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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • TheNicknameGovT TheNicknameGov

    Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.

    Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.

    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #115

    @the_true_odst use my targeting system for my bots. It’s hard to explain

    Your local coder who is working around the clock to make sure great games are made

    TheNicknameGovT 1 Reply Last reply
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    • SirBotsS SirBots

      @the_true_odst use my targeting system for my bots. It’s hard to explain

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #116

      @sirbots I figured out the targeting system (albeit everything does need to be smaller), if you check my sneak peak topic

      Please help all my projects are 3000+ blocks

      1 Reply Last reply
      0
      • SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #117

        Version 8.0 - Abilitative Warfare - Major Content Update

        Release Date: Around October

        |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

        What’s New:

        Specials

        • Removed Specials.
          • Abilities are to replace Specials

        Abilities

        • Added 4 abilities

        Abilities

        Final Shout - Specific to Assualt

        • Increased vision when greatly injured.

          • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

        Herbic Blood - specific to Medic

        • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
          • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

        Tiger’s Eye - specific to Marksman

        • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
          • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

        Confrontation - specific to Support

        • Greatly increased maximum HP and reduced movement speed.
          • Effect: 50% increased maximum HP. 15% reduced movement speed

        AI

        • Removed all associated code with Specials across both AI scripts

        Development Notes

        This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

        Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

        The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

        Your local coder who is working around the clock to make sure great games are made

        TheNicknameGovT 1 Reply Last reply
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        • SirBotsS SirBots

          Version 8.0 - Abilitative Warfare - Major Content Update

          Release Date: Around October

          |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

          What’s New:

          Specials

          • Removed Specials.
            • Abilities are to replace Specials

          Abilities

          • Added 4 abilities

          Abilities

          Final Shout - Specific to Assualt

          • Increased vision when greatly injured.

            • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

          Herbic Blood - specific to Medic

          • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
            • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

          Tiger’s Eye - specific to Marksman

          • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
            • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

          Confrontation - specific to Support

          • Greatly increased maximum HP and reduced movement speed.
            • Effect: 50% increased maximum HP. 15% reduced movement speed

          AI

          • Removed all associated code with Specials across both AI scripts

          Development Notes

          This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

          Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

          The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by
          #118

          @sirbots dude welcome back it’s been so long

          Please help all my projects are 3000+ blocks

          SirBotsS 1 Reply Last reply
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          • TheNicknameGovT TheNicknameGov

            @sirbots dude welcome back it’s been so long

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #119

            @白刃の亡霊 Yeah, back from collage. Time to fix this game.

            Your local coder who is working around the clock to make sure great games are made

            1 Reply Last reply
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            • SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #120

              Changes to the 8.0 Changelog:

              Tiger’s Eye - Specific to Marksman

              • When eliminating a player, gain a tiny amount of HP per kill.
                • Effect: Gain 3 HP per elimination

              Your local coder who is working around the clock to make sure great games are made

              1 Reply Last reply
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              • SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #121

                @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                Your local coder who is working around the clock to make sure great games are made

                SirBotsS 1 Reply Last reply
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                • SirBotsS SirBots

                  @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #122

                  Update 8.0 is out!

                  Update 8.1 Patch notes will drop later today, with the update following at max the week after!

                  Your local coder who is working around the clock to make sure great games are made

                  1 Reply Last reply
                  1
                  • SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #123

                    Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                    Release Date: TBA

                    What’s new:

                    AI

                    • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                    • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                    Abilities

                    Added 4 new abilities:

                    Cat And Mouse - Specific to Recon

                    • Reduced AI detection range at the expense of reduced HP
                      • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                    Warrior - Exclusive to Infantry

                    • Eliminating enemies adds rounds into the chamber.
                      • Effect: Each elimination adds 1 round into the chamber.

                    Steel-minded, exclusive to Interceptor

                    • Take reduced damage from enemies. Exclude Airstrikes.
                      • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                    Hasted Combat - Exclusive to Combat Medic

                    • Increased bullet speed.
                      • Effect: Bullets travel 15% faster

                    The following Abilities have received specification changes

                    Herbic Blood

                    • Increased the rate at which health is regenerated an additional 1%

                    Confrontation

                    • Slightly reduced size by approximately 8%

                    Weapon Classes

                    The following classes have received specification changes

                    Medic

                    • Medics now start at 125 HP instead of 100

                    Support

                    • Support classes now start at 150 HP instead of 100

                    Assault

                    • This class is now selected by default when spawning without selecting a class.

                    Bug Fixes

                    • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                    • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                    • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                    • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                    • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                    • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                    Development Notes

                    This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                    This update adds 4 new abilities.

                    For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                    After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                    For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                    For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                    For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                    Lastly, multiple bug fixes were made.

                    The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                    Your local coder who is working around the clock to make sure great games are made

                    TheNicknameGovT 1 Reply Last reply
                    1
                    • SirBotsS SirBots

                      Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                      Release Date: TBA

                      What’s new:

                      AI

                      • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                      • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                      Abilities

                      Added 4 new abilities:

                      Cat And Mouse - Specific to Recon

                      • Reduced AI detection range at the expense of reduced HP
                        • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                      Warrior - Exclusive to Infantry

                      • Eliminating enemies adds rounds into the chamber.
                        • Effect: Each elimination adds 1 round into the chamber.

                      Steel-minded, exclusive to Interceptor

                      • Take reduced damage from enemies. Exclude Airstrikes.
                        • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                      Hasted Combat - Exclusive to Combat Medic

                      • Increased bullet speed.
                        • Effect: Bullets travel 15% faster

                      The following Abilities have received specification changes

                      Herbic Blood

                      • Increased the rate at which health is regenerated an additional 1%

                      Confrontation

                      • Slightly reduced size by approximately 8%

                      Weapon Classes

                      The following classes have received specification changes

                      Medic

                      • Medics now start at 125 HP instead of 100

                      Support

                      • Support classes now start at 150 HP instead of 100

                      Assault

                      • This class is now selected by default when spawning without selecting a class.

                      Bug Fixes

                      • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                      • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                      • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                      • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                      • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                      • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                      Development Notes

                      This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                      This update adds 4 new abilities.

                      For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                      After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                      For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                      For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                      For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                      Lastly, multiple bug fixes were made.

                      The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by
                      #124

                      @sirbots Yo I saw you were making a new game; what’s it about?

                      Please help all my projects are 3000+ blocks

                      SirBotsS 1 Reply Last reply
                      0
                      • TheNicknameGovT TheNicknameGov

                        @sirbots Yo I saw you were making a new game; what’s it about?

                        SirBotsS Offline
                        SirBotsS Offline
                        SirBots
                        wrote on last edited by
                        #125

                        @白刃の亡霊 its a rough project. It’s not nothing serious.

                        Your local coder who is working around the clock to make sure great games are made

                        TheNicknameGovT 1 Reply Last reply
                        0
                        • SirBotsS SirBots

                          @白刃の亡霊 its a rough project. It’s not nothing serious.

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #126

                          @sirbots Oh I was intrigued 😞

                          Please help all my projects are 3000+ blocks

                          SirBotsS 1 Reply Last reply
                          0
                          • TheNicknameGovT TheNicknameGov

                            @sirbots Oh I was intrigued 😞

                            SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by SirBots
                            #127

                            I am aware of a bug where the Friends AI won’t attack enemies and only point at the B point. This bug will be fixed in a future update.

                            Your local coder who is working around the clock to make sure great games are made

                            1 Reply Last reply
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                            • SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #128

                              Update will be pushed back until the targeting bug is fixed.

                              Your local coder who is working around the clock to make sure great games are made

                              1 Reply Last reply
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                              • SirBotsS Offline
                                SirBotsS Offline
                                SirBots
                                wrote on last edited by
                                #129

                                The bug was found and a fix was made. This fix will be part of the 8.1 update.

                                Your local coder who is working around the clock to make sure great games are made

                                1 Reply Last reply
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                                • SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #130

                                  Update 8.1 is out! 8.5 Update patch notes will drop later today!

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
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                                  • SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by
                                    #131

                                    Update 8.5 - Abilitive Abilities Update Month 3 - Content Update and Balance

                                    Release Date: TBA

                                    What’s new:

                                    AI

                                    • For the Freinds AI, made it so they update their target coordinates faster than before
                                    • For the Enemies AI, made it they update their target coordinates faster than before

                                    Weapon Classes

                                    The following weapon classes have received specification changes

                                    Apothecary

                                    • Reduced the reload time by approximately 10%
                                    • Reduced the interval at which bullets cannot be fired by approximately 17%

                                    Marksman

                                    • Reduced the reload time by approx. 26%
                                    • Increased rate of fire by approx. 13%
                                      • This is so there is not a delay before the weapon can be fired after reloading due to fire rate mechanics.

                                    Abilities

                                    The following abilities have been added

                                    Always On Target - exclusive to Anchor

                                    • Increased bullet size
                                      • Effect: 25% increased bullet size

                                    Chlorophyll Shells - exclusive to Apothecary

                                    • Reloading the weapon grants a small amount of health.
                                      • Effect: Reloading the weapon heals the player by 8-16 HP

                                    The following abilities have received specification changes

                                    Tiger’s Eye

                                    • Increased the amount of health healed by 33% (3 to 4)

                                    Steel-Minded

                                    • Reduced the damage reduction by approx. 40% (15 to 6)

                                    UI

                                    • In the Battle interface, re-added the health and ammo symbols
                                    • After spawning, a pop up will appear showing your ability for a few seconds.
                                    • Added new cover art for the main menu
                                    • Removed and replaced 2 battle songs
                                    • Replaced the Preparing Match music.
                                    • Removed all tips involving specials when loading a map or preparing a match.

                                    Bug Fixes

                                    None.

                                    Development Notes

                                    This update is focused on adding the last of Abilities, adjusting some weapon statistics to balance out their effect in the absence of specials, improving AI targeting, and multiple audio and visual changes

                                    To make the AI more effective at targeting opponents, the rate at which they reset their targets and search for new ones has increased, and occurs more often in their behavior code.

                                    To the Apothecary class, its reload time was reduced for it to take advantage of its new ability. Additionally, a fire rate buff was also made.

                                    During the after update battle trials, the Marksman lacked performance severely without it’s reload booster. As compensation, a reload time buff was made, along with its rate of fire increased.

                                    For Tiger’s Eye, make so that kills heal more health to further compensate the Marksman for lack of a reload booster.

                                    For Steel Minded, it’s set damage reduction was toned back significantly so damage from Anchors and supports will not be overexcessively mitigated.

                                    Lastly, multiple UI changes were made, including removing some content relating to Specials.

                                    Your local coder who is working around the clock to make sure great games are made

                                    1 Reply Last reply
                                    1
                                    • SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #132

                                      Update 8.5 is out! 8.6 patch notes will drop later today.

                                      The next update will focus on map and graphical improvements, along with major balancing with weapon classes with the primary focus centered around their abilities.

                                      Your local coder who is working around the clock to make sure great games are made

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                                      • SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by SirBots
                                        #133

                                        Update 8.6 - Resolution Revolution - Content & Balance Update

                                        Release Date: TBA

                                        What’s coming:

                                        Maps

                                        General Changes

                                        • All maps have received graphical improvements
                                          • This change will lead to significantly longer match preparation and loading times overall. General game performance should not be affected.

                                        Weapon Classes

                                        The following weapon classes have received specification changes

                                        Anchor

                                        • Reduced the rate of fire by approx. 13% (0.09 to 0.1004)

                                        Apothecary

                                        • Reduced weapon damage by approx. 2% (50 to 48)

                                        Infantry

                                        • Increased weapon damage by 28%
                                        • Reduced reload time by approx 3% (1.95 to 1.9)
                                          • This is to fix a bug causing a negative reload time to periodically disable weapon reloading. The actual duration is unaffected due to how the mechanic is set up.

                                        Combat Medic

                                        • Reduced rate of fire by approx. 13%

                                        UI

                                        • Rearranged the Spawn menu so that button placement is more organized and will not overlap with other buttons.

                                        Airstrikes

                                        • Reduced the size of the strike zone and the area at which bombs can be dropped by approx. 20%
                                        • Increased the amount of bombs dropped by 2.
                                        • Reduced the explosion size of the bombs by approx. 10%

                                        Bug Fixes

                                        • Fixed a bug where, when using higher end devices, pressing and holding down a gamemode button in the Main Menu would cause the script to prepare and load the match to be run multiple times a second, causing mild lag spikes and in some cases, breaking the game.

                                        Development notes

                                        This update focuses on balancing several mechanics, improving the graphical appearance of maps, and some UI and technical fixes,

                                        After some community feedback, the appearance of the maps have received a graphical overhaul, looking more polished, etc. Buildings have not received these changes yet but are planned in the future. These graphical changes will cause longer match preparation and loading times, but overall game performance shouldn’t be affected.

                                        For the Anchor class, it’s overall rate of fire was reduced since the class has gotten an ability that has improved the weapon’s accuracy.

                                        For the Apothecary class, its damage was toned back due to it’s previous buff in reload time and fire rate, and to prevent this class from being too powerful due to the aforementioned.

                                        For the Infantry class, its damage was increased significantly to allow it to better use its ability. In past battle trials, the overall conclusion was similar to that of the Marksman: It lacked severely without it’s special. Thus, it has better combat efficiently as well as being able to use its ability effectively.

                                        Additionally, the Infantry’s previous reload time created a bug which, in specific situations, would cause the mechanic to break due to the reload time going into the negatives. Thus, it increased slightly to fix this bug. Due to how the system works, it’s reload time is not actually decreased and will still function the same as before.

                                        For the Combat Medic, it’s rate of fire was also reduced for similar reasons to the Anchor in terms of accuracy.

                                        For the UI, the button layout was adjusted to allow for neater and more organized placement of the Class selection screen.

                                        For Airstirkes, the strike zone size is reduced given how little results airstrikes can achieve over large areas of open space. Furthermore, it was made so that more bombs can drop inside the strike zone. Lastly, for balancing reasons, the explosion size of the bombs are reduced. Overall, airstrikes will be more deadly.

                                        Lastly, a bug fix was made to prevent the game from breaking on high end devices due to buttons in the main menu being run several times a second on one click.

                                        The next update will focus on adding weather mechanics.

                                        Your local coder who is working around the clock to make sure great games are made

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                                        • SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by
                                          #134

                                          There was a mistake regarding the Anchor’s rate of fire when comparing the 8.5 version to the 8.6 patch notes. The actual fire rate was 1 round per 0.06 seconds. This will be raised to 0.08 seconds instead of the aforementioned value.

                                          Your local coder who is working around the clock to make sure great games are made

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