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    • NotJaldolfYT

      VR?
      Project Showcase • vrsimulation project showcase projectshowcase 2d-3d • • NotJaldolfYT

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      c.

      @tyller_
      Oh I was able to see those points. I didn’t even try to break it. It just did.

    • NotJaldolfYT

      Animation V.2 :D
      Project Showcase • animation project showcase creaticode short • • NotJaldolfYT

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      294
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      NotJaldolfYT

      @the_true_odst Because if someone were to speed up the project using turbo mode it wouldn’t do anything, here’s an example project, the dog moves 5 per frame

      https://play.creaticode.com/projects/67c9b516d2f890470312d57b

    • jeffreyrb03-gmail

      I made Infinite Craft in CreatiCode!!
      Project Showcase • project chatgpt • • JaecadeJnight

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      2
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      74
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      Tyller_

      @jeffreyrb03-gmail you should use the save data for stuff, that lets you not let chatgpt do different words for different people (how infinite craft works) and would let you have it check if the word already has been used and tell people they were the first to make that word, plus it wouldn’t have the technical limit of databases

    • NotJaldolfYT

      Duck Clicker version 3!! :D
      Project Showcase • duckclicker clicker clouddata update project • • NotJaldolfYT

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      NotJaldolfYT

      Version 3.4!

      Added: New particles to greenfell (now… I might’ve stolen from the duck a little…)
      Bug Fixes: You wouldn’t be able to click the duck whilst in the shop
      The duck would jitter so much if you close the tab, making the duck teleport out of viewport
      Grenfell (or Greenfell, whatever you call that abomination) now doesn’t go out of fencing since he doesn’t use move to random now. 😄

      have fun! or… don’t, whatever floats your boat!

      If you want to, please tell me any bugs, Remix the game and try to debug them yourself in my horrible monstrous coding empire.

    • jeffreyrb03-gmail

      Feature request: more control over project embeds
      Feedback • project bug feature-request • • JaecadeJnight

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      jeffreyrb03-gmail

      @jeffreyrb03-gmail My iframe embed over at my site now has “&autoPlay=true&btnOptions=none” at the end of it

    • The_True_Odst

      Adding a "friendly" to my bot game - help
      Help • project showcase help • • The True ODST

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      74
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      No one has replied

    • jeffreyrb03-gmail

      Feature request: better thumbnail control
      Feedback • project creaticode • • JaecadeJnight

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      2
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      113
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      info-creaticode

      @jeffreyrb03-gmail

      Thank you. We will put that on our list.

    • NotJaldolfYT

      I'm making a game, send feedback about it :D
      Feedback • feedback project showcase • • NotJaldolfYT

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      NotJaldolfYT

      @catty It’s fine 😄

    • Tyller_

      Fast Sync Variables Lib
      Project Showcase • project library lib • • Tyller_

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      270
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      Tyller_

      @info-creaticode it does that in the backdrop, the lib is intended to have the setup ran after the user has joined a game, everything in backdrop is for demonstration purposes

    • jeffreyrb03-gmail

      ProDetect Module V1
      Project Showcase • creaticode project • • JaecadeJnight

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      446
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      jeffreyrb03-gmail

      @011830-0a42ef84 lol

    • c.

      Geometry Dash animation test
      Project Showcase • 2d-blocks project • • Cαƚƚყ

      5
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      5
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      459
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      c.

      @cattyplayzy
      nevermind I can’t. Will keep noted for the next animation, however.

    • g2292321-cfd66cfa

      How to compile a CreatiCode project in .html or .exe?
      General Discussion • question creaticode project • • Snuper

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      info-creaticode

      @g2292321-cfd66cfa

      Embedding an iframe is good enough for “.html”, right?

      For .exe, as @jeffreyrb03-gmail said, we don’t support compiling our extension into exe, nor does it work offline. However, you can create a simple exe program that contains an HTML element, then embed the CreatiCode project inside that element, right?