Greetings are (or should be) completely relevant, since welcoming others is a sign of kindness or appreciation. Kicking these topics out would be either disrespectful or completely, in no offense, dumb.
Best posts made by 011830-0a42ef84
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RE: Welcome our new user, Cole!
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Officially leaving CreatiCode (or at least going to stop going on here a lot)
I am going to be offline more than what I used to in CreatiCode. The reason why is because this site isn’t for me anymore and I’ve found more advanced gaming sites like Flowlab.io. Occasionally I will check back on my account and maybe edit some of my games. It’s been fun being here and I thank you all for the fun time.
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RE: Editor bug?
@106809nes modes change the font and detail. I’m using a separate font from the original and the detail looked different
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"Important Forum Announcement" - Question
What do you need to do to get the “mod helper” tag and rank? I’ve been on this platform for a while now helping and posting (in) the forum. I’ve listed some important bugs and suggested a few ideas.
On the topic of this, I’ve noticed that I can no longer upload screenshots or images on here. Is this a bug, or did you remove this feature from the amount of spam/inappropriate content?
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RE: Geometry Dash animation test
@tyller_ The ground and bg line texture is a bit bright, could blend in with the blue.
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RE: Using an AI other than CreatiCode if you can't find what you are looking for
@jeffreyrb03-gmail I don’t have the exact words to make a counter-argument; your argument does not make much sense. I’m not saying that I would rather choose AI than people’s creations, but AI images look more fluent and creative than what I or other people may be able to create. They don’t go simplistic, they go in a manner that can “wow” the viewer by using a fluent and flowing method of creating.
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Viewing Remixes
How do you review remixes? I would like to see the remixes people made on my game.
Latest posts made by 011830-0a42ef84
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RE: Geometry Dash - Wave Testing.
@catty The spacebar should (or should also) be used for “jump”
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RE: Overlap object detection is bugged or not working
When I use the distance between block, it doesn’t change value no matter where the player moves and just stays at the value 100000000.
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RE: Overlap object detection is bugged or not working
@tyller_ I’m not sure what you mean. How do I detect collision with the rope so it can actually climb it?
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Overlap object detection is bugged or not working
I made sure both the player and the rope is present and named correctly
https://play.creaticode.com/projects/6750e68aa80eece3de43d381
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Forum update -- "someone typing"
When someone is typing, it should pop up on the “replied” section in the recent tab and inside the forum as well. It should say something like “{username} is typing”
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Help and suggestions for my 3D skate game -- Skate Free
Here is my project for understanding my suggestions: https://play.creaticode.com/projects/674dfbf420756816c66001f5
I’m making a new game called “Skate Free,” which will have a lot of variables for tricks and stunts, and I’m a bit confused on how 3D works
Here are my issues:
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The impulse block doesn’t seem to work when I press it. I’m not sure how it works, but I set the Force to 100 with the direction and relative point set to 100 on Z
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I used code {forever set “SkateZ” to [Z position]}, with “SkateZ” being a variable. I used {Change Z by 100}, and the SkateZ variable went to 100, but when the skateboard went back down, the SkateZ variable didn’t change.
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this is also an issue when the skateboard falls off a platform. The SkateZ variable doesn’t change at all, but the skateboard’s position on the Z axis is supposed to change when it’s falling.
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When the skateboard jumps onto the green block, there’s a chance that the skateboard will flip and rotate weirdly. If it does manage to land straight up, the skateboard will rotate on the ground automatically. This is an issue for me.
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Can you also tell me when I do a fixed camera angle (so it follow and object), how do you make the camera’s follow speed delayed? I mean this as in when you rotate the object, the camera scrolling is slower than the rotation speed of the object.
I also have some suggestions for character animations:
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I see you’ve added a skate-crouch and skate-stand, but could you make a skate-jump, skate-push, skate-stand-to-crouch, skate-trip, skate-crouch-to-stand, and skate-grab? Here’s what I mean:
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Skate-jump: I mean this by, instead of a regular big-full-jump, it does the same action but with a more slanted landing since the skateboard is a thin object.
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Skate-stand-to-crouch and skate crouch-to-stand: It would just be like the normal crouch-to-stand and stand-to-crouch, but more slanted since it’s a skateboard
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Skate-grab: This is where the person would do a grabbing motion for the skateboard. This would help with falling and being more centered.
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Skate-push: When the skateboard moves, the person riding the skateboard will push the ground to accelerate the skateboard. The animation would also have to go down a bit to push off the ground since it’s being lifted by the skateboard.
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Skate-trip: When the player hits a wall while skating (or other objects) There should be an animation where the skater loses their balance, but regains it.
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I also have an idea for trick animations, but I would want to have an “ok” signal before doing so.
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Updating an object's X, Y, and Z directions in a 3D scene using variables
– I want to remain keeping this project a secret because I feel this is going to be my biggest project. –
When an object falls, how would you continuously update their X, Y, and Z directions and put it into variables so other sprites would know their direction?
I tried asking the Creaticode AI, but it kept saying to measure the direction variable by using another direction variable that doesn’t use the actual direction, which doesn’t make much sense to me
Also, I would like to know how to measure the speed on an object in 3D. Thank you
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RE: Object Locking -- Costume Creator
@info-creaticode I don’t know how to deselect an object when multiselecting