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    Help and suggestions for my 3D skate game -- Skate Free

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    feedback 3d animations coding issues
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    • The_True_Odst
      The True ODST Best Forum Helpers last edited by The_True_Odst

      @info-creaticode

      Here is my project for understanding my suggestions: https://play.creaticode.com/projects/674dfbf420756816c66001f5

      I’m making a new game called “Skate Free,” which will have a lot of variables for tricks and stunts, and I’m a bit confused on how 3D works

      Here are my issues:

      • The impulse block doesn’t seem to work when I press it. I’m not sure how it works, but I set the Force to 100 with the direction and relative point set to 100 on Z

      • I used code {forever set “SkateZ” to [Z position]}, with “SkateZ” being a variable. I used {Change Z by 100}, and the SkateZ variable went to 100, but when the skateboard went back down, the SkateZ variable didn’t change.

      • this is also an issue when the skateboard falls off a platform. The SkateZ variable doesn’t change at all, but the skateboard’s position on the Z axis is supposed to change when it’s falling.

      • When the skateboard jumps onto the green block, there’s a chance that the skateboard will flip and rotate weirdly. If it does manage to land straight up, the skateboard will rotate on the ground automatically. This is an issue for me.

      • Can you also tell me when I do a fixed camera angle (so it follow and object), how do you make the camera’s follow speed delayed? I mean this as in when you rotate the object, the camera scrolling is slower than the rotation speed of the object.


      I also have some suggestions for character animations:

      • I see you’ve added a skate-crouch and skate-stand, but could you make a skate-jump, skate-push, skate-stand-to-crouch, skate-trip, skate-crouch-to-stand, and skate-grab? Here’s what I mean:

        • Skate-jump: I mean this by, instead of a regular big-full-jump, it does the same action but with a more slanted landing since the skateboard is a thin object.

        • Skate-stand-to-crouch and skate crouch-to-stand: It would just be like the normal crouch-to-stand and stand-to-crouch, but more slanted since it’s a skateboard

        • Skate-grab: This is where the person would do a grabbing motion for the skateboard. This would help with falling and being more centered.

        • Skate-push: When the skateboard moves, the person riding the skateboard will push the ground to accelerate the skateboard. The animation would also have to go down a bit to push off the ground since it’s being lifted by the skateboard.

        • Skate-trip: When the player hits a wall while skating (or other objects) There should be an animation where the skater loses their balance, but regains it.


      I also have an idea for trick animations, but I would want to have an “ok” signal before doing so.

      ODST: Orbital Drop Ship Trooper
      (Halo Reference)

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      • The_True_Odst
        The True ODST Best Forum Helpers last edited by

        -resend-

        ODST: Orbital Drop Ship Trooper
        (Halo Reference)

        info-creaticode 1 Reply Last reply Reply Quote 0
        • info-creaticode
          CreatiCode @The_True_Odst last edited by

          @011830-0a42ef84

          Thanks for sharing your project. Here are some high level comments:

          1. You can not mix 3D physics blocks and “set speed” blocks. If you are controlling objects using the 3D physics engine, you have to delegate all movements to the engine, and only use blocks in the “3D physics” category to make objects move/turn.

          2. We can’t add the animations you requested since they are not available in the mixamo.com library. You will have to use the animations available now.

          3. For specific questions on individual blocks, can you please try to ask XO first?

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