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    • SirBots
      SirBots last edited by

      @jeffreyrb03-gmail Can you give me feedback about my game? It’s almost finished, and I want to know if there is anything you might think might need to be changed before I stop working on it due to finals.

      Your local coder who is working around the clock to make sure great games are made

      jeffreyrb03-gmail 1 Reply Last reply Reply Quote 1
      • jeffreyrb03-gmail
        JaecadeJnight Mod Helper @SirBots last edited by

        @sirbots I’ll play it within today or tommorow and let you know what I think. It seems very detailed from the patch notes and it looks like you put a lot of effort into the game, so I’ll make sure to play it.

        #LLJW
        <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

        1 Reply Last reply Reply Quote 1
        • SirBots
          SirBots last edited by

          Update 4.7 - Mechanic and Balance patch

          Release:TBA

          What’s New:

          UI

          • Added 2 new backgrounds to the background rotation in the Main Menu.
          • Changed the Title Screen

          General Mechanics

          • Reduced the size of the faded outline of the bullets fired and reduced the hitbox size.
            • This is to fix several collision issues, and to adjust how players should aim when shooting
          • Added a dispersion mechanic. Certain weapon classes will now have a set accuracy.

          AI

          • Slightly made the faded color outline of the bullets fired smaller and reduced the hitbox size.
          • Slightly increased bullet dispersion when shooting whilst moving.
          • For the Enemy AI, slightly tightened bullet dispersion when shooting at the player

          Weapon Classes

          Medic

          • Reduced Damage from 60 to 56

          Scout

          • Increased the interval between shots fired by approx. 17% (1.5 to 1.8 seconds)

          Anchor

          • Increased damage from 19 to 20
          • Increased reload time by approx. 13%

          Specials

          Big Bubbler

          • Extended the duration of the shield by approx. 1 second.

          Punchdown

          • Made the explosion much more visible.
            • This does not affect the explosion hitbox detection based on the ghost effect levels of the shield while expanding.

          Other Changes

          • Readjusted the collision mapping of Korsun so that it is no longer misaligned with the map visuals.

          Bug Fixes

          • Fixed a bug making the Big Bubbler only register one enemy damaging it at a time, and not adjust how much damage it takes from having multiple enemies on top of it at any given time.

          Update 4.6 drops tomorrow!

          Your local coder who is working around the clock to make sure great games are made

          jeffreyrb03-gmail 1 Reply Last reply Reply Quote 0
          • jeffreyrb03-gmail
            JaecadeJnight Mod Helper @SirBots last edited by

            @sirbots I really enjoyed your game! I tried a round and it’s awesome! It brought back nostalgia of gun games I used to play when I was little. I played a round of “Conquest” and I have to say, you are an awesome project maker. Conquest kinda reminds me of Points and Capture the Flag gamemodes in Pixel Gun 3D. The bots are awesome, and I’m suprised at how well they work. I can kinda sneak up behind them and shoot them but a lot of times they do kill me. I noticed 3 bugs though, you can leave the map a tiny bit beyond the map walls:
            1f96118f-0cc1-48b7-898e-9a9e7df16143-image.png
            I feel like the maps could use more collision detection for at least stuff like bushes and walls so you can’t go through them.
            8afae4f7-58a4-4b1e-badd-1be6d892385c-image.png
            there’s also a spelling mistake (“Defualt” should be “Default”), and the Interceptor and Anchor role buttons kind of are on the “Squadmate 3” button.

            The game has nice music, and the loading screen with loading tips is just icing on the cake.
            You’ve made a pretty nice game. I like it!

            #LLJW
            <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

            SirBots 1 Reply Last reply Reply Quote 1
            • SirBots
              SirBots @jeffreyrb03-gmail last edited by SirBots

              @jeffreyrb03-gmail Thx! I don’t have the collision stop you from moving as the AI would break if it’s applied to them. So, to keep things fair, it only applies to bullets. I might add a way to stop ppl from going off the map. (Also, for more chaotic battles, you can change the player count in the main menu.)

              Your local coder who is working around the clock to make sure great games are made

              The_True_Odst 1 Reply Last reply Reply Quote 1
              • The_True_Odst
                The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                @sirbots You could do what I did and set an “if” statement to a certain position and teleport them back to the border if they cross it.

                Edit: If there are different map sizes you could make many border lines for each map

                ODST: Orbital Drop Ship Trooper
                (Halo Reference)

                1 Reply Last reply Reply Quote 0
                • SirBots
                  SirBots last edited by

                  Made a quick change to 4.6:

                  • Removed 4 battle songs, and replaced 3 of them. Enjoy!

                  Your local coder who is working around the clock to make sure great games are made

                  jeffreyrb03-gmail 1 Reply Last reply Reply Quote 1
                  • jeffreyrb03-gmail
                    JaecadeJnight Mod Helper @SirBots last edited by

                    @sirbots I kinda liked the last music (from 4.5), I hope the changes aren’t too different

                    #LLJW
                    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                    SirBots 1 Reply Last reply Reply Quote 0
                    • SirBots
                      SirBots @jeffreyrb03-gmail last edited by

                      @jeffreyrb03-gmail Just some more adrenaline pumping songs.

                      Your local coder who is working around the clock to make sure great games are made

                      1 Reply Last reply Reply Quote 1
                      • SirBots
                        SirBots last edited by

                        4.6 and 4.7 are released!

                        4.8 Patch notes tomorrow.

                        Your local coder who is working around the clock to make sure great games are made

                        1 Reply Last reply Reply Quote 1
                        • SirBots
                          SirBots last edited by SirBots

                          Update 4.8 - General Update

                          Release date: March 15

                          What’s New:

                          UI

                          • Fixed the location of the Special Cooldown Timer
                          • Re-positioned the Locations of certain buttons in the Class Selection screen, and reduced the size of some of those re-positioned buttons.

                          Mechanics

                          • Added Airstrikes
                            • Occurs periodically, dropping up to 8 explosives in the designated drop zone.
                            • Occurs less in Realistic Battles

                          Maps

                          • Players now take damage if they move off the map.

                          Weapon Classes

                          Combat Medic

                          • Reduced the firing sound volume

                          Bug Fixes

                          • There are no bug fixes this update

                          Your local coder who is working around the clock to make sure great games are made

                          The_True_Odst 1 Reply Last reply Reply Quote 0
                          • The_True_Odst
                            The True ODST Best Forum Helpers @SirBots last edited by

                            @sirbots said in WOC Update Log:

                            Added Airstrikes

                            Is this disableable

                            ODST: Orbital Drop Ship Trooper
                            (Halo Reference)

                            SirBots 1 Reply Last reply Reply Quote 0
                            • SirBots
                              SirBots @The_True_Odst last edited by

                              @the_true_odst No, its not. If it calls for, I can nerf it in later updates. Why?

                              Your local coder who is working around the clock to make sure great games are made

                              The_True_Odst 1 Reply Last reply Reply Quote 0
                              • The_True_Odst
                                The True ODST Best Forum Helpers @SirBots last edited by

                                @sirbots If it’s not controllable, it might be annoying to randomly die because of an airstrike

                                ODST: Orbital Drop Ship Trooper
                                (Halo Reference)

                                SirBots 1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots @The_True_Odst last edited by

                                  @the_true_odst You have about 10 seconds to leave the drop zone before the bombs drop. Damage wise, they do about 15-35 damage per second as a placeholder.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply Reply Quote 0
                                  • SirBots
                                    SirBots last edited by SirBots

                                    Update 5.0a - General and Mechanic Rework Update

                                    Release Date: April 4th, 2025, 4:00 PM CDT

                                    What’s New:

                                    AI

                                    • Removed & rewrote the targeting system for the AI
                                      • The AI will now prioritize the closest enemy to them, but will occasionally shoot other enemies if there are multiple of them in the detection range. Enemy AI will shoot the player in a similar manner if the aforementioned enemy has other targets in their detection range.
                                    • The AI will now shoot in random locations with a full 360 degree shooting angle, instead of a 180 degree in the direction they are facing.

                                    UI

                                    • Fixed multiple spelling issues.

                                    Known Bugs

                                    • If the player is on the German team, they could not reload their gun

                                    The main focus of this update is to improve the targeting behavior of the AI.

                                    Now, the AI can attack other clones directly, often the closest one to them, at any time. The range at which they track their target is much longer than the detection range of the player. Also, if they don’t have an instant target, and they are near the center of the map, they will then fire into the B point. The closer the bot is to the B point, the closer an enemy needs to be for the aforementioned bot to track and shoot at the enemy. The tracking is not fluid. THEY WILL INSTANTLY TURN WHEN SWITCHING TARGETS OR UPDATING THEIR AIM IN CLOSE-QUARTERS COMBAT WITH OTHER BOTS! Do not say that this has to be fixed. I cannot fix this. However, they will point towards their target coordinates fluidly, and will aim fluidly over long ranges.

                                    Lastly, some spelling issues were resolved.

                                    The next update will focus on bug fixes and balance patches from long term battle analysis data.

                                    Your local coder who is working around the clock to make sure great games are made

                                    SirBots 1 Reply Last reply Reply Quote 0
                                    • SirBots
                                      SirBots @SirBots last edited by

                                      Patch notes have been updated! Give them a look as some major things might have changed.

                                      Your local coder who is working around the clock to make sure great games are made

                                      1 Reply Last reply Reply Quote 0
                                      • SirBots
                                        SirBots last edited by

                                        Update 5.5 - Balance Patch and Minor Contend Update

                                        Release Date: April 10, 2025 @ 4:30 PM CDT

                                        What’s new:

                                        Weapon Classes
                                        The Following weapon classes have received statistical changes:

                                        Interceptor

                                        • Increased the movement speed boost by approximately 15%

                                        Combat Medic

                                        • Reduced the angle at which bullets are fired from the point where they originate from the player by approximately 8% and tightened the dispersion.
                                        • Increased volume reduction when the player is dead in non-Realistic Battles by 5%

                                        Specials

                                        Punchdown

                                        • Reduced the cooldown of the special by approx. 5 seconds

                                        Big Bubbler

                                        • Increased shield size by approx. 4%
                                          • The appearance of the bubble when taking damage will be scaled accordingly with the size increase.

                                        Gamemodes
                                        The following gamemodes have received changes to their mechanics:

                                        Frontlines

                                        • Achieving kills will now award points to the player’s team, and will take away points for losing members as so.
                                          • When compared to Conquest battles, kills only give 2 points, not 3. 1 point will still be deducted for losing a teammate on either team.

                                        Operations

                                        • In Operations, capture points will now become contested.
                                          • This makes it so that Operations is the only non-Realistic mode to have contestable capture points.

                                        Other Changes

                                        • Replaced 1 main menu soundtrack.
                                        • Increased the quality of one main menu soundtrack.
                                        • Replaced 1 soundtrack to play during battles.

                                        Bug Fixes

                                        • In non-Realistic Battles, fixed a bug that caused a player’s special to enter the negatives if the special cooldown counter hit 0 while the player was still dead, and would continue to do so when re-spawning unless used the same time as re-spawning.
                                        • Fixed a bug causing the AI to not point at the player provided the player was closer than other targets.

                                        This update is focused on making changes to the statistics of certain weapons, game modes, bug fixes, and atmosphere changes.

                                        Your local coder who is working around the clock to make sure great games are made

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                                        • SirBots
                                          SirBots last edited by

                                          Thanks so much for over 800 views of my game!

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply Reply Quote 0
                                          • SirBots
                                            SirBots last edited by

                                            5.5 is out!

                                            Also, patch notes for an upcoming major content update, with improved organisation!

                                            Update 6.0 - Danger From Above - Major Content Update

                                            Release Date: April 15, 2024

                                            Note, those who have made remixes of the game will now be greatly outdated upon release. It is best to backpack and/or import changed sprites and replace the old ones.

                                            Bug fixes that don’t affect major parts or components of the game will be put into a separate section. Those that do will be under the appropriate category as if it was an actual change to a mechanic

                                            What’s New!

                                            AI

                                            • Fixed a bug which caused the AI to not point at the player, but would still shoot at them when they were in the appropriate range
                                            • Fixed a bug which caused the Combat Medic to not be factored in to player counts in Realistic battles, resulting in Realistic Battles ending early due to Combat Medics being unaccounted for in the counter. (Enemy team only)

                                            Airstrikes

                                            • Added Airstrikes
                                              • These were supposed to release in 5.0, but was pushed back due to more work being needed for proper balancing.
                                            • In Non-Realistic Battles, Airstrikes will appear infrequently. You will know if an area is being attacked by a yellow circle. If the circle is spotted, you have exactly 10 seconds to leave the drop zone before you take damage. Up to 8 bombs can drop in the zone.
                                              • In Realistic Battles, these appear less often, but up to 10 can drop.

                                            Maps

                                            The Following maps have received changes:

                                            Arrogone Forest

                                            • Changed the arrangement of trees near the C point

                                            Weapon Classes

                                            The following weapon classes have received specification changes:

                                            Assualt

                                            • Reduced the angle at which bullets can point when fired from the player’s position by approx. 3% and tightened the dispersion
                                            • Increased damage by approx. 8% (32 to 33 damage)

                                            Anchor

                                            • Reduced the angle at which bullets can point when fired from the player’s position by approx. 13% and tightened the dispersion

                                            Interceptor

                                            • Reduced the angle at which bullets can point when fired from the player’s position by approx. 9% and tightened the dispersion
                                            • Increased damage by approx. 18% (21 to 24).

                                            Combat Medic

                                            • Reduced the angle at which bullets can point when fired from the player’s position by approx. 11% and tightened the dispersion
                                            • Increased the interval between bullets fired by approx. 6% and reduced the rate of fire.

                                            UI

                                            • Changed the appearance of the Home Screen when loading the game to a new background which will serve as the promotional art for the update

                                            Other Changes

                                            • Removed the delay that occurred when the music for a match ending and the Results Screen music played.

                                            Bug Fixes

                                            • Fixed a bug which, in Non-Realisitc Battles, capture points would cause large amounts of game lag and severe FPS drops when bots from both teams and the player were all on the same capture point
                                            • Fixed a bug where, if timed just right, the player could instantly enter a match while transitioning from the home screen to the Main Menu before the Main Menu became visible on screen, and the same when entering the Main Menu from the Match Results screen.

                                            Developer Notes

                                            This update is to add a new mechanic, perform balance changes, change the appearance of maps, and make some key bug fixes

                                            The game’s AI is felt to be one of the major driving forces of making this game entertaining. A good game needs good AI to keep it fun. With the updated targeting system implemented in 4.8, it had some bugs which, frankly, were challenging to fix. This update is to fix 2 issues which caused incorrect counting with a weapon class, and to fix a targeting issue.

                                            The focus of this update is the new Airstrikes. These are to make the game slightly more harder, and gives the player something else to worry about. Given that everyone in Realistic Battles has one life, the rate at which Airstrikes appear in Realistic Battles has been cut by 75%, but is more dangerous as a trade-off.

                                            Lastly some important bug fixes were made.

                                            The next update will be focused on adjusting the targeting system of the AI

                                            Your local coder who is working around the clock to make sure great games are made

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                                            • SirBots
                                              SirBots last edited by SirBots

                                              Update 6.1 - Bug fix and Balance Patch Update:
                                              Release Date: TBA

                                              What’s new:

                                              Airstrikes

                                              • Reduced the size of the bombs by approx. 10%
                                                • Because of this change, the rate at which bombs shrink before exploding is reduced.
                                              • Increased explosion size by approx. 15%
                                              • Bombs now instantly disappear if the come into contact with building walls or roofs, and will not explode.
                                              • Reduced the strike area size for bombs to drop in by approx. 8%, and reduced the radius for which bombs can drop within the circle.
                                              • The words Airstrike zone have been removed.

                                              UI

                                              • The player counter can no longer be pulled up when in not playing in Realistic Battles.

                                              Bug Fixes

                                              • Fixed a bug where players killed by Airstrikes would not adjust the player counter in Realistic Battles.
                                              • Fixed a bug which caused Airstrikes to still occur even when a match was not in progress
                                              • Fixed a bug where the player would get kills from defeated enemy players with airstrikes.

                                              Developer Notes

                                              This update is targeted at balancing certain mechanics, primarily the recently added Airstrikes

                                              Upon preforming battle trials with Airstrikes the day upon release, they were, surprisingly, modestly balanced. The current effect Airstrikes are wanted to attain is to help pick off enemies in large lobbies, albeit not kill players in large amounts, not having the airstrikes almost always not kill any players, and giving players a fair chance to dodge the bombs.

                                              A bug that was noticed, and deemed unfixable, was that each bomb could still damage players before it even explodes. Since they were massive when initially spawned, their size was reduced, and to keep them visible, also reduced the rate at which they shrink. These bombs still explode at the same timings as before.

                                              Furthermore:

                                              To make the bombs more likely to kill at least one player, an explosion size increase was also made.

                                              To further limit the area of effect, and tighten bomb concentration, the area at which bombs can fall has been reduced.

                                              The words indicating what it is have been removed due to possible color conflicts.

                                              To keep with realism, bombs will now disappear and not explode if they are touching a wall or roof, so players can utilize buildings as cover.

                                              Your local coder who is working around the clock to make sure great games are made

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                                              • SirBots
                                                SirBots last edited by

                                                Additional changes to game version 6.1:

                                                • Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
                                                  • This is so that the bombs can actually detect if they are touching a roof.
                                                • The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.

                                                Your local coder who is working around the clock to make sure great games are made

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                                                • SirBots
                                                  SirBots last edited by

                                                  Update 7.0 - More Classy Classes Update - Major Content Update

                                                  Release date: TBA

                                                  What’s New:

                                                  Classes

                                                  The following weapon classes have been added:

                                                  Infantry

                                                  The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.

                                                  Statistics

                                                  • Weapon: M1 Garand
                                                    • Magazine size: 8
                                                    • Reload time: 1.95 seconds
                                                    • Rate of fire: 4 rounds per second
                                                    • Damage: 39
                                                  • Sub-weapon: Grenade
                                                  • Special: Big Bubbler

                                                  Apothecary

                                                  A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.

                                                  Statistics

                                                  • Weapon: OT-38 Revolver
                                                    • Magazine size: 5
                                                    • Reload time: 2.2 seconds
                                                    • Rate of fire: 2 rounds a second
                                                    • Damage: 41
                                                  • Sub-weapon: Poison Gas
                                                  • Special Weapon: General Vitamins

                                                  The following classes have received changes to their statistics:

                                                  Interceptor

                                                  • Increased the general movement speed by approx. 3%
                                                    • The AI will have a 3% increase to movement speed when not actively positioning to shoot.

                                                  Marksman

                                                  • Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)

                                                  Sub-Weapons

                                                  The following sub-weapons have received statistical changes:

                                                  MedBubble

                                                  • Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.

                                                  Grenade

                                                  • Increased the speed at which the grenade travels by roughly 15% of its initial amount.
                                                  • Added an explosion sound for when the grenade explodes

                                                  Poison Gas

                                                  • Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount

                                                  Maps

                                                  • Added a new map: Port Morsby

                                                  AI

                                                  • For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
                                                  • For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.

                                                  UI

                                                  • Changed the picture of the main menu’s background to serve as promotional art for the update

                                                  Bug fixes

                                                  • Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
                                                  • Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
                                                  • Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match

                                                  Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.

                                                  Your local coder who is working around the clock to make sure great games are made

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                                                  • SirBots
                                                    SirBots last edited by

                                                    Update 7.0 Releases Tomorrow!

                                                    Your local coder who is working around the clock to make sure great games are made

                                                    NotJaldolfYT 1 Reply Last reply Reply Quote 1
                                                    • NotJaldolfYT
                                                      NotJaldolfYT @SirBots last edited by

                                                      @sirbots epic

                                                      i have toddler humor

                                                      1 Reply Last reply Reply Quote 0
                                                      • SirBots
                                                        SirBots last edited by

                                                        Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

                                                        Your local coder who is working around the clock to make sure great games are made

                                                        NotJaldolfYT 1 Reply Last reply Reply Quote 1
                                                        • NotJaldolfYT
                                                          NotJaldolfYT @SirBots last edited by

                                                          @sirbots You might need to save the game to a .sb3 file since I think the servers are down right now 😞

                                                          i have toddler humor

                                                          SirBots 1 Reply Last reply Reply Quote 0
                                                          • SirBots
                                                            SirBots @NotJaldolfYT last edited by

                                                            @notjaldolfyt It’s already saved.

                                                            Your local coder who is working around the clock to make sure great games are made

                                                            1 Reply Last reply Reply Quote 1
                                                            • SirBots
                                                              SirBots last edited by

                                                              Update 7.1 - Bug fixes and balancing:

                                                              Release date: TBA

                                                              Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category

                                                              What’s New:

                                                              AI

                                                              • Reduced the firing sound volume of the Infantry class to be the same as the player.
                                                              • Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
                                                              • Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.

                                                              Airstrikes

                                                              • Reduced the range at which bombs can drop inside the strike zone by approx. 9%.

                                                                • The size of the strike zone remains unchanged.
                                                                • This is to fix a bug with bombs dropping outside the strike zone.
                                                              • Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.

                                                              UI

                                                              • Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.

                                                              Sub-Weapons

                                                              The following sub-weapons have received statistical changes

                                                              Grenades

                                                              • Grenades now explode when in contact with an enemy.

                                                              Poison Gas

                                                              • Poison Gas canisters now explode when in contact with an enemy.

                                                              Your local coder who is working around the clock to make sure great games are made

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