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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by SirBots
    #1

    Update 2.15 - Upscaled Conflicts

    Update Type: Major Content Update

    Release date - Between Friday to Next Week

    What’s New:

    Game modes

    • Added the option to play in 50v50 Battles
      • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
    • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

    Maps

    • Added a new map: Normandy

    AI

    • The AI will no longer attack the previous locations of dead players in Realistic Battles.
    • The AI will shoot a set number of bullets based on their class.
      • Marksman - 2 to 4 rounds
      • Scout - 3 to 6 rounds
      • Anchor - 20 to 36 rounds
      • Interceptor - 9 to 14 rounds
      • Medic - 7 to 10 rounds
      • Support - 19 to 24 rounds
      • Assault - 15 to 21 rounds

    UI

    • The spectating screen now disappears when the match ends.

    Bug fixes

    • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.

    Your local coder who is working around the clock to make sure great games are made

    NotJaldolfYTN silvloveS 2 Replies Last reply
    2
    • SirBotsS SirBots

      Update 2.15 - Upscaled Conflicts

      Update Type: Major Content Update

      Release date - Between Friday to Next Week

      What’s New:

      Game modes

      • Added the option to play in 50v50 Battles
        • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
      • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

      Maps

      • Added a new map: Normandy

      AI

      • The AI will no longer attack the previous locations of dead players in Realistic Battles.
      • The AI will shoot a set number of bullets based on their class.
        • Marksman - 2 to 4 rounds
        • Scout - 3 to 6 rounds
        • Anchor - 20 to 36 rounds
        • Interceptor - 9 to 14 rounds
        • Medic - 7 to 10 rounds
        • Support - 19 to 24 rounds
        • Assault - 15 to 21 rounds

      UI

      • The spectating screen now disappears when the match ends.

      Bug fixes

      • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.
      NotJaldolfYTN Offline
      NotJaldolfYTN Offline
      NotJaldolfYT
      trusted helpers
      wrote on last edited by
      #2

      @sirbots Nice 😄

      👋

      1 Reply Last reply
      1
      • SirBotsS SirBots

        Update 2.15 - Upscaled Conflicts

        Update Type: Major Content Update

        Release date - Between Friday to Next Week

        What’s New:

        Game modes

        • Added the option to play in 50v50 Battles
          • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
        • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

        Maps

        • Added a new map: Normandy

        AI

        • The AI will no longer attack the previous locations of dead players in Realistic Battles.
        • The AI will shoot a set number of bullets based on their class.
          • Marksman - 2 to 4 rounds
          • Scout - 3 to 6 rounds
          • Anchor - 20 to 36 rounds
          • Interceptor - 9 to 14 rounds
          • Medic - 7 to 10 rounds
          • Support - 19 to 24 rounds
          • Assault - 15 to 21 rounds

        UI

        • The spectating screen now disappears when the match ends.

        Bug fixes

        • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.
        silvloveS Offline
        silvloveS Offline
        silvlove
        Mod Helper
        wrote on last edited by
        #3

        @sirbots
        Hello! This subcategory is for showcasing projects. Please file these updates on the original topic of the game as edits.
        edittut.png

        Forums Moderator.
        Trans girl :3 ~ 14yo
        Friendly and sometimes goofy~!

        SirBotsS 1 Reply Last reply
        2
        • silvloveS silvlove

          @sirbots
          Hello! This subcategory is for showcasing projects. Please file these updates on the original topic of the game as edits.
          edittut.png

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by SirBots
          #4

          Upcoming 1.122 Update:

          The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.

          Below are the changes:

          Visual and Audio Changes

          • Further UI changes made: Changes to Game Results and Game Selections
          • Edited the victory music
          • Reduced the size of Airships by approx 75%

          Weapon Changes:

          Assault:

          • Changed the Magazine size from 25 to 30
          • Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
          • Increased damage by approx. 12% (35 to 38)

          Scout:

          • Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
          • Reduced spread of bullets by roughly 5%

          Medic

          • Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
          • Increased damage from 54 to 56

          Sub-weapon changes:

          Grenades:

          • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
          • No longer kills enemies from across the map when the grenade explodes on the edge of the screen.

          Poison Gas:

          • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
          • No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.

          MedBubble:

          • Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
          • The MedBubble now deflects enemy bullets.
          • The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.

          Bug Fixes:

          • Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
          • Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
          • Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
          • Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
          • Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.

          This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.

          Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.

          Medic and Scout have received balancing to make both of the weapons more usable.

          Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.

          MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.

          The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.

          This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.

          Your local coder who is working around the clock to make sure great games are made

          SirBotsS 1 Reply Last reply
          3
          • SirBotsS SirBots

            Upcoming 1.122 Update:

            The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.

            Below are the changes:

            Visual and Audio Changes

            • Further UI changes made: Changes to Game Results and Game Selections
            • Edited the victory music
            • Reduced the size of Airships by approx 75%

            Weapon Changes:

            Assault:

            • Changed the Magazine size from 25 to 30
            • Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
            • Increased damage by approx. 12% (35 to 38)

            Scout:

            • Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
            • Reduced spread of bullets by roughly 5%

            Medic

            • Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
            • Increased damage from 54 to 56

            Sub-weapon changes:

            Grenades:

            • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
            • No longer kills enemies from across the map when the grenade explodes on the edge of the screen.

            Poison Gas:

            • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
            • No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.

            MedBubble:

            • Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
            • The MedBubble now deflects enemy bullets.
            • The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.

            Bug Fixes:

            • Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
            • Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
            • Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
            • Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
            • Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.

            This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.

            Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.

            Medic and Scout have received balancing to make both of the weapons more usable.

            Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.

            MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.

            The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.

            This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #5

            The Update is out, however, Deathmach is unfixable, and thus removed. Will be replaced by a new gamemode in the future.

            Your local coder who is working around the clock to make sure great games are made

            SirBotsS 1 Reply Last reply
            2
            • SirBotsS SirBots

              The Update is out, however, Deathmach is unfixable, and thus removed. Will be replaced by a new gamemode in the future.

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #6

              @sirbots WE GOT A WORKING (ISH) AI TARGETING SYSTEM!

              Updates will continue as normal.

              Your local coder who is working around the clock to make sure great games are made

              SirBotsS 1 Reply Last reply
              1
              • SirBotsS SirBots

                @sirbots WE GOT A WORKING (ISH) AI TARGETING SYSTEM!

                Updates will continue as normal.

                SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #7

                A little teaser of one of the first few new classes (What will be said in official update notes)

                Anchor:
                This class is purely designed for staying in the back of the fight, providing excellent support for their team. Equipped with the PKM, this weapon carries a whopping 100 rounds a magazine! While damage is not the best in the world, it boasts a remarkable rate of fire. That’s not all, it also comes with the Grenade to fend off targets in close-quarter combat, and has one of the first few “Special weapons”: ||The Bubbler - A big spherical shield which prevents any enemy rounds from entering the space encased in the shield, but does not prevent enemies themselves from entering||. With a great weapon, great load out, your team can rely on you for cover when they need to retreat.

                Your local coder who is working around the clock to make sure great games are made

                JaecadeJnightJ 1 Reply Last reply
                1
                • SirBotsS SirBots

                  A little teaser of one of the first few new classes (What will be said in official update notes)

                  Anchor:
                  This class is purely designed for staying in the back of the fight, providing excellent support for their team. Equipped with the PKM, this weapon carries a whopping 100 rounds a magazine! While damage is not the best in the world, it boasts a remarkable rate of fire. That’s not all, it also comes with the Grenade to fend off targets in close-quarter combat, and has one of the first few “Special weapons”: ||The Bubbler - A big spherical shield which prevents any enemy rounds from entering the space encased in the shield, but does not prevent enemies themselves from entering||. With a great weapon, great load out, your team can rely on you for cover when they need to retreat.

                  JaecadeJnightJ Offline
                  JaecadeJnightJ Offline
                  JaecadeJnight
                  Mod Helper
                  wrote on last edited by
                  #8

                  @sirbots This is awesome and all, but please make sure to post in the right categories in order to keep this forum organized, as it is kinda stressing Catty out.

                  #LLJW
                  <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                  silvloveS 1 Reply Last reply
                  1
                  • JaecadeJnightJ JaecadeJnight

                    @sirbots This is awesome and all, but please make sure to post in the right categories in order to keep this forum organized, as it is kinda stressing Catty out.

                    silvloveS Offline
                    silvloveS Offline
                    silvlove
                    Mod Helper
                    wrote on last edited by
                    #9

                    @jeffreyrb03-gmail
                    He’s right. It is stressing me out. Please just post these updates on the project itself and not the forums. That would make things easier.

                    Forums Moderator.
                    Trans girl :3 ~ 14yo
                    Friendly and sometimes goofy~!

                    SirBotsS TheNicknameGovT 2 Replies Last reply
                    2
                    • silvloveS silvlove

                      @jeffreyrb03-gmail
                      He’s right. It is stressing me out. Please just post these updates on the project itself and not the forums. That would make things easier.

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #10

                      @catty Alright. Thx for letting me know. Sorry if its causing any stress.

                      Your local coder who is working around the clock to make sure great games are made

                      silvloveS 1 Reply Last reply
                      2
                      • SirBotsS SirBots deleted this topic on
                      • SirBotsS SirBots

                        @catty Alright. Thx for letting me know. Sorry if its causing any stress.

                        silvloveS Offline
                        silvloveS Offline
                        silvlove
                        Mod Helper
                        wrote on last edited by
                        #11

                        @sirbots You’re good. Thank’s for clearing the situation.

                        Forums Moderator.
                        Trans girl :3 ~ 14yo
                        Friendly and sometimes goofy~!

                        SirBotsS 1 Reply Last reply
                        2
                        • SirBotsS SirBots restored this topic on
                        • silvloveS silvlove

                          @sirbots You’re good. Thank’s for clearing the situation.

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #12

                          @catty Could I just only edit the actual post for updates, or does this solely have to be on the note section of the game? (Just clarifying. I’m about to release an update soon.)

                          Your local coder who is working around the clock to make sure great games are made

                          silvloveS 1 Reply Last reply
                          1
                          • SirBotsS SirBots

                            @catty Could I just only edit the actual post for updates, or does this solely have to be on the note section of the game? (Just clarifying. I’m about to release an update soon.)

                            silvloveS Offline
                            silvloveS Offline
                            silvlove
                            Mod Helper
                            wrote on last edited by
                            #13

                            @sirbots
                            You can make edits to the original post where you advertised the game. That could work, right?

                            Forums Moderator.
                            Trans girl :3 ~ 14yo
                            Friendly and sometimes goofy~!

                            SirBotsS 1 Reply Last reply
                            0
                            • silvloveS silvlove

                              @sirbots
                              You can make edits to the original post where you advertised the game. That could work, right?

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #14

                              @catty Yes. That’s what I’m asking about. However, if I even reply to a post (For example, this message), I have to wait a whole hour before editing the main post.

                              Your local coder who is working around the clock to make sure great games are made

                              silvloveS 1 Reply Last reply
                              2
                              • SirBotsS SirBots

                                @catty Yes. That’s what I’m asking about. However, if I even reply to a post (For example, this message), I have to wait a whole hour before editing the main post.

                                silvloveS Offline
                                silvloveS Offline
                                silvlove
                                Mod Helper
                                wrote on last edited by
                                #15

                                @sirbots
                                That’s weird. I don’t think it should be like that.

                                I recommend reporting this in Help.

                                Forums Moderator.
                                Trans girl :3 ~ 14yo
                                Friendly and sometimes goofy~!

                                1 Reply Last reply
                                2
                                • SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #16

                                  Introducing…REALISTIC BATTLES

                                  The New Deathmatch gamemode, Realistc Battles has inherited some Deathmatch concepts (Winning when enough players are killed, etc) with a twist: Everyone has one life. No respawns, no Class Changes. Choose your class wisely.

                                  This gamemode has 2 gamemodes inside of it: Conquest and Frontlines.

                                  So, compared to other gamemodes, what changes in this?

                                  • All players on both teams has one life.
                                    • This means that players will be unable to change their class at all during a match.
                                  • Gamemodes are restricted to Conquest and Frontlines for compatibility reasons.
                                  • In addition to gamemode-specific victory conditions, the match will end if one team has no active players at ANY point in a match.
                                  • When you die, you will spectate the match instead of respawning.

                                  Think you have the skill to survive with just one life? Give Realistic Battles a go!

                                  Forgot to mention, the next update will focus on Balancing based on long-term analytical data from battles, bug fixes, and community feedback

                                  Your local coder who is working around the clock to make sure great games are made

                                  SirBotsS 1 Reply Last reply
                                  0
                                  • SirBotsS SirBots

                                    Introducing…REALISTIC BATTLES

                                    The New Deathmatch gamemode, Realistc Battles has inherited some Deathmatch concepts (Winning when enough players are killed, etc) with a twist: Everyone has one life. No respawns, no Class Changes. Choose your class wisely.

                                    This gamemode has 2 gamemodes inside of it: Conquest and Frontlines.

                                    So, compared to other gamemodes, what changes in this?

                                    • All players on both teams has one life.
                                      • This means that players will be unable to change their class at all during a match.
                                    • Gamemodes are restricted to Conquest and Frontlines for compatibility reasons.
                                    • In addition to gamemode-specific victory conditions, the match will end if one team has no active players at ANY point in a match.
                                    • When you die, you will spectate the match instead of respawning.

                                    Think you have the skill to survive with just one life? Give Realistic Battles a go!

                                    Forgot to mention, the next update will focus on Balancing based on long-term analytical data from battles, bug fixes, and community feedback

                                    SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by
                                    #17

                                    New patch notes are out! Give them a look as this will be a major content update

                                    Your local coder who is working around the clock to make sure great games are made

                                    TheNicknameGovT 1 Reply Last reply
                                    0
                                    • SirBotsS SirBots

                                      New patch notes are out! Give them a look as this will be a major content update

                                      TheNicknameGovT Offline
                                      TheNicknameGovT Offline
                                      TheNicknameGov
                                      trusted helpers
                                      wrote on last edited by
                                      #18

                                      @sirbots Hey could you look at my test room to find a fix to my problem with my game? (you might wanna go to the original bot Test Ver. 0.9 to test the game though)

                                      The problem is the second bot will not move occasionally

                                      Here is the test room:
                                      https://play.creaticode.com/projects/67b60b7a40002631c45cd8ab

                                      Here is the actual 0.9 version:
                                      https://play.creaticode.com/projects/67ae64539b32040a49c6f12c

                                      Please help all my projects are 3000+ blocks

                                      SirBotsS 1 Reply Last reply
                                      1
                                      • TheNicknameGovT TheNicknameGov

                                        @sirbots Hey could you look at my test room to find a fix to my problem with my game? (you might wanna go to the original bot Test Ver. 0.9 to test the game though)

                                        The problem is the second bot will not move occasionally

                                        Here is the test room:
                                        https://play.creaticode.com/projects/67b60b7a40002631c45cd8ab

                                        Here is the actual 0.9 version:
                                        https://play.creaticode.com/projects/67ae64539b32040a49c6f12c

                                        SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by
                                        #19

                                        @011830-0a42ef84 Yeah, I can give it a shot. Been busy lately with school and troubleshooting various bot targeting methods.

                                        Your local coder who is working around the clock to make sure great games are made

                                        SirBotsS TheNicknameGovT 2 Replies Last reply
                                        0
                                        • SirBotsS SirBots

                                          @011830-0a42ef84 Yeah, I can give it a shot. Been busy lately with school and troubleshooting various bot targeting methods.

                                          SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by
                                          #20

                                          The 2.17 update Upscaled Conflicts has been released.

                                          50vs50 battles are currently limited to Realistic Battles for testing and long-term performance reasons, but its still chaotic! At least your Commander will be telling you where your team is at in terms of victory. As an added bonus, he will give you an update on your progress to victory based on enemies remaining during Realistic Battles as well! Also, he speaks in German for the German team, and English for the British Team.

                                          Also, the first “Historical-Built” map has been added: Normandy! The British team will be storming up the beach, while the Germans work to stop them! On the mainland, you have various houses to utilize for making strategic attacks.
                                          (Tip: The B objective is fully inside the center building. Capture it, and victory should be yours)

                                          Not mentioned in the patch notes, but a new battle song has been added. Be reminded, this song will get your morale up!

                                          The next update will be a balance patch, bug fixes targeted at bugs for this update, and some map reworks. Lastly, I am making a project holding every soundtrack in the game at this point, releasing next month!

                                          Feel free to drop any bugs you have spotted and suggestions in the feedback form post!

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply
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