Yes, very soon.
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RE: Explore page update had me questioning stuffposted in Help
Yes. You can appeal or directly email to info@creaticode.com with the project URL and version number that’s rejected.
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RE: hitbox and hurtboxsposted in Feedback
@info-creaticode @dezz-nuts If they’re saying they want the ring invisible, they can use the ghost function to make it invisible while still making the “touching sprite” function work.
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RE: block request when I start clone advanceposted in Feedback
@dezz-nuts What you an do is use a variable instead of the built-in clone ID system.
For example:
set [variable] to 0;
repeat [number] times {
change [variable] by 1;
create clone of myself;
}Afterwards, you can say:
when I start as clone {
if ([var] = 1) {
[action]
} else if ([var] = 2) {
[action]
} …
}
and so onIf you don’t understand I can simplify it
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RE: hello I need help making code that make dezznutsposted in Help
@dezz-nuts Use an extra sprite to detect if the one you want to keep in the area is touching it.
For example:
if [sprite] is touching [object] {
go to x, y
// stop all movement code
} -
RE: Explore page update had me questioning stuffposted in Help
@info-creaticode Assuming the AI gets a project filtered wrong during the review process, can they contact creaticode for personal review?
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RE: Hello? i wanted some blocks a bit ago. Any progress?posted in Help
@jamesa-blackwell-57b383d3 Define please. Currently, I’m remastering my old Undertale game.
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Regarding the "Changes to the Explore Page" Topicposted in Help
When will user-made projects be shown again?
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RE: block request when I start clone advanceposted in Feedback
It seems all of these can already be achieved with existing blocks, since for each clone you have control over its clone_id, so you can do something specific based on each clone’s own ID.
If there is a specific use case that’s not covered, please explain in more details. For example, you can say “I need to create 10 clones of a sprite, and I want the clones to …”
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RE: Weird project issueposted in Help
@info-creaticode https://play.creaticode.com/projects/66c4a47b244aac89fd7c9a2f?version=1
I was looking around other posts, and I think it may be because you guys updated babylonjs. I might be wrong though