@jamesa-blackwell-57b383d3 btw, i also have another post where i talk about various blocks to make it easier to make games. For instance, Behave as water. this makes the plane or block or sphere act like a wavy carpet with procedurally generated waves, or Make into terrain. this block pretty much just spawns terrain. you can select which texture to use, and the terrain is infinite, generating in chunks. for the 3d part. for the 2d version, it just creates a piece of terrain as wide as the viewport. speaking of which, can they make the actual stage size infinite?
We will look into the issue with the broken blocks.
For the new block you are suggestion, there are 2 potential issues:
It is not easy to trigger when “not colliding”, as collision is an instant event.
If the existing block is fixed that sends a message when collision happens, then there is no need to add this new block right? You can just handle that message?