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CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. Sneak peak of a game (omg this is so laggy)

Sneak peak of a game (omg this is so laggy)

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  • SirBotsS SirBots

    @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #10

    @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

    I'm back!!!

    Rhyder ByrdA SirBotsS 2 Replies Last reply
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    • TheNicknameGovT TheNicknameGov

      @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

      Rhyder ByrdA Offline
      Rhyder ByrdA Offline
      Rhyder Byrd
      wrote on last edited by
      #11

      @the_true_odst heh… I know you irl

      TheNicknameGovT 1 Reply Last reply
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      • Rhyder ByrdA Rhyder Byrd

        @the_true_odst heh… I know you irl

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #12

        @attractive-milk That’s not in any way suspicious to anyone in this forum?

        I'm back!!!

        1 Reply Last reply
        1
        • TheNicknameGovT TheNicknameGov

          @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by
          #13

          @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

          Your local coder who is working around the clock to make sure great games are made

          TheNicknameGovT 1 Reply Last reply
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          • SirBotsS SirBots

            @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #14

            @sirbots I was gonna let you experiment? I can do it, it’s fine

            I'm back!!!

            SirBotsS 1 Reply Last reply
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            • TheNicknameGovT TheNicknameGov

              @sirbots I was gonna let you experiment? I can do it, it’s fine

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #15

              @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

              Your local coder who is working around the clock to make sure great games are made

              TheNicknameGovT 1 Reply Last reply
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              • SirBotsS SirBots

                @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #16

                @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                I'm back!!!

                SirBotsS 1 Reply Last reply
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                • TheNicknameGovT TheNicknameGov

                  @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #17

                  @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                  Your local coder who is working around the clock to make sure great games are made

                  TheNicknameGovT 1 Reply Last reply
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                  • SirBotsS SirBots

                    @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                    TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by
                    #18

                    @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                    I'm back!!!

                    SirBotsS 1 Reply Last reply
                    0
                    • TheNicknameGovT TheNicknameGov

                      @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #19

                      @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

                      Your local coder who is working around the clock to make sure great games are made

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