PARMA - A Anomaly Protection Group - Game Announcment
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@dreamsmp_luck Here are some (Not all) of the hard anomales:
Living Room
The bucket in the left corner can disappear
The clock on the china cabinet can disappear
There can be a extra TV on top of the safe.
Yard
An Abyss can form on the ceiling of the roofed patio on the right side of the screen
There can be a funni looking intruder behind the wood fence gate.
Kitchen
A bucket can spawn on top of the fridge
The can next to the bundle of ropes can move from the left to the right.
Bathroom
A wire circuit above the shower can disconnect
A tincan can spawn on the shelf above the glass bottle.
Hope this helps a bit.
@sirbots
what does this mean -
@dreamsmp_luck Here are some (Not all) of the hard anomales:
Living Room
The bucket in the left corner can disappear
The clock on the china cabinet can disappear
There can be a extra TV on top of the safe.
Yard
An Abyss can form on the ceiling of the roofed patio on the right side of the screen
There can be a funni looking intruder behind the wood fence gate.
Kitchen
A bucket can spawn on top of the fridge
The can next to the bundle of ropes can move from the left to the right.
Bathroom
A wire circuit above the shower can disconnect
A tincan can spawn on the shelf above the glass bottle.
Hope this helps a bit.
@sirbots yeah that helps thx
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@sirbots
what does this mean@dreamsmp_luck Light Anomaly
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@dreamsmp_luck Light Anomaly
@sirbots what does texture, light, and abyss amonaly look like
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@dreamsmp_luck Light Anomaly
@sirbots gtg my school bus is here
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@sirbots what does texture, light, and abyss amonaly look like
@dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.
Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.
Abyss is just a giant black circle. Some of them can be in sneaky spots.
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@dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.
Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.
Abyss is just a giant black circle. Some of them can be in sneaky spots.
@sirbots And this will released what time Thursday?
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@sirbots And this will released what time Thursday?
@charles it just released
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Is this supposed to be like fnaf?
print("hi,")@whitnlan000-ac8c3de3
No. I assume it’s inspired by I’m On Observation Duty. -
@whitnlan000-ac8c3de3
No. I assume it’s inspired by I’m On Observation Duty. -
Small Game Update.
- Nerfed Anomaly spawn rate by 35% in Hard Mode
- Made noise indications that sometimes play around when a anomaly appears slightly more frequent.
@sirbots Would you be able to post what anomalies are apparent?
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@sirbots Would you be able to post what anomalies are apparent?
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
@charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
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@charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.
@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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@charles The second game will give one hour (100 seconds) to study the map before anomalies appear.
@sirbots can I remix PARMA and make my own maps?
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@sirbots can I remix PARMA and make my own maps?
@dreamsmp_luck Sure.
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@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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