Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • CreatiCode
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. This New Ocean - Update Log

This New Ocean - Update Log

Scheduled Pinned Locked Moved Project Showcase
19 Posts 2 Posters 4.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SirBotsS SirBots

    Changes to 1.2 notes:

    AI

    • Made a more stable movement system, and there are now multiple bots on the map.
    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #6

    @sirbots I don’t understand; what are you supposed to do after this?
    f20dabcb-226a-44c0-9061-824584d547ca-image.png

    I'm back!!!

    SirBotsS 1 Reply Last reply
    0
    • TheNicknameGovT TheNicknameGov

      @sirbots I don’t understand; what are you supposed to do after this?
      f20dabcb-226a-44c0-9061-824584d547ca-image.png

      SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #7

      @the_true_odst You scan the planet, pull up your construction tablet (The Button with the hammer), hover over the thing you want to build, click it, then press E. You must have at least a Fair atmosphere status to build. The status updates over time, so you can click scan repetitively. There is a bug where it would reset when you exit the construction menu, which will be fixed with the arrival of 1.2

      Your local coder who is working around the clock to make sure great games are made

      TheNicknameGovT 1 Reply Last reply
      0
      • SirBotsS SirBots

        @the_true_odst You scan the planet, pull up your construction tablet (The Button with the hammer), hover over the thing you want to build, click it, then press E. You must have at least a Fair atmosphere status to build. The status updates over time, so you can click scan repetitively. There is a bug where it would reset when you exit the construction menu, which will be fixed with the arrival of 1.2

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by TNG
        #8

        @sirbots When I click, nothing happens. I tried pressing E and it didn’t work either

        Edit: I clicked all the construction boxes and pressed E and nothing happened

        I'm back!!!

        SirBotsS 1 Reply Last reply
        0
        • TheNicknameGovT TheNicknameGov

          @sirbots When I click, nothing happens. I tried pressing E and it didn’t work either

          Edit: I clicked all the construction boxes and pressed E and nothing happened

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by
          #9

          @the_true_odst You need to have at least a Fair atmosphere or better in order to build. Use the scan button and press it repetitively until so.

          Your local coder who is working around the clock to make sure great games are made

          TheNicknameGovT 1 Reply Last reply
          0
          • SirBotsS SirBots

            @the_true_odst You need to have at least a Fair atmosphere or better in order to build. Use the scan button and press it repetitively until so.

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TNG
            #10

            @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

            I'm back!!!

            SirBotsS 2 Replies Last reply
            0
            • TheNicknameGovT TheNicknameGov

              @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #11

              @the_true_odst I will look into it.

              Your local coder who is working around the clock to make sure great games are made

              1 Reply Last reply
              0
              • TheNicknameGovT TheNicknameGov

                @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

                SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #12

                @the_true_odst Oh alright. I might increase the size of the settlements so it’s easier to see.

                Your local coder who is working around the clock to make sure great games are made

                SirBotsS 1 Reply Last reply
                0
                • SirBotsS SirBots

                  @the_true_odst Oh alright. I might increase the size of the settlements so it’s easier to see.

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #13

                  @sirbots 1.2 Releases Tomorrow

                  On top of a new movement system, a basic HP system for destroying bots will be added for testing purposes. Only the original Sprite cannot be destroyed, but the clones can.

                  Your local coder who is working around the clock to make sure great games are made

                  SirBotsS 1 Reply Last reply
                  0
                  • SirBotsS SirBots

                    @sirbots 1.2 Releases Tomorrow

                    On top of a new movement system, a basic HP system for destroying bots will be added for testing purposes. Only the original Sprite cannot be destroyed, but the clones can.

                    SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #14

                    Update 1.2 has Released!

                    This will also mark the 3rd live test version of the game’s enemy AI!

                    Coming soon: A full list of the game’s first OST soundtracks!

                    The next update will focus on having the AI be an actual threat, and further functionality improvements.

                    Your local coder who is working around the clock to make sure great games are made

                    1 Reply Last reply
                    0
                    • SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #15

                      Update 1.3 - Major Content Update

                      Release date (This is Subjected to change): Friday, March 28

                      What’s New:

                      UI

                      • Added more detailed menus for each building when clicked on in the Construction Tablet

                      AI

                      • The AI is now able to damage the player, albeit at very low increments for testing purposes.
                      • The AI will now be hidden if they are a certain enough distance away from the player, and will be revealed for the same reason.
                        *The AI will travel in groups (for lore purposes)

                      Buildings

                      • Made it so that making a building would no longer appear where the player’s ship is at. Now, it will appear where the player is on the planet.
                      • Slightly increased building size to make it easier to see.
                      • Begun making the code for settlement buildings to have weapons to attack enemies

                      Bug Fixes

                      • Fixed a bug where the AI would sometimes completely disregard the player and not enter it’s attack behavior for some time until another bot had begun to attack the player.

                      Dev notes coming soon.

                      Your local coder who is working around the clock to make sure great games are made

                      TheNicknameGovT 1 Reply Last reply
                      0
                      • SirBotsS SirBots

                        Update 1.3 - Major Content Update

                        Release date (This is Subjected to change): Friday, March 28

                        What’s New:

                        UI

                        • Added more detailed menus for each building when clicked on in the Construction Tablet

                        AI

                        • The AI is now able to damage the player, albeit at very low increments for testing purposes.
                        • The AI will now be hidden if they are a certain enough distance away from the player, and will be revealed for the same reason.
                          *The AI will travel in groups (for lore purposes)

                        Buildings

                        • Made it so that making a building would no longer appear where the player’s ship is at. Now, it will appear where the player is on the planet.
                        • Slightly increased building size to make it easier to see.
                        • Begun making the code for settlement buildings to have weapons to attack enemies

                        Bug Fixes

                        • Fixed a bug where the AI would sometimes completely disregard the player and not enter it’s attack behavior for some time until another bot had begun to attack the player.

                        Dev notes coming soon.

                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by TNG
                        #16

                        @sirbots

                        So our forum mailbox doesn’t blow up, can you make edits in your updates so you don’t have to have every reply isn’t a new update?
                        (e.g.

                        updates 1-1.5

                        • update example 1 (ver.1)
                        • update example 2 (ver. 3)
                        • update example 3 (ver. 3.4)

                        and so on.)

                        and/or you can reply when you have major updates?

                        I'm back!!!

                        SirBotsS 1 Reply Last reply
                        1
                        • TheNicknameGovT TheNicknameGov

                          @sirbots

                          So our forum mailbox doesn’t blow up, can you make edits in your updates so you don’t have to have every reply isn’t a new update?
                          (e.g.

                          updates 1-1.5

                          • update example 1 (ver.1)
                          • update example 2 (ver. 3)
                          • update example 3 (ver. 3.4)

                          and so on.)

                          and/or you can reply when you have major updates?

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #17

                          @the_true_odst I could do major updates for posts only, yea.

                          Your local coder who is working around the clock to make sure great games are made

                          1 Reply Last reply
                          0
                          • SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by
                            #18

                            Update 1.3a is out! 1.3 will have a full release sometime this week.

                            Major content update 2.0 patch notes will drop Friday.

                            Your local coder who is working around the clock to make sure great games are made

                            1 Reply Last reply
                            0
                            • SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by SirBots
                              #19

                              This New Ocean 2.0 - Major Content Update

                              Release date: TBA

                              What’s New

                              AI

                              • Finished V1 of the AI
                                • The AI can now damage players.
                                • The AI will not be visible unless they are within a certain distance of the player.
                              • Begun work of adding statistics to different ships
                              • Increased the number of bots on the map.
                              • Widen the area at which bots spawn by 250% and further increased the distance of which they spawn from each other.

                              Player

                              • Begun work of adding different statistics to different ships
                              • Begun live testing of guided missiles

                              Buildings

                              • Begun work for settlements to attack enemy ships
                              • Added a new building: Port
                                • Provides the highest resource rate of any building up to this version, and is the first major resource production building to have defenses.
                                  Statistics
                                • Population Growth Rate: 15
                                • Resource Rate: 250
                                • Defense: 3/10

                              Planets

                              • Added 6 new planet Designs
                              • Added 6 new planet surfaces

                              Sounds

                              • Added voice-lines.
                              • Added 6 new soundtracks for fighting enemies

                              Bug Fixes
                              There are no bug fixes.

                              This update is to focus on adding content and testing content.

                              The AI has played a key part in the game’s development. This version would complete the first working alliteration of the AI.

                              Since there are different variations of ships the player can use, these ships should have different statistics that should stand out from others. Thus, the Battlecuriser and the Battleship will have their own statistics.

                              To provide an alternative to machine gun fights, guided missiles will added. During all of 2.0’s live updates, each will mark a new testing stage for these missiles. Expect the game to break or mess up during these live updates.

                              Introducing the first new building to the game: The Port. For those who want to make a large investment for their settlement, this would be for you! Provides a whopping 250 resources per 5 seconds. It’s also the first major resource building with a form of defense against enemies.

                              Along with some new planet designs and enemies, this will be one of the few massive updates the game will get.

                              The next update will be the first live test update of building defenses and guided missiles.

                              Your local coder who is working around the clock to make sure great games are made

                              1 Reply Last reply
                              0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • CreatiCode