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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by SirBots
    #104

    Update 6.1 - Bug fix and Balance Patch Update:
    Release Date: TBA

    What’s new:

    Airstrikes

    • Reduced the size of the bombs by approx. 10%
      • Because of this change, the rate at which bombs shrink before exploding is reduced.
    • Increased explosion size by approx. 15%
    • Bombs now instantly disappear if the come into contact with building walls or roofs, and will not explode.
    • Reduced the strike area size for bombs to drop in by approx. 8%, and reduced the radius for which bombs can drop within the circle.
    • The words Airstrike zone have been removed.

    UI

    • The player counter can no longer be pulled up when in not playing in Realistic Battles.

    Bug Fixes

    • Fixed a bug where players killed by Airstrikes would not adjust the player counter in Realistic Battles.
    • Fixed a bug which caused Airstrikes to still occur even when a match was not in progress
    • Fixed a bug where the player would get kills from defeated enemy players with airstrikes.

    Developer Notes

    This update is targeted at balancing certain mechanics, primarily the recently added Airstrikes

    Upon preforming battle trials with Airstrikes the day upon release, they were, surprisingly, modestly balanced. The current effect Airstrikes are wanted to attain is to help pick off enemies in large lobbies, albeit not kill players in large amounts, not having the airstrikes almost always not kill any players, and giving players a fair chance to dodge the bombs.

    A bug that was noticed, and deemed unfixable, was that each bomb could still damage players before it even explodes. Since they were massive when initially spawned, their size was reduced, and to keep them visible, also reduced the rate at which they shrink. These bombs still explode at the same timings as before.

    Furthermore:

    To make the bombs more likely to kill at least one player, an explosion size increase was also made.

    To further limit the area of effect, and tighten bomb concentration, the area at which bombs can fall has been reduced.

    The words indicating what it is have been removed due to possible color conflicts.

    To keep with realism, bombs will now disappear and not explode if they are touching a wall or roof, so players can utilize buildings as cover.

    Your local coder who is working around the clock to make sure great games are made

    1 Reply Last reply
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    • SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #105

      Additional changes to game version 6.1:

      • Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
        • This is so that the bombs can actually detect if they are touching a roof.
      • The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.

      Your local coder who is working around the clock to make sure great games are made

      1 Reply Last reply
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      • SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #106

        Update 7.0 - More Classy Classes Update - Major Content Update

        Release date: TBA

        What’s New:

        Classes

        The following weapon classes have been added:

        Infantry

        The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.

        Statistics

        • Weapon: M1 Garand
          • Magazine size: 8
          • Reload time: 1.95 seconds
          • Rate of fire: 4 rounds per second
          • Damage: 39
        • Sub-weapon: Grenade
        • Special: Big Bubbler

        Apothecary

        A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.

        Statistics

        • Weapon: OT-38 Revolver
          • Magazine size: 5
          • Reload time: 2.2 seconds
          • Rate of fire: 2 rounds a second
          • Damage: 41
        • Sub-weapon: Poison Gas
        • Special Weapon: General Vitamins

        The following classes have received changes to their statistics:

        Interceptor

        • Increased the general movement speed by approx. 3%
          • The AI will have a 3% increase to movement speed when not actively positioning to shoot.

        Marksman

        • Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)

        Sub-Weapons

        The following sub-weapons have received statistical changes:

        MedBubble

        • Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.

        Grenade

        • Increased the speed at which the grenade travels by roughly 15% of its initial amount.
        • Added an explosion sound for when the grenade explodes

        Poison Gas

        • Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount

        Maps

        • Added a new map: Port Morsby

        AI

        • For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
        • For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.

        UI

        • Changed the picture of the main menu’s background to serve as promotional art for the update

        Bug fixes

        • Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
        • Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
        • Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match

        Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.

        Your local coder who is working around the clock to make sure great games are made

        1 Reply Last reply
        0
        • SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by
          #107

          Update 7.0 Releases Tomorrow!

          Your local coder who is working around the clock to make sure great games are made

          NotJaldolfYTN 1 Reply Last reply
          1
          • SirBotsS SirBots

            Update 7.0 Releases Tomorrow!

            NotJaldolfYTN Offline
            NotJaldolfYTN Offline
            NotJaldolfYT
            trusted helpers
            wrote on last edited by
            #108

            @sirbots epic

            👋

            1 Reply Last reply
            0
            • SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #109

              Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

              Your local coder who is working around the clock to make sure great games are made

              NotJaldolfYTN 1 Reply Last reply
              1
              • SirBotsS SirBots

                Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

                NotJaldolfYTN Offline
                NotJaldolfYTN Offline
                NotJaldolfYT
                trusted helpers
                wrote on last edited by
                #110

                @sirbots You might need to save the game to a .sb3 file since I think the servers are down right now 😞

                👋

                SirBotsS 1 Reply Last reply
                0
                • NotJaldolfYTN NotJaldolfYT

                  @sirbots You might need to save the game to a .sb3 file since I think the servers are down right now 😞

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #111

                  @notjaldolfyt It’s already saved.

                  Your local coder who is working around the clock to make sure great games are made

                  1 Reply Last reply
                  1
                  • SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #112

                    Update 7.1 - Bug fixes and balancing:

                    Release date: TBA

                    Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category

                    What’s New:

                    AI

                    • Reduced the firing sound volume of the Infantry class to be the same as the player.
                    • Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
                    • Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.

                    Airstrikes

                    • Reduced the range at which bombs can drop inside the strike zone by approx. 9%.

                      • The size of the strike zone remains unchanged.
                      • This is to fix a bug with bombs dropping outside the strike zone.
                    • Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.

                    UI

                    • Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.

                    Sub-Weapons

                    The following sub-weapons have received statistical changes

                    Grenades

                    • Grenades now explode when in contact with an enemy.

                    Poison Gas

                    • Poison Gas canisters now explode when in contact with an enemy.

                    Your local coder who is working around the clock to make sure great games are made

                    1 Reply Last reply
                    0
                    • SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by SirBots
                      #113

                      Update 7.9 - Bug fix and Balance Patch

                      Release Date: September 26, 2025

                      Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.

                      What’s new:

                      AI

                      The AI has received the following technical changes:

                      • Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
                        * The AI now is less likely to glitch in terms of pointing with multiple targets.
                        * The rate at which the AI updates target coordinates has been increased by roughly 15%
                        * The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.

                      Maps

                      The following maps have received changes

                      Port Morsby

                      • Removed the collision at the boardwalks at the northern side of the map closest to the A point
                      • Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
                        *Fixed Airstrike bombs exploding inside of houses due to collision offset

                      Your local coder who is working around the clock to make sure great games are made

                      TheNicknameGovT 1 Reply Last reply
                      1
                      • SirBotsS SirBots

                        Update 7.9 - Bug fix and Balance Patch

                        Release Date: September 26, 2025

                        Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.

                        What’s new:

                        AI

                        The AI has received the following technical changes:

                        • Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
                          * The AI now is less likely to glitch in terms of pointing with multiple targets.
                          * The rate at which the AI updates target coordinates has been increased by roughly 15%
                          * The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.

                        Maps

                        The following maps have received changes

                        Port Morsby

                        • Removed the collision at the boardwalks at the northern side of the map closest to the A point
                        • Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
                          *Fixed Airstrike bombs exploding inside of houses due to collision offset
                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by TAO
                        #114

                        Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.

                        Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.

                        Please help all my projects are 3000+ blocks

                        SirBotsS 1 Reply Last reply
                        0
                        • TheNicknameGovT TheNicknameGov

                          Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.

                          Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #115

                          @the_true_odst use my targeting system for my bots. It’s hard to explain

                          Your local coder who is working around the clock to make sure great games are made

                          TheNicknameGovT 1 Reply Last reply
                          0
                          • SirBotsS SirBots

                            @the_true_odst use my targeting system for my bots. It’s hard to explain

                            TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by
                            #116

                            @sirbots I figured out the targeting system (albeit everything does need to be smaller), if you check my sneak peak topic

                            Please help all my projects are 3000+ blocks

                            1 Reply Last reply
                            0
                            • SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #117

                              Version 8.0 - Abilitative Warfare - Major Content Update

                              Release Date: Around October

                              |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

                              What’s New:

                              Specials

                              • Removed Specials.
                                • Abilities are to replace Specials

                              Abilities

                              • Added 4 abilities

                              Abilities

                              Final Shout - Specific to Assualt

                              • Increased vision when greatly injured.

                                • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

                              Herbic Blood - specific to Medic

                              • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
                                • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

                              Tiger’s Eye - specific to Marksman

                              • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
                                • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

                              Confrontation - specific to Support

                              • Greatly increased maximum HP and reduced movement speed.
                                • Effect: 50% increased maximum HP. 15% reduced movement speed

                              AI

                              • Removed all associated code with Specials across both AI scripts

                              Development Notes

                              This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

                              Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

                              The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

                              Your local coder who is working around the clock to make sure great games are made

                              TheNicknameGovT 1 Reply Last reply
                              0
                              • SirBotsS SirBots

                                Version 8.0 - Abilitative Warfare - Major Content Update

                                Release Date: Around October

                                |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

                                What’s New:

                                Specials

                                • Removed Specials.
                                  • Abilities are to replace Specials

                                Abilities

                                • Added 4 abilities

                                Abilities

                                Final Shout - Specific to Assualt

                                • Increased vision when greatly injured.

                                  • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

                                Herbic Blood - specific to Medic

                                • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
                                  • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

                                Tiger’s Eye - specific to Marksman

                                • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
                                  • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

                                Confrontation - specific to Support

                                • Greatly increased maximum HP and reduced movement speed.
                                  • Effect: 50% increased maximum HP. 15% reduced movement speed

                                AI

                                • Removed all associated code with Specials across both AI scripts

                                Development Notes

                                This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

                                Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

                                The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

                                TheNicknameGovT Offline
                                TheNicknameGovT Offline
                                TheNicknameGov
                                trusted helpers
                                wrote on last edited by
                                #118

                                @sirbots dude welcome back it’s been so long

                                Please help all my projects are 3000+ blocks

                                SirBotsS 1 Reply Last reply
                                0
                                • TheNicknameGovT TheNicknameGov

                                  @sirbots dude welcome back it’s been so long

                                  SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #119

                                  @白刃の亡霊 Yeah, back from collage. Time to fix this game.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
                                  0
                                  • SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by
                                    #120

                                    Changes to the 8.0 Changelog:

                                    Tiger’s Eye - Specific to Marksman

                                    • When eliminating a player, gain a tiny amount of HP per kill.
                                      • Effect: Gain 3 HP per elimination

                                    Your local coder who is working around the clock to make sure great games are made

                                    1 Reply Last reply
                                    0
                                    • SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #121

                                      @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                                      Your local coder who is working around the clock to make sure great games are made

                                      SirBotsS 1 Reply Last reply
                                      0
                                      • SirBotsS SirBots

                                        @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                                        SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by
                                        #122

                                        Update 8.0 is out!

                                        Update 8.1 Patch notes will drop later today, with the update following at max the week after!

                                        Your local coder who is working around the clock to make sure great games are made

                                        1 Reply Last reply
                                        1
                                        • SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by
                                          #123

                                          Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                                          Release Date: TBA

                                          What’s new:

                                          AI

                                          • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                                          • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                                          Abilities

                                          Added 4 new abilities:

                                          Cat And Mouse - Specific to Recon

                                          • Reduced AI detection range at the expense of reduced HP
                                            • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                                          Warrior - Exclusive to Infantry

                                          • Eliminating enemies adds rounds into the chamber.
                                            • Effect: Each elimination adds 1 round into the chamber.

                                          Steel-minded, exclusive to Interceptor

                                          • Take reduced damage from enemies. Exclude Airstrikes.
                                            • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                                          Hasted Combat - Exclusive to Combat Medic

                                          • Increased bullet speed.
                                            • Effect: Bullets travel 15% faster

                                          The following Abilities have received specification changes

                                          Herbic Blood

                                          • Increased the rate at which health is regenerated an additional 1%

                                          Confrontation

                                          • Slightly reduced size by approximately 8%

                                          Weapon Classes

                                          The following classes have received specification changes

                                          Medic

                                          • Medics now start at 125 HP instead of 100

                                          Support

                                          • Support classes now start at 150 HP instead of 100

                                          Assault

                                          • This class is now selected by default when spawning without selecting a class.

                                          Bug Fixes

                                          • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                                          • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                                          • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                                          • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                                          • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                                          • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                                          Development Notes

                                          This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                                          This update adds 4 new abilities.

                                          For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                                          After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                                          For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                                          For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                                          For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                                          Lastly, multiple bug fixes were made.

                                          The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                                          Your local coder who is working around the clock to make sure great games are made

                                          TheNicknameGovT 1 Reply Last reply
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