@info-creaticode I fixed it now to use a button lol
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RE: widgets hat blocks stopped working?
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RE: widgets hat blocks stopped working?
@info-creaticode Ohhhh, I didn’t notice that. Thank you for pointing that out, I thought labels and buttons practically did the same thing since they have the same appearance and qualities.
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RE: widgets hat blocks stopped working?
That hat block only works on some widgets, not all widgets. For example, you are using it on labels, but labels are not meant to be clicked, so they don’t trigger the click event.
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RE: widgets hat blocks stopped working?
@jeffreyrb03-gmail To clarify further, the issue is that now when you click a widget button, it can’t do anything because the block to do something when it’s clicked doesn’t work anymore.
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widgets hat blocks stopped working?
Im not sure but "when widget ( v) clicked) hat block and other hat blocks in widgets no longer work for me however normal widget blocks do and they won’t run unless you press them. This is the project where I first encountered this:
https://play.creaticode.com/projects/673fa876591b145bfb97fcab
This mightve been caused by the addition of the shake block, and also for the shake block, I found that even when you press the stop button in the middle of the shaking, it’ll still continue to happen.Edit: my old projects still work even though they use the widget hat blocks, to clarify I just made that new project
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RE: Editor bug?
@c6099952795-bd492b4e Could you be more specific? I have no idea what you mean
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RE: Editor bug?
@c6099952795-bd492b4e what do you mean your file still has them? like your file explorer still shows them on your pc? if that’s what you mean then that isn’t a bug or even possible to be “fixed”
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shake screen
Introduction
You can now make everything on the screen (the stage and all sprites) shake like this:
Note that this only works for 2D projects.
The Shake Screen Block
The shake screen block is in the motion category:
It takes 3 inputs:- Duration: how many seconds to keep the shaking effect
- Frame Rate: how many frames per second. In each frame, the whole stage and all sprites are randomly shifted to a new position.
- Magnitude: This is the maximum distance the screen may be shifted in both the x and y direction. For example, if magnitude is 20, then for any frame, the screen can be shifted left or right, up or down, but never more than 20 units from the center.