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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • SirBotsS SirBots

    2.18 is now out!

    Ever feel as if your teammates are just plain useless, or just loves rushing on top of Enemies only to have both of them die? Well, they can now shoot while they are moving! Yes, they don’t have to stand still to shoot! To make things better, the Interceptors can actually do what their name implies including you, intercept and annoy the other team. With a new speed buff, they can get there and attack the enemy team, or at least, damage them enough, to have better chances of being successful in your first attack, or your teams first assault on the frontlines. BUT…

    The enemy also has Interceptors of their own, and before you know it, you could have an enemy interceptor slowly cutting your team down in your spawn, or even have a whole army of them at your doorstep.

    The next major change is a new strategy in the logbook to more effectively take back important objectives. In regular battles, points can no longer become contested, and faster capturing times in general. Also added in the logbook is some advice that you can read over before entering a match.

    Lastly, some fine adjustments to some of our weapons has gave them better firing sounds, to make it feel as if you are really bringing the enemy down to their knees.

    Now, for community feedback:

    From some of my buddies, and one certain user here, have said that the firing sound for the Anchor was very loud, so its been reduced in volume.

    The next update will focus on a widened game screen, a player count display that shows how many players are using a specific class in realistic Battles, and major UI changes. This next update might be the final update before I focus on other projects.

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #29

    @sirbots Would you mind if I copy your update log idea for my game?

    Please help all my projects are 3000+ blocks

    Tyller_T SirBotsS 2 Replies Last reply
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    • TheNicknameGovT TheNicknameGov

      @sirbots Would you mind if I copy your update log idea for my game?

      Tyller_T Offline
      Tyller_T Offline
      Tyller_
      trusted helpers
      wrote on last edited by
      #30

      @011830-0a42ef84 unless you’re just copying it without actually changing it to be for your game, there’s no need to ask to use the idea’ on pet of an update log

      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
      </div>

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      • TheNicknameGovT TheNicknameGov

        @sirbots Would you mind if I copy your update log idea for my game?

        SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #31

        @011830-0a42ef84 You can make your own, you don’t need to ask me.

        Your local coder who is working around the clock to make sure great games are made

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        • SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by SirBots
          #32

          Since widening the canvas and the screen is creating a TON of bugs that might take a few weeks to fix, I unfortunately have to cancel the addition of the screen widening until I can fix the bugs on a testing copy of the game.

          As compensation, I will add one feature of someones choice. Post what you want added here, and I will pick at random Thursday.

          Your local coder who is working around the clock to make sure great games are made

          Tyller_T 1 Reply Last reply
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          • SirBotsS SirBots

            Since widening the canvas and the screen is creating a TON of bugs that might take a few weeks to fix, I unfortunately have to cancel the addition of the screen widening until I can fix the bugs on a testing copy of the game.

            As compensation, I will add one feature of someones choice. Post what you want added here, and I will pick at random Thursday.

            Tyller_T Offline
            Tyller_T Offline
            Tyller_
            trusted helpers
            wrote on last edited by
            #33

            @sirbots how big did you widen hte screen to?

            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
            </div>

            SirBotsS 1 Reply Last reply
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            • Tyller_T Tyller_

              @sirbots how big did you widen hte screen to?

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #34

              @tyller_ canvas to 2800, screen to 1000x360

              Your local coder who is working around the clock to make sure great games are made

              Tyller_T 1 Reply Last reply
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              • SirBotsS SirBots

                @tyller_ canvas to 2800, screen to 1000x360

                Tyller_T Offline
                Tyller_T Offline
                Tyller_
                trusted helpers
                wrote on last edited by
                #35

                @sirbots why do you need a 1000x360 screen? that’s a very bad aspect ratio, like 25:9, a normal montior is 16:9 and the normal viewport is 4:3

                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                </div>

                SirBotsS 1 Reply Last reply
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                • Tyller_T Tyller_

                  @sirbots why do you need a 1000x360 screen? that’s a very bad aspect ratio, like 25:9, a normal montior is 16:9 and the normal viewport is 4:3

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #36

                  @tyller_ Does not fit my screen lmao

                  Your local coder who is working around the clock to make sure great games are made

                  Tyller_T 1 Reply Last reply
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                  • SirBotsS SirBots

                    @tyller_ Does not fit my screen lmao

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #37

                    @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    SirBotsS 1 Reply Last reply
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                    • Tyller_T Tyller_

                      @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #38

                      @tyller_ Like, have fit the entire screen vertically when fullscreen.

                      Your local coder who is working around the clock to make sure great games are made

                      Tyller_T 1 Reply Last reply
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                      • SirBotsS SirBots

                        @tyller_ Like, have fit the entire screen vertically when fullscreen.

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #39

                        @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        SirBotsS 1 Reply Last reply
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                        • Tyller_T Tyller_

                          @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #40

                          @tyller_ Im getting confused.

                          The canvas size is set to 2800x2800

                          Viewport size is at 1000x360.

                          What would be ideal?

                          Your local coder who is working around the clock to make sure great games are made

                          Tyller_T 1 Reply Last reply
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                          • SirBotsS SirBots

                            @tyller_ Im getting confused.

                            The canvas size is set to 2800x2800

                            Viewport size is at 1000x360.

                            What would be ideal?

                            Tyller_T Offline
                            Tyller_T Offline
                            Tyller_
                            trusted helpers
                            wrote on last edited by
                            #41

                            @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

                            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                            </div>

                            SirBotsS 1 Reply Last reply
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                            • Tyller_T Tyller_

                              @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #42

                              @tyller_ Bcause I want to have a bigger screen size so I can make some UI changes.

                              Your local coder who is working around the clock to make sure great games are made

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                              • Tyller_T Offline
                                Tyller_T Offline
                                Tyller_
                                trusted helpers
                                wrote on last edited by
                                #43

                                @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                </div>

                                TheNicknameGovT 1 Reply Last reply
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                                • Tyller_T Tyller_

                                  @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                                  TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by
                                  #44

                                  @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                                  Please help all my projects are 3000+ blocks

                                  Tyller_T 1 Reply Last reply
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                                  • silvloveS silvlove

                                    @jeffreyrb03-gmail
                                    He’s right. It is stressing me out. Please just post these updates on the project itself and not the forums. That would make things easier.

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by
                                    #45

                                    @c said in WOC Update Log:

                                    post these updates on the project itself and not the forums

                                    Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.

                                    Please help all my projects are 3000+ blocks

                                    silvloveS 1 Reply Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                                      Tyller_T Offline
                                      Tyller_T Offline
                                      Tyller_
                                      trusted helpers
                                      wrote on last edited by
                                      #46

                                      @011830-0a42ef84 he said he made the viewport 1000 by 360 and the canvas 2800 (assuming he means 2800 by 2800) the default viewport isn’t square, and 1000x360 is still a rectangle, just a really long one, this doesn’t help you fit more ui element’s on screen, to put that into perspective a modern phone has about a 20:9 aspect ratio (atleast mine does), I never said the map should be square (but those borders have to be a rectangular shape and the edges can be going into the play area where stuff is allowed)

                                      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                      </div>

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                                      • SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by
                                        #47

                                        Update 2.23 - Mode Change Update

                                        Release Date; Feb 28, 2025

                                        What’s new:

                                        UI

                                        • Rearranged the button layout to make the main menu look more polished
                                        • Moved the title and the Good Morning/Evening message to make the main menu more polished
                                        • The background of the main menu now periodically change

                                        Gamemodes

                                        Realistic Battles

                                        • Made a new, more accurate player count system. In order to win based on kills, the entire opposing team must be eliminated to earn this victory.
                                          • Previously, this victory could be obtained by killing enough players until the team has only ~5% of their starting player count remaining.

                                        Game Mechanics

                                        • In Realistic Battles, Added a menu that shows how many enemies which are currently alive, that is using a specific class. The count adjusts for eliminated players. This menu can be opened by holding the “E” key.
                                          • This system only accounts for players on the enemy team that are currently alive.
                                          • Does not work for regular battles

                                        Bug Fixes

                                        • Fixed a bug where pressing the “E” key when entering, or inside of, a match after intermission would cause the main menu to appear on screen, effectively breaking the game.
                                        • Fixed a bug where the wrong gamemode would be shown when loading into a non-realistic battle match.
                                        • Fixed a bug in regular modes where sometimes the spectating screen would appear instead of respawning as normal.
                                        • Fixed a bug where the Sandbag and the Medbubble sub-weapons would be frozen in place on screen when the Match Results screen would appear, provided that they were deployed when the screen appeared.

                                        The next update will focus on adding one new weapon class and a new map, and some fixes. This next update will be the final content update.

                                        Your local coder who is working around the clock to make sure great games are made

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                                        • TheNicknameGovT TheNicknameGov

                                          @c said in WOC Update Log:

                                          post these updates on the project itself and not the forums

                                          Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.

                                          silvloveS Offline
                                          silvloveS Offline
                                          silvlove
                                          Mod Helper
                                          wrote on last edited by
                                          #48

                                          @011830-0a42ef84
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                                          Trans girl :3 ~ 14yo
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