Update 7.0 - More Classy Classes Update - Major Content Update
Release date: TBA
What’s New:
Classes
The following weapon classes have been added:
Infantry
The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.
Statistics
Weapon: M1 Garand
Magazine size: 8
Reload time: 1.95 seconds
Rate of fire: 4 rounds per second
Damage: 39
Sub-weapon: Grenade
Special: Big Bubbler
Apothecary
A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.
Statistics
Weapon: OT-38 Revolver
Magazine size: 5
Reload time: 2.2 seconds
Rate of fire: 2 rounds a second
Damage: 41
Sub-weapon: Poison Gas
Special Weapon: General Vitamins
The following classes have received changes to their statistics:
Interceptor
Increased the general movement speed by approx. 3%
The AI will have a 3% increase to movement speed when not actively positioning to shoot.
Marksman
Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)
Sub-Weapons
The following sub-weapons have received statistical changes:
MedBubble
Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.
Grenade
Increased the speed at which the grenade travels by roughly 15% of its initial amount.
Added an explosion sound for when the grenade explodes
Poison Gas
Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount
Maps
Added a new map: Port Morsby
AI
For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.
UI
Changed the picture of the main menu’s background to serve as promotional art for the update
Bug fixes
Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match
Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.