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CreatiCode Scratch Forum

SirBotsS

SirBots

@SirBots
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Recent Best Controversial

  • Gosh its quiet
    SirBotsS SirBots

    @tao My collage blocked the coding part of the website…sadz

    General Discussion

  • Gosh its quiet
    SirBotsS SirBots

    where did everyone go?

    General Discussion

  • WOC Update Log
    SirBotsS SirBots

    Update 13.5 - Originality - Major Content Update

    Release Date: TBA. Editor lag is being a massive problem currently

    What’s new:

    UI

    • Major Revamps to the UI screen to be more clean and modern.

    • Removed several old songs and replacing them with new music.

      • This music will be AI generated via Suno’s v5 model. Thus, it won’t be taken from another producer.
      • Some old songs will remain. Overall, there will be less songs in the music rotation. See dev notes for more detailed reasons.
    • Similar to the Battle Music, the lobby music will see similar changes, but the number of songs will still be the same.

    Gamemodes

    The following gamemodes have received specification changes

    Frontlines

    • Reduced the number of tickets need to win a score victory to 500.

    Bug Fixes

    • Fixed a bug where the message of a successful elimination would remain frozen on screen should it appear during the victory chime.
    • I am aware of a bug that causes incorrect collision and roof rendering on some maps despite it being correctly placed in the costume editor. This is currently being investigated.

    Developer Notes

    This update is made to update the UI and make major changes to the music, along with a gamemode change.

    First, the UI screen will receive some changes, including button layout and appearance, along with cleaner placement.

    For the battle songs, changes have been made to the music rotation to remove low quality and somewhat boring music, add some songs which is more fit for the game’s genre, and overall for general originality. The same will happen for most of the lobby soundtracks. Overall, there will be less soundtracks. Some old songs will still be in the game

    For context, all of the new songs will be AI generated using Suno AI’s v5 model. As part of a subscription to access said model, the songs get copyright protections, thus making these new songs the first soundtracks ever to be fully original to the game. These songs will be dropped shortly before the update as Volume 2.

    For the Frontlines mode, the amount of tickets needed to win is reduced to 500 to reduce match times. This is targeted to the Standard variant of the gamemode where the only way to win is by tickets.

    Lastly some small bug fixes were made as well as an investigation of a bug is underway.

    The next update will add a new gamemode.

    Project Showcase

  • Lone Victor Official Update Log
    SirBotsS SirBots

    Update 0.1.3 - Sounds of Glory

    Release Date: This Friday

    past updates mentioned were not added due to bug reasons

    UI

    Added sounds to the following weapons

    • M9
    • AK-47
    • M870

    Added sounds to the following items

    • Ammo

    Added sounds for the following objects

    • Trees

    AI

    • Fixed AI firing frequency to be less than before.

    Dev Notes soon.

    Project Showcase

  • Editor Very Laggy
    SirBotsS SirBots

    @info-creaticode I have, and the lag is still present, especially in both the code and costume editors, all the way down to just scrolling through the code editor. Scrolling through sprites and sounds though isn’t laggy. Given I have 11gb of ram, this shouldn’t be possible.

    Help

  • Editor Very Laggy
    SirBotsS SirBots

    @info-creaticode

    Is anyone’s editor super laggy, even on newly created projects?

    Help

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @tao By anomaly types, are you talking about just a general overview of each anomaly type?

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @charles I could do that in fact. Again, this would be done possibly in the second game. About 20% done with it since I have the engine from the first one.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @Charles With over 270+ anomalies in the game, this would take too long.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck Sure.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @charles The second game will give one hour (100 seconds) to study the map before anomalies appear.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @charles Elaborate.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    Small Game Update.

    • Nerfed Anomaly spawn rate by 35% in Hard Mode
    • Made noise indications that sometimes play around when a anomaly appears slightly more frequent.
    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @artisilv It is in fact.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.

    Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.

    Abyss is just a giant black circle. Some of them can be in sneaky spots.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck Light Anomaly

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck Here are some (Not all) of the hard anomales:

    Living Room

    The bucket in the left corner can disappear

    The clock on the china cabinet can disappear

    There can be a extra TV on top of the safe.

    Yard

    An Abyss can form on the ceiling of the roofed patio on the right side of the screen

    There can be a funni looking intruder behind the wood fence gate.

    Kitchen

    A bucket can spawn on top of the fridge

    The can next to the bundle of ropes can move from the left to the right.

    Bathroom

    A wire circuit above the shower can disconnect

    A tincan can spawn on the shelf above the glass bottle.

    Hope this helps a bit.

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck What map you playing?

    Project Showcase

  • PARMA - A Anomaly Protection Group - Game Announcment
    SirBotsS SirBots

    @dreamsmp_luck The collage i’m going to has a firewall similar to school firewalls. Ima try to view it on my phone later.

    Project Showcase
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