Sneak peak of a game (omg this is so laggy)
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@the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.
@sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.
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@sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.
@the_true_odst heh… I know you irl
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@the_true_odst heh… I know you irl
@attractive-milk That’s not in any way suspicious to anyone in this forum?
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@sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.
@the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.
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@the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.
@sirbots I was gonna let you experiment? I can do it, it’s fine
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@sirbots I was gonna let you experiment? I can do it, it’s fine
@the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.
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@the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.
@sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.
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@sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.
@the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.
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@the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.
@sirbots I’m not sure yours would work, since it’s not top-down like mine is.
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@sirbots I’m not sure yours would work, since it’s not top-down like mine is.
@the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.
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