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    CreatiCode

    @info-creaticode

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    Website creaticode.com/

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    Best posts made by info-creaticode

    • "Remote Edit" - multiple users working on the same project remotely

      Introduction

       

      On CreatiCode.com, a team of up to 6 users can work on the same project at the same time, using a new feature called “remote edit”. This is a fun experience that allows several people to write code together on their own computers. When one person makes a change, such as adding a block or changing an input value, the other person sees the change right away. This is similar to how we edit the same Google Doc at the same time online.

      This tool can be very handy for group projects. You can collaborate using the driver + navigator model, or work on different parts of the same project at the same time.

       
       

      How to start a “remote edit” session

       

      Here are the 3 steps for multiple users to start a remote edit session:

      1. Owner User shares a new project. Only one user will be the owner of the project, who can save changes to the project. The owner user then gives the project’s URL to other guest users, maybe through email or text message. The owner user must also open the project in the playground and wait for the guest users to join.

      2. Guest Users open the project in the CreatiCode playground, select the “Edit” menu on top, and then select “Request to edit”, then wait for the owner user to approve the request. Note that this menu option will not be visible if the owner user has not opened the project.

      3. Owner User selects which guest users to accept, and then clicks the “Accept Selected” button.

      Here is a screen recording for what 2 users would see on their computers (the left half is for the owner user and the right half is for the guest user):

      startsession.gif

       
      After the 3 steps above, both users will be able to change the same project at the same time on their own computers. Note that all users in the session can make changes, but only the owner user can save these changes to the project.

       
       

      Tracking Users with the Colored Dots

       

      Each user in the session is assigned a colored dot. If a user has selected sprite A, then their colored dot will appear under the icon of sprite A in the sprite info pane. When this user selects another sprite, the colored dot will move as well on all computers. This way, you can quickly find out what other users are looking at or working on.

      dots.gif

       
       

      Making Code Changes

       

      After the remote edit session has started, both users can make changes, such as adding/removing blocks, changing input values, etc. When one user is changing a block, that block will become greyed out on the other user’s screen, which indicates the remote user is making some changes. Users should try to avoid making changes to the same block at the same time, since the changes may conflict with each other, and only one change will be saved.

      The screen recording shows what 2 users would see:
       
      remoteeditsync.gif

       
       

      Adding/Removing Sprites

       

      When a user adds or removes a sprite, it will be reflectedon the other computers as well. Note that you can only add sprites from the standard library or the AI library, or add an empty sprite. If you upload a sprite or image, it won’t be synchronized to other computers.

      The screen recording shows what 2 users would see:
       
      sprite.gif

       
       

      How to end a “remote edit” session

       

      To end a “remote edit” session, the owner user can click the red “End” button at the bottom. A guest user can also choose to “Exit” the session. If that user is the only guest user left, then the session will be ended as well.

       
       

      Best Practices

       

      Here are some suggestions on how to make use of this feature effectively:

      1. Voice Communication: When the users are not in the same room, it is better to have a voice communication channel, such as a zoom meeting or a phone call on the side. This can make it much easier for the 2 users to decide who will do what.

      2. Division of Work: Although these users can make changes at the same time, they can not change exactly the same block at the same time. For example, if one user is updating the input parameters in a block, and the other user is deleting that block, then the result may be unexpected. It is recommended that the users in the team work on different sprites or stacks of blocks to avoid conflicts.

      posted in Tools
      info-creaticode
      CreatiCode
    • RE: Some avatars aren't shown to select until searched for

      FYI this issue is fixed now.

      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: Current error with accessing the website

      Hi all,

      Sorry there was an outage on our platform earlier this morning. Sorry about the inconvenience. Now we are back online.

      CreatiCode

      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: What is this?

      @tyller_

      Please give it a try. I would love to hear your feedback. It is always a challenge to know when to give out the answer and when to hold it back, even for human teachers. Our current setting is to make the AI keep providing more hints when the user struggles. Hopefully, that will be good enough for most situations.

      posted in Help
      info-creaticode
      CreatiCode
    • How to record and share screen recordings as gifs

      Introduction

       

      When you need to explain how a project should work, the best way is to make a screen recording of the stage. This short article will explain which tools you can use to record the screen, and also how to share the gif file to get a URL for it.

       
       

      Screen Recording on Windows

       

      If you are using a Windows computer, we recommend a free tool named “ScreenToGif”, which you can download here: https://www.screentogif.com/

      Here is a short video explaining how to use it: https://www.yo utube.com/watch?v=ELfCBzN1Mtc

       
       

      Screen Recording on Macbook

       

      If you are using a Macbook, you can use a free tool called “Giphy Capture”: https://giphy.com/apps/giphycapture

      Here is a short video showing how to use it: https://www.yo utube.com/watch?v=m-4cJMBGfS4

       
       

      Share your gif file

       

      Once your gif file is ready, you can share it this way:

      1. Go to the “My Stuff” page at https://play.creaticode.com/mystuff, and make sure you are logged in.

      2. Select “My Files” tab on the bottom left

      3. Click the “+Share a New File” button on the top right

      4. In the pop up window, click “Click to upload file”, and then select the gif file from your computer.

      5. Click the green button that says “upload and share with the CC Attribution license” at the bottom.

      After that, you will see the new file in the list of files, and then you can click “Copy file URL” button for that file, which will copy the URL to the clipboard, which would look like this: https://ccdncreaticodecom.b-cdn.net/user-files/BfemEPCxatY6MMAPs/castfireball.gif

      posted in Tools
      info-creaticode
      CreatiCode
    • RE: Some avatars aren't shown to select until searched for

      @jeffreyrb03-gmail

      Acknowledged. This will be fixed soon. Thanks

      posted in Feedback
      info-creaticode
      CreatiCode
    • Magic Wand Selector in the Costume Editor

      Introduction

       

      In the costumer editor, when the costume is in bitmap mode (as opposed to vector mode), you can use the magic wand tool to select an area with similar colors, then delete the designated area or fill it with a new color.

       
       

      Making a Selection

       

      To make a selection, you simply need to select the magic wand tool, then click on the area you would like to select. It can be of any shape, and may even contain holes in it:

       
      selectmagic.gif

       
      Behind the scenes, it uses a “flood fill” algorithm to expand the selected area into neighboring points, so long as their colors are similar to the point you have clicked.

      Note that if your computer is slow or if the costume is big, then it will take longer for this tool to determine the selected area.

       
       

      Changing the Tolerance Threshold

       

      When the magic wand is selected, you can specify a tolerance threshold value. Its value is between 1 and 255, and by default, it is 5. This value represents how much difference in color it would tolerate when it tries to expand the selection area:

      • When the value is low, it will make sure the selected area only contains points very similar to the point you have clicked;
      • As the value increases, it will include more points even if they are more different from the starting point.

      As shown, when you change this value, the selected area will be updated automatically:

       
      magicthreshold.gif

       
       

      Delete or Fill the Selected Area

       

      After you have made the selection, there are 2 operations you can do with those points:

      • You can click the “Delete” button or press the DELETE key to delete all of those points;
      • You can also pick a color from the “Fill” dropdown, then click the “Fill” button to fill the selected area with that color.

       
      magicfill.gif

      posted in Tools
      info-creaticode
      CreatiCode
    • RE: Code block presets?

      @jeffreyrb03-gmail

      You are right. We should allow users to submit new extensions.

      However, the code snippet library should be more like backpack than extension, since it will allow users to modify the code blocks after a snippet is imported. If it is an extension, then users won’t see its implementation and also won’t be able to customize it.

      posted in Feedback
      info-creaticode
      CreatiCode
    • Number of Seconds since 2000

      Introduction

      In MIT Scratch, you can already manage dates using the “days since 2000” block. However, if you need a more granular control of date and time, you can use this new block:

      84a02f2c-9302-495d-9688-a909e3cfd49b-image.png

       

      This block will return the number of seconds that have passed between the given timestamp and the beginning of 2000.01.01.

       
       

      Input Format

       

      The input is a timestamp, which contains the date, a “T”, and then the time. The date is represented as year:month:day. The time is represented as hour:minute:second. Each field has to be 2 digits, except that the year has to be 4 digits.

      The timestamp is assumed to be the local time of the computer that’s running this program. If you want to use the UTC time, which is the same across the world, then append a “Z” at the end of the timestamp, such as “2024.01.01T10:00:00Z”.

      a03f7006-53e3-4b0a-96fa-299f6a71d685-image.png

      If the input is left empty, then the current time is used:

      84ac9740-6f1c-42b6-bb01-d49156e68cc8-image.png

       
       

      Calculating Time Difference

       

      With this new block, you can easily calculate how many seconds are between 2 timestamps. You just need to run this new block for both timestamps, then calculate the difference between them:

      b752552c-7bf4-440b-b9c7-d97d01def797-image.png

       
       

      Converting to Date

       

      You can also convert the number of seconds back to a Date object. For example, the program below first gets the number of seconds for a specific timestamp, then create a date object using that result, and we get the same timestamp as our input:

      5b827cfc-00b2-482b-8755-78c69995af2d-image.png

      posted in 2D Blocks
      info-creaticode
      CreatiCode
    • RE: Need help and ideas

      @attractive-milk

      Maybe you can try these ideas?

      1. Click the trash bin again to make it stop yelling
      2. Make random garbage items fly out of the trash bin
      3. Drag and drop garbage items into the trash bin
      4. Make the trash bin move to random places on the stage
      5. Add multiple clones of the garbage bin of different looks.
      posted in Project Showcase
      info-creaticode
      CreatiCode

    Latest posts made by info-creaticode

    • RE: Regarding the "Changes to the Explore Page" Topic

      @tao

      Yes, very soon.

      posted in Help
      info-creaticode
      CreatiCode
    • RE: Explore page update had me questioning stuff

      @tao

      Yes. You can appeal or directly email to info@creaticode.com with the project URL and version number that’s rejected.

      posted in Help
      info-creaticode
      CreatiCode
    • RE: block request when I start clone advance

      @dezz-nuts

      It seems all of these can already be achieved with existing blocks, since for each clone you have control over its clone_id, so you can do something specific based on each clone’s own ID.

      If there is a specific use case that’s not covered, please explain in more details. For example, you can say “I need to create 10 clones of a sprite, and I want the clones to …”

      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: Weird project issue

      @jeffreyrb03-gmail

      Looks like the texture is not loading. can you share the project link?

      posted in Help
      info-creaticode
      CreatiCode
    • RE: Explore page update had me questioning stuff

      @dan36

      We are almost done with this change, and we still need to test it thoroughly, so it will be restored soon (in the next few days)

      posted in Help
      info-creaticode
      CreatiCode
    • RE: hitbox and hurtboxs

      @dezz-nuts

      If you set the ring to have transparent filling, then it will say touching is false, right?

      94a2cd7d-c0ee-48e8-92e2-d64494f17a60-image.png

      If you must have the white color filling the ring, then you can work around it a few ways:

      1. Use touching color with the ring color instead of touchign sprite
      2. Besides checking for touching, also calculate distance between the dog and the ring, and if the distance is very small, it means the dog is inside the ring.
      3. Use 2 ring sprites, one transparent and one filled, and they go together, and for touching test, use the ring that’s transparent.
      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: Explore page update had me questioning stuff

      @dan36

      Yes the new moderaton will be powered by AI. All existing projects are being reviewed and will be published soon if they pass the review. If they fail, the project will be reset to private, and you can modify the project and then try to share it again. Or you can appeal if you disagree with the review result, and we will manually review your project again.

      posted in Help
      info-creaticode
      CreatiCode
    • RE: hitbox and hurtboxs

      @dezz-nuts

      Can you create a simple example project? With just 2 sprites, and illustrates where the issue is: like the sensing block (which block you are using?) is reporting it is touching the other sprite though you do not want it to do so.

      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: hitbox and hurtboxs

      @dezz-nuts

      Are you saying you do not want to count as touching a sprite if that sprite is a ring and your sprite is inside that ring?

      posted in Feedback
      info-creaticode
      CreatiCode
    • RE: Initialize 3D scene not working (babylon.js not loaded)

      @lucapan-aeafecba

      That’s strange. These scripts are available. If you copy their URL into the browser, do you get the script or it says not found?

      posted in Help
      info-creaticode
      CreatiCode