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CreatiCode Scratch Forum

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  3. This New Ocean - Update Log

This New Ocean - Update Log

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  • SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by SirBots
    #4

    Update 1.2 - General Update

    Online Multiplayer

    • Fixed an issue with player position detection. Players should now appear at their correct locations on other player’s screens.
    • Slightly rewrote the code for tracking player movement. Other players should have their location updated about 1/20th of a second faster.

    AI

    • Removed the existing movement system to experiment with other similar systems.

    Player

    • Changed the design of the tier 3 fighter.
    • Adjusted the firing sounds when shooting to be in sync for when bullets are fired from the ship.

    Planets

    • Fixed multiple gravity bugs with some planet variations.

    Bug Fixes

    • Fixed a bug which caused the planet’s status to reset when exiting the construction menu.
    • Fixed a bug which caused the existing AI bots to not scroll on screen or scroll the wrong way based on the player’s movement
    • Fixed a bug where the player would be stuck between the terrain and their ship if they left the ship next to a hill or steep cliff on either side of them.
    • Fixed a bug where Black holes would clip inside of other planets.

    This Update is focused on quality-of-life, multiplayer, and visual changes aimed at improving the game’s functionality.

    While the game is a multiplayer game, given that it’s my first time using cloud variables, its not great, but it works. Some adjustments were made to improve the multiplayer engine regarding functionality.

    The first live test update of the AI was successful and unsuccessful. While there were multiple issues, it was marked as a major success as there were less bugs than anticipated, and thus will serve as a benchmark for future development.

    For the Player, the firing sounds were changed so that it would be in sync for when bullets were shot, and and adjusted the design of the tier 3 fighter as to not cause confusion with the tier 1 version.

    The next update will focus on a new live testing version of the AI.

    Your local coder who is working around the clock to make sure great games are made

    1 Reply Last reply
    0
    • SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #5

      Changes to 1.2 notes:

      AI

      • Made a more stable movement system, and there are now multiple bots on the map.

      Your local coder who is working around the clock to make sure great games are made

      TheNicknameGovT 1 Reply Last reply
      0
      • SirBotsS SirBots

        Changes to 1.2 notes:

        AI

        • Made a more stable movement system, and there are now multiple bots on the map.
        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #6

        @sirbots I don’t understand; what are you supposed to do after this?
        f20dabcb-226a-44c0-9061-824584d547ca-image.png

        I'm back!!!

        SirBotsS 1 Reply Last reply
        0
        • TheNicknameGovT TheNicknameGov

          @sirbots I don’t understand; what are you supposed to do after this?
          f20dabcb-226a-44c0-9061-824584d547ca-image.png

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by
          #7

          @the_true_odst You scan the planet, pull up your construction tablet (The Button with the hammer), hover over the thing you want to build, click it, then press E. You must have at least a Fair atmosphere status to build. The status updates over time, so you can click scan repetitively. There is a bug where it would reset when you exit the construction menu, which will be fixed with the arrival of 1.2

          Your local coder who is working around the clock to make sure great games are made

          TheNicknameGovT 1 Reply Last reply
          0
          • SirBotsS SirBots

            @the_true_odst You scan the planet, pull up your construction tablet (The Button with the hammer), hover over the thing you want to build, click it, then press E. You must have at least a Fair atmosphere status to build. The status updates over time, so you can click scan repetitively. There is a bug where it would reset when you exit the construction menu, which will be fixed with the arrival of 1.2

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TNG
            #8

            @sirbots When I click, nothing happens. I tried pressing E and it didn’t work either

            Edit: I clicked all the construction boxes and pressed E and nothing happened

            I'm back!!!

            SirBotsS 1 Reply Last reply
            0
            • TheNicknameGovT TheNicknameGov

              @sirbots When I click, nothing happens. I tried pressing E and it didn’t work either

              Edit: I clicked all the construction boxes and pressed E and nothing happened

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #9

              @the_true_odst You need to have at least a Fair atmosphere or better in order to build. Use the scan button and press it repetitively until so.

              Your local coder who is working around the clock to make sure great games are made

              TheNicknameGovT 1 Reply Last reply
              0
              • SirBotsS SirBots

                @the_true_odst You need to have at least a Fair atmosphere or better in order to build. Use the scan button and press it repetitively until so.

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by TNG
                #10

                @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

                I'm back!!!

                SirBotsS 2 Replies Last reply
                0
                • TheNicknameGovT TheNicknameGov

                  @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #11

                  @the_true_odst I will look into it.

                  Your local coder who is working around the clock to make sure great games are made

                  1 Reply Last reply
                  0
                  • TheNicknameGovT TheNicknameGov

                    @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

                    SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #12

                    @the_true_odst Oh alright. I might increase the size of the settlements so it’s easier to see.

                    Your local coder who is working around the clock to make sure great games are made

                    SirBotsS 1 Reply Last reply
                    0
                    • SirBotsS SirBots

                      @the_true_odst Oh alright. I might increase the size of the settlements so it’s easier to see.

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #13

                      @sirbots 1.2 Releases Tomorrow

                      On top of a new movement system, a basic HP system for destroying bots will be added for testing purposes. Only the original Sprite cannot be destroyed, but the clones can.

                      Your local coder who is working around the clock to make sure great games are made

                      SirBotsS 1 Reply Last reply
                      0
                      • SirBotsS SirBots

                        @sirbots 1.2 Releases Tomorrow

                        On top of a new movement system, a basic HP system for destroying bots will be added for testing purposes. Only the original Sprite cannot be destroyed, but the clones can.

                        SirBotsS Offline
                        SirBotsS Offline
                        SirBots
                        wrote on last edited by
                        #14

                        Update 1.2 has Released!

                        This will also mark the 3rd live test version of the game’s enemy AI!

                        Coming soon: A full list of the game’s first OST soundtracks!

                        The next update will focus on having the AI be an actual threat, and further functionality improvements.

                        Your local coder who is working around the clock to make sure great games are made

                        1 Reply Last reply
                        0
                        • SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #15

                          Update 1.3 - Major Content Update

                          Release date (This is Subjected to change): Friday, March 28

                          What’s New:

                          UI

                          • Added more detailed menus for each building when clicked on in the Construction Tablet

                          AI

                          • The AI is now able to damage the player, albeit at very low increments for testing purposes.
                          • The AI will now be hidden if they are a certain enough distance away from the player, and will be revealed for the same reason.
                            *The AI will travel in groups (for lore purposes)

                          Buildings

                          • Made it so that making a building would no longer appear where the player’s ship is at. Now, it will appear where the player is on the planet.
                          • Slightly increased building size to make it easier to see.
                          • Begun making the code for settlement buildings to have weapons to attack enemies

                          Bug Fixes

                          • Fixed a bug where the AI would sometimes completely disregard the player and not enter it’s attack behavior for some time until another bot had begun to attack the player.

                          Dev notes coming soon.

                          Your local coder who is working around the clock to make sure great games are made

                          TheNicknameGovT 1 Reply Last reply
                          0
                          • SirBotsS SirBots

                            Update 1.3 - Major Content Update

                            Release date (This is Subjected to change): Friday, March 28

                            What’s New:

                            UI

                            • Added more detailed menus for each building when clicked on in the Construction Tablet

                            AI

                            • The AI is now able to damage the player, albeit at very low increments for testing purposes.
                            • The AI will now be hidden if they are a certain enough distance away from the player, and will be revealed for the same reason.
                              *The AI will travel in groups (for lore purposes)

                            Buildings

                            • Made it so that making a building would no longer appear where the player’s ship is at. Now, it will appear where the player is on the planet.
                            • Slightly increased building size to make it easier to see.
                            • Begun making the code for settlement buildings to have weapons to attack enemies

                            Bug Fixes

                            • Fixed a bug where the AI would sometimes completely disregard the player and not enter it’s attack behavior for some time until another bot had begun to attack the player.

                            Dev notes coming soon.

                            TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by TNG
                            #16

                            @sirbots

                            So our forum mailbox doesn’t blow up, can you make edits in your updates so you don’t have to have every reply isn’t a new update?
                            (e.g.

                            updates 1-1.5

                            • update example 1 (ver.1)
                            • update example 2 (ver. 3)
                            • update example 3 (ver. 3.4)

                            and so on.)

                            and/or you can reply when you have major updates?

                            I'm back!!!

                            SirBotsS 1 Reply Last reply
                            1
                            • TheNicknameGovT TheNicknameGov

                              @sirbots

                              So our forum mailbox doesn’t blow up, can you make edits in your updates so you don’t have to have every reply isn’t a new update?
                              (e.g.

                              updates 1-1.5

                              • update example 1 (ver.1)
                              • update example 2 (ver. 3)
                              • update example 3 (ver. 3.4)

                              and so on.)

                              and/or you can reply when you have major updates?

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #17

                              @the_true_odst I could do major updates for posts only, yea.

                              Your local coder who is working around the clock to make sure great games are made

                              1 Reply Last reply
                              0
                              • SirBotsS Offline
                                SirBotsS Offline
                                SirBots
                                wrote on last edited by
                                #18

                                Update 1.3a is out! 1.3 will have a full release sometime this week.

                                Major content update 2.0 patch notes will drop Friday.

                                Your local coder who is working around the clock to make sure great games are made

                                1 Reply Last reply
                                0
                                • SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by SirBots
                                  #19

                                  This New Ocean 2.0 - Major Content Update

                                  Release date: TBA

                                  What’s New

                                  AI

                                  • Finished V1 of the AI
                                    • The AI can now damage players.
                                    • The AI will not be visible unless they are within a certain distance of the player.
                                  • Begun work of adding statistics to different ships
                                  • Increased the number of bots on the map.
                                  • Widen the area at which bots spawn by 250% and further increased the distance of which they spawn from each other.

                                  Player

                                  • Begun work of adding different statistics to different ships
                                  • Begun live testing of guided missiles

                                  Buildings

                                  • Begun work for settlements to attack enemy ships
                                  • Added a new building: Port
                                    • Provides the highest resource rate of any building up to this version, and is the first major resource production building to have defenses.
                                      Statistics
                                    • Population Growth Rate: 15
                                    • Resource Rate: 250
                                    • Defense: 3/10

                                  Planets

                                  • Added 6 new planet Designs
                                  • Added 6 new planet surfaces

                                  Sounds

                                  • Added voice-lines.
                                  • Added 6 new soundtracks for fighting enemies

                                  Bug Fixes
                                  There are no bug fixes.

                                  This update is to focus on adding content and testing content.

                                  The AI has played a key part in the game’s development. This version would complete the first working alliteration of the AI.

                                  Since there are different variations of ships the player can use, these ships should have different statistics that should stand out from others. Thus, the Battlecuriser and the Battleship will have their own statistics.

                                  To provide an alternative to machine gun fights, guided missiles will added. During all of 2.0’s live updates, each will mark a new testing stage for these missiles. Expect the game to break or mess up during these live updates.

                                  Introducing the first new building to the game: The Port. For those who want to make a large investment for their settlement, this would be for you! Provides a whopping 250 resources per 5 seconds. It’s also the first major resource building with a form of defense against enemies.

                                  Along with some new planet designs and enemies, this will be one of the few massive updates the game will get.

                                  The next update will be the first live test update of building defenses and guided missiles.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
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