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    • 白刃の亡霊
      白刃の亡霊 trusted helpers @SirBots last edited by

      @sirbots If it’s not controllable, it might be annoying to randomly die because of an airstrike

      Ghost of the White Blade

      SirBots 1 Reply Last reply Reply Quote 0
      • SirBots
        SirBots @白刃の亡霊 last edited by

        @the_true_odst You have about 10 seconds to leave the drop zone before the bombs drop. Damage wise, they do about 15-35 damage per second as a placeholder.

        Your local coder who is working around the clock to make sure great games are made

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        • SirBots
          SirBots last edited by SirBots

          Update 5.0a - General and Mechanic Rework Update

          Release Date: April 4th, 2025, 4:00 PM CDT

          What’s New:

          AI

          • Removed & rewrote the targeting system for the AI
            • The AI will now prioritize the closest enemy to them, but will occasionally shoot other enemies if there are multiple of them in the detection range. Enemy AI will shoot the player in a similar manner if the aforementioned enemy has other targets in their detection range.
          • The AI will now shoot in random locations with a full 360 degree shooting angle, instead of a 180 degree in the direction they are facing.

          UI

          • Fixed multiple spelling issues.

          Known Bugs

          • If the player is on the German team, they could not reload their gun

          The main focus of this update is to improve the targeting behavior of the AI.

          Now, the AI can attack other clones directly, often the closest one to them, at any time. The range at which they track their target is much longer than the detection range of the player. Also, if they don’t have an instant target, and they are near the center of the map, they will then fire into the B point. The closer the bot is to the B point, the closer an enemy needs to be for the aforementioned bot to track and shoot at the enemy. The tracking is not fluid. THEY WILL INSTANTLY TURN WHEN SWITCHING TARGETS OR UPDATING THEIR AIM IN CLOSE-QUARTERS COMBAT WITH OTHER BOTS! Do not say that this has to be fixed. I cannot fix this. However, they will point towards their target coordinates fluidly, and will aim fluidly over long ranges.

          Lastly, some spelling issues were resolved.

          The next update will focus on bug fixes and balance patches from long term battle analysis data.

          Your local coder who is working around the clock to make sure great games are made

          SirBots 1 Reply Last reply Reply Quote 0
          • SirBots
            SirBots @SirBots last edited by

            Patch notes have been updated! Give them a look as some major things might have changed.

            Your local coder who is working around the clock to make sure great games are made

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            • SirBots
              SirBots last edited by

              Update 5.5 - Balance Patch and Minor Contend Update

              Release Date: April 10, 2025 @ 4:30 PM CDT

              What’s new:

              Weapon Classes
              The Following weapon classes have received statistical changes:

              Interceptor

              • Increased the movement speed boost by approximately 15%

              Combat Medic

              • Reduced the angle at which bullets are fired from the point where they originate from the player by approximately 8% and tightened the dispersion.
              • Increased volume reduction when the player is dead in non-Realistic Battles by 5%

              Specials

              Punchdown

              • Reduced the cooldown of the special by approx. 5 seconds

              Big Bubbler

              • Increased shield size by approx. 4%
                • The appearance of the bubble when taking damage will be scaled accordingly with the size increase.

              Gamemodes
              The following gamemodes have received changes to their mechanics:

              Frontlines

              • Achieving kills will now award points to the player’s team, and will take away points for losing members as so.
                • When compared to Conquest battles, kills only give 2 points, not 3. 1 point will still be deducted for losing a teammate on either team.

              Operations

              • In Operations, capture points will now become contested.
                • This makes it so that Operations is the only non-Realistic mode to have contestable capture points.

              Other Changes

              • Replaced 1 main menu soundtrack.
              • Increased the quality of one main menu soundtrack.
              • Replaced 1 soundtrack to play during battles.

              Bug Fixes

              • In non-Realistic Battles, fixed a bug that caused a player’s special to enter the negatives if the special cooldown counter hit 0 while the player was still dead, and would continue to do so when re-spawning unless used the same time as re-spawning.
              • Fixed a bug causing the AI to not point at the player provided the player was closer than other targets.

              This update is focused on making changes to the statistics of certain weapons, game modes, bug fixes, and atmosphere changes.

              Your local coder who is working around the clock to make sure great games are made

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              • SirBots
                SirBots last edited by

                Thanks so much for over 800 views of my game!

                Your local coder who is working around the clock to make sure great games are made

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                • SirBots
                  SirBots last edited by

                  5.5 is out!

                  Also, patch notes for an upcoming major content update, with improved organisation!

                  Update 6.0 - Danger From Above - Major Content Update

                  Release Date: April 15, 2024

                  Note, those who have made remixes of the game will now be greatly outdated upon release. It is best to backpack and/or import changed sprites and replace the old ones.

                  Bug fixes that don’t affect major parts or components of the game will be put into a separate section. Those that do will be under the appropriate category as if it was an actual change to a mechanic

                  What’s New!

                  AI

                  • Fixed a bug which caused the AI to not point at the player, but would still shoot at them when they were in the appropriate range
                  • Fixed a bug which caused the Combat Medic to not be factored in to player counts in Realistic battles, resulting in Realistic Battles ending early due to Combat Medics being unaccounted for in the counter. (Enemy team only)

                  Airstrikes

                  • Added Airstrikes
                    • These were supposed to release in 5.0, but was pushed back due to more work being needed for proper balancing.
                  • In Non-Realistic Battles, Airstrikes will appear infrequently. You will know if an area is being attacked by a yellow circle. If the circle is spotted, you have exactly 10 seconds to leave the drop zone before you take damage. Up to 8 bombs can drop in the zone.
                    • In Realistic Battles, these appear less often, but up to 10 can drop.

                  Maps

                  The Following maps have received changes:

                  Arrogone Forest

                  • Changed the arrangement of trees near the C point

                  Weapon Classes

                  The following weapon classes have received specification changes:

                  Assualt

                  • Reduced the angle at which bullets can point when fired from the player’s position by approx. 3% and tightened the dispersion
                  • Increased damage by approx. 8% (32 to 33 damage)

                  Anchor

                  • Reduced the angle at which bullets can point when fired from the player’s position by approx. 13% and tightened the dispersion

                  Interceptor

                  • Reduced the angle at which bullets can point when fired from the player’s position by approx. 9% and tightened the dispersion
                  • Increased damage by approx. 18% (21 to 24).

                  Combat Medic

                  • Reduced the angle at which bullets can point when fired from the player’s position by approx. 11% and tightened the dispersion
                  • Increased the interval between bullets fired by approx. 6% and reduced the rate of fire.

                  UI

                  • Changed the appearance of the Home Screen when loading the game to a new background which will serve as the promotional art for the update

                  Other Changes

                  • Removed the delay that occurred when the music for a match ending and the Results Screen music played.

                  Bug Fixes

                  • Fixed a bug which, in Non-Realisitc Battles, capture points would cause large amounts of game lag and severe FPS drops when bots from both teams and the player were all on the same capture point
                  • Fixed a bug where, if timed just right, the player could instantly enter a match while transitioning from the home screen to the Main Menu before the Main Menu became visible on screen, and the same when entering the Main Menu from the Match Results screen.

                  Developer Notes

                  This update is to add a new mechanic, perform balance changes, change the appearance of maps, and make some key bug fixes

                  The game’s AI is felt to be one of the major driving forces of making this game entertaining. A good game needs good AI to keep it fun. With the updated targeting system implemented in 4.8, it had some bugs which, frankly, were challenging to fix. This update is to fix 2 issues which caused incorrect counting with a weapon class, and to fix a targeting issue.

                  The focus of this update is the new Airstrikes. These are to make the game slightly more harder, and gives the player something else to worry about. Given that everyone in Realistic Battles has one life, the rate at which Airstrikes appear in Realistic Battles has been cut by 75%, but is more dangerous as a trade-off.

                  Lastly some important bug fixes were made.

                  The next update will be focused on adjusting the targeting system of the AI

                  Your local coder who is working around the clock to make sure great games are made

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                  • SirBots
                    SirBots last edited by SirBots

                    Update 6.1 - Bug fix and Balance Patch Update:
                    Release Date: TBA

                    What’s new:

                    Airstrikes

                    • Reduced the size of the bombs by approx. 10%
                      • Because of this change, the rate at which bombs shrink before exploding is reduced.
                    • Increased explosion size by approx. 15%
                    • Bombs now instantly disappear if the come into contact with building walls or roofs, and will not explode.
                    • Reduced the strike area size for bombs to drop in by approx. 8%, and reduced the radius for which bombs can drop within the circle.
                    • The words Airstrike zone have been removed.

                    UI

                    • The player counter can no longer be pulled up when in not playing in Realistic Battles.

                    Bug Fixes

                    • Fixed a bug where players killed by Airstrikes would not adjust the player counter in Realistic Battles.
                    • Fixed a bug which caused Airstrikes to still occur even when a match was not in progress
                    • Fixed a bug where the player would get kills from defeated enemy players with airstrikes.

                    Developer Notes

                    This update is targeted at balancing certain mechanics, primarily the recently added Airstrikes

                    Upon preforming battle trials with Airstrikes the day upon release, they were, surprisingly, modestly balanced. The current effect Airstrikes are wanted to attain is to help pick off enemies in large lobbies, albeit not kill players in large amounts, not having the airstrikes almost always not kill any players, and giving players a fair chance to dodge the bombs.

                    A bug that was noticed, and deemed unfixable, was that each bomb could still damage players before it even explodes. Since they were massive when initially spawned, their size was reduced, and to keep them visible, also reduced the rate at which they shrink. These bombs still explode at the same timings as before.

                    Furthermore:

                    To make the bombs more likely to kill at least one player, an explosion size increase was also made.

                    To further limit the area of effect, and tighten bomb concentration, the area at which bombs can fall has been reduced.

                    The words indicating what it is have been removed due to possible color conflicts.

                    To keep with realism, bombs will now disappear and not explode if they are touching a wall or roof, so players can utilize buildings as cover.

                    Your local coder who is working around the clock to make sure great games are made

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                    • SirBots
                      SirBots last edited by

                      Additional changes to game version 6.1:

                      • Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
                        • This is so that the bombs can actually detect if they are touching a roof.
                      • The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.

                      Your local coder who is working around the clock to make sure great games are made

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                      • SirBots
                        SirBots last edited by

                        Update 7.0 - More Classy Classes Update - Major Content Update

                        Release date: TBA

                        What’s New:

                        Classes

                        The following weapon classes have been added:

                        Infantry

                        The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.

                        Statistics

                        • Weapon: M1 Garand
                          • Magazine size: 8
                          • Reload time: 1.95 seconds
                          • Rate of fire: 4 rounds per second
                          • Damage: 39
                        • Sub-weapon: Grenade
                        • Special: Big Bubbler

                        Apothecary

                        A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.

                        Statistics

                        • Weapon: OT-38 Revolver
                          • Magazine size: 5
                          • Reload time: 2.2 seconds
                          • Rate of fire: 2 rounds a second
                          • Damage: 41
                        • Sub-weapon: Poison Gas
                        • Special Weapon: General Vitamins

                        The following classes have received changes to their statistics:

                        Interceptor

                        • Increased the general movement speed by approx. 3%
                          • The AI will have a 3% increase to movement speed when not actively positioning to shoot.

                        Marksman

                        • Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)

                        Sub-Weapons

                        The following sub-weapons have received statistical changes:

                        MedBubble

                        • Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.

                        Grenade

                        • Increased the speed at which the grenade travels by roughly 15% of its initial amount.
                        • Added an explosion sound for when the grenade explodes

                        Poison Gas

                        • Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount

                        Maps

                        • Added a new map: Port Morsby

                        AI

                        • For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
                        • For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.

                        UI

                        • Changed the picture of the main menu’s background to serve as promotional art for the update

                        Bug fixes

                        • Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
                        • Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
                        • Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match

                        Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.

                        Your local coder who is working around the clock to make sure great games are made

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                        • SirBots
                          SirBots last edited by

                          Update 7.0 Releases Tomorrow!

                          Your local coder who is working around the clock to make sure great games are made

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                          • NotJaldolfYT
                            NotJaldolfYT trusted helpers @SirBots last edited by

                            @sirbots epic

                            hai!!!

                            1 Reply Last reply Reply Quote 0
                            • SirBots
                              SirBots last edited by

                              Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

                              Your local coder who is working around the clock to make sure great games are made

                              NotJaldolfYT 1 Reply Last reply Reply Quote 1
                              • NotJaldolfYT
                                NotJaldolfYT trusted helpers @SirBots last edited by

                                @sirbots You might need to save the game to a .sb3 file since I think the servers are down right now 😞

                                hai!!!

                                SirBots 1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots @NotJaldolfYT last edited by

                                  @notjaldolfyt It’s already saved.

                                  Your local coder who is working around the clock to make sure great games are made

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                                  • SirBots
                                    SirBots last edited by

                                    Update 7.1 - Bug fixes and balancing:

                                    Release date: TBA

                                    Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category

                                    What’s New:

                                    AI

                                    • Reduced the firing sound volume of the Infantry class to be the same as the player.
                                    • Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
                                    • Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.

                                    Airstrikes

                                    • Reduced the range at which bombs can drop inside the strike zone by approx. 9%.

                                      • The size of the strike zone remains unchanged.
                                      • This is to fix a bug with bombs dropping outside the strike zone.
                                    • Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.

                                    UI

                                    • Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.

                                    Sub-Weapons

                                    The following sub-weapons have received statistical changes

                                    Grenades

                                    • Grenades now explode when in contact with an enemy.

                                    Poison Gas

                                    • Poison Gas canisters now explode when in contact with an enemy.

                                    Your local coder who is working around the clock to make sure great games are made

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                                    • SirBots
                                      SirBots last edited by SirBots

                                      Update 7.9 - Bug fix and Balance Patch

                                      Release Date: September 26, 2025

                                      Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.

                                      What’s new:

                                      AI

                                      The AI has received the following technical changes:

                                      • Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
                                        * The AI now is less likely to glitch in terms of pointing with multiple targets.
                                        * The rate at which the AI updates target coordinates has been increased by roughly 15%
                                        * The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.

                                      Maps

                                      The following maps have received changes

                                      Port Morsby

                                      • Removed the collision at the boardwalks at the northern side of the map closest to the A point
                                      • Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
                                        *Fixed Airstrike bombs exploding inside of houses due to collision offset

                                      Your local coder who is working around the clock to make sure great games are made

                                      白刃の亡霊 1 Reply Last reply Reply Quote 1
                                      • 白刃の亡霊
                                        白刃の亡霊 trusted helpers @SirBots last edited by 白刃の亡霊

                                        Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.

                                        Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.

                                        Ghost of the White Blade

                                        SirBots 1 Reply Last reply Reply Quote 0
                                        • SirBots
                                          SirBots @白刃の亡霊 last edited by

                                          @the_true_odst use my targeting system for my bots. It’s hard to explain

                                          Your local coder who is working around the clock to make sure great games are made

                                          白刃の亡霊 1 Reply Last reply Reply Quote 0
                                          • 白刃の亡霊
                                            白刃の亡霊 trusted helpers @SirBots last edited by

                                            @sirbots I figured out the targeting system (albeit everything does need to be smaller), if you check my sneak peak topic

                                            Ghost of the White Blade

                                            1 Reply Last reply Reply Quote 0
                                            • SirBots
                                              SirBots last edited by

                                              Version 8.0 - Abilitative Warfare - Major Content Update

                                              Release Date: Around October

                                              |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

                                              What’s New:

                                              Specials

                                              • Removed Specials.
                                                • Abilities are to replace Specials

                                              Abilities

                                              • Added 4 abilities

                                              Abilities

                                              Final Shout - Specific to Assualt

                                              • Increased vision when greatly injured.

                                                • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

                                              Herbic Blood - specific to Medic

                                              • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
                                                • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

                                              Tiger’s Eye - specific to Marksman

                                              • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
                                                • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

                                              Confrontation - specific to Support

                                              • Greatly increased maximum HP and reduced movement speed.
                                                • Effect: 50% increased maximum HP. 15% reduced movement speed

                                              AI

                                              • Removed all associated code with Specials across both AI scripts

                                              Development Notes

                                              This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

                                              Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

                                              The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

                                              Your local coder who is working around the clock to make sure great games are made

                                              白刃の亡霊 1 Reply Last reply Reply Quote 0
                                              • 白刃の亡霊
                                                白刃の亡霊 trusted helpers @SirBots last edited by

                                                @sirbots dude welcome back it’s been so long

                                                Ghost of the White Blade

                                                SirBots 1 Reply Last reply Reply Quote 0
                                                • SirBots
                                                  SirBots @白刃の亡霊 last edited by

                                                  @白刃の亡霊 Yeah, back from collage. Time to fix this game.

                                                  Your local coder who is working around the clock to make sure great games are made

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                                                  • SirBots
                                                    SirBots last edited by

                                                    Changes to the 8.0 Changelog:

                                                    Tiger’s Eye - Specific to Marksman

                                                    • When eliminating a player, gain a tiny amount of HP per kill.
                                                      • Effect: Gain 3 HP per elimination

                                                    Your local coder who is working around the clock to make sure great games are made

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                                                    • SirBots
                                                      SirBots last edited by

                                                      @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                                                      Your local coder who is working around the clock to make sure great games are made

                                                      SirBots 1 Reply Last reply Reply Quote 0
                                                      • SirBots
                                                        SirBots @SirBots last edited by

                                                        Update 8.0 is out!

                                                        Update 8.1 Patch notes will drop later today, with the update following at max the week after!

                                                        Your local coder who is working around the clock to make sure great games are made

                                                        1 Reply Last reply Reply Quote 1
                                                        • SirBots
                                                          SirBots last edited by

                                                          Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                                                          Release Date: TBA

                                                          What’s new:

                                                          AI

                                                          • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                                                          • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                                                          Abilities

                                                          Added 4 new abilities:

                                                          Cat And Mouse - Specific to Recon

                                                          • Reduced AI detection range at the expense of reduced HP
                                                            • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                                                          Warrior - Exclusive to Infantry

                                                          • Eliminating enemies adds rounds into the chamber.
                                                            • Effect: Each elimination adds 1 round into the chamber.

                                                          Steel-minded, exclusive to Interceptor

                                                          • Take reduced damage from enemies. Exclude Airstrikes.
                                                            • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                                                          Hasted Combat - Exclusive to Combat Medic

                                                          • Increased bullet speed.
                                                            • Effect: Bullets travel 15% faster

                                                          The following Abilities have received specification changes

                                                          Herbic Blood

                                                          • Increased the rate at which health is regenerated an additional 1%

                                                          Confrontation

                                                          • Slightly reduced size by approximately 8%

                                                          Weapon Classes

                                                          The following classes have received specification changes

                                                          Medic

                                                          • Medics now start at 125 HP instead of 100

                                                          Support

                                                          • Support classes now start at 150 HP instead of 100

                                                          Assault

                                                          • This class is now selected by default when spawning without selecting a class.

                                                          Bug Fixes

                                                          • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                                                          • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                                                          • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                                                          • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                                                          • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                                                          • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                                                          Development Notes

                                                          This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                                                          This update adds 4 new abilities.

                                                          For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                                                          After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                                                          For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                                                          For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                                                          For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                                                          Lastly, multiple bug fixes were made.

                                                          The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                                                          Your local coder who is working around the clock to make sure great games are made

                                                          白刃の亡霊 1 Reply Last reply Reply Quote 1
                                                          • 白刃の亡霊
                                                            白刃の亡霊 trusted helpers @SirBots last edited by

                                                            @sirbots Yo I saw you were making a new game; what’s it about?

                                                            Ghost of the White Blade

                                                            SirBots 1 Reply Last reply Reply Quote 0
                                                            • SirBots
                                                              SirBots @白刃の亡霊 last edited by

                                                              @白刃の亡霊 its a rough project. It’s not nothing serious.

                                                              Your local coder who is working around the clock to make sure great games are made

                                                              白刃の亡霊 1 Reply Last reply Reply Quote 0
                                                              • 白刃の亡霊
                                                                白刃の亡霊 trusted helpers @SirBots last edited by

                                                                @sirbots Oh I was intrigued 😞

                                                                Ghost of the White Blade

                                                                SirBots 1 Reply Last reply Reply Quote 0
                                                                • SirBots
                                                                  SirBots @白刃の亡霊 last edited by SirBots

                                                                  I am aware of a bug where the Friends AI won’t attack enemies and only point at the B point. This bug will be fixed in a future update.

                                                                  Your local coder who is working around the clock to make sure great games are made

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                                                                  • SirBots
                                                                    SirBots last edited by

                                                                    Update will be pushed back until the targeting bug is fixed.

                                                                    Your local coder who is working around the clock to make sure great games are made

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                                                                    • SirBots
                                                                      SirBots last edited by

                                                                      The bug was found and a fix was made. This fix will be part of the 8.1 update.

                                                                      Your local coder who is working around the clock to make sure great games are made

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                                                                      • SirBots
                                                                        SirBots last edited by

                                                                        Update 8.1 is out! 8.5 Update patch notes will drop later today!

                                                                        Your local coder who is working around the clock to make sure great games are made

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                                                                        • SirBots
                                                                          SirBots last edited by

                                                                          Update 8.5 - Abilitive Abilities Update Month 3 - Content Update and Balance

                                                                          Release Date: TBA

                                                                          What’s new:

                                                                          AI

                                                                          • For the Freinds AI, made it so they update their target coordinates faster than before
                                                                          • For the Enemies AI, made it they update their target coordinates faster than before

                                                                          Weapon Classes

                                                                          The following weapon classes have received specification changes

                                                                          Apothecary

                                                                          • Reduced the reload time by approximately 10%
                                                                          • Reduced the interval at which bullets cannot be fired by approximately 17%

                                                                          Marksman

                                                                          • Reduced the reload time by approx. 26%
                                                                          • Increased rate of fire by approx. 13%
                                                                            • This is so there is not a delay before the weapon can be fired after reloading due to fire rate mechanics.

                                                                          Abilities

                                                                          The following abilities have been added

                                                                          Always On Target - exclusive to Anchor

                                                                          • Increased bullet size
                                                                            • Effect: 25% increased bullet size

                                                                          Chlorophyll Shells - exclusive to Apothecary

                                                                          • Reloading the weapon grants a small amount of health.
                                                                            • Effect: Reloading the weapon heals the player by 8-16 HP

                                                                          The following abilities have received specification changes

                                                                          Tiger’s Eye

                                                                          • Increased the amount of health healed by 33% (3 to 4)

                                                                          Steel-Minded

                                                                          • Reduced the damage reduction by approx. 40% (15 to 6)

                                                                          UI

                                                                          • In the Battle interface, re-added the health and ammo symbols
                                                                          • After spawning, a pop up will appear showing your ability for a few seconds.
                                                                          • Added new cover art for the main menu
                                                                          • Removed and replaced 2 battle songs
                                                                          • Replaced the Preparing Match music.
                                                                          • Removed all tips involving specials when loading a map or preparing a match.

                                                                          Bug Fixes

                                                                          None.

                                                                          Development Notes

                                                                          This update is focused on adding the last of Abilities, adjusting some weapon statistics to balance out their effect in the absence of specials, improving AI targeting, and multiple audio and visual changes

                                                                          To make the AI more effective at targeting opponents, the rate at which they reset their targets and search for new ones has increased, and occurs more often in their behavior code.

                                                                          To the Apothecary class, its reload time was reduced for it to take advantage of its new ability. Additionally, a fire rate buff was also made.

                                                                          During the after update battle trials, the Marksman lacked performance severely without it’s reload booster. As compensation, a reload time buff was made, along with its rate of fire increased.

                                                                          For Tiger’s Eye, make so that kills heal more health to further compensate the Marksman for lack of a reload booster.

                                                                          For Steel Minded, it’s set damage reduction was toned back significantly so damage from Anchors and supports will not be overexcessively mitigated.

                                                                          Lastly, multiple UI changes were made, including removing some content relating to Specials.

                                                                          Your local coder who is working around the clock to make sure great games are made

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                                                                          • SirBots
                                                                            SirBots last edited by

                                                                            Update 8.5 is out! 8.6 patch notes will drop later today.

                                                                            The next update will focus on map and graphical improvements, along with major balancing with weapon classes with the primary focus centered around their abilities.

                                                                            Your local coder who is working around the clock to make sure great games are made

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                                                                            • SirBots
                                                                              SirBots last edited by SirBots

                                                                              Update 8.6 - Resolution Revolution - Content & Balance Update

                                                                              Release Date: TBA

                                                                              What’s coming:

                                                                              Maps

                                                                              General Changes

                                                                              • All maps have received graphical improvements
                                                                                • This change will lead to significantly longer match preparation and loading times overall. General game performance should not be affected.

                                                                              Weapon Classes

                                                                              The following weapon classes have received specification changes

                                                                              Anchor

                                                                              • Reduced the rate of fire by approx. 13% (0.09 to 0.1004)

                                                                              Apothecary

                                                                              • Reduced weapon damage by approx. 2% (50 to 48)

                                                                              Infantry

                                                                              • Increased weapon damage by 28%
                                                                              • Reduced reload time by approx 3% (1.95 to 1.9)
                                                                                • This is to fix a bug causing a negative reload time to periodically disable weapon reloading. The actual duration is unaffected due to how the mechanic is set up.

                                                                              Combat Medic

                                                                              • Reduced rate of fire by approx. 13%

                                                                              UI

                                                                              • Rearranged the Spawn menu so that button placement is more organized and will not overlap with other buttons.

                                                                              Airstrikes

                                                                              • Reduced the size of the strike zone and the area at which bombs can be dropped by approx. 20%
                                                                              • Increased the amount of bombs dropped by 2.
                                                                              • Reduced the explosion size of the bombs by approx. 10%

                                                                              Bug Fixes

                                                                              • Fixed a bug where, when using higher end devices, pressing and holding down a gamemode button in the Main Menu would cause the script to prepare and load the match to be run multiple times a second, causing mild lag spikes and in some cases, breaking the game.

                                                                              Development notes

                                                                              This update focuses on balancing several mechanics, improving the graphical appearance of maps, and some UI and technical fixes,

                                                                              After some community feedback, the appearance of the maps have received a graphical overhaul, looking more polished, etc. Buildings have not received these changes yet but are planned in the future. These graphical changes will cause longer match preparation and loading times, but overall game performance shouldn’t be affected.

                                                                              For the Anchor class, it’s overall rate of fire was reduced since the class has gotten an ability that has improved the weapon’s accuracy.

                                                                              For the Apothecary class, its damage was toned back due to it’s previous buff in reload time and fire rate, and to prevent this class from being too powerful due to the aforementioned.

                                                                              For the Infantry class, its damage was increased significantly to allow it to better use its ability. In past battle trials, the overall conclusion was similar to that of the Marksman: It lacked severely without it’s special. Thus, it has better combat efficiently as well as being able to use its ability effectively.

                                                                              Additionally, the Infantry’s previous reload time created a bug which, in specific situations, would cause the mechanic to break due to the reload time going into the negatives. Thus, it increased slightly to fix this bug. Due to how the system works, it’s reload time is not actually decreased and will still function the same as before.

                                                                              For the Combat Medic, it’s rate of fire was also reduced for similar reasons to the Anchor in terms of accuracy.

                                                                              For the UI, the button layout was adjusted to allow for neater and more organized placement of the Class selection screen.

                                                                              For Airstirkes, the strike zone size is reduced given how little results airstrikes can achieve over large areas of open space. Furthermore, it was made so that more bombs can drop inside the strike zone. Lastly, for balancing reasons, the explosion size of the bombs are reduced. Overall, airstrikes will be more deadly.

                                                                              Lastly, a bug fix was made to prevent the game from breaking on high end devices due to buttons in the main menu being run several times a second on one click.

                                                                              The next update will focus on adding weather mechanics.

                                                                              Your local coder who is working around the clock to make sure great games are made

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                                                                              • SirBots
                                                                                SirBots last edited by

                                                                                There was a mistake regarding the Anchor’s rate of fire when comparing the 8.5 version to the 8.6 patch notes. The actual fire rate was 1 round per 0.06 seconds. This will be raised to 0.08 seconds instead of the aforementioned value.

                                                                                Your local coder who is working around the clock to make sure great games are made

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                                                                                • SirBots
                                                                                  SirBots last edited by

                                                                                  Update 8.6 is out and battle trials have begun. 9.0 patch notes will release later today

                                                                                  Your local coder who is working around the clock to make sure great games are made

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                                                                                  • SirBots
                                                                                    SirBots last edited by

                                                                                    9.0 Patch notes are being pushed back until further notice due to indecision from battle trials results.

                                                                                    Your local coder who is working around the clock to make sure great games are made

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                                                                                    • SirBots
                                                                                      SirBots last edited by

                                                                                      Update 9.0 - Non-Realistic Weather Pt.1 - Content and Hotfix Update

                                                                                      Release Date: TBA

                                                                                      What’s new:

                                                                                      AI

                                                                                      • For both AI sprites, fixed a bug where sometimes the code which makes the bots shoot while moving and shoot while standing still would run at the same time, effectively doubling fire rate.

                                                                                      UI

                                                                                      • Made more changes to the Class selection screen involving the teammate selection overlapping with class selection buttons.
                                                                                      • Added additional information regarding points earned and loss through eliminations to the appropriate Gamemodes.
                                                                                      • Added a realistic battle variant of Operations to the gamemode information while the map loads.

                                                                                      Gamemodes

                                                                                      The following Gamemodes have received specification changes

                                                                                      Operations

                                                                                      • Now available in the Realistic Battle Gamemodes rotation with the following rule modifications:
                                                                                        Defending Team:

                                                                                      • Defending Team Victory Condition: Must eliminate the entire opposing force.

                                                                                      • Defending Team Losing Condition: Enemy team earns 70 tickets or Defending Team is eliminated.

                                                                                      Attacking Team

                                                                                      • Attacking Team Victory Condition: Eliminate the defending force or earn 70 tickets.
                                                                                      • Attacking Team Losing Condition: Entire team is eliminated.

                                                                                      Frontlines

                                                                                      • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles

                                                                                      Conquest

                                                                                      • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles.

                                                                                      Realistic Battles

                                                                                      • After every match, the player count will also be randomly determined before every match for increased repeatability. The player count will also be displayed when the map is loading.

                                                                                      Technical Changes

                                                                                      • Added code for the weather system

                                                                                      Weapon Classes

                                                                                      The following weapon classes have received specification changes

                                                                                      Anchor

                                                                                      • Fixed incorrect fire rate values from the previous patch.

                                                                                      Bug Fixes

                                                                                      • Fixed a bug in non-realistic battles where the incorrect voice-lines would play.
                                                                                      • Fixed a 2nd bug in non-realistic battle mods where having the player, an ally, and enemy on the same capture point causing severe performance issues.
                                                                                      • Fixed a bug where respawning during the victory Theme would cause the score HUD to overlap with the results screen.
                                                                                      • Fixed a bug in non-realistic battles where respawning after dying would still show the name of the bot which killed the player,

                                                                                      Development Notes

                                                                                      This update is targeted at improving non-realistic battle modes, making all gamemode available to Realistic battles, making it so realistic battles are more random each match, and UI fixes.

                                                                                      Not much dev notes here given how simple everything is.

                                                                                      Your local coder who is working around the clock to make sure great games are made

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                                                                                      • SirBots
                                                                                        SirBots last edited by

                                                                                        Update 9.0 is out! 9.1 patch notes will drop Wednesday

                                                                                        Your local coder who is working around the clock to make sure great games are made

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                                                                                        • SirBots
                                                                                          SirBots last edited by

                                                                                          Update 10.0 - Non Archaic Weather Pt. 2 - Content Update

                                                                                          Release Date: TBA

                                                                                          What’s new:

                                                                                          Technical Changes

                                                                                          • Fully implemented weather mechanics
                                                                                            • Sunny: No changes
                                                                                            • Rain: 15% vision reduction and AI Detection Range
                                                                                            • Cyclone: 30% vision reduction and AI detection range. No airstrikes. Lightning replaces Airstrikes

                                                                                          Airstrikes

                                                                                          • Added a second variant of Airstirkes: Lightning

                                                                                            • Replaces airstrikes in cyclone weather.
                                                                                            • A single lightning strike will strike a random location on the map, with no warning. Overall less deadly than regular airstrikes in terms of area of effect.
                                                                                          • Reduced the range at which bombs can drop in the strike zone by approx. 11%

                                                                                          Realistic Battles

                                                                                          • Made it so 16v16 and 32v32 battles are three times as likely to occur when loading into a match
                                                                                          • Made it so 50v50 battles are twice as likely to occur when loading into a match

                                                                                          Bug Fixes

                                                                                          • Fixed a bug in Realistic Battles where the UI that shows the player count for each class on the opposing team would show when the player’s team was assigned a defeat.

                                                                                          The next update will introduce a major shift in the location of World of conquest in terms of teams, maps, and more.

                                                                                          Your local coder who is working around the clock to make sure great games are made

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                                                                                          • SirBots
                                                                                            SirBots last edited by SirBots

                                                                                            10.0 will release later today! 12.0 patch notes will drop later this week.

                                                                                            Note: With the size of the game, it is recommended to have at least 5GB or ram or better.

                                                                                            Your local coder who is working around the clock to make sure great games are made

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                                                                                            • SirBots
                                                                                              SirBots last edited by

                                                                                              Update 10.0 releases in the next 5 minutes! 12.0 Patch Notes:

                                                                                              Update 12.0 - A Western Arrival Pt. 1 - Major Content Update

                                                                                              Release Date: Late September, official date to be announced

                                                                                              NOTE: This update will add large amounts content to the game exceeding 1/2 GB of game size or more. After this update, any devices with a minimum of 4GB of ram will have severe performance issues

                                                                                              What’s New:

                                                                                              Technical Changes

                                                                                              The following changes have been made to the following mechanics

                                                                                              Teams

                                                                                              • Added 2 new teams: The US and Japan

                                                                                                • Japan: White and gray outfits
                                                                                                • US: Light Brown (Similar to Britain’s outfits but of lighter colors)
                                                                                              • Made it so any faction can fight each other.

                                                                                              • Added voice lines to each of the associated new teams.

                                                                                              • Added 2 new soundtracks to the battle rotation

                                                                                              AI

                                                                                              • Added code to allow costume change appearances based on team faction

                                                                                              Maps

                                                                                              • Added 2 new maps: Midway and Berlin
                                                                                                • Midway Island was the epicenter of a the largest carrier battle of history between the USA and Japan. This location will take place on the Airfield section of the map.
                                                                                                • Berlin marked the final battle of WWII in Europe, with the USSR, USA, and Britain, among others, to defeat Germany and take hold of Germany’s Capital. This map takes place in the ruined buildings of Berlin

                                                                                              Weather

                                                                                              • Added a day/night cycle. Vision reductions effects stack with weather effects up to 75%

                                                                                                • Morning - 10% map brightness reduction and vision reduction
                                                                                                • Noon - No map brightness or vision reduction
                                                                                                • Evening - 15% map brightness reduction and vision reduction
                                                                                                • Night - 50% map brightness reduction, 25% vision reduction

                                                                                              UI

                                                                                              • Added new images and backgrounds in the Gamemode selection screen
                                                                                              • Added new tips to the loading screens
                                                                                              • Added a new lobby soundtrack.

                                                                                              Bug Fixes

                                                                                              • Attempting a second fix where, in Realistic battles, the player count UI would appear when a defeat was assigned to the player team.

                                                                                              The next update will focus on balance changes, map, changes, and bug fixes from this update.

                                                                                              Your local coder who is working around the clock to make sure great games are made

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                                                                                              • SirBots
                                                                                                SirBots last edited by

                                                                                                Adjusted the update to 2 parts, with the first part being the day/night cycle and the new maps, followed by the new teams afterwards.

                                                                                                Your local coder who is working around the clock to make sure great games are made

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