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CreatiCode Scratch Forum

SirBotsS

SirBots

@SirBots
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Recent Best Controversial

  • WOC Update Log
    SirBotsS SirBots

    Upcoming 1.122 Update:

    The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.

    Below are the changes:

    Visual and Audio Changes

    • Further UI changes made: Changes to Game Results and Game Selections
    • Edited the victory music
    • Reduced the size of Airships by approx 75%

    Weapon Changes:

    Assault:

    • Changed the Magazine size from 25 to 30
    • Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
    • Increased damage by approx. 12% (35 to 38)

    Scout:

    • Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
    • Reduced spread of bullets by roughly 5%

    Medic

    • Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
    • Increased damage from 54 to 56

    Sub-weapon changes:

    Grenades:

    • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
    • No longer kills enemies from across the map when the grenade explodes on the edge of the screen.

    Poison Gas:

    • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
    • No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.

    MedBubble:

    • Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
    • The MedBubble now deflects enemy bullets.
    • The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.

    Bug Fixes:

    • Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
    • Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
    • Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
    • Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
    • Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.

    This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.

    Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.

    Medic and Scout have received balancing to make both of the weapons more usable.

    Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.

    MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.

    The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.

    This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.

    Project Showcase

  • WOC Update Log
    SirBotsS SirBots

    The Update is out, however, Deathmach is unfixable, and thus removed. Will be replaced by a new gamemode in the future.

    Project Showcase

  • WOC Update Log
    SirBotsS SirBots

    Update 2.15 - Upscaled Conflicts

    Update Type: Major Content Update

    Release date - Between Friday to Next Week

    What’s New:

    Game modes

    • Added the option to play in 50v50 Battles
      • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
    • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

    Maps

    • Added a new map: Normandy

    AI

    • The AI will no longer attack the previous locations of dead players in Realistic Battles.
    • The AI will shoot a set number of bullets based on their class.
      • Marksman - 2 to 4 rounds
      • Scout - 3 to 6 rounds
      • Anchor - 20 to 36 rounds
      • Interceptor - 9 to 14 rounds
      • Medic - 7 to 10 rounds
      • Support - 19 to 24 rounds
      • Assault - 15 to 21 rounds

    UI

    • The spectating screen now disappears when the match ends.

    Bug fixes

    • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.
    Project Showcase

  • WOC Update Log
    SirBotsS SirBots

    @catty Alright. Thx for letting me know. Sorry if its causing any stress.

    Project Showcase

  • WOC Update Log
    SirBotsS SirBots

    @catty Yes. That’s what I’m asking about. However, if I even reply to a post (For example, this message), I have to wait a whole hour before editing the main post.

    Project Showcase

  • Need play tester, coder, and polisher
    SirBotsS SirBots

    The game which I have the most progress on: The Teahouse, is about 15% done. I am looking for ppl to playtest, help code, and polish the game. Details will be given for those who are interested, and a forum post will be released giving a detailed overview of the game before the demo release.

    Help

  • Rudimentary clone targeting system
    SirBotsS SirBots

    So, I have come up with some code which (I think) would aim/target any clone of your choice, albeit not targeting the closest clone.

    So, each clone that you want your AI (or Sprite) to target, must have their x and y coordinates recorded in separate lists (Done for individual x and y variables for more versatility) Then, when instructed, (for example a tank fighting other tanks), it would pick a random list number. This number will be referred to as the “Clone Target Variable” This number will be used to pick the x and y for the AI to point at. (For example, if the CTV is 5, then it would pick row 5 of both lists, and it would be plugged in accordingly).

    Then, this tank, would then fire at the said coordinates that was plugged in from the listing, then repeats when it gets ready to fire again.

    I might use this for the near future for the bots in WOC, but this is being put to testing for the Airships to give them some type of use beyond just hiding bots underneath it.

    General Discussion

  • How to remove old version of a game without deleting every version at once?
    SirBotsS SirBots

    @info-creaticode No Problem. Just need to clear up space, that’s all. Still want to keep at least 1 or 2 older versions to find sources for bugs that didn’t exist before.

    Help

  • WOC Notice
    SirBotsS SirBots

    So, after some thinking, I will be suspending updates to WOC.

    I have been thinking for a long time to make (what I think is) much needed upgrades and polishing to the game’s AI. I feel like the player is the main contributor to any match. In my eyes, this makes the ai useless other than just cannon fodder. So, I will be pushing back the weather update to work on the AI upgrades.

    While I have a very basic targeting system, it’s not really enough. Why? The system does not target the closest enemy to a bot. It just picks a random one on the map. This means that it is likely to attack something off screen, and it will do nothing.

    So, I won’t update the game till I can get this targeting system mastered. This will not be the only addition to this update. What else will I be adding?

    • 3 new weapon classes, and 3 new subs
    • 2 new maps
    • 1 new gamemode to replace Deathmatch
    • A slew of bug fixes
    • Better UI enhancements
    • Voicelines for both teams
    • Removing unused blocks for better performance and loading times.
    • Less time between moving and firing for the AI.
      I might, bring about a patch or two. Dunno yet.

    When this update releases, the game version will be updated to 2.0

    General Discussion

  • WOC Update Log
    SirBotsS SirBots

    @catty Could I just only edit the actual post for updates, or does this solely have to be on the note section of the game? (Just clarifying. I’m about to release an update soon.)

    Project Showcase

  • How to remove old version of a game without deleting every version at once?
    SirBotsS SirBots

    @info-creaticode Screenshot 2025-02-05 7.27.54 AM.png

    Help

  • WOC Notice
    SirBotsS SirBots

    @jeffreyrb03-gmail Its already playable.

    General Discussion

  • WOC Update Log
    SirBotsS SirBots

    A little teaser of one of the first few new classes (What will be said in official update notes)

    Anchor:
    This class is purely designed for staying in the back of the fight, providing excellent support for their team. Equipped with the PKM, this weapon carries a whopping 100 rounds a magazine! While damage is not the best in the world, it boasts a remarkable rate of fire. That’s not all, it also comes with the Grenade to fend off targets in close-quarter combat, and has one of the first few “Special weapons”: ||The Bubbler - A big spherical shield which prevents any enemy rounds from entering the space encased in the shield, but does not prevent enemies themselves from entering||. With a great weapon, great load out, your team can rely on you for cover when they need to retreat.

    Project Showcase

  • How to remove old version of a game without deleting every version at once?
    SirBotsS SirBots

    What the title says.

    Help

  • WOC Notice
    SirBotsS SirBots

    @jeffreyrb03-gmail Current version is 1.222

    General Discussion

  • WOC Update Log
    SirBotsS SirBots

    @sirbots WE GOT A WORKING (ISH) AI TARGETING SYSTEM!

    Updates will continue as normal.

    Project Showcase

  • So, help.
    SirBotsS SirBots

    I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.

    Help

  • WOC Notice
    SirBotsS SirBots

    @jeffreyrb03-gmail https://play.creaticode.com/projects/679b952fe83001fc08dae8bb

    General Discussion
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