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    Topics created by SirBots

    • SirBots

      Generating AI sprites and backdrops will not work
      Help • • SirBots

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      SirBots

      @info-creaticode I will here soon. I should also mention that there is text showing the prompt for generation in the middle of the screen. That isn’t there anymore. So, it might be that it didn’t store the message or something like that. Maybe some invalid data storing.

    • SirBots

      Need help with finding a way to have fluid aiming at clones without delaying movment
      Help • • SirBots

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      SirBots

      @tyller_ Alr. I will backpack the scripts into a separate project and share it. (I do use the target x/y lists)

    • SirBots

      World Of Conquest: The Pacific - Game Announcment
      Project Showcase • showcase teaser reveal • • SirBots

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    • SirBots

      World Of Conquest - Full OST Database is out!
      Project Showcase • • SirBots

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      NotJaldolfYT

      @sirbots thats good 😄

    • SirBots

      Removing huge amounts of blocks in a project permanently renders the sound blocks for the project and all copies of it unusable
      Help • • SirBots

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      SirBots

      @info-creaticode Here soon, at the doctor’s rn. I will provide an explanation:

      The project which I had shared where the sound blocks were not working, I had made a copy of the original version with all the old code from the main WOC game. The blocks worked just fine.

      HOWEVER:

      After making some edits, and, moving the song files around, the sound blocks did not work. Reloading the project yielded no Sucess, and making a copy didn’t work as well. Going towards the original copy of the project, it was working just fine. Even making different edits to make it look the same didn’t break the blocks. I made the code for the project, keeping the original code in the sprites holding the songs from the game, then deleted the original code once I had made all the new code. Doing this did not break the blocks EXCEPT in the Stage.

    • SirBots

      World of Conquest - Full OST database release date
      General Discussion • • SirBots

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    • SirBots

      Bot is stuck in Socratic Mode even though its toggled off.
      Feedback • • SirBots

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      info-creaticode

      @sirbots

      Please try again. The issue should be resolved now.

    • SirBots

      Starting finals
      General Discussion • • SirBots

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      jeffreyrb03-gmail

      @sirbots Good luck!

    • SirBots

      What is this?
      Help • • SirBots

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      info-creaticode

      @tyller_

      Please give it a try. I would love to hear your feedback. It is always a challenge to know when to give out the answer and when to hold it back, even for human teachers. Our current setting is to make the AI keep providing more hints when the user struggles. Hopefully, that will be good enough for most situations.

    • SirBots

      The bot is down
      Help • • SirBots

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      info-creaticode

      @sirbots

      That should be resolved now.

    • SirBots

      So, There is a bug here. Can anyone fix it?
      Help • • SirBots

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      SirBots

      @tyller_ I used the wrong operators, and I didn’t have the proper distance variable in the movement scripts.

    • SirBots

      This New Ocean - Update Log
      Project Showcase • • SirBots

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      SirBots

      This New Ocean 2.0 - Major Content Update

      Release date: TBA

      What’s New

      AI

      Finished V1 of the AI The AI can now damage players. The AI will not be visible unless they are within a certain distance of the player. Begun work of adding statistics to different ships Increased the number of bots on the map. Widen the area at which bots spawn by 250% and further increased the distance of which they spawn from each other.

      Player

      Begun work of adding different statistics to different ships Begun live testing of guided missiles

      Buildings

      Begun work for settlements to attack enemy ships Added a new building: Port Provides the highest resource rate of any building up to this version, and is the first major resource production building to have defenses.
      Statistics Population Growth Rate: 15 Resource Rate: 250 Defense: 3/10

      Planets

      Added 6 new planet Designs Added 6 new planet surfaces

      Sounds

      Added voice-lines. Added 6 new soundtracks for fighting enemies

      Bug Fixes
      There are no bug fixes.

      This update is to focus on adding content and testing content.

      The AI has played a key part in the game’s development. This version would complete the first working alliteration of the AI.

      Since there are different variations of ships the player can use, these ships should have different statistics that should stand out from others. Thus, the Battlecuriser and the Battleship will have their own statistics.

      To provide an alternative to machine gun fights, guided missiles will added. During all of 2.0’s live updates, each will mark a new testing stage for these missiles. Expect the game to break or mess up during these live updates.

      Introducing the first new building to the game: The Port. For those who want to make a large investment for their settlement, this would be for you! Provides a whopping 250 resources per 5 seconds. It’s also the first major resource building with a form of defense against enemies.

      Along with some new planet designs and enemies, this will be one of the few massive updates the game will get.

      The next update will be the first live test update of building defenses and guided missiles.

    • SirBots

      This New Ocean - Game Rundown and Open Beta release date
      Project Showcase • • SirBots

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      SirBots

      @the_true_odst In This New Ocean, yes. The AI won’t however. It’s already out, just check the Update Log for the game to get the link.

    • SirBots

      Anyone having issue with sound blocks not working?
      General Discussion • • SirBots

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      info-creaticode

      @sirbots

      Problem confirmed. It seems this is because this project is getting too big. It is over 145M when exported. You might need to consider using smaller clips or fewer sounds.

    • SirBots

      Add a block to point at closest clone/ closest clone of a certain sprite
      Feedback • • SirBots

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      SirBots

      @info-creaticode I have 2 solutions to that.

      1: Have the find closest clone automatically log each clone’s x and y coordinates of the target sprite every time it’s run.

      2: Add a block to calculate the positions of all clones of the target sprite.

    • SirBots

      The Teahouse - A Ghost Hunting Interactive Horror Game - First teaser
      Project Showcase • • SirBots

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      SirBots

      @mod-squadacademy I am referring to a “Japanese” teahouse. It’s essentially a building that Japanese people could live in, kinda like the homes you would see in some Japanese shows and WWII movies about Japan and the United States. I can’t go into very much detail here, as I know only a little bit myself.

    • SirBots

      ngl, the remote edit is a great feature.
      General Discussion • • SirBots

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      NotJaldolfYT

      @tyller_ Ah, alright 🙂

    • SirBots

      Text to Speech Blocks in the AI category does not speak when the code is active.
      Feedback • • SirBots

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      SirBots

      @info-creaticode I will later. It just would not play in World of Conquest, despite multiple tests done with no conditioning for the code to run (If else blocks, etc)

    • SirBots

      Need Ideas for final update
      Feedback • • SirBots

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      SirBots

      @011830-0a42ef84 https://play.creaticode.com/projects/679b952fe83001fc08dae8bb

    • SirBots

      Game suggestions/bug fixes/community content requests post
      Feedback • • SirBots

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      c.

      @sirbots
      I believe this belongs in Feedback!

    • SirBots

      Allow a category for posting project updates
      Feedback • • SirBots

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      jeffreyrb03-gmail

      @sirbots got it

    • SirBots

      How to have clones not point at the original Sprite of other clones when pointing at coordinates from 2 tables?
      Help • • SirBots

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      SirBots

      @jeffreyrb03-gmail I got it fixed. I just have the bots point at a different target if the coordinates for their current target is the exact same as the player’s cords.

    • SirBots

      So, help.
      Help • • SirBots

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      SirBots

      @sirbots The best I can do rn is to just have them shoot at random bots anywhere on the map based on the coordinates on both teams, sadly. It’s still better than randomly firing at stuff

    • SirBots

      Clone targeting system documentation
      Project Showcase • • SirBots

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      SirBots

      @sirbots Making great progress! Might have a working system here within the next few hours…minutes even.

    • SirBots

      WOC Notice
      General Discussion • • SirBots

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      SirBots

      @011830-0a42ef84 I was talking about my AI

    • SirBots

      Rudimentary clone targeting system
      General Discussion • • SirBots

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      info-creaticode

      @sirbots

      Check out this example program:

      play.creaticode.com/projects/67a3c43978886c154e0b60af

      Note that its code is written by our AI assistant XO, when it is given the following request:

      I have 2 lists of x and y positions of targets, and I need to search among them to find which one is closest to this sprite. Use 2D distance.

      For this kind of small coding questions, we strongly recommend you to ask XO to get started. All you need is to clearly describe your needs.

      If you are new to working with XO, you can try to use the “TIRE” method for prompting it: https://www.forum.creaticode.com/topic/1785/ai-the-t-i-r-e-prompting-method-difficulty-3

    • SirBots

      How to remove old version of a game without deleting every version at once?
      Help • • SirBots

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      SirBots

      @info-creaticode No Problem. Just need to clear up space, that’s all. Still want to keep at least 1 or 2 older versions to find sources for bugs that didn’t exist before.

    • SirBots

      WOC Update Log
      Project Showcase • • SirBots

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      SirBots

      Update 8.0 - Bug fix and Balance Patch

      Release Date: September 26, 2025

      Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.

      What’s new:

      AI

      The AI has received the following technical changes:

      Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
      * The AI now is less likely to glitch in terms of pointing with multiple targets.
      * The rate at which the AI updates target coordinates has been increased by roughly 15%
      * The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged. Maps

      The following maps have received changes

      Port Morsby

      Removed the collision at the boardwalks at the northern side of the map closest to the A point Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
      *Fixed Airstrike bombs exploding inside of houses due to collision offset
    • SirBots

      Upcoming changes to WOC for CreatiCode Project rules and TOS
      General Discussion • • SirBots

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      SirBots

      @catty Yeah. Why?

    • SirBots

      Have clones point to other clones
      Feedback • • SirBots

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      Tyller_

      @sirbots I can try, and updating to a table I believe does slightly lag, I have a project that I recreated here that uses this method, I have recreated it in 3 different places as a sort of benchmark (code.org, here, nad codeacademy) and I’m pretty sure I got decent fps at like 30 clones on creaticode, I’m fairly certain that 10-15 was no problem, though I can try to find the project (the project does have similar logic to this, checks distance from every other clone, then checks some values per clone to decide what to do)

    • SirBots

      Need play tester, coder, and polisher
      Help • • SirBots

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      SirBots

      @011830-0a42ef84 Working on another game rn that’s about to have it’s beta version released. Afterwards, sure.