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    • SirBots
      SirBots last edited by

      Additional changes to game version 6.1:

      • Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
        • This is so that the bombs can actually detect if they are touching a roof.
      • The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.

      Your local coder who is working around the clock to make sure great games are made

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      • SirBots
        SirBots last edited by

        Update 7.0 - More Classy Classes Update - Major Content Update

        Release date: TBA

        What’s New:

        Classes

        The following weapon classes have been added:

        Infantry

        The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.

        Statistics

        • Weapon: M1 Garand
          • Magazine size: 8
          • Reload time: 1.95 seconds
          • Rate of fire: 4 rounds per second
          • Damage: 39
        • Sub-weapon: Grenade
        • Special: Big Bubbler

        Apothecary

        A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.

        Statistics

        • Weapon: OT-38 Revolver
          • Magazine size: 5
          • Reload time: 2.2 seconds
          • Rate of fire: 2 rounds a second
          • Damage: 41
        • Sub-weapon: Poison Gas
        • Special Weapon: General Vitamins

        The following classes have received changes to their statistics:

        Interceptor

        • Increased the general movement speed by approx. 3%
          • The AI will have a 3% increase to movement speed when not actively positioning to shoot.

        Marksman

        • Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)

        Sub-Weapons

        The following sub-weapons have received statistical changes:

        MedBubble

        • Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.

        Grenade

        • Increased the speed at which the grenade travels by roughly 15% of its initial amount.
        • Added an explosion sound for when the grenade explodes

        Poison Gas

        • Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount

        Maps

        • Added a new map: Port Morsby

        AI

        • For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
        • For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.

        UI

        • Changed the picture of the main menu’s background to serve as promotional art for the update

        Bug fixes

        • Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
        • Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
        • Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match

        Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.

        Your local coder who is working around the clock to make sure great games are made

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        • SirBots
          SirBots last edited by

          Update 7.0 Releases Tomorrow!

          Your local coder who is working around the clock to make sure great games are made

          NotJaldolfYT 1 Reply Last reply Reply Quote 1
          • NotJaldolfYT
            NotJaldolfYT trusted helpers @SirBots last edited by

            @sirbots epic

            hai!!!

            1 Reply Last reply Reply Quote 0
            • SirBots
              SirBots last edited by

              Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.

              Your local coder who is working around the clock to make sure great games are made

              NotJaldolfYT 1 Reply Last reply Reply Quote 1
              • NotJaldolfYT
                NotJaldolfYT trusted helpers @SirBots last edited by

                @sirbots You might need to save the game to a .sb3 file since I think the servers are down right now 😞

                hai!!!

                SirBots 1 Reply Last reply Reply Quote 0
                • SirBots
                  SirBots @NotJaldolfYT last edited by

                  @notjaldolfyt It’s already saved.

                  Your local coder who is working around the clock to make sure great games are made

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                  • SirBots
                    SirBots last edited by

                    Update 7.1 - Bug fixes and balancing:

                    Release date: TBA

                    Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category

                    What’s New:

                    AI

                    • Reduced the firing sound volume of the Infantry class to be the same as the player.
                    • Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
                    • Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.

                    Airstrikes

                    • Reduced the range at which bombs can drop inside the strike zone by approx. 9%.

                      • The size of the strike zone remains unchanged.
                      • This is to fix a bug with bombs dropping outside the strike zone.
                    • Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.

                    UI

                    • Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.

                    Sub-Weapons

                    The following sub-weapons have received statistical changes

                    Grenades

                    • Grenades now explode when in contact with an enemy.

                    Poison Gas

                    • Poison Gas canisters now explode when in contact with an enemy.

                    Your local coder who is working around the clock to make sure great games are made

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                    • SirBots
                      SirBots last edited by SirBots

                      Update 7.9 - Bug fix and Balance Patch

                      Release Date: September 26, 2025

                      Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.

                      What’s new:

                      AI

                      The AI has received the following technical changes:

                      • Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
                        * The AI now is less likely to glitch in terms of pointing with multiple targets.
                        * The rate at which the AI updates target coordinates has been increased by roughly 15%
                        * The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.

                      Maps

                      The following maps have received changes

                      Port Morsby

                      • Removed the collision at the boardwalks at the northern side of the map closest to the A point
                      • Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
                        *Fixed Airstrike bombs exploding inside of houses due to collision offset

                      Your local coder who is working around the clock to make sure great games are made

                      白刃の亡霊 1 Reply Last reply Reply Quote 1
                      • 白刃の亡霊
                        白刃の亡霊 trusted helpers @SirBots last edited by 白刃の亡霊

                        Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.

                        Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.

                        Ghost of the White Blade

                        SirBots 1 Reply Last reply Reply Quote 0
                        • SirBots
                          SirBots @白刃の亡霊 last edited by

                          @the_true_odst use my targeting system for my bots. It’s hard to explain

                          Your local coder who is working around the clock to make sure great games are made

                          白刃の亡霊 1 Reply Last reply Reply Quote 0
                          • 白刃の亡霊
                            白刃の亡霊 trusted helpers @SirBots last edited by

                            @sirbots I figured out the targeting system (albeit everything does need to be smaller), if you check my sneak peak topic

                            Ghost of the White Blade

                            1 Reply Last reply Reply Quote 0
                            • SirBots
                              SirBots last edited by

                              Version 8.0 - Abilitative Warfare - Major Content Update

                              Release Date: Around October

                              |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

                              What’s New:

                              Specials

                              • Removed Specials.
                                • Abilities are to replace Specials

                              Abilities

                              • Added 4 abilities

                              Abilities

                              Final Shout - Specific to Assualt

                              • Increased vision when greatly injured.

                                • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

                              Herbic Blood - specific to Medic

                              • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
                                • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

                              Tiger’s Eye - specific to Marksman

                              • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
                                • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

                              Confrontation - specific to Support

                              • Greatly increased maximum HP and reduced movement speed.
                                • Effect: 50% increased maximum HP. 15% reduced movement speed

                              AI

                              • Removed all associated code with Specials across both AI scripts

                              Development Notes

                              This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

                              Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

                              The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

                              Your local coder who is working around the clock to make sure great games are made

                              白刃の亡霊 1 Reply Last reply Reply Quote 0
                              • 白刃の亡霊
                                白刃の亡霊 trusted helpers @SirBots last edited by

                                @sirbots dude welcome back it’s been so long

                                Ghost of the White Blade

                                SirBots 1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots @白刃の亡霊 last edited by

                                  @白刃の亡霊 Yeah, back from collage. Time to fix this game.

                                  Your local coder who is working around the clock to make sure great games are made

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                                  • SirBots
                                    SirBots last edited by

                                    Changes to the 8.0 Changelog:

                                    Tiger’s Eye - Specific to Marksman

                                    • When eliminating a player, gain a tiny amount of HP per kill.
                                      • Effect: Gain 3 HP per elimination

                                    Your local coder who is working around the clock to make sure great games are made

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                                    • SirBots
                                      SirBots last edited by

                                      @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                                      Your local coder who is working around the clock to make sure great games are made

                                      SirBots 1 Reply Last reply Reply Quote 0
                                      • SirBots
                                        SirBots @SirBots last edited by

                                        Update 8.0 is out!

                                        Update 8.1 Patch notes will drop later today, with the update following at max the week after!

                                        Your local coder who is working around the clock to make sure great games are made

                                        1 Reply Last reply Reply Quote 1
                                        • SirBots
                                          SirBots last edited by

                                          Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                                          Release Date: TBA

                                          What’s new:

                                          AI

                                          • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                                          • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                                          Abilities

                                          Added 4 new abilities:

                                          Cat And Mouse - Specific to Recon

                                          • Reduced AI detection range at the expense of reduced HP
                                            • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                                          Warrior - Exclusive to Infantry

                                          • Eliminating enemies adds rounds into the chamber.
                                            • Effect: Each elimination adds 1 round into the chamber.

                                          Steel-minded, exclusive to Interceptor

                                          • Take reduced damage from enemies. Exclude Airstrikes.
                                            • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                                          Hasted Combat - Exclusive to Combat Medic

                                          • Increased bullet speed.
                                            • Effect: Bullets travel 15% faster

                                          The following Abilities have received specification changes

                                          Herbic Blood

                                          • Increased the rate at which health is regenerated an additional 1%

                                          Confrontation

                                          • Slightly reduced size by approximately 8%

                                          Weapon Classes

                                          The following classes have received specification changes

                                          Medic

                                          • Medics now start at 125 HP instead of 100

                                          Support

                                          • Support classes now start at 150 HP instead of 100

                                          Assault

                                          • This class is now selected by default when spawning without selecting a class.

                                          Bug Fixes

                                          • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                                          • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                                          • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                                          • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                                          • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                                          • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                                          Development Notes

                                          This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                                          This update adds 4 new abilities.

                                          For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                                          After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                                          For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                                          For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                                          For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                                          Lastly, multiple bug fixes were made.

                                          The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                                          Your local coder who is working around the clock to make sure great games are made

                                          白刃の亡霊 1 Reply Last reply Reply Quote 1
                                          • 白刃の亡霊
                                            白刃の亡霊 trusted helpers @SirBots last edited by

                                            @sirbots Yo I saw you were making a new game; what’s it about?

                                            Ghost of the White Blade

                                            SirBots 1 Reply Last reply Reply Quote 0
                                            • SirBots
                                              SirBots @白刃の亡霊 last edited by

                                              @白刃の亡霊 its a rough project. It’s not nothing serious.

                                              Your local coder who is working around the clock to make sure great games are made

                                              白刃の亡霊 1 Reply Last reply Reply Quote 0
                                              • 白刃の亡霊
                                                白刃の亡霊 trusted helpers @SirBots last edited by

                                                @sirbots Oh I was intrigued 😞

                                                Ghost of the White Blade

                                                SirBots 1 Reply Last reply Reply Quote 0
                                                • SirBots
                                                  SirBots @白刃の亡霊 last edited by SirBots

                                                  I am aware of a bug where the Friends AI won’t attack enemies and only point at the B point. This bug will be fixed in a future update.

                                                  Your local coder who is working around the clock to make sure great games are made

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                                                  • SirBots
                                                    SirBots last edited by

                                                    Update will be pushed back until the targeting bug is fixed.

                                                    Your local coder who is working around the clock to make sure great games are made

                                                    1 Reply Last reply Reply Quote 0
                                                    • SirBots
                                                      SirBots last edited by

                                                      The bug was found and a fix was made. This fix will be part of the 8.1 update.

                                                      Your local coder who is working around the clock to make sure great games are made

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                                                      • SirBots
                                                        SirBots last edited by

                                                        Update 8.1 is out! 8.5 Update patch notes will drop later today!

                                                        Your local coder who is working around the clock to make sure great games are made

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                                                        • SirBots
                                                          SirBots last edited by

                                                          Update 8.5 - Abilitive Abilities Update Month 3 - Content Update and Balance

                                                          Release Date: TBA

                                                          What’s new:

                                                          AI

                                                          • For the Freinds AI, made it so they update their target coordinates faster than before
                                                          • For the Enemies AI, made it they update their target coordinates faster than before

                                                          Weapon Classes

                                                          The following weapon classes have received specification changes

                                                          Apothecary

                                                          • Reduced the reload time by approximately 10%
                                                          • Reduced the interval at which bullets cannot be fired by approximately 17%

                                                          Marksman

                                                          • Reduced the reload time by approx. 26%
                                                          • Increased rate of fire by approx. 13%
                                                            • This is so there is not a delay before the weapon can be fired after reloading due to fire rate mechanics.

                                                          Abilities

                                                          The following abilities have been added

                                                          Always On Target - exclusive to Anchor

                                                          • Increased bullet size
                                                            • Effect: 25% increased bullet size

                                                          Chlorophyll Shells - exclusive to Apothecary

                                                          • Reloading the weapon grants a small amount of health.
                                                            • Effect: Reloading the weapon heals the player by 8-16 HP

                                                          The following abilities have received specification changes

                                                          Tiger’s Eye

                                                          • Increased the amount of health healed by 33% (3 to 4)

                                                          Steel-Minded

                                                          • Reduced the damage reduction by approx. 40% (15 to 6)

                                                          UI

                                                          • In the Battle interface, re-added the health and ammo symbols
                                                          • After spawning, a pop up will appear showing your ability for a few seconds.
                                                          • Added new cover art for the main menu
                                                          • Removed and replaced 2 battle songs
                                                          • Replaced the Preparing Match music.
                                                          • Removed all tips involving specials when loading a map or preparing a match.

                                                          Bug Fixes

                                                          None.

                                                          Development Notes

                                                          This update is focused on adding the last of Abilities, adjusting some weapon statistics to balance out their effect in the absence of specials, improving AI targeting, and multiple audio and visual changes

                                                          To make the AI more effective at targeting opponents, the rate at which they reset their targets and search for new ones has increased, and occurs more often in their behavior code.

                                                          To the Apothecary class, its reload time was reduced for it to take advantage of its new ability. Additionally, a fire rate buff was also made.

                                                          During the after update battle trials, the Marksman lacked performance severely without it’s reload booster. As compensation, a reload time buff was made, along with its rate of fire increased.

                                                          For Tiger’s Eye, make so that kills heal more health to further compensate the Marksman for lack of a reload booster.

                                                          For Steel Minded, it’s set damage reduction was toned back significantly so damage from Anchors and supports will not be overexcessively mitigated.

                                                          Lastly, multiple UI changes were made, including removing some content relating to Specials.

                                                          Your local coder who is working around the clock to make sure great games are made

                                                          1 Reply Last reply Reply Quote 1
                                                          • SirBots
                                                            SirBots last edited by

                                                            Update 8.5 is out! 8.6 patch notes will drop later today.

                                                            The next update will focus on map and graphical improvements, along with major balancing with weapon classes with the primary focus centered around their abilities.

                                                            Your local coder who is working around the clock to make sure great games are made

                                                            1 Reply Last reply Reply Quote 0
                                                            • SirBots
                                                              SirBots last edited by SirBots

                                                              Update 8.6 - Resolution Revolution - Content & Balance Update

                                                              Release Date: TBA

                                                              What’s coming:

                                                              Maps

                                                              General Changes

                                                              • All maps have received graphical improvements
                                                                • This change will lead to significantly longer match preparation and loading times overall. General game performance should not be affected.

                                                              Weapon Classes

                                                              The following weapon classes have received specification changes

                                                              Anchor

                                                              • Reduced the rate of fire by approx. 13% (0.09 to 0.1004)

                                                              Apothecary

                                                              • Reduced weapon damage by approx. 2% (50 to 48)

                                                              Infantry

                                                              • Increased weapon damage by 28%
                                                              • Reduced reload time by approx 3% (1.95 to 1.9)
                                                                • This is to fix a bug causing a negative reload time to periodically disable weapon reloading. The actual duration is unaffected due to how the mechanic is set up.

                                                              Combat Medic

                                                              • Reduced rate of fire by approx. 13%

                                                              UI

                                                              • Rearranged the Spawn menu so that button placement is more organized and will not overlap with other buttons.

                                                              Airstrikes

                                                              • Reduced the size of the strike zone and the area at which bombs can be dropped by approx. 20%
                                                              • Increased the amount of bombs dropped by 2.
                                                              • Reduced the explosion size of the bombs by approx. 10%

                                                              Bug Fixes

                                                              • Fixed a bug where, when using higher end devices, pressing and holding down a gamemode button in the Main Menu would cause the script to prepare and load the match to be run multiple times a second, causing mild lag spikes and in some cases, breaking the game.

                                                              Development notes

                                                              This update focuses on balancing several mechanics, improving the graphical appearance of maps, and some UI and technical fixes,

                                                              After some community feedback, the appearance of the maps have received a graphical overhaul, looking more polished, etc. Buildings have not received these changes yet but are planned in the future. These graphical changes will cause longer match preparation and loading times, but overall game performance shouldn’t be affected.

                                                              For the Anchor class, it’s overall rate of fire was reduced since the class has gotten an ability that has improved the weapon’s accuracy.

                                                              For the Apothecary class, its damage was toned back due to it’s previous buff in reload time and fire rate, and to prevent this class from being too powerful due to the aforementioned.

                                                              For the Infantry class, its damage was increased significantly to allow it to better use its ability. In past battle trials, the overall conclusion was similar to that of the Marksman: It lacked severely without it’s special. Thus, it has better combat efficiently as well as being able to use its ability effectively.

                                                              Additionally, the Infantry’s previous reload time created a bug which, in specific situations, would cause the mechanic to break due to the reload time going into the negatives. Thus, it increased slightly to fix this bug. Due to how the system works, it’s reload time is not actually decreased and will still function the same as before.

                                                              For the Combat Medic, it’s rate of fire was also reduced for similar reasons to the Anchor in terms of accuracy.

                                                              For the UI, the button layout was adjusted to allow for neater and more organized placement of the Class selection screen.

                                                              For Airstirkes, the strike zone size is reduced given how little results airstrikes can achieve over large areas of open space. Furthermore, it was made so that more bombs can drop inside the strike zone. Lastly, for balancing reasons, the explosion size of the bombs are reduced. Overall, airstrikes will be more deadly.

                                                              Lastly, a bug fix was made to prevent the game from breaking on high end devices due to buttons in the main menu being run several times a second on one click.

                                                              The next update will focus on adding weather mechanics.

                                                              Your local coder who is working around the clock to make sure great games are made

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                                                              • SirBots
                                                                SirBots last edited by

                                                                There was a mistake regarding the Anchor’s rate of fire when comparing the 8.5 version to the 8.6 patch notes. The actual fire rate was 1 round per 0.06 seconds. This will be raised to 0.08 seconds instead of the aforementioned value.

                                                                Your local coder who is working around the clock to make sure great games are made

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                                                                • SirBots
                                                                  SirBots last edited by

                                                                  Update 8.6 is out and battle trials have begun. 9.0 patch notes will release later today

                                                                  Your local coder who is working around the clock to make sure great games are made

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                                                                  • SirBots
                                                                    SirBots last edited by

                                                                    9.0 Patch notes are being pushed back until further notice due to indecision from battle trials results.

                                                                    Your local coder who is working around the clock to make sure great games are made

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                                                                    • SirBots
                                                                      SirBots last edited by

                                                                      Update 9.0 - Non-Realistic Weather Pt.1 - Content and Hotfix Update

                                                                      Release Date: TBA

                                                                      What’s new:

                                                                      AI

                                                                      • For both AI sprites, fixed a bug where sometimes the code which makes the bots shoot while moving and shoot while standing still would run at the same time, effectively doubling fire rate.

                                                                      UI

                                                                      • Made more changes to the Class selection screen involving the teammate selection overlapping with class selection buttons.
                                                                      • Added additional information regarding points earned and loss through eliminations to the appropriate Gamemodes.
                                                                      • Added a realistic battle variant of Operations to the gamemode information while the map loads.

                                                                      Gamemodes

                                                                      The following Gamemodes have received specification changes

                                                                      Operations

                                                                      • Now available in the Realistic Battle Gamemodes rotation with the following rule modifications:
                                                                        Defending Team:

                                                                      • Defending Team Victory Condition: Must eliminate the entire opposing force.

                                                                      • Defending Team Losing Condition: Enemy team earns 70 tickets or Defending Team is eliminated.

                                                                      Attacking Team

                                                                      • Attacking Team Victory Condition: Eliminate the defending force or earn 70 tickets.
                                                                      • Attacking Team Losing Condition: Entire team is eliminated.

                                                                      Frontlines

                                                                      • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles

                                                                      Conquest

                                                                      • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles.

                                                                      Realistic Battles

                                                                      • After every match, the player count will also be randomly determined before every match for increased repeatability. The player count will also be displayed when the map is loading.

                                                                      Technical Changes

                                                                      • Added code for the weather system

                                                                      Weapon Classes

                                                                      The following weapon classes have received specification changes

                                                                      Anchor

                                                                      • Fixed incorrect fire rate values from the previous patch.

                                                                      Bug Fixes

                                                                      • Fixed a bug in non-realistic battles where the incorrect voice-lines would play.
                                                                      • Fixed a 2nd bug in non-realistic battle mods where having the player, an ally, and enemy on the same capture point causing severe performance issues.
                                                                      • Fixed a bug where respawning during the victory Theme would cause the score HUD to overlap with the results screen.
                                                                      • Fixed a bug in non-realistic battles where respawning after dying would still show the name of the bot which killed the player,

                                                                      Development Notes

                                                                      This update is targeted at improving non-realistic battle modes, making all gamemode available to Realistic battles, making it so realistic battles are more random each match, and UI fixes.

                                                                      Not much dev notes here given how simple everything is.

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