Some issues with development has resulted in a pushback of the update release. I planned on releasing it today, but this is not going to happen. At the quickest, tomorrow. But likely this weekend.
Here is a detailed overview of the changes to the game for the pt.1 update:
The allied player’s AI was not given the new player counting system that the enemies received in the 2.23 update, as it appeared to work just fine. But there would be times where Realistic Battle matches would not end if the Player and their entire team was still dead. Thus, the counting system was added to their AI to fix this issue.
Furthermore, AI Interceptors on both teams would move slower than intended if they were not positioning to shoot (Moving in a loop at a slow speed before shooting), non-interceptor classes moving at interceptor speeds when not positioning, and vice versa. This issue has been fixed.
Continuing with Realistic battle changes, a quality of life change was made to the spectating screen. The border was made transparent so the player can roughly see where other players are located on the map.
After some battle trials, an 8th and final class was drawn up and made. The Medic class is a highly supportive class with some modest, or in some cases, great sniping capabilities with its high damage output of 60 damage a shot. But lacks any proper fighting capabilities when dealing with close-quarter combat overall, mostly noticeable when fighting with multiple enemies at once. As a result, for those who want to be able to quickly heal their team, and be able to fight on the frontlines, the Combat Medic class was added. This class combines the fighting capabilities of the Assault class and the Medic class. The trade offs are poor damage-per-bullet output, lack of an offensive sub-weapon for Frontline combat, and when Specials are released, lack of a supportive Special.
For UI changes, fixed the Scout’s name in the class selection to make the internal name in the code match the actual UI.
For when the Map and Gamemode information is revealed, a transparent background was added behind the text to fix color conflicts with the map and text color. Furthermore, fixed positioning of the text of the gamemode information to give it a more polished appearance.
For the game’s final map for a while, a new, almost fully indoor map was added: Iberian Castle. This map was built around sniping along the A and C objective point locations, and an open, outdoor center for Assault and other frontline fighting classes.
In terms of bug fixes, not much was done other than fixing the use of sub-weapons when not in a match.
Patch notes of the Pt.2 update will be released around the same time the Pt.1 update rolls out.