Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • CreatiCode
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. WOC Update Log

WOC Update Log

Scheduled Pinned Locked Moved Project Showcase
161 Posts 7 Posters 82.2k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SirBotsS SirBots

    @jeffreyrb03-gmail Can you give me feedback about my game? It’s almost finished, and I want to know if there is anything you might think might need to be changed before I stop working on it due to finals.

    JaecadeJnightJ Offline
    JaecadeJnightJ Offline
    JaecadeJnight
    Mod Helper
    wrote on last edited by
    #85

    @sirbots I’ll play it within today or tommorow and let you know what I think. It seems very detailed from the patch notes and it looks like you put a lot of effort into the game, so I’ll make sure to play it.

    #LLJW
    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

    1 Reply Last reply
    1
    • SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #86

      Update 4.7 - Mechanic and Balance patch

      Release:TBA

      What’s New:

      UI

      • Added 2 new backgrounds to the background rotation in the Main Menu.
      • Changed the Title Screen

      General Mechanics

      • Reduced the size of the faded outline of the bullets fired and reduced the hitbox size.
        • This is to fix several collision issues, and to adjust how players should aim when shooting
      • Added a dispersion mechanic. Certain weapon classes will now have a set accuracy.

      AI

      • Slightly made the faded color outline of the bullets fired smaller and reduced the hitbox size.
      • Slightly increased bullet dispersion when shooting whilst moving.
      • For the Enemy AI, slightly tightened bullet dispersion when shooting at the player

      Weapon Classes

      Medic

      • Reduced Damage from 60 to 56

      Scout

      • Increased the interval between shots fired by approx. 17% (1.5 to 1.8 seconds)

      Anchor

      • Increased damage from 19 to 20
      • Increased reload time by approx. 13%

      Specials

      Big Bubbler

      • Extended the duration of the shield by approx. 1 second.

      Punchdown

      • Made the explosion much more visible.
        • This does not affect the explosion hitbox detection based on the ghost effect levels of the shield while expanding.

      Other Changes

      • Readjusted the collision mapping of Korsun so that it is no longer misaligned with the map visuals.

      Bug Fixes

      • Fixed a bug making the Big Bubbler only register one enemy damaging it at a time, and not adjust how much damage it takes from having multiple enemies on top of it at any given time.

      Update 4.6 drops tomorrow!

      Your local coder who is working around the clock to make sure great games are made

      JaecadeJnightJ 1 Reply Last reply
      0
      • SirBotsS SirBots

        Update 4.7 - Mechanic and Balance patch

        Release:TBA

        What’s New:

        UI

        • Added 2 new backgrounds to the background rotation in the Main Menu.
        • Changed the Title Screen

        General Mechanics

        • Reduced the size of the faded outline of the bullets fired and reduced the hitbox size.
          • This is to fix several collision issues, and to adjust how players should aim when shooting
        • Added a dispersion mechanic. Certain weapon classes will now have a set accuracy.

        AI

        • Slightly made the faded color outline of the bullets fired smaller and reduced the hitbox size.
        • Slightly increased bullet dispersion when shooting whilst moving.
        • For the Enemy AI, slightly tightened bullet dispersion when shooting at the player

        Weapon Classes

        Medic

        • Reduced Damage from 60 to 56

        Scout

        • Increased the interval between shots fired by approx. 17% (1.5 to 1.8 seconds)

        Anchor

        • Increased damage from 19 to 20
        • Increased reload time by approx. 13%

        Specials

        Big Bubbler

        • Extended the duration of the shield by approx. 1 second.

        Punchdown

        • Made the explosion much more visible.
          • This does not affect the explosion hitbox detection based on the ghost effect levels of the shield while expanding.

        Other Changes

        • Readjusted the collision mapping of Korsun so that it is no longer misaligned with the map visuals.

        Bug Fixes

        • Fixed a bug making the Big Bubbler only register one enemy damaging it at a time, and not adjust how much damage it takes from having multiple enemies on top of it at any given time.

        Update 4.6 drops tomorrow!

        JaecadeJnightJ Offline
        JaecadeJnightJ Offline
        JaecadeJnight
        Mod Helper
        wrote on last edited by
        #87

        @sirbots I really enjoyed your game! I tried a round and it’s awesome! It brought back nostalgia of gun games I used to play when I was little. I played a round of “Conquest” and I have to say, you are an awesome project maker. Conquest kinda reminds me of Points and Capture the Flag gamemodes in Pixel Gun 3D. The bots are awesome, and I’m suprised at how well they work. I can kinda sneak up behind them and shoot them but a lot of times they do kill me. I noticed 3 bugs though, you can leave the map a tiny bit beyond the map walls:
        1f96118f-0cc1-48b7-898e-9a9e7df16143-image.png
        I feel like the maps could use more collision detection for at least stuff like bushes and walls so you can’t go through them.
        8afae4f7-58a4-4b1e-badd-1be6d892385c-image.png
        there’s also a spelling mistake (“Defualt” should be “Default”), and the Interceptor and Anchor role buttons kind of are on the “Squadmate 3” button.

        The game has nice music, and the loading screen with loading tips is just icing on the cake.
        You’ve made a pretty nice game. I like it!

        #LLJW
        <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

        SirBotsS 1 Reply Last reply
        1
        • JaecadeJnightJ JaecadeJnight

          @sirbots I really enjoyed your game! I tried a round and it’s awesome! It brought back nostalgia of gun games I used to play when I was little. I played a round of “Conquest” and I have to say, you are an awesome project maker. Conquest kinda reminds me of Points and Capture the Flag gamemodes in Pixel Gun 3D. The bots are awesome, and I’m suprised at how well they work. I can kinda sneak up behind them and shoot them but a lot of times they do kill me. I noticed 3 bugs though, you can leave the map a tiny bit beyond the map walls:
          1f96118f-0cc1-48b7-898e-9a9e7df16143-image.png
          I feel like the maps could use more collision detection for at least stuff like bushes and walls so you can’t go through them.
          8afae4f7-58a4-4b1e-badd-1be6d892385c-image.png
          there’s also a spelling mistake (“Defualt” should be “Default”), and the Interceptor and Anchor role buttons kind of are on the “Squadmate 3” button.

          The game has nice music, and the loading screen with loading tips is just icing on the cake.
          You’ve made a pretty nice game. I like it!

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by SirBots
          #88

          @jeffreyrb03-gmail Thx! I don’t have the collision stop you from moving as the AI would break if it’s applied to them. So, to keep things fair, it only applies to bullets. I might add a way to stop ppl from going off the map. (Also, for more chaotic battles, you can change the player count in the main menu.)

          Your local coder who is working around the clock to make sure great games are made

          TheNicknameGovT 1 Reply Last reply
          1
          • SirBotsS SirBots

            @jeffreyrb03-gmail Thx! I don’t have the collision stop you from moving as the AI would break if it’s applied to them. So, to keep things fair, it only applies to bullets. I might add a way to stop ppl from going off the map. (Also, for more chaotic battles, you can change the player count in the main menu.)

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TAO
            #89

            @sirbots You could do what I did and set an “if” statement to a certain position and teleport them back to the border if they cross it.

            Edit: If there are different map sizes you could make many border lines for each map

            Please help all my projects are 3000+ blocks

            1 Reply Last reply
            0
            • SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #90

              Made a quick change to 4.6:

              • Removed 4 battle songs, and replaced 3 of them. Enjoy!

              Your local coder who is working around the clock to make sure great games are made

              JaecadeJnightJ 1 Reply Last reply
              1
              • SirBotsS SirBots

                Made a quick change to 4.6:

                • Removed 4 battle songs, and replaced 3 of them. Enjoy!
                JaecadeJnightJ Offline
                JaecadeJnightJ Offline
                JaecadeJnight
                Mod Helper
                wrote on last edited by
                #91

                @sirbots I kinda liked the last music (from 4.5), I hope the changes aren’t too different

                #LLJW
                <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                SirBotsS 1 Reply Last reply
                0
                • JaecadeJnightJ JaecadeJnight

                  @sirbots I kinda liked the last music (from 4.5), I hope the changes aren’t too different

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #92

                  @jeffreyrb03-gmail Just some more adrenaline pumping songs.

                  Your local coder who is working around the clock to make sure great games are made

                  1 Reply Last reply
                  1
                  • SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #93

                    4.6 and 4.7 are released!

                    4.8 Patch notes tomorrow.

                    Your local coder who is working around the clock to make sure great games are made

                    1 Reply Last reply
                    1
                    • SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by SirBots
                      #94

                      Update 4.8 - General Update

                      Release date: March 15

                      What’s New:

                      UI

                      • Fixed the location of the Special Cooldown Timer
                      • Re-positioned the Locations of certain buttons in the Class Selection screen, and reduced the size of some of those re-positioned buttons.

                      Mechanics

                      • Added Airstrikes
                        • Occurs periodically, dropping up to 8 explosives in the designated drop zone.
                        • Occurs less in Realistic Battles

                      Maps

                      • Players now take damage if they move off the map.

                      Weapon Classes

                      Combat Medic

                      • Reduced the firing sound volume

                      Bug Fixes

                      • There are no bug fixes this update

                      Your local coder who is working around the clock to make sure great games are made

                      TheNicknameGovT 1 Reply Last reply
                      0
                      • SirBotsS SirBots

                        Update 4.8 - General Update

                        Release date: March 15

                        What’s New:

                        UI

                        • Fixed the location of the Special Cooldown Timer
                        • Re-positioned the Locations of certain buttons in the Class Selection screen, and reduced the size of some of those re-positioned buttons.

                        Mechanics

                        • Added Airstrikes
                          • Occurs periodically, dropping up to 8 explosives in the designated drop zone.
                          • Occurs less in Realistic Battles

                        Maps

                        • Players now take damage if they move off the map.

                        Weapon Classes

                        Combat Medic

                        • Reduced the firing sound volume

                        Bug Fixes

                        • There are no bug fixes this update
                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by
                        #95

                        @sirbots said in WOC Update Log:

                        Added Airstrikes

                        Is this disableable

                        Please help all my projects are 3000+ blocks

                        SirBotsS 1 Reply Last reply
                        0
                        • TheNicknameGovT TheNicknameGov

                          @sirbots said in WOC Update Log:

                          Added Airstrikes

                          Is this disableable

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #96

                          @the_true_odst No, its not. If it calls for, I can nerf it in later updates. Why?

                          Your local coder who is working around the clock to make sure great games are made

                          TheNicknameGovT 1 Reply Last reply
                          0
                          • SirBotsS SirBots

                            @the_true_odst No, its not. If it calls for, I can nerf it in later updates. Why?

                            TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by
                            #97

                            @sirbots If it’s not controllable, it might be annoying to randomly die because of an airstrike

                            Please help all my projects are 3000+ blocks

                            SirBotsS 1 Reply Last reply
                            0
                            • TheNicknameGovT TheNicknameGov

                              @sirbots If it’s not controllable, it might be annoying to randomly die because of an airstrike

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #98

                              @the_true_odst You have about 10 seconds to leave the drop zone before the bombs drop. Damage wise, they do about 15-35 damage per second as a placeholder.

                              Your local coder who is working around the clock to make sure great games are made

                              1 Reply Last reply
                              0
                              • SirBotsS Offline
                                SirBotsS Offline
                                SirBots
                                wrote on last edited by SirBots
                                #99

                                Update 5.0a - General and Mechanic Rework Update

                                Release Date: April 4th, 2025, 4:00 PM CDT

                                What’s New:

                                AI

                                • Removed & rewrote the targeting system for the AI
                                  • The AI will now prioritize the closest enemy to them, but will occasionally shoot other enemies if there are multiple of them in the detection range. Enemy AI will shoot the player in a similar manner if the aforementioned enemy has other targets in their detection range.
                                • The AI will now shoot in random locations with a full 360 degree shooting angle, instead of a 180 degree in the direction they are facing.

                                UI

                                • Fixed multiple spelling issues.

                                Known Bugs

                                • If the player is on the German team, they could not reload their gun

                                The main focus of this update is to improve the targeting behavior of the AI.

                                Now, the AI can attack other clones directly, often the closest one to them, at any time. The range at which they track their target is much longer than the detection range of the player. Also, if they don’t have an instant target, and they are near the center of the map, they will then fire into the B point. The closer the bot is to the B point, the closer an enemy needs to be for the aforementioned bot to track and shoot at the enemy. The tracking is not fluid. THEY WILL INSTANTLY TURN WHEN SWITCHING TARGETS OR UPDATING THEIR AIM IN CLOSE-QUARTERS COMBAT WITH OTHER BOTS! Do not say that this has to be fixed. I cannot fix this. However, they will point towards their target coordinates fluidly, and will aim fluidly over long ranges.

                                Lastly, some spelling issues were resolved.

                                The next update will focus on bug fixes and balance patches from long term battle analysis data.

                                Your local coder who is working around the clock to make sure great games are made

                                SirBotsS 1 Reply Last reply
                                0
                                • SirBotsS SirBots

                                  Update 5.0a - General and Mechanic Rework Update

                                  Release Date: April 4th, 2025, 4:00 PM CDT

                                  What’s New:

                                  AI

                                  • Removed & rewrote the targeting system for the AI
                                    • The AI will now prioritize the closest enemy to them, but will occasionally shoot other enemies if there are multiple of them in the detection range. Enemy AI will shoot the player in a similar manner if the aforementioned enemy has other targets in their detection range.
                                  • The AI will now shoot in random locations with a full 360 degree shooting angle, instead of a 180 degree in the direction they are facing.

                                  UI

                                  • Fixed multiple spelling issues.

                                  Known Bugs

                                  • If the player is on the German team, they could not reload their gun

                                  The main focus of this update is to improve the targeting behavior of the AI.

                                  Now, the AI can attack other clones directly, often the closest one to them, at any time. The range at which they track their target is much longer than the detection range of the player. Also, if they don’t have an instant target, and they are near the center of the map, they will then fire into the B point. The closer the bot is to the B point, the closer an enemy needs to be for the aforementioned bot to track and shoot at the enemy. The tracking is not fluid. THEY WILL INSTANTLY TURN WHEN SWITCHING TARGETS OR UPDATING THEIR AIM IN CLOSE-QUARTERS COMBAT WITH OTHER BOTS! Do not say that this has to be fixed. I cannot fix this. However, they will point towards their target coordinates fluidly, and will aim fluidly over long ranges.

                                  Lastly, some spelling issues were resolved.

                                  The next update will focus on bug fixes and balance patches from long term battle analysis data.

                                  SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #100

                                  Patch notes have been updated! Give them a look as some major things might have changed.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
                                  0
                                  • SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by
                                    #101

                                    Update 5.5 - Balance Patch and Minor Contend Update

                                    Release Date: April 10, 2025 @ 4:30 PM CDT

                                    What’s new:

                                    Weapon Classes
                                    The Following weapon classes have received statistical changes:

                                    Interceptor

                                    • Increased the movement speed boost by approximately 15%

                                    Combat Medic

                                    • Reduced the angle at which bullets are fired from the point where they originate from the player by approximately 8% and tightened the dispersion.
                                    • Increased volume reduction when the player is dead in non-Realistic Battles by 5%

                                    Specials

                                    Punchdown

                                    • Reduced the cooldown of the special by approx. 5 seconds

                                    Big Bubbler

                                    • Increased shield size by approx. 4%
                                      • The appearance of the bubble when taking damage will be scaled accordingly with the size increase.

                                    Gamemodes
                                    The following gamemodes have received changes to their mechanics:

                                    Frontlines

                                    • Achieving kills will now award points to the player’s team, and will take away points for losing members as so.
                                      • When compared to Conquest battles, kills only give 2 points, not 3. 1 point will still be deducted for losing a teammate on either team.

                                    Operations

                                    • In Operations, capture points will now become contested.
                                      • This makes it so that Operations is the only non-Realistic mode to have contestable capture points.

                                    Other Changes

                                    • Replaced 1 main menu soundtrack.
                                    • Increased the quality of one main menu soundtrack.
                                    • Replaced 1 soundtrack to play during battles.

                                    Bug Fixes

                                    • In non-Realistic Battles, fixed a bug that caused a player’s special to enter the negatives if the special cooldown counter hit 0 while the player was still dead, and would continue to do so when re-spawning unless used the same time as re-spawning.
                                    • Fixed a bug causing the AI to not point at the player provided the player was closer than other targets.

                                    This update is focused on making changes to the statistics of certain weapons, game modes, bug fixes, and atmosphere changes.

                                    Your local coder who is working around the clock to make sure great games are made

                                    1 Reply Last reply
                                    0
                                    • SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #102

                                      Thanks so much for over 800 views of my game!

                                      Your local coder who is working around the clock to make sure great games are made

                                      1 Reply Last reply
                                      0
                                      • SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by
                                        #103

                                        5.5 is out!

                                        Also, patch notes for an upcoming major content update, with improved organisation!

                                        Update 6.0 - Danger From Above - Major Content Update

                                        Release Date: April 15, 2024

                                        Note, those who have made remixes of the game will now be greatly outdated upon release. It is best to backpack and/or import changed sprites and replace the old ones.

                                        Bug fixes that don’t affect major parts or components of the game will be put into a separate section. Those that do will be under the appropriate category as if it was an actual change to a mechanic

                                        What’s New!

                                        AI

                                        • Fixed a bug which caused the AI to not point at the player, but would still shoot at them when they were in the appropriate range
                                        • Fixed a bug which caused the Combat Medic to not be factored in to player counts in Realistic battles, resulting in Realistic Battles ending early due to Combat Medics being unaccounted for in the counter. (Enemy team only)

                                        Airstrikes

                                        • Added Airstrikes
                                          • These were supposed to release in 5.0, but was pushed back due to more work being needed for proper balancing.
                                        • In Non-Realistic Battles, Airstrikes will appear infrequently. You will know if an area is being attacked by a yellow circle. If the circle is spotted, you have exactly 10 seconds to leave the drop zone before you take damage. Up to 8 bombs can drop in the zone.
                                          • In Realistic Battles, these appear less often, but up to 10 can drop.

                                        Maps

                                        The Following maps have received changes:

                                        Arrogone Forest

                                        • Changed the arrangement of trees near the C point

                                        Weapon Classes

                                        The following weapon classes have received specification changes:

                                        Assualt

                                        • Reduced the angle at which bullets can point when fired from the player’s position by approx. 3% and tightened the dispersion
                                        • Increased damage by approx. 8% (32 to 33 damage)

                                        Anchor

                                        • Reduced the angle at which bullets can point when fired from the player’s position by approx. 13% and tightened the dispersion

                                        Interceptor

                                        • Reduced the angle at which bullets can point when fired from the player’s position by approx. 9% and tightened the dispersion
                                        • Increased damage by approx. 18% (21 to 24).

                                        Combat Medic

                                        • Reduced the angle at which bullets can point when fired from the player’s position by approx. 11% and tightened the dispersion
                                        • Increased the interval between bullets fired by approx. 6% and reduced the rate of fire.

                                        UI

                                        • Changed the appearance of the Home Screen when loading the game to a new background which will serve as the promotional art for the update

                                        Other Changes

                                        • Removed the delay that occurred when the music for a match ending and the Results Screen music played.

                                        Bug Fixes

                                        • Fixed a bug which, in Non-Realisitc Battles, capture points would cause large amounts of game lag and severe FPS drops when bots from both teams and the player were all on the same capture point
                                        • Fixed a bug where, if timed just right, the player could instantly enter a match while transitioning from the home screen to the Main Menu before the Main Menu became visible on screen, and the same when entering the Main Menu from the Match Results screen.

                                        Developer Notes

                                        This update is to add a new mechanic, perform balance changes, change the appearance of maps, and make some key bug fixes

                                        The game’s AI is felt to be one of the major driving forces of making this game entertaining. A good game needs good AI to keep it fun. With the updated targeting system implemented in 4.8, it had some bugs which, frankly, were challenging to fix. This update is to fix 2 issues which caused incorrect counting with a weapon class, and to fix a targeting issue.

                                        The focus of this update is the new Airstrikes. These are to make the game slightly more harder, and gives the player something else to worry about. Given that everyone in Realistic Battles has one life, the rate at which Airstrikes appear in Realistic Battles has been cut by 75%, but is more dangerous as a trade-off.

                                        Lastly some important bug fixes were made.

                                        The next update will be focused on adjusting the targeting system of the AI

                                        Your local coder who is working around the clock to make sure great games are made

                                        1 Reply Last reply
                                        0
                                        • SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by SirBots
                                          #104

                                          Update 6.1 - Bug fix and Balance Patch Update:
                                          Release Date: TBA

                                          What’s new:

                                          Airstrikes

                                          • Reduced the size of the bombs by approx. 10%
                                            • Because of this change, the rate at which bombs shrink before exploding is reduced.
                                          • Increased explosion size by approx. 15%
                                          • Bombs now instantly disappear if the come into contact with building walls or roofs, and will not explode.
                                          • Reduced the strike area size for bombs to drop in by approx. 8%, and reduced the radius for which bombs can drop within the circle.
                                          • The words Airstrike zone have been removed.

                                          UI

                                          • The player counter can no longer be pulled up when in not playing in Realistic Battles.

                                          Bug Fixes

                                          • Fixed a bug where players killed by Airstrikes would not adjust the player counter in Realistic Battles.
                                          • Fixed a bug which caused Airstrikes to still occur even when a match was not in progress
                                          • Fixed a bug where the player would get kills from defeated enemy players with airstrikes.

                                          Developer Notes

                                          This update is targeted at balancing certain mechanics, primarily the recently added Airstrikes

                                          Upon preforming battle trials with Airstrikes the day upon release, they were, surprisingly, modestly balanced. The current effect Airstrikes are wanted to attain is to help pick off enemies in large lobbies, albeit not kill players in large amounts, not having the airstrikes almost always not kill any players, and giving players a fair chance to dodge the bombs.

                                          A bug that was noticed, and deemed unfixable, was that each bomb could still damage players before it even explodes. Since they were massive when initially spawned, their size was reduced, and to keep them visible, also reduced the rate at which they shrink. These bombs still explode at the same timings as before.

                                          Furthermore:

                                          To make the bombs more likely to kill at least one player, an explosion size increase was also made.

                                          To further limit the area of effect, and tighten bomb concentration, the area at which bombs can fall has been reduced.

                                          The words indicating what it is have been removed due to possible color conflicts.

                                          To keep with realism, bombs will now disappear and not explode if they are touching a wall or roof, so players can utilize buildings as cover.

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • CreatiCode