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    Best posts made by SirBots

    • RE: WOC Update Log

      Upcoming 1.122 Update:

      The following is the upcoming changes to the game when Pt.2 of the UI update releases. Fixing Deathmatch is taking longer than expected.

      Below are the changes:

      Visual and Audio Changes

      • Further UI changes made: Changes to Game Results and Game Selections
      • Edited the victory music
      • Reduced the size of Airships by approx 75%

      Weapon Changes:

      Assault:

      • Changed the Magazine size from 25 to 30
      • Increased rate of fire by approx 47% (1 round per 0.19 seconds to 0.1 seconds)
      • Increased damage by approx. 12% (35 to 38)

      Scout:

      • Increased rate of fire by approx. 38% (3.39 to 2 seconds approx.)
      • Reduced spread of bullets by roughly 5%

      Medic

      • Reduced rate of fire by approx. 10% (0.9 seconds to 1 second)
      • Increased damage from 54 to 56

      Sub-weapon changes:

      Grenades:

      • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
      • No longer kills enemies from across the map when the grenade explodes on the edge of the screen.

      Poison Gas:

      • Reduced min. and max. damage from 45 and 70, to 15 and 45 respectively
      • No longer kills enemies from across the map when the Poison Gas explodes on the edge of the screen.

      MedBubble:

      • Reduced the rate of healing from 1 HP per 0.5 seconds to 1 HP per 1 second
      • The MedBubble now deflects enemy bullets.
      • The MedBubble now has HP. Should it take too much damage, it will disappear, and rendered unusable until you respawn as the Medic class.

      Bug Fixes:

      • Fixed a bug where the message when the player scores a kill would be obstructed under the roofing of buildings
      • Fixed Deathmatch rounds not ending when either team had achieved the required elimination count.
      • Fixed a bug where the objectives would appear on top of buildings. Parts of the objectives will now be hidden if they are partly inside buildings.
      • Fixed a bug where the border around the screen would disappear when the victory/defeat message would appear on screen
      • Fixed a bug where respawning while the defeat/victory message would cause the UI to reappear, and overlap with the results screen.

      This update is targeted for balancing classes, fixing game breaking bugs, making quality-of-life, visual, and UI changes.

      Assault has received a lot of buffs due to the weapon being mildly undertuned to what it could be. Assault is a very versatile class, and so its statistics should be adjusted to further allow it to be versatile.

      Medic and Scout have received balancing to make both of the weapons more usable.

      Grenades and Poison Gas both had bugs where they could kill enemies from across the map when it exploded on the edge of the screen. Furthermore, they would kill enemies almost instantly. This would make every game in the player’s favor, primarily in Deathmatch. This bug has been fixed, and both sub-weapons have received adjustments to reduce it’s mass-elimination potential.

      MedBubble’s role is to heal the player and their teammates. But it does not provide much use beside that. Now, it is able to reflect bullets, but its healing potential is reduced as a result.

      The bug fixes are to fix visual and some groundbreaking bugs with intent to polish the game.

      This update will be released sometime this week to next week. The next update will be focused on adding weather mechanics, a new map, and bug fixes.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      The Update is out, however, Deathmach is unfixable, and thus removed. Will be replaced by a new gamemode in the future.

      posted in Project Showcase
      SirBots
      SirBots
    • WOC Update Log

      Update 2.15 - Upscaled Conflicts

      Update Type: Major Content Update

      Release date - Between Friday to Next Week

      What’s New:

      Game modes

      • Added the option to play in 50v50 Battles
        • Restricted to Realistic Battles only. Planning on adding them to non-realistic battles in the future.
      • Added Voicelines. The language of the voicelines is tied to player’s faction: German for the German team, and English for the British team.

      Maps

      • Added a new map: Normandy

      AI

      • The AI will no longer attack the previous locations of dead players in Realistic Battles.
      • The AI will shoot a set number of bullets based on their class.
        • Marksman - 2 to 4 rounds
        • Scout - 3 to 6 rounds
        • Anchor - 20 to 36 rounds
        • Interceptor - 9 to 14 rounds
        • Medic - 7 to 10 rounds
        • Support - 19 to 24 rounds
        • Assault - 15 to 21 rounds

      UI

      • The spectating screen now disappears when the match ends.

      Bug fixes

      • Fixed a bug causing rounds to clip into the MedBubble sub-weapon before being deflected.
      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Alright. Thx for letting me know. Sorry if its causing any stress.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Yes. That’s what I’m asking about. However, if I even reply to a post (For example, this message), I have to wait a whole hour before editing the main post.

      posted in Project Showcase
      SirBots
      SirBots
    • Need play tester, coder, and polisher

      The game which I have the most progress on: The Teahouse, is about 15% done. I am looking for ppl to playtest, help code, and polish the game. Details will be given for those who are interested, and a forum post will be released giving a detailed overview of the game before the demo release.

      posted in Help
      SirBots
      SirBots
    • Rudimentary clone targeting system

      So, I have come up with some code which (I think) would aim/target any clone of your choice, albeit not targeting the closest clone.

      So, each clone that you want your AI (or Sprite) to target, must have their x and y coordinates recorded in separate lists (Done for individual x and y variables for more versatility) Then, when instructed, (for example a tank fighting other tanks), it would pick a random list number. This number will be referred to as the “Clone Target Variable” This number will be used to pick the x and y for the AI to point at. (For example, if the CTV is 5, then it would pick row 5 of both lists, and it would be plugged in accordingly).

      Then, this tank, would then fire at the said coordinates that was plugged in from the listing, then repeats when it gets ready to fire again.

      I might use this for the near future for the bots in WOC, but this is being put to testing for the Airships to give them some type of use beyond just hiding bots underneath it.

      posted in General Discussion
      SirBots
      SirBots
    • RE: How to remove old version of a game without deleting every version at once?

      @info-creaticode No Problem. Just need to clear up space, that’s all. Still want to keep at least 1 or 2 older versions to find sources for bugs that didn’t exist before.

      posted in Help
      SirBots
      SirBots
    • WOC Notice

      So, after some thinking, I will be suspending updates to WOC.

      I have been thinking for a long time to make (what I think is) much needed upgrades and polishing to the game’s AI. I feel like the player is the main contributor to any match. In my eyes, this makes the ai useless other than just cannon fodder. So, I will be pushing back the weather update to work on the AI upgrades.

      While I have a very basic targeting system, it’s not really enough. Why? The system does not target the closest enemy to a bot. It just picks a random one on the map. This means that it is likely to attack something off screen, and it will do nothing.

      So, I won’t update the game till I can get this targeting system mastered. This will not be the only addition to this update. What else will I be adding?

      • 3 new weapon classes, and 3 new subs
      • 2 new maps
      • 1 new gamemode to replace Deathmatch
      • A slew of bug fixes
      • Better UI enhancements
      • Voicelines for both teams
      • Removing unused blocks for better performance and loading times.
      • Less time between moving and firing for the AI.
        I might, bring about a patch or two. Dunno yet.

      When this update releases, the game version will be updated to 2.0

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      @catty Could I just only edit the actual post for updates, or does this solely have to be on the note section of the game? (Just clarifying. I’m about to release an update soon.)

      posted in Project Showcase
      SirBots
      SirBots
    • RE: How to remove old version of a game without deleting every version at once?

      @info-creaticode Screenshot 2025-02-05 7.27.54 AM.png

      posted in Help
      SirBots
      SirBots
    • RE: WOC Notice

      @jeffreyrb03-gmail Its already playable.

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      A little teaser of one of the first few new classes (What will be said in official update notes)

      Anchor:
      This class is purely designed for staying in the back of the fight, providing excellent support for their team. Equipped with the PKM, this weapon carries a whopping 100 rounds a magazine! While damage is not the best in the world, it boasts a remarkable rate of fire. That’s not all, it also comes with the Grenade to fend off targets in close-quarter combat, and has one of the first few “Special weapons”: ||The Bubbler - A big spherical shield which prevents any enemy rounds from entering the space encased in the shield, but does not prevent enemies themselves from entering||. With a great weapon, great load out, your team can rely on you for cover when they need to retreat.

      posted in Project Showcase
      SirBots
      SirBots
    • How to remove old version of a game without deleting every version at once?

      What the title says.

      posted in Help
      SirBots
      SirBots
    • RE: WOC Notice

      @jeffreyrb03-gmail Current version is 1.222

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      @sirbots WE GOT A WORKING (ISH) AI TARGETING SYSTEM!

      Updates will continue as normal.

      posted in Project Showcase
      SirBots
      SirBots
    • So, help.

      I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.

      posted in Help
      SirBots
      SirBots
    • RE: WOC Notice

      @jeffreyrb03-gmail https://play.creaticode.com/projects/679b952fe83001fc08dae8bb

      posted in General Discussion
      SirBots
      SirBots
    • How to have clones not point at the original Sprite of other clones when pointing at coordinates from 2 tables?

      Title says all. Will give more details when asked.

      posted in Help
      SirBots
      SirBots
    • ngl, the remote edit is a great feature.

      because why not

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      The Military Info Book: Reload Booster

      The Reload Booster is one of 4 Specials coming to the game, seen on 2 classes: The Anchor and the Marksman. The Reload Booster does practically what it says: Reloads your weapon and reduces the reload time temporarily. It’s great when you are in a pinch, as it gives you more firepower instantly. Albeit, the cooldown between uses is rather lengthy.

      Below are some very short videos of this Special in action. Note, The Specials will be rather buggy on release (As seen when its used), but will be fixed later on. The class used for this example is the Marksman on the Iberian Castle Map:

      When Special is not in use:
      Screen recording 2025-03-08 7.29.22 AM.gif

      When the Special is in use (Reload time is 4.5 seconds instead of 6):
      Screen recording 2025-03-08 7.39.49 AM.gif

      Remember to use it wisely, it might save you when you do.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: How to have clones not point at the original Sprite of other clones when pointing at coordinates from 2 tables?

      @jeffreyrb03-gmail I got it fixed. I just have the bots point at a different target if the coordinates for their current target is the exact same as the player’s cords.

      posted in Help
      SirBots
      SirBots
    • RE: ngl, the remote edit is a great feature.

      @jd131111 its not

      posted in General Discussion
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 4.5 - Balance and Bug Fixes

      Release: March 19, 2025

      This update is rather rushed due to the current state of unbalance and some major bugs caused by the previous update:

      What’s new:

      AI

      • The AI will now spawn sporadically instead of all at once at the start of a match
      • Eliminated Bots in Realistic Battles now despawn faster than normal by approx. 33%

      Specials

      The following Specials have received statistical changes:

      Big Bubbler

      • Increased HP by approximately 16% (700 to 800 HP)
        • Because of this change, the shield now fades less as more damage is taken.
      • Reduced the overall damage taken by enemies by approximately 100% (100% of contact and bullet damage to 50% of contact and bullet damage)
      • Slightly increased transparency
      • Increased the size of the shield by approx. 7%

      Reload Booster

      • Stops the reload time of the weapon when it is used while reloading.

      General’s Vitamins

      • Reduced reload time by approx. 5 seconds
      • Increased rate of health healed by approx. 12% (1.6 to 1.2)

      Punchdown

      • Increased explosion size by 14%
      • Reduced the time between the explosion and hitting the key-bind to activate the special by approx. 20%

      Weapon Classes
      The following weapon classes have received statistical changes:

      Combat Medic

      • Increased magazine capacity by 10% (20 rounds to 22 rounds)

      Bug fixes

      • Fixed a bug where Special cooldown timer would enter the negatives when in the Results screen
      • Fixed a bug where Reload Booster’s reduced reload time effect would not occur until after the weapon reloaded twice at normal reloading speeds when used
      • Fixed a bug causing the Reload Booster to reset the weapon reload time, and start over at the reduced time if the weapon was actively reloading.
      • Fixed a bug where the Player Counter for the player’s team would not reset between matches in Realistic Battles, making elimination victories for the enemy team impossible.
      • Fixed a bug where repetitively pressing the X key would pull up the buttons of the main menu, causing severe lag after a while.

      This update is to fix major unbalances with specials, primarily the Bug Bubbler, some AI adjustments, and major bug fixes.

      The AI always spawned at once when a match starts. For lower end devices, this could cause a huge spike in lag, and in some cases, a full game crash. In terms of battles, it was very dangerous for players to survive on the Frontlines without being caught in the crossfire whilst not being close enough to be actively targeted by an enemy. Thus, the AI will now sporadically spawn instead of all at once.

      Furthermore, dead bots in Realistic Battle Matches would cause a problem for a while as dead bots could damage other players when they are still dead. While there is nothing to permanently fix this, the despawn time has been reduced as a temporary fix.

      The Big Bubbler was a special that was not tested as much as others while under development. As a result, there were a lot of problems that were noticed when it went under battle trials after release. The special would end very early, especially when there are multiple enemies shooting at or inside the bubble, and would take damage at very high rates. Thus, the special has received an HP buff, a damage reduction buff, and a size buff.

      The Reload Booster was somewhat in a good spot when released, other than some major bugs. Those bugs have been fixed.

      General’s Vitamins are in a similar spot as well, but could be tweaked to make them more useful. As a result, this has happened. The same has happened with Punchdown.

      Lastly, some major bugs were fixed regarding Specials.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: adding "luck" to a game

      @the_true_odst said in adding "luck" to a game:

      How do you make a luck system with another variable with how much chance there is to get better stuff in said luck system?

      A very simple system is to create a list with all the variables that you want it to pick. If you want something to be very common, put a high amount of the same variable in the list. If you want it to be rarer, put very little (at minimum one mention somewhere on the list) of that variable on the list. The more mentions of one variable, the more common it is, and vice versa. If you want to have multiple luck systems for multiple different scenarios, you need a list for each individual system or scenario.

      posted in Help
      SirBots
      SirBots
    • Starting finals

      What will be happening with TNO and WOC

      • Updates will be slowed significantly
      • Patch notes for updates will not have a set release date
      • Will not be very active on the forms.

      Should be back to game development after about a week or so. Wish me luck!

      posted in General Discussion
      SirBots
      SirBots
    • The Teahouse - A Ghost Hunting Interactive Horror Game - First teaser

      Go into the mind of novice British investigator Barry Lexington, as he travels to Japan with a experienced ghost hunter to help solve investigations of suspicious activity. However, he is soon pulled into an alternate reality, where he must escape a seemingly massive Japanese teahouse before he loses his own sanity.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Creaticode AI bug - copying blocks

      @jeffreyrb03-gmail I’m about to release pt.1 of the 2.0 update. When it comes out, can you look for the bug that makes the friendly ai shoot at the player?

      posted in Feedback
      SirBots
      SirBots
    • RE: adding "luck" to a game

      @the_true_odst Creating a list for when you would have “Higher luck”, yes. You would make the rarer things have more entries in the list.

      posted in Help
      SirBots
      SirBots
    • RE: The Teahouse - A Ghost Hunting Interactive Horror Game - First teaser

      @mod-squadacademy I am referring to a “Japanese” teahouse. It’s essentially a building that Japanese people could live in, kinda like the homes you would see in some Japanese shows and WWII movies about Japan and the United States. I can’t go into very much detail here, as I know only a little bit myself.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Creaticode AI bug - copying blocks

      @jeffreyrb03-gmail Alright, the update’s out. Feel free to tinker with it as much as you want! The update log post has been edited with the new patch notes if you want to see what’s new.

      posted in Feedback
      SirBots
      SirBots
    • RE: So, There is a bug here. Can anyone fix it?

      @tyller_ I used the wrong operators, and I didn’t have the proper distance variable in the movement scripts.

      posted in Help
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 4.6 - Bug fix and Balance Patch

      Release date: TBA

      What’s new:

      Weapon Classes
      The following weapon classes have received statistical changes:

      Assault

      • Increased reload time by approximately 6%

      Support

      • Reduced the interval to fire another shot after shooting by about 5%

      Specials

      Big Bubbler

      • Reduced the rate of transparency when taking damage by approximately 24%
      • Increased health by approximately 20% (800 to 960)

      Punchdown

      • Reduced the speed at which the explosion expands when used by about 9% and reduced the travel distance.

      Reload Booster

      • Increased cooldown time by 10 seconds.

      Sub Weapons
      The following sub-weapons have received statistical changes:

      Poison Gas

      • Slightly reduced the amount of gas particles released and reduced the duration.
        • The speed at which gas is released when used remains unchanged

      Maps

      • In Korsun, removed a rock on the British side that was overlapping with another rock, which was causing incorrect collision detection.
      • In Iberain Castle, fixed a collision bug on the German side of the C point that prevented bullets from being shot even though a player was not in contact with the wall at the time

      Bug fixes

      • Reverted the bug causing the weapon to still reload after using the reload booster, as this caused more problems than normal.
        • This fixes a bug where the weapons on all classes would not reload if Reload Booster was used in the previous match unless another Reload Booster was used.

      This update focuses on lowering the attributes of some Specials and Sub-weapons, while fixing some Map issues and Bugs.

      With some recent buffs made to the Assault class in previous updates, it has become increasingly powerful. Given that the class is built around versatility, should it be used well, can often be abused to make decisive victories in matches. Thus, a slight increase has been made to it’s reload time to limit the Assault’s firepower, whilst keeping it’s high versatility.

      The Support class, hence it’s name, is built to solely support the team. However, its modest damage output, along with a high fire rate, makes it more of an offensive class than a supportive class. Thus, a slight rate-of-fire reduction has been done.

      Big Bubbler’s increased utility in the previous update, while huge, still was not enough for it to be of any considerable use for a while. The bubble would still take extreme amounts of damage, and end early. Thus, it has gotten another HP increase. It’s rate of transparency has also been reduced to fix a bug making the special appear to have ended, even though in the code, it was still technically active.

      After some battle trials with the Punchdown after the previous update, it again could be abused for decisive victories given how much ground it can cover. While this was buffed in the previous update, it was rather too much. Now, of that 11% increased size in the previous update, it is now 3%. This was done by reducing how fast the explosion expands.

      Reload Booster pairs really well with the Marksman class, as the Marksman’s role is solely to take out enemy targets. A nerf has been done to the Reload Booster to make the game harder for those playing the class.

      Poison Gas is an offensive sub-weapon designed for crowd control. While it has gotten a damage nerf in an older update, it’s still very effective, and again, can be abused. It has now been given a slight duration nerf.

      These nerfs serve as a benchmark for further reductions in weapon performance to balance out the game’s AI in the future.

      The next update will focus on weapon nerfs, and changes based on long term analytical data.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Allow a category for posting project updates

      @jeffreyrb03-gmail I understand that. Again, merely a suggestion for a category dedicated to updates.

      posted in Feedback
      SirBots
      SirBots
    • The bot is down

      Screenshot 2025-03-25 12.07.44 PM.png

      posted in Help
      SirBots
      SirBots
    • RE: WOC Update Log

      @jeffreyrb03-gmail Can you give me feedback about my game? It’s almost finished, and I want to know if there is anything you might think might need to be changed before I stop working on it due to finals.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Feature Suggestions: Integration of Scratch Addons

      @mod-squadacademy-1bc96c56 I agree. I want the ability to remove fencing, as this would solve so much issues with my game.

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      @jeffreyrb03-gmail Thx! I don’t have the collision stop you from moving as the AI would break if it’s applied to them. So, to keep things fair, it only applies to bullets. I might add a way to stop ppl from going off the map. (Also, for more chaotic battles, you can change the player count in the main menu.)

      posted in Project Showcase
      SirBots
      SirBots
    • Game suggestions/bug fixes/community content requests post

      Want to report a bug, make something to add to WOC, or have a suggestion? Add it here!

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      Made a quick change to 4.6:

      • Removed 4 battle songs, and replaced 3 of them. Enjoy!
      posted in Project Showcase
      SirBots
      SirBots
    • RE: Feature Suggestions: Integration of Scratch Addons

      @jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      @jeffreyrb03-gmail Just some more adrenaline pumping songs.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Feature Suggestions: Integration of Scratch Addons

      @catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      4.6 and 4.7 are released!

      4.8 Patch notes tomorrow.

      posted in Project Showcase
      SirBots
      SirBots
    • RE: Feature Suggestions: Integration of Scratch Addons

      @catty Alright. Well, I appreciate you trying to help. Thanks!

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 7.0 Releases Tomorrow!

      posted in Project Showcase
      SirBots
      SirBots
    • Need Ideas for final update

      So, I have finals coming up for my 3rd year of Collage, thus, I am releasing one final update before so.

      So, I ask for anyone, anybody, to give some honest thought about my game, and give feedback and/or suggestions for the last update. I will work on it again eventually, but won’t be for a few months to account for finals and family time.

      So, what do you have to say? Can’t wait to hear!

      posted in Feedback
      SirBots
      SirBots
    • RE: WOC Update Log

      Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

      posted in Project Showcase
      SirBots
      SirBots