We have added a new toggle in the “Edit” menu:

When you turn it on, it will keep this project to run at 30fps. It is saved as part of the project’s property so othes will run it at 30fps as well. Please give it a try.
We have added a new toggle in the “Edit” menu:

When you turn it on, it will keep this project to run at 30fps. It is saved as part of the project’s property so othes will run it at 30fps as well. Please give it a try.
By default MIT Scratch runs at 30fps and CreatiCode at 60fps. We are going to release a fix soon.
what is the bug? you can’t open that specific project or you can’t play any project?
We will look into it and fix it. Please post the project link here. Thank you
hi, we can see your game at the given URL:

Maybe you need to do a hard refresh of the page? Ctrl + Shift + r keys
Thank you for the suggestions. These are definitely useful tools, but our user base is mostly k-12 students learning to code, so these tools might be a bit too advanced.
For example, for 3D rigging, it is a fairly complex task, and there are already tools like Blender for such tasks. So what would be the benefit to reimplementing these tasks on our platform?
Thank you for the suggestion. We’ll research how to implement this correctly. As you know the layers are dynamic and relative, so the result might be unexpected.
That usually represents a block that’s no longer supported.
When you publish or share the project, others can see it in the Explore page and run it the same way. The only difference is whether others can look inside or remix it.
Hi, can you please give an example project?
And are you saying it is running too fast on CreatiCode compared to MIT Scratch? We aim to make sure existing MIT Scratch projects run the same way on CreatiCode, so if that’s not happening for some projects, we will fix it.