Greetings are (or should be) completely relevant, since welcoming others is a sign of kindness or appreciation. Kicking these topics out would be either disrespectful or completely, in no offense, dumb.
Best posts made by 011830-0a42ef84
-
RE: Welcome our new user, Cole!
-
Officially leaving CreatiCode (or at least going to stop going on here a lot)
I am going to be offline more than what I used to in CreatiCode. The reason why is because this site isn’t for me anymore and I’ve found more advanced gaming sites like Flowlab.io. Occasionally I will check back on my account and maybe edit some of my games. It’s been fun being here and I thank you all for the fun time.
-
RE: Editor bug?
@106809nes modes change the font and detail. I’m using a separate font from the original and the detail looked different
-
"Important Forum Announcement" - Question
What do you need to do to get the “mod helper” tag and rank? I’ve been on this platform for a while now helping and posting (in) the forum. I’ve listed some important bugs and suggested a few ideas.
On the topic of this, I’ve noticed that I can no longer upload screenshots or images on here. Is this a bug, or did you remove this feature from the amount of spam/inappropriate content?
-
RE: Geometry Dash animation test
@tyller_ The ground and bg line texture is a bit bright, could blend in with the blue.
-
RE: Using an AI other than CreatiCode if you can't find what you are looking for
@jeffreyrb03-gmail I don’t have the exact words to make a counter-argument; your argument does not make much sense. I’m not saying that I would rather choose AI than people’s creations, but AI images look more fluent and creative than what I or other people may be able to create. They don’t go simplistic, they go in a manner that can “wow” the viewer by using a fluent and flowing method of creating.
-
Viewing Remixes
How do you review remixes? I would like to see the remixes people made on my game.
Latest posts made by 011830-0a42ef84
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode I’ve tried, but it doesn’t appear when I ask it something. I’ve tried debugging and restarting the chat but it doesn’t work
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Will each sprite require their own variables or can you edit them to where {enemySpeed} and {TimeOnField} can affect individual enemies?
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode So what I’m getting in simple words is, {enemySpeed}*{timeOnField}={totalDistance}, find the enemy with the highest total distance, and point towards that enemy?
If so, would you then put to variables labeled {firstX} and {firstY}, and use those as the direction the units need to aim?
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode I mean the one that is ahead of the other enemies, and if there if one that gets ahead of the one that used to be in front, that enemy will become the “first” enemy
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Can you help me with making the units face the first enemy they see? They target the fastest right now because all I know how to do is target a specific unit, and if they kill that one they target a certain other, and so on and so forth
-
RE: Goofy Tower Defense
@tyller_, @jeffreyrb03-gmail,
Major update(s) for my test game, please check it out and tell me how it is. -
RE: Set rotation speed for "motion" category
@info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions
I moved the test room’s download to the actual one, you should see the instructions in that one.
https://play.creaticode.com/projects/672e66b5731b37123597e815
-
RE: Goofy Tower Defense
@tyller_ I mean when you click the sprite, a UI shows the upgrade and the upgrader button.