 Reply Last reply Reply Quote 0
                • Charles M.
                  Charles Mitchum trusted helpers @SirBots last edited by

                  @sirbots Here’s the test room:

                  https://play.creaticode.com/projects/67e45ca9e53a95a57785cd48

                  If you can make a building UI that would be cool; I have the sprite for it already. I will add the buildings soon.

                  SirBots 1 Reply Last reply Reply Quote 0
                  • SirBots
                    SirBots @Charles M. last edited by

                    @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

                    Your local coder who is working around the clock to make sure great games are made

                    Charles M. 2 Replies Last reply Reply Quote 0
                    • Charles M.
                      Charles Mitchum trusted helpers @SirBots last edited by

                      @sirbots I have the first image for the blueprint – Mining Rig. I don’t have the actual structure yet

                      1 Reply Last reply Reply Quote 1
                      • Charles M.
                        Charles Mitchum trusted helpers @SirBots last edited by

                        @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

                        Attractive Milk SirBots 2 Replies Last reply Reply Quote 0
                        • Attractive Milk
                          Rhyder Byrd @Charles M. last edited by

                          @the_true_odst heh… I know you irl

                          Charles M. 1 Reply Last reply Reply Quote 0
                          • Charles M.
                            Charles Mitchum trusted helpers @Attractive Milk last edited by

                            @attractive-milk That’s not in any way suspicious to anyone in this forum?

                            1 Reply Last reply Reply Quote 1
                            • SirBots
                              SirBots @Charles M. last edited by

                              @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

                              Your local coder who is working around the clock to make sure great games are made

                              Charles M. 1 Reply Last reply Reply Quote 0
                              • Charles M.
                                Charles Mitchum trusted helpers @SirBots last edited by

                                @sirbots I was gonna let you experiment? I can do it, it’s fine

                                SirBots 1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots @Charles M. last edited by

                                  @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

                                  Your local coder who is working around the clock to make sure great games are made

                                  Charles M. 1 Reply Last reply Reply Quote 0
                                  • Charles M.
                                    Charles Mitchum trusted helpers @SirBots last edited by

                                    @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                                    SirBots 1 Reply Last reply Reply Quote 0
                                    • SirBots
                                      SirBots @Charles M. last edited by

                                      @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                                      Your local coder who is working around the clock to make sure great games are made

                                      Charles M. 1 Reply Last reply Reply Quote 0
                                      • Charles M.
                                        Charles Mitchum trusted helpers @SirBots last edited by

                                        @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                                        SirBots 1 Reply Last reply Reply Quote 0
                                        • SirBots
                                          SirBots @Charles M. last edited by

                                          @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply Reply Quote 0
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