Navigation

    CreatiCode Scratch Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • CreatiCode

    Sneak peak of a game (omg this is so laggy)

    Project Showcase
    3
    19
    553
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • The_True_Odst
      The True ODST Best Forum Helpers last edited by c.

      If ya’ll can figure out how to make this less laggy please tell me, but here is a sneak peek of the game I am making next

      (this game might be scratched bc I’m moving onto Unity soon)

      https://play.creaticode.com/projects/67e1a815628c7a862450df7e

      WASD to move after the seed has loaded

      ODST: Orbital Drop Ship Trooper
      (Halo Reference)

      SirBots 1 Reply Last reply Reply Quote 0
      • SirBots
        SirBots @The_True_Odst last edited by

        @the_true_odst Based off of Thid New Ocean? (Idc if it is, if it was, then i’m happy)

        Your local coder who is working around the clock to make sure great games are made

        The_True_Odst 1 Reply Last reply Reply Quote 0
        • The_True_Odst
          The True ODST Best Forum Helpers @SirBots last edited by

          @sirbots Nah it’s based off of Astroneer

          ODST: Orbital Drop Ship Trooper
          (Halo Reference)

          SirBots 1 Reply Last reply Reply Quote 0
          • SirBots
            SirBots @The_True_Odst last edited by

            @the_true_odst Nice.

            Your local coder who is working around the clock to make sure great games are made

            The_True_Odst 1 Reply Last reply Reply Quote 0
            • The_True_Odst
              The True ODST Best Forum Helpers @SirBots last edited by

              @sirbots hey if you want you could help me with it?

              ODST: Orbital Drop Ship Trooper
              (Halo Reference)

              SirBots 1 Reply Last reply Reply Quote 0
              • Referenced by  The_True_Odst The_True_Odst 
              • SirBots
                SirBots @The_True_Odst last edited by

                @the_true_odst sure.

                Your local coder who is working around the clock to make sure great games are made

                The_True_Odst 1 Reply Last reply Reply Quote 0
                • The_True_Odst
                  The True ODST Best Forum Helpers @SirBots last edited by

                  @sirbots Here’s the test room:

                  https://play.creaticode.com/projects/67e45ca9e53a95a57785cd48

                  If you can make a building UI that would be cool; I have the sprite for it already. I will add the buildings soon.

                  ODST: Orbital Drop Ship Trooper
                  (Halo Reference)

                  SirBots 1 Reply Last reply Reply Quote 0
                  • SirBots
                    SirBots @The_True_Odst last edited by

                    @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

                    Your local coder who is working around the clock to make sure great games are made

                    The_True_Odst 2 Replies Last reply Reply Quote 0
                    • The_True_Odst
                      The True ODST Best Forum Helpers @SirBots last edited by

                      @sirbots I have the first image for the blueprint – Mining Rig. I don’t have the actual structure yet

                      ODST: Orbital Drop Ship Trooper
                      (Halo Reference)

                      1 Reply Last reply Reply Quote 1
                      • The_True_Odst
                        The True ODST Best Forum Helpers @SirBots last edited by

                        @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

                        ODST: Orbital Drop Ship Trooper
                        (Halo Reference)

                        Attractive Milk SirBots 2 Replies Last reply Reply Quote 0
                        • Attractive Milk
                          Rhyder Byrd @The_True_Odst last edited by

                          @the_true_odst heh… I know you irl

                          The_True_Odst 1 Reply Last reply Reply Quote 0
                          • The_True_Odst
                            The True ODST Best Forum Helpers @Attractive Milk last edited by

                            @attractive-milk That’s not in any way suspicious to anyone in this forum?

                            ODST: Orbital Drop Ship Trooper
                            (Halo Reference)

                            1 Reply Last reply Reply Quote 1
                            • SirBots
                              SirBots @The_True_Odst last edited by

                              @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

                              Your local coder who is working around the clock to make sure great games are made

                              The_True_Odst 1 Reply Last reply Reply Quote 0
                              • The_True_Odst
                                The True ODST Best Forum Helpers @SirBots last edited by

                                @sirbots I was gonna let you experiment? I can do it, it’s fine

                                ODST: Orbital Drop Ship Trooper
                                (Halo Reference)

                                SirBots 1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots @The_True_Odst last edited by

                                  @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

                                  Your local coder who is working around the clock to make sure great games are made

                                  The_True_Odst 1 Reply Last reply Reply Quote 0
                                  • The_True_Odst
                                    The True ODST Best Forum Helpers @SirBots last edited by

                                    @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                                    ODST: Orbital Drop Ship Trooper
                                    (Halo Reference)

                                    SirBots 1 Reply Last reply Reply Quote 0
                                    • SirBots
                                      SirBots @The_True_Odst last edited by

                                      @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                                      Your local coder who is working around the clock to make sure great games are made

                                      The_True_Odst 1 Reply Last reply Reply Quote 0
                                      • The_True_Odst
                                        The True ODST Best Forum Helpers @SirBots last edited by

                                        @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                                        ODST: Orbital Drop Ship Trooper
                                        (Halo Reference)

                                        SirBots 1 Reply Last reply Reply Quote 0
                                        • SirBots
                                          SirBots @The_True_Odst last edited by

                                          @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post