2.18 is now out!
Ever feel as if your teammates are just plain useless, or just loves rushing on top of Enemies only to have both of them die? Well, they can now shoot while they are moving! Yes, they don’t have to stand still to shoot! To make things better, the Interceptors can actually do what their name implies including you, intercept and annoy the other team. With a new speed buff, they can get there and attack the enemy team, or at least, damage them enough, to have better chances of being successful in your first attack, or your teams first assault on the frontlines. BUT…
The enemy also has Interceptors of their own, and before you know it, you could have an enemy interceptor slowly cutting your team down in your spawn, or even have a whole army of them at your doorstep.
The next major change is a new strategy in the logbook to more effectively take back important objectives. In regular battles, points can no longer become contested, and faster capturing times in general. Also added in the logbook is some advice that you can read over before entering a match.
Lastly, some fine adjustments to some of our weapons has gave them better firing sounds, to make it feel as if you are really bringing the enemy down to their knees.
Now, for community feedback:
From some of my buddies, and one certain user here, have said that the firing sound for the Anchor was very loud, so its been reduced in volume.
The next update will focus on a widened game screen, a player count display that shows how many players are using a specific class in realistic Battles, and major UI changes. This next update might be the final update before I focus on other projects.