Navigation

    CreatiCode Scratch Forum

    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • CreatiCode
    1. Home
    2. 白刃の亡霊
    3. Topics
    • Profile
    • Following 0
    • Followers 7
    • Topics 119
    • Posts 679
    • Best 196
    • Groups 1

    Topics created by 白刃の亡霊

    • 白刃の亡霊

      ニックネーム政府, NotJaldolfYT and Mr.gentlehands collab
      Project Showcase • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      13
      Views

      Mr.gentlehands

      @notjaldolfyt cool
      its 12 am at night plz help I cant sleep

    • 白刃の亡霊

      Hosting Creaticode Competition -- 1
      Project Showcase • • 白刃の亡霊

      3
      2
      Votes
      3
      Posts
      37
      Views

      No one has replied

    • 白刃の亡霊

      New short game I'm making I guess?
      Project Showcase • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      43
      Views

      白刃の亡霊

      @dreamsmp_luck There’s going to be a lot of stuff in it

    • 白刃の亡霊

      AI has an error
      Help • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      115
      Views

      jeffreyrb03-gmail

      @tng just happened to me, might be due to like rate limiting

    • 白刃の亡霊

      Evidence against @sonicthesigma and @josh
      Feedback • • 白刃の亡霊

      5
      1
      Votes
      5
      Posts
      61
      Views

      Mr.gentlehands

      @tng This is actually good evidence!

    • 白刃の亡霊

      Detaching widgets from viewport
      Help • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      68
      Views

      info-creaticode

      @tng

      The progress bar is not “following”. It is just staying at the same position in the stage, regardless of where your sprite is or where the viewport is.

      If you want the progress bar to stay with the tree, there are some other options. For example, you can add additional costumes of the tree, all with the same tree, but with an additional progress bar on top of it at different percentages. So you can change the tree’s costume in your code.

      Or you can create a new sprite that’s just the progress bar at different percentages, and then move that sprite above the tree. It will stay with the tree when you move the viewport.

      And another option is still use the progress bar widget, but change its position when you move the main sprite. You will need to calculate the position of the tree relative to your sprite, and calculate the position of the progress bar using that relative position.

    • 白刃の亡霊

      Survivor.io upd log
      Project Showcase • • 白刃の亡霊

      2
      1
      Votes
      2
      Posts
      89
      Views

      白刃の亡霊

      @dreamsmp_luck It’s too confusing. I really tried, but it js bugs

    • 白刃の亡霊

      Number bug in words -- feedback
      Feedback • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      118
      Views

      info-creaticode

      @tng

      The lists need to be global to be viewed on the stage. But whether it should be global or private to each clone depends on what you are trying to do. Sounds like you want to track the position of each clone, then it should be private. In that case, your code is correct, just the way you are trying to view its content is not going to work.

    • 白刃の亡霊

      Multiplayer sync bug
      Help • • 白刃の亡霊

      1
      1
      Votes
      1
      Posts
      25
      Views

      No one has replied

    • 白刃の亡霊

      This block is not present but XO AI thinks it is
      Feedback • • 白刃の亡霊

      2
      1
      Votes
      2
      Posts
      71
      Views

      info-creaticode

      @tng

      The block has been removed. Now you can only set speeds, not position.

    • 白刃の亡霊

      Shortcut with "If [key] pressed"
      Feedback • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      79
      Views

      info-creaticode

      @tng

      maybe this is what you are looking for?

      4c4de4b2-0dcd-40c0-aead-13cf3914cb9e-image.png

    • 白刃の亡霊

      file size bug
      Feedback • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      46
      Views

      Mr.gentlehands

      @tng I love that photo lol

    • 白刃の亡霊

      New feature: 3D costume editor
      Feedback • • 白刃の亡霊

      4
      1
      Votes
      4
      Posts
      759
      Views

      J

      @dreamsmp_luck I would love a 3d costume editor. makes my life so much easier without having to deal with about 1000 blocks related to making a plane.

    • 白刃の亡霊

      It says my password is invalid?
      Help • • 白刃の亡霊

      1
      1
      Votes
      1
      Posts
      125
      Views

      No one has replied

    • 白刃の亡霊

      "Clear all prints / Clear all my prints" block is bugged
      Feedback • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      115
      Views

      info-creaticode

      @tng

      Can you share an example program or project? thank you

    • 白刃の亡霊

      "This sprite clicked" bug
      Feedback • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      125
      Views

      info-creaticode

      @tng

      Can you please share the project link?

    • 白刃の亡霊

      It's been a while so I'm re-asking the question
      General Discussion • • 白刃の亡霊

      7
      1
      Votes
      7
      Posts
      196
      Views

      白刃の亡霊

      @jeffreyrb03-gmail Eyy welcome back! It’s been a while, and I (as you can notice) have been kind of struggling keeping everything in order 😞

    • 白刃の亡霊

      @Dreamsmp_luck and @the_true_odst game collab discussion
      General Discussion • • 白刃の亡霊

      95
      2
      Votes
      95
      Posts
      7109
      Views

      白刃の亡霊

      @dreamsmp_luck Fixed it

    • 白刃の亡霊

      Daily forum limit
      Feedback • • 白刃の亡霊

      1
      1
      Votes
      1
      Posts
      229
      Views

      No one has replied

    • 白刃の亡霊

      Voidfall: Thalaxia -- Possible song and design collab Explanation:
      Help • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      106
      Views

      No one has replied

    • 白刃の亡霊

      "Token Limit Reached"
      Help • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      157
      Views

      info-creaticode

      @the_true_odst

      Most likely there are too many messages in the chat history or output.

      Please check this document: https://www.forum.creaticode.com/topic/867/ai-openai-chatgpt

    • 白刃の亡霊

      Catch the Cookies! - ChatGPT Scratch Challenge 1
      Project Showcase • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      124
      Views

      No one has replied

    • 白刃の亡霊

      Sneak Peak for my next game!
      Project Showcase • • 白刃の亡霊

      6
      1
      Votes
      6
      Posts
      576
      Views

      白刃の亡霊

      This may give away too much but oh well

      e13382be-1c7f-4050-ba1d-91916b9f5675-Screen recording 2025-06-22 9.02.47 AM.gif

    • 白刃の亡霊

      I Fixed The Border Pointing Bug! -- Tutorial
      小教程 • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      478
      Views

      白刃の亡霊

      @sonicplushiescc What?

    • 白刃の亡霊

      I think I figured out the border pointing bug
      Feedback • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      165
      Views

      No one has replied

    • 白刃の亡霊

      How to find "If Shift key pressed"
      Help • • 白刃の亡霊

      9
      1
      Votes
      9
      Posts
      749
      Views

      info-creaticode

      This change has been released. Please refresh your playground to get latest code.

      5576f202-2950-4b07-86a5-36513c1c3985-image.png

    • 白刃の亡霊

      left click should be drag in sprite creating area
      Feedback • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      380
      Views

      info-creaticode

      @the_true_odst

      Got it. We’ll check why it happens on chromebooks.

    • 白刃の亡霊

      Scroll wheel should be use as zoom instead of scroll in Creaticode Create
      Feedback • • 白刃の亡霊

      7
      0
      Votes
      7
      Posts
      510
      Views

      Tyller_

      @the_true_odst left click is always used to highlight, left click is the primary function for your mouse (mouse button 1 in the system) and interacting with your costumes is your main intent, and right click is secondary (mouse button 2) so its for moving around wtih is a lesser but still big intent

    • 白刃の亡霊

      New block -- "When stop sign pressed"
      Feedback • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      911
      Views

      Tyller_

      @info-creaticode I think their intent is what projects do with a sort of thumbnail, it’s purpose (as far as I know) is to not make the project look “ugly” when you stop it mid way due to clones disappearing, projects do this via having a sprite always ontop that when the green flag is pressed, sets its ghost effect to 100, whenever the stop sign is pressed all visual effects disable, so when they press the stop sign the ghost effect goes to 0 and it shows the sort of thumbnail, this would be for effectively doing that, though my example provides a valid reason for this to be another method of gracefully stopping a cloud based project where flat out stopping it could result in other sessions being made worse

    • 白刃の亡霊

      Clone won't appear :(
      Help • • 白刃の亡霊

      7
      0
      Votes
      7
      Posts
      587
      Views

      白刃の亡霊

      @info-creaticode It’s not there anymore, I changed it from a clone to the actual sprite since I couldn’t figure out the bug.

    • 白刃の亡霊

      Forever loop won't work for 2 clones in a single sprite:
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      444
      Views

      Tyller_

      @the_true_odst make it so if they touch it they say something or use print to console. This is how most programmers (allegedly people using languages other than JS dont do this but I still doubt that) debug stuff, you add a bunch of prints to ensure what is broken, like is it the touching detection or the cursor, you dont know becuase if one doesn’t work, the other won’t (if touching doesnt work then the cursor will never change, if the cursor changing doesnt work you wouldn’t know becuase the touching would be trying to use something that’s broken)

    • 白刃の亡霊

      new block -- "layer"
      Feedback • • 白刃の亡霊

      8
      1
      Votes
      8
      Posts
      836
      Views

      白刃の亡霊

      @info-creaticode That sounds good!

    • 白刃の亡霊

      Crypto Clicker Ver. 0.0.1
      Project Showcase • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      480
      Views

      白刃の亡霊

      I added some sounds when you upgrade. Nifty little feature.

    • 白刃の亡霊

      "delete all clones" block
      Feedback • • 白刃の亡霊

      8
      0
      Votes
      8
      Posts
      809
      Views

      info-creaticode

      @the_true_odst

      The code should work. Can you provide a project link where it doesn’t work for you? And what do you mean by “doesn’t work”?

    • 白刃の亡霊

      Measuring decimal places
      Help • • 白刃の亡霊

      5
      1
      Votes
      5
      Posts
      570
      Views

      jeffreyrb03-gmail

      @The_True_Odst I struggled to understand what you meant at first, but after some re-reading, I can help. So I understand you want to be able to find the decimal number AT any decimal place of any decimal number reliably.
      So, decimal places go like
      0.0001
      (whole number).tenths,hundredths,thousandths,ten-thousandths, hundred-thousandths, millions, etc.

      So we know the bold in 0.0001 is thousandths, but we need a program to do that.
      We’ll just be saying the number of its place instead, like that’s the third decimal place here (3).

      So we need to clean up the number by making it positive (incase its negative), and only focusing on the part after the decimal point, then returning the decimal place based on another input.

      Make a reporter custom block with two inputs then put this code into it:
      64b4716e-d974-4486-abbb-ae682fd1def9-image.png

      It should report the number that exists at a decimal place. So in 0.128456, if you wanted to know the number that resides at thousandths place (3), then you’d do (return decimal place (3) of decimal number (0.128456)) and it would report “8”.

    • 白刃の亡霊

      Making a variable occur to each clone instead of all of them
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      508
      Views

      Attractive Milk

      @the_true_odst Ok

    • 白刃の亡霊

      New block: Round by {number}
      Feedback • • 白刃の亡霊

      9
      0
      Votes
      9
      Posts
      897
      Views

      info-creaticode

      @the_true_odst said in New block: Round by {number}:

      What about a new block?

      Well, it will be a bit confusing with 2 “round” blocks. Also, as shown, it is fairly easy to work around it, right?

      d4dae5fa-1610-4f0c-8835-f3cd3c7069af-image.png

    • 白刃の亡霊

      Decimal Counting Bug
      Feedback • • 白刃の亡霊

      4
      1
      Votes
      4
      Posts
      375
      Views

      info-creaticode

      @the_true_odst

      Another way is to scale it up by 100, round to integers (so get rid of the tiny noise value), then divide it by 100:

      b83d4c75-c4be-427c-9a71-a46c1565016d-image.png

    • 白刃の亡霊

      Hiding unnecessary notifications
      Feedback • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      221
      Views

      info-creaticode

      @the_true_odst

      Unfortunately, we are using the NodeBB project for this forum, which does not support such customized notifications. There are some settings you can change in your own setting page.

    • 白刃の亡霊

      Ultimate Chicken Horse in Creaticode!
      General Discussion • • 白刃の亡霊

      19
      0
      Votes
      19
      Posts
      1810
      Views

      Tyller_

      @the_true_odst you use the intended and actual as a back bone, for the gravity you just set the intended x and intended y values at the changing, your gravity was mainly change y by 2 every frame and then change y by negative 2 to go down (from what I remember), you can set the intended y speed to 2 every frame (you dont need to every frame but it would work) and then the same with negative, you wouldn’t use 2 because multiplayer blocks make sprites move slower than if you moved them yourself so you have to retest it

      basically, you replace all change y by blocks in your gravity with set intended y speed to a value and test for what they should be

    • 白刃の亡霊

      Maybe Creaticode knows the issue:
      Help • • 白刃の亡霊

      7
      0
      Votes
      7
      Posts
      575
      Views

      info-creaticode

      @the_true_odst said in Maybe Creaticode knows the issue::

      point towards mouse-pointer” is a bit buggy

      We’ll look into that.

    • 白刃の亡霊

      I might leave Creaticode soon (actually this time)
      General Discussion • • 白刃の亡霊

      32
      1
      Votes
      32
      Posts
      2866
      Views

      Tyller_

      @the_true_odst in the files app for your chromebook make a new folder, then make three text folders, make sure you have show file extensions on, and rename one to index.html, another to style.css, and another to script.js, I would recommend for this initial setup and for learning the basics of js very quickly, ask an ai about it, Im not saying you should have an ai make it all, but ask it for stuff like what a draw loop is or when to use multiple js files, I think an ai could better explain what Im trying to say in context of a chromebook

    • 白刃の亡霊

      Project preview should have more than 1 image
      Feedback • • 白刃の亡霊

      3
      1
      Votes
      3
      Posts
      332
      Views

      jeffreyrb03-gmail

      @the_true_odst Ah like app store apps where they have the carousel of app images? That’d be awesome

    • 白刃の亡霊

      Sneak peak of a game (omg this is so laggy)
      Project Showcase • • 白刃の亡霊

      19
      0
      Votes
      19
      Posts
      1614
      Views

      SirBots

      @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

    • 白刃の亡霊

      Design helper?
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      479
      Views

      白刃の亡霊

      @mod-squadacademy Here is the link for the game:
      https://forum.creaticode.com/topic/1902/sneak-peak-of-a-game-omg-this-is-so-laggy

    • 白刃の亡霊

      "When this Sprite clicked" Won't work during playtest
      Feedback • • 白刃の亡霊

      8
      0
      Votes
      8
      Posts
      679
      Views

      info-creaticode

      @the_true_odst

      This issue has been fixed.

    • 白刃の亡霊

      using the "pen" to create smoother lines
      Help • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      514
      Views

      Tyller_

      @jeffreyrb03-gmail yeah if you copy a block and edit its name to something invalid it’ll show that, pretty sure any block that actually renders means it does have a texture or something about it defined

    • 白刃の亡霊

      adding "luck" to a game
      Help • • 白刃の亡霊

      8
      1
      Votes
      8
      Posts
      659
      Views

      白刃の亡霊

      @sirbots I created 50 of something (let’s called it “thing1” bc the game I’m making is a secret), 25 of thing2, 12 of thing3, 6 of thing4, 3 of thing5, 1 of thing6, reshuffled the table a few times and pulled the first item out of that table. If that’s what you mean, would you make another table if you have a higher rarity with more rarer things added?

    • 白刃の亡霊

      Problematic bug: "Clear all my prints" block doesn't work
      Feedback • • 白刃の亡霊

      3
      1
      Votes
      3
      Posts
      324
      Views

      info-creaticode

      @the_true_odst

      This block has been fixed.

    • 白刃の亡霊

      Last updates -- Bot Test
      Help • • 白刃の亡霊

      6
      1
      Votes
      6
      Posts
      628
      Views

      白刃の亡霊

      @jeffreyrb03-gmail I realized that those blue boxes appear after playing tutorial, I will try to fix that

    • 白刃の亡霊

      What does the magic wand do?
      Help • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      491
      Views

      白刃の亡霊

      @info-creaticode It shows now. I think why it didn’t show before was because my internet may have been down (because it wouldn’t let me save, either)

    • 白刃の亡霊

      song ideas for the main screen of my game - Bot Test
      General Discussion • • 白刃の亡霊

      15
      0
      Votes
      15
      Posts
      1474
      Views

      mod.squadacademy

      @the_true_odst We may do that. By the way, if you want a PFP, there’s a Scratcher named TechVantage who for a limited time is offering high-quality Canva made PFP’s and banners.

    • 白刃の亡霊

      Bot Test update log :D
      Project Showcase • • 白刃の亡霊

      23
      2
      Votes
      23
      Posts
      2056
      Views

      白刃の亡霊

      Major feature added for UI:

      Music and SFX volume sliders are now added, you may customize the volume for sound effects and music 😄
    • 白刃の亡霊

      Changing background color in sprite creation
      Feedback • • 白刃の亡霊

      10
      1
      Votes
      10
      Posts
      868
      Views

      mod.squadacademy

      @tyller_ We’ll look into it!

    • 白刃の亡霊

      Help moving limbs moving "well" (Paper Minecraft Scratch Ex.)
      Help • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      232
      Views

      No one has replied

    • 白刃の亡霊

      Make a number negative (operators)
      Feedback • • 白刃の亡霊

      10
      1
      Votes
      10
      Posts
      1029
      Views

      jeffreyrb03-gmail

      @mod-squadacademy-1bc96c56
      You are right but technically, they take up the same amount of space in blocks.

      (join(-)((abs(X)))

      has join()(), and abs(), takes up 2 blocks

      ((abs(X))*(-1))

      has abs() and ()*() (multiplication), takes up 2 blocks.

      In math, --2 =2, —2 = -2, and so on. I guess it’s more of preference on which method to use. Your method is nice since it works with numbers only, but mine mixes strings (the “-”) and numbers which may be a bit weird even though it’s still interpreted as a number (just a negative one).

    • 白刃の亡霊

      Can I get some feedback on my game?
      General Discussion • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      315
      Views

      白刃の亡霊

      @c Few things
      You might need to press the flag more than once for it to work properly
      Also, Casual (along with multiplayer) is not out yet, but are in works.

      There’s also a bug in the sandbox mode (which may also occur in endless mode as well) that the detection indicators (“?” and “!”) will appear even though the bot is invisible. However, I am trying to fix this bug.

    • 白刃の亡霊

      Please help with test room
      Help • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      222
      Views

      No one has replied

    • 白刃の亡霊

      Add and option to change variables' belonging
      Feedback • • 白刃の亡霊

      28
      0
      Votes
      28
      Posts
      2784
      Views

      jeffreyrb03-gmail

      @mod-squadacademy-1bc96c56 Ok! I appreciate the offer and I’m gonna start making turbowarp mods again.

    • 白刃の亡霊

      Bot Test Ver. 0.9 out unlisted:
      General Discussion • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      194
      Views

      No one has replied

    • 白刃の亡霊

      Drawing a loading circle without sprites - help
      Help • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      462
      Views

      jeffreyrb03-gmail

      @011830-0a42ef84 Use a widget and make its background transparent (transparency 100% in color picker), and make it a loading symbol, try using ◠ and making it spin with the rotate widget block. This is a no sprite solution and can even be done in the Stage or wherever you choose.

    • 白刃の亡霊

      Adding a "friendly" to my bot game - help
      Help • project showcase help • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      190
      Views

      No one has replied

    • 白刃の亡霊

      Position bugs near the edge on a larger box than normal
      Feedback • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      362
      Views

      info-creaticode

      @011830-0a42ef84

      The issue might be that the current code is highly “inefficient”. It is repeatedly erasing the bar and redrawing it, even if the health has not changed. Usually, you only need to redraw it when the health has changed.

    • 白刃の亡霊

      Clone Detections - help
      Help • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      262
      Views

      info-creaticode

      @011830-0a42ef84

      Currently there is no code to directly do this. You probably need to calculate their distances and find which one is “too close”

    • 白刃の亡霊

      Creating leaderboards with saved variables
      Help • • 白刃の亡霊

      12
      0
      Votes
      12
      Posts
      1157
      Views

      jeffreyrb03-gmail

      @011830-0a42ef84 using databases is a tiny bit tricky, but they are basically just tables with strict/enforced columns with types (like number, string, or date) and allow you to store rows in them. It is pretty transaction based kinda like actual databases. For a leaderboard you just need to create a database for a leaderboard, and to get data from it, just display say around 100 rows where a stat like coins is greatest, if you were to show some leaderboard of users with the most coins.

      I’ll let you tinker around with that first and if you still need help then I would like to see your code and I’ll give working code. I do have a project that demonstrates how to use a database, you’ll have to look in the code though, and what it does it just check if a password you enter is the correct password by asking the database for the password and then checking if the inputted password is equal to the password from the database:

      the project is in unlisted shared so u can see it
      https://play.creaticode.com/projects/66f85f2ce228c74a133e1128


      Hopefully my project doesn’t confuse you more, but all you have to do is just change it up and delete the stuff leftover from my challenge thingie. Instead of using the database to store one singular piece of text, you can use it to store multiple rows like a table and in the end, you could use that database to make a leaderboard of your own and shows what you want.

      The columns it should be storing are (user id), found in Sensing, and then any variables.

    • 白刃の亡霊

      Bot Test new version is out -- Ver. 0.8
      Project Showcase • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      180
      Views

      No one has replied

    • 白刃の亡霊

      Creaticode AI bug - copying blocks
      Feedback • • 白刃の亡霊

      12
      1
      Votes
      12
      Posts
      1202
      Views

      SirBots

      @jeffreyrb03-gmail Alright, the update’s out. Feel free to tinker with it as much as you want! The update log post has been edited with the new patch notes if you want to see what’s new.

    • 白刃の亡霊

      Anything I can add/fix? - Bot Test
      Project Showcase • • 白刃の亡霊

      29
      0
      Votes
      29
      Posts
      2496
      Views

      Tyller_

      @011830-0a42ef84 yeah so the issue is likely that multiple broadcasts are being sent per frame, which causes only some broadcasts to work,there is no way around this as far as I know, actually a really scuffed/creative way could be you have each thing add to a list the instructions, and then each clone looks for their clone id in the list and follows that instruction (actually I might do that in my cell game to prevent a bug I’ve found with my black holes)

    • 白刃の亡霊

      Player's rotation bugs when it goes 180°
      Help • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      578
      Views

      info-creaticode

      @011830-0a42ef84

      Can you try it and let us know if there is any problem? You can also try to get help from our AI assistant.

    • 白刃の亡霊

      "Get physics body (any Rotation option) for {object}" does not work
      Feedback • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      445
      Views

      info-creaticode

      @011830-0a42ef84

      We have found the issue. Will post a fix soon. Thank you.

    • 白刃の亡霊

      I'm back! (and I have a cool new gaem)
      Project Showcase • • 白刃の亡霊

      6
      1
      Votes
      6
      Posts
      581
      Views

      白刃の亡霊

      @tyller_ So when you bounce, there’s a variable that activates the jumpBoost so you can jump in the air again. That way you can jump, go to the wall, bounce off, and jump again.

    • 白刃の亡霊

      Overlap object detection is bugged or not working
      Help • • 白刃の亡霊

      7
      1
      Votes
      7
      Posts
      746
      Views

      info-creaticode

      @011830-0a42ef84

      Please refer to this example:

      play.creaticode.com/projects/675378ad977fa780536fd819

      The idea is that we already know the position of the rope, then we just need to know the position of the player, then calculate the direct distance between these 2 2D coordinates.

    • 白刃の亡霊

      Forum update -- "someone typing"
      Feedback • forum • • 白刃の亡霊

      3
      1
      Votes
      3
      Posts
      364
      Views

      c.

      @011830-0a42ef84
      Soo… we’re tryna become discord now? (joke)

      There’s already live post updates. What are the benefits to know when someone is typing?
      Plus wouldn’t this also break the whole point of ‘invisible’?

    • 白刃の亡霊

      Help and suggestions for my 3D skate game -- Skate Free
      Feedback • feedback 3d animations coding issues • • 白刃の亡霊

      3
      1
      Votes
      3
      Posts
      398
      Views

      info-creaticode

      @011830-0a42ef84

      Thanks for sharing your project. Here are some high level comments:

      You can not mix 3D physics blocks and “set speed” blocks. If you are controlling objects using the 3D physics engine, you have to delegate all movements to the engine, and only use blocks in the “3D physics” category to make objects move/turn.

      We can’t add the animations you requested since they are not available in the mixamo.com library. You will have to use the animations available now.

      For specific questions on individual blocks, can you please try to ask XO first?

    • 白刃の亡霊

      Updating an object's X, Y, and Z directions in a 3D scene using variables
      Help • • 白刃の亡霊

      2
      1
      Votes
      2
      Posts
      298
      Views

      info-creaticode

      @011830-0a42ef84

      Here is an example project for setting the diretion/speed of a 3D object, then read its direction/speed using the object property reporter block:

      play.creaticode.com/projects/674a8a9751e4206da361b2cb

      8b132bd9-3ea9-4663-9e53-d93d31808dfa-image.png

    • 白刃の亡霊

      Object Locking -- Costume Creator
      Feedback • • 白刃の亡霊

      9
      0
      Votes
      9
      Posts
      821
      Views

      info-creaticode

      @011830-0a42ef84

      In the costume editor, you can hold down the SHIFT key, then click any shape to select or deselect by itself, while keeping the other selection unchanged.

    • 白刃の亡霊

      Onion Layering -- Costume Creator
      Feedback • • 白刃の亡霊

      9
      1
      Votes
      9
      Posts
      831
      Views

      白刃の亡霊

      @catty I’m answering what you are asking, what are you not getting?

    • 白刃の亡霊

      Clone animations
      Help • • 白刃の亡霊

      10
      0
      Votes
      10
      Posts
      968
      Views

      info-creaticode

      @011830-0a42ef84

      You can try to unhide the basic sprite and trigger this stack of blocks manually, and you should see the animations. If you are not seeing the same animation in games, then it must be due to other reasons.

      You might want to read about how to debug here and try these techniques:

      https://www.forum.creaticode.com/topic/1568/how-to-debug

    • 白刃の亡霊

      Shake screen
      Feedback • • 白刃の亡霊

      10
      1
      Votes
      10
      Posts
      927
      Views

      info-creaticode

      @011830-0a42ef84

      Please check out this new block:

      https://www.forum.creaticode.com/topic/1653/shake-screen

    • 白刃の亡霊

      Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
      Help • • 白刃の亡霊

      27
      0
      Votes
      27
      Posts
      2639
      Views

      info-creaticode

      @011830-0a42ef84

      Can you please reload the page, and make sure you are logged in, and then try XO again? We have made some improvement to XO, but we are not sure if they would resolve your specific issue. Thanks

    • 白刃の亡霊

      Set rotation speed for "motion" category
      Feedback • • 白刃の亡霊

      18
      0
      Votes
      18
      Posts
      1524
      Views

      info-creaticode

      @011830-0a42ef84

      This is a fun game.

      So let’s solve one problem at a time. To limit the rotation speed, you can try to use a loop to repeatedly rotate the sprite a little bit towards the target’s direction.

      Here is a demo project:

      play.creaticode.com/projects/67351d4fef35162a42f8bc50

      As you can see, in a forever loop, we take 3 steps:

      calculate angle difference between current direction and the desired direction normalize that difference to within -180 and 180 rotate for up to the speed limit

      This is what you will get as you move the mouse:

      speedlimit.gif

    • 白刃の亡霊

      Goofy Tower Defense
      Project Showcase • • 白刃の亡霊

      61
      1
      Votes
      61
      Posts
      10055
      Views

      白刃の亡霊

      Added a mini boss: Summoner

      (type /summon summoner to spawn it)

      https://play.creaticode.com/projects/6730fb66bf68856fe9840816

      Please tell me any bugs you find. The launcher might be a bit bugged with summoner, I don’t know how to fix it

    • 白刃の亡霊

      Launching a ball using a drag system -- help
      Help • drag launching • • 白刃の亡霊

      6
      1
      Votes
      6
      Posts
      649
      Views

      info-creaticode

      @011830-0a42ef84

      Your project is loading fine now.

      There is one issue that you need to fix. Since you are working with the 2D physice engine, you need to use blocks from the “2D physics” category. Currently it is using the “apply force” block for 3D physics. You can tell the color is different for 3D related blocks.

      9b0e661d-799e-4689-b71a-90326b8cba4d-image.png

    • 白刃の亡霊

      What does this mean? (premium blocks)
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      536
      Views

      info-creaticode

      @011830-0a42ef84

      There is no premium limitation at the moment, so please ignore this message.

    • 白刃の亡霊

      Officially leaving CreatiCode (or at least going to stop going on here a lot)
      General Discussion • leaving bye • • 白刃の亡霊

      3
      3
      Votes
      3
      Posts
      426
      Views

      c.

      @011830-0a42ef84
      Have fun.
      Farewell.

    • 白刃の亡霊

      "Important Forum Announcement" - Question
      Help • question forum • • 白刃の亡霊

      15
      2
      Votes
      15
      Posts
      1708
      Views

      c.

      @011830-0a42ef84
      CC said that there are enough mods. And if we’re overwhelmed, they’ll add another one.

    • 白刃の亡霊

      How much different is CreatiCode from Scartch.mit?
      Help • • 白刃の亡霊

      6
      1
      Votes
      6
      Posts
      643
      Views

      c.

      @jeffreyrb03-gmail lol alr. not that shocking.
      but I devoted to that website until some idiots (joking I love them but its annoying at times) decided to block it, so I moved here.

      I also may or may not have used the forums for 3+ years, aswell…

    • 白刃の亡霊

      "When This Sprite Clicked" on a clone
      Help • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      403
      Views

      info-creaticode

      @011830-0a42ef84

      The “when this sprite clicked” block works for clones, since clones are also sprites.

      Also, this is a good question that you can ask our AI assistant “CreatiCode XO”, so you do not have to wait for answers here.

      For example, you can ask XO this question: how to make a clone of a sprite say “hi” when it is clicked?

      One possible response is the following program with explanations:

      6348e856-f188-43bc-bab5-1bb10a05eb28-image.png

      Explanation:

      Create Clone: The create clone of [myself v] with ID [1] block creates a clone of the sprite with a unique ID (in this case, ‘1’). You can use any ID you’d like.

      When I Start as a Clone: This block initializes the behavior for clones. It ensures the following script applies only to clones, not the original sprite.

      When This Sprite Clicked: This block detects when any clone is clicked.

      Say Block: The say [hi] for (2) seconds block makes the sprite say “hi” for 2 seconds when clicked.

    • 白刃の亡霊

      Using an AI other than CreatiCode if you can't find what you are looking for
      Feedback • • 白刃の亡霊

      19
      -2
      Votes
      19
      Posts
      2126
      Views

      白刃の亡霊

      @info-creaticode Does this mean it is not recommended to use other sites for AI generated images?
      If so, what if the match you wanted doesn’t show up on the CreatiCode AI gen site?

    • 白刃の亡霊

      XO chat isn't showing
      Help • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      273
      Views

      info-creaticode

      @011830-0a42ef84

      It is working normally now. Can you please try to reload the page?

    • 白刃の亡霊

      On the topic of Chatrooms:
      Help • • 白刃の亡霊

      7
      1
      Votes
      7
      Posts
      769
      Views

      1

      @011830-0a42ef84 i support that, but Idk if Creaticode would say on the matter.

    • 白刃の亡霊

      AI for card game
      Help • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      295
      Views

      info-creaticode

      @011830-0a42ef84

      This would be an interesting game/tutorial. We can do it but it will take a while on the queue of things. If you want to start now, you can try to use our AI assistant “XO”. It is pretty good at handling project planning, but usually you get better results if you divide your request into small questions.

    • 白刃の亡霊

      Are weapons allowed in Creaticode?
      General Discussion • • 白刃の亡霊

      41
      0
      Votes
      41
      Posts
      4274
      Views

      info-creaticode

      Thanks for the feedback everyone! Looks like this feature is a bit too complicated. We’ll keep the strict requirements for now until we find a better solution.

    • 白刃の亡霊

      Viewing Remixes
      Help • • 白刃の亡霊

      11
      1
      Votes
      11
      Posts
      1559
      Views

      info-creaticode

      @011830-0a42ef84

      Now you should see one remix from us.

    • 白刃の亡霊

      Making a Horror game!
      Test • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      700
      Views

      白刃の亡霊

      Resend:

      I need help with entities. Right now I have the shadow entity. Here is his stats:

      He hates light
      gives your a 5 second time to make him leave before he attacks.
      he is an insta killing entity

      If anyone is willing to list entity ideas, you will get credits and it would help me out a bunch! thank you.
      (description of game listed here to help you make entity types)

      investigation of stereotypical murders
      haunted house
      grim detective type player
      game theme is dark and daunting

      note that pictures will also help depict the character. If you do not post a picture of entity, please describe the character’s traits, characteristics and attributes if you can. Thank you.

    • 白刃の亡霊

      There should be both types of resize
      Feedback • feature-request • • 白刃の亡霊

      17
      0
      Votes
      17
      Posts
      1669
      Views

      c.

      @info-creaticode said in There should be both types of resize:

      @011830-0a42ef84

      Can you try to describe it? Are you trying to make it an oval? making it larger? Maybe a screenshot?

      ^
      Or record it and go to ezgif.com to make it a gif. 🙂 (make sure it’s short btw)

    • 白刃の亡霊

      Problem with the Dashboard
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      570
      Views

      info-creaticode

      @011830-0a42ef84

      These problems will be fixed within 2 days. Sorry.

    • 白刃の亡霊

      What's the "horror" limit?
      Help • • 白刃の亡霊

      11
      0
      Votes
      11
      Posts
      1063
      Views

      info-creaticode

      @011830-0a42ef84

      That should be fine. thanks for checking

    • 白刃の亡霊

      What Programming language does Creaticode use?
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      603
      Views

      info-creaticode

      @011830-0a42ef84 No, I don’t think it’s possible to

    • 白刃の亡霊

      The Sprite rotation isn't working
      Help • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      496
      Views

      info-creaticode

      @011830-0a42ef84

      Not sure I get your point. I have updated the demo project to place the arrow at x=100 and y=100. It still correctly points tot he green ball.

      Maybe you can share your project?

    • 白刃の亡霊

      Putting Scratch Projects in Creaticode
      Help • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      432
      Views

      info-creaticode

      @011830-0a42ef84

      Please follow these steps:

      Step 1: On the MIT scratch website, select “File” -> “Save to your computer”, which will download an “*.sb3” file. Note its location on your computer.

      beee791f-d5a6-40ce-904e-dcfb322038dc-image.png
       

      Step 2: On the CreatiCode website, create a new project.

      Step 3: Select “File” -> “Load from your computer”, then select the sb3 file, then it should load the project with the correct blocks/assets/name:

      efbabe1f-921a-4d61-ba32-00cf66ab5b30-image.png
       

      Note that if you are not the author of the original Scratch project, please add a link to that original project in the “Notes and Credits” area.

    • 白刃の亡霊

      reputation
      Help • • 白刃の亡霊

      9
      0
      Votes
      9
      Posts
      975
      Views

      ThatsJustSix

      @shrukin Im learning it too, its sum like a promotion system.

    • 白刃の亡霊

      Challenge
      Test • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      1255
      Views

      白刃の亡霊

      @011830-0a42ef84
      Finished my first level, Seven Seas. You should go check it out

    • 白刃の亡霊

      Lag Bug
      Help • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      450
      Views

      白刃の亡霊

      @info-creaticode I figured it out
      I added a FPS counter. It stayed at 60fps most of the time there, but every now and then it doesn’t.
      (I might get an upgrade on my computer soon)

    • 白刃の亡霊

      Is the layering bugged?
      Help • • 白刃の亡霊

      5
      0
      Votes
      5
      Posts
      644
      Views

      白刃の亡霊

      @info-creaticode Thank you,
      Could you look at my Chaos Assault? I may need pointers for the game, and even though it has 1900 blocks, speed running can take like 10 seconds
      https://play.creaticode.com/projects/65df52f8237e664e4f02aba3

    • 白刃の亡霊

      My friend can't sign into creaticode forum
      Help • • 白刃の亡霊

      3
      0
      Votes
      3
      Posts
      450
      Views

      白刃の亡霊

      @info-creaticode
      Ok just did

    • 白刃の亡霊

      help with the AI code helper
      Help • • 白刃の亡霊

      2
      0
      Votes
      2
      Posts
      305
      Views

      info-creaticode

      @011830-0a42ef84

      Sorry about that. We will put in a fix later today.

    • 白刃の亡霊

      Scrolling background
      Help • • 白刃の亡霊

      6
      0
      Votes
      6
      Posts
      667
      Views

      Shrukin

      @011830-0a42ef84 Here you go.

      https://play.creaticode.com/projects/65fc67af12caa07f9f90c24e

    • 白刃の亡霊

      Chaos Assault [Placeholder]
      Help • • 白刃の亡霊

      7
      0
      Votes
      7
      Posts
      706
      Views

      白刃の亡霊

      @shrukin
      I added enemies on the test game, about to switch it to the actual one

    • 白刃の亡霊

      Creaticode Premium
      General Discussion • • 白刃の亡霊

      10
      0
      Votes
      10
      Posts
      1436
      Views

      白刃の亡霊

      @info-creaticode
      ok thank you

    • 白刃の亡霊

      (not sure if the category is right) My first game
      Test • • 白刃の亡霊

      4
      0
      Votes
      4
      Posts
      1512
      Views

      白刃の亡霊

      @106809-mygccs That is a pretty old game, I abandoned it a while ago, all that code is pretty novice.

    • 白刃の亡霊

      Adding curators(2)
      Help • • 白刃の亡霊

      1
      0
      Votes
      1
      Posts
      234
      Views

      No one has replied