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CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Help
  3. So, help.

So, help.

Scheduled Pinned Locked Moved Help
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  • SirBotsS SirBots

    @011830-0a42ef84 The current version I’m working on has the bug. The released version rn does not.

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #9

    @sirbots, Let me program an AI in my game so I can have the feel of friendly units.

    I have problems with cloning blocks and working them into it so it may take a while. I’m waiting on @Tyller_ to make my game with clones.

    Please help all my projects are 3000+ blocks

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    • SirBotsS SirBots

      @011830-0a42ef84 The current version I’m working on has the bug. The released version rn does not.

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #10

      @sirbots, Do your units on your team have inf range detection?

      I mean this as in if you get shot by an enemy, do ALL friendlies on the map (that aren’t dead) hear it?

      Please help all my projects are 3000+ blocks

      SirBotsS 1 Reply Last reply
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      • TheNicknameGovT TheNicknameGov

        @sirbots, Do your units on your team have inf range detection?

        I mean this as in if you get shot by an enemy, do ALL friendlies on the map (that aren’t dead) hear it?

        SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #11

        @011830-0a42ef84 They don’t use sound. its only when they are in a certain distance of each other.

        Your local coder who is working around the clock to make sure great games are made

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        • SirBotsS SirBots

          I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by
          #12

          @sirbots said in So, help.:

          I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.

          I thought you said that they target the enemy if you are attacked. How far is the detection range on this?

          Please help all my projects are 3000+ blocks

          SirBotsS 1 Reply Last reply
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          • TheNicknameGovT TheNicknameGov

            @sirbots said in So, help.:

            I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.

            I thought you said that they target the enemy if you are attacked. How far is the detection range on this?

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #13

            @011830-0a42ef84 No, my team shoots at me when I get attacked by the bots.

            Your local coder who is working around the clock to make sure great games are made

            TheNicknameGovT 1 Reply Last reply
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            • SirBotsS SirBots

              @011830-0a42ef84 No, my team shoots at me when I get attacked by the bots.

              TheNicknameGovT Offline
              TheNicknameGovT Offline
              TheNicknameGov
              trusted helpers
              wrote on last edited by
              #14

              @sirbots, oh, I get what you mean now.

              What I would do is add a sprite that works as a zone for the bot’s detection range. When it targets an enemy, make sure that it won’t target the player by using the 'If (touching player)"

              This may bug when there are multiple bots in the area, so you could add a thin sprite that is a line that connects to the eyes of the bot, so when it sees multiple bots in the original zone, it will turn to target the closest one (the one with the least amt of turning to target). If it is the player, the bot will move on to the other target

              Please help all my projects are 3000+ blocks

              SirBotsS 1 Reply Last reply
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              • TheNicknameGovT TheNicknameGov

                @sirbots, oh, I get what you mean now.

                What I would do is add a sprite that works as a zone for the bot’s detection range. When it targets an enemy, make sure that it won’t target the player by using the 'If (touching player)"

                This may bug when there are multiple bots in the area, so you could add a thin sprite that is a line that connects to the eyes of the bot, so when it sees multiple bots in the original zone, it will turn to target the closest one (the one with the least amt of turning to target). If it is the player, the bot will move on to the other target

                SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #15

                @011830-0a42ef84 Huh.

                Your local coder who is working around the clock to make sure great games are made

                TheNicknameGovT 1 Reply Last reply
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                • SirBotsS SirBots

                  @011830-0a42ef84 Huh.

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #16

                  @sirbots Does it work?

                  Please help all my projects are 3000+ blocks

                  SirBotsS 1 Reply Last reply
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                  • TheNicknameGovT TheNicknameGov

                    @sirbots Does it work?

                    SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #17

                    @011830-0a42ef84 No, I might have to share the unfinished version with you.

                    Your local coder who is working around the clock to make sure great games are made

                    SirBotsS 1 Reply Last reply
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                    • SirBotsS SirBots

                      @011830-0a42ef84 No, I might have to share the unfinished version with you.

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #18

                      @sirbots The best I can do rn is to just have them shoot at random bots anywhere on the map based on the coordinates on both teams, sadly. It’s still better than randomly firing at stuff

                      Your local coder who is working around the clock to make sure great games are made

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