Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • CreatiCode
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. WOC Update Log

WOC Update Log

Scheduled Pinned Locked Moved Project Showcase
161 Posts 7 Posters 82.2k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SirBotsS SirBots

    Update 2.18 - Balance Patch/Adjustment Update

    Release Date: February 26st, 2025

    What’s New:

    AI
    The AI has received adjustments to the following actions:

    • The AI will now occasionally shoot in very small bursts while are moving
      • The amount of bullets fired is less than when standing still
    • Adjusted the range of rounds fired for the Anchor by 23% (24 to 30 to 26 to 40)
    • The forward movement speed of Interceptors while they are not getting into position to shoot has been roughly doubled.

    Voicelines

    • Changed the first voiceline played at 250 points earned or there are 5/6 of the total players on one team.
    • Increased the general interval between voicelines by 100%

    Gamemodes

    • Capture Points can no longer be contested in non-realistic battle matches.
    • Reduced the time to capture an uncontested enemy point directly by approximately 50% (3 seconds to 1.5 seconds)

    UI

    • The screen for when the match is being prepared will now show up as one of 4 backgrounds instead of one. The text indicating that the match is being prepared has been moved and received some polishing.
    • Added Tips.

    Bug Fixes

    • Fixed a bug causing the point counter to stay on screen when a match ends.
      *Fixed a bug causing the player to “kill” an enemy with a grenade or poison gas while the aforementioned bot was still dead.
    • Fixed a bug causing the AI to shoot at other teammates constantly.
    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #27

    Made some last minute changes to the final draft of 2.18:

    • Reduced the volume of the Anchor firing sound by approx 33%
    • Player speed increased when playing as the Interceptor
    • Changed the firing sound of the Assault and the Marksman
    • Changed the menu music for the final time.

    Your local coder who is working around the clock to make sure great games are made

    1 Reply Last reply
    0
    • SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #28

      2.18 is now out!

      Ever feel as if your teammates are just plain useless, or just loves rushing on top of Enemies only to have both of them die? Well, they can now shoot while they are moving! Yes, they don’t have to stand still to shoot! To make things better, the Interceptors can actually do what their name implies including you, intercept and annoy the other team. With a new speed buff, they can get there and attack the enemy team, or at least, damage them enough, to have better chances of being successful in your first attack, or your teams first assault on the frontlines. BUT…

      The enemy also has Interceptors of their own, and before you know it, you could have an enemy interceptor slowly cutting your team down in your spawn, or even have a whole army of them at your doorstep.

      The next major change is a new strategy in the logbook to more effectively take back important objectives. In regular battles, points can no longer become contested, and faster capturing times in general. Also added in the logbook is some advice that you can read over before entering a match.

      Lastly, some fine adjustments to some of our weapons has gave them better firing sounds, to make it feel as if you are really bringing the enemy down to their knees.

      Now, for community feedback:

      From some of my buddies, and one certain user here, have said that the firing sound for the Anchor was very loud, so its been reduced in volume.

      The next update will focus on a widened game screen, a player count display that shows how many players are using a specific class in realistic Battles, and major UI changes. This next update might be the final update before I focus on other projects.

      Your local coder who is working around the clock to make sure great games are made

      TheNicknameGovT 1 Reply Last reply
      0
      • SirBotsS SirBots

        2.18 is now out!

        Ever feel as if your teammates are just plain useless, or just loves rushing on top of Enemies only to have both of them die? Well, they can now shoot while they are moving! Yes, they don’t have to stand still to shoot! To make things better, the Interceptors can actually do what their name implies including you, intercept and annoy the other team. With a new speed buff, they can get there and attack the enemy team, or at least, damage them enough, to have better chances of being successful in your first attack, or your teams first assault on the frontlines. BUT…

        The enemy also has Interceptors of their own, and before you know it, you could have an enemy interceptor slowly cutting your team down in your spawn, or even have a whole army of them at your doorstep.

        The next major change is a new strategy in the logbook to more effectively take back important objectives. In regular battles, points can no longer become contested, and faster capturing times in general. Also added in the logbook is some advice that you can read over before entering a match.

        Lastly, some fine adjustments to some of our weapons has gave them better firing sounds, to make it feel as if you are really bringing the enemy down to their knees.

        Now, for community feedback:

        From some of my buddies, and one certain user here, have said that the firing sound for the Anchor was very loud, so its been reduced in volume.

        The next update will focus on a widened game screen, a player count display that shows how many players are using a specific class in realistic Battles, and major UI changes. This next update might be the final update before I focus on other projects.

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #29

        @sirbots Would you mind if I copy your update log idea for my game?

        Please help all my projects are 3000+ blocks

        Tyller_T SirBotsS 2 Replies Last reply
        0
        • TheNicknameGovT TheNicknameGov

          @sirbots Would you mind if I copy your update log idea for my game?

          Tyller_T Offline
          Tyller_T Offline
          Tyller_
          trusted helpers
          wrote on last edited by
          #30

          @011830-0a42ef84 unless you’re just copying it without actually changing it to be for your game, there’s no need to ask to use the idea’ on pet of an update log

          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
          </div>

          1 Reply Last reply
          0
          • TheNicknameGovT TheNicknameGov

            @sirbots Would you mind if I copy your update log idea for my game?

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #31

            @011830-0a42ef84 You can make your own, you don’t need to ask me.

            Your local coder who is working around the clock to make sure great games are made

            1 Reply Last reply
            0
            • SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by SirBots
              #32

              Since widening the canvas and the screen is creating a TON of bugs that might take a few weeks to fix, I unfortunately have to cancel the addition of the screen widening until I can fix the bugs on a testing copy of the game.

              As compensation, I will add one feature of someones choice. Post what you want added here, and I will pick at random Thursday.

              Your local coder who is working around the clock to make sure great games are made

              Tyller_T 1 Reply Last reply
              0
              • SirBotsS SirBots

                Since widening the canvas and the screen is creating a TON of bugs that might take a few weeks to fix, I unfortunately have to cancel the addition of the screen widening until I can fix the bugs on a testing copy of the game.

                As compensation, I will add one feature of someones choice. Post what you want added here, and I will pick at random Thursday.

                Tyller_T Offline
                Tyller_T Offline
                Tyller_
                trusted helpers
                wrote on last edited by
                #33

                @sirbots how big did you widen hte screen to?

                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                </div>

                SirBotsS 1 Reply Last reply
                0
                • Tyller_T Tyller_

                  @sirbots how big did you widen hte screen to?

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #34

                  @tyller_ canvas to 2800, screen to 1000x360

                  Your local coder who is working around the clock to make sure great games are made

                  Tyller_T 1 Reply Last reply
                  0
                  • SirBotsS SirBots

                    @tyller_ canvas to 2800, screen to 1000x360

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #35

                    @sirbots why do you need a 1000x360 screen? that’s a very bad aspect ratio, like 25:9, a normal montior is 16:9 and the normal viewport is 4:3

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    SirBotsS 1 Reply Last reply
                    0
                    • Tyller_T Tyller_

                      @sirbots why do you need a 1000x360 screen? that’s a very bad aspect ratio, like 25:9, a normal montior is 16:9 and the normal viewport is 4:3

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #36

                      @tyller_ Does not fit my screen lmao

                      Your local coder who is working around the clock to make sure great games are made

                      Tyller_T 1 Reply Last reply
                      0
                      • SirBotsS SirBots

                        @tyller_ Does not fit my screen lmao

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #37

                        @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        SirBotsS 1 Reply Last reply
                        0
                        • Tyller_T Tyller_

                          @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #38

                          @tyller_ Like, have fit the entire screen vertically when fullscreen.

                          Your local coder who is working around the clock to make sure great games are made

                          Tyller_T 1 Reply Last reply
                          0
                          • SirBotsS SirBots

                            @tyller_ Like, have fit the entire screen vertically when fullscreen.

                            Tyller_T Offline
                            Tyller_T Offline
                            Tyller_
                            trusted helpers
                            wrote on last edited by
                            #39

                            @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

                            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                            </div>

                            SirBotsS 1 Reply Last reply
                            0
                            • Tyller_T Tyller_

                              @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #40

                              @tyller_ Im getting confused.

                              The canvas size is set to 2800x2800

                              Viewport size is at 1000x360.

                              What would be ideal?

                              Your local coder who is working around the clock to make sure great games are made

                              Tyller_T 1 Reply Last reply
                              0
                              • SirBotsS SirBots

                                @tyller_ Im getting confused.

                                The canvas size is set to 2800x2800

                                Viewport size is at 1000x360.

                                What would be ideal?

                                Tyller_T Offline
                                Tyller_T Offline
                                Tyller_
                                trusted helpers
                                wrote on last edited by
                                #41

                                @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

                                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                </div>

                                SirBotsS 1 Reply Last reply
                                0
                                • Tyller_T Tyller_

                                  @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

                                  SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #42

                                  @tyller_ Bcause I want to have a bigger screen size so I can make some UI changes.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
                                  0
                                  • Tyller_T Offline
                                    Tyller_T Offline
                                    Tyller_
                                    trusted helpers
                                    wrote on last edited by
                                    #43

                                    @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                    </div>

                                    TheNicknameGovT 1 Reply Last reply
                                    0
                                    • Tyller_T Tyller_

                                      @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                                      TheNicknameGovT Offline
                                      TheNicknameGovT Offline
                                      TheNicknameGov
                                      trusted helpers
                                      wrote on last edited by
                                      #44

                                      @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                                      Please help all my projects are 3000+ blocks

                                      Tyller_T 1 Reply Last reply
                                      0
                                      • silvloveS silvlove

                                        @jeffreyrb03-gmail
                                        He’s right. It is stressing me out. Please just post these updates on the project itself and not the forums. That would make things easier.

                                        TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by
                                        #45

                                        @c said in WOC Update Log:

                                        post these updates on the project itself and not the forums

                                        Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.

                                        Please help all my projects are 3000+ blocks

                                        silvloveS 1 Reply Last reply
                                        0
                                        • TheNicknameGovT TheNicknameGov

                                          @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                                          Tyller_T Offline
                                          Tyller_T Offline
                                          Tyller_
                                          trusted helpers
                                          wrote on last edited by
                                          #46

                                          @011830-0a42ef84 he said he made the viewport 1000 by 360 and the canvas 2800 (assuming he means 2800 by 2800) the default viewport isn’t square, and 1000x360 is still a rectangle, just a really long one, this doesn’t help you fit more ui element’s on screen, to put that into perspective a modern phone has about a 20:9 aspect ratio (atleast mine does), I never said the map should be square (but those borders have to be a rectangular shape and the edges can be going into the play area where stuff is allowed)

                                          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                          </div>

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • CreatiCode