PARMA - A Anomaly Protection Group - Game Announcment
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@dreamsmp_luck How’s your first few games going?
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@sirbots pretty good but I’m working on like 2 out of the 5
-the blob doodle
-vapor space
-angels of death: endless corridor
-bfa
-what’s my gender…?
those are my wip games
do ya wanna help w/ them? -
@dreamsmp_luck I ment for my game. But sure, what do you need help with?
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@sirbots oh mb
I need help with the part after xngel’s fight in the blob doodle, I need it so you get teleported to the backdrop where you’re now behind the castle and more stuff I don’t feel like saying
but about your game, I got like the max of 3 anomalies and I can’t find the 4 anomalies so I just lose there. -
@dreamsmp_luck There can be only 4 anomalies allowed on a normal game. If there is more than 4, you lose. Sometimes, a sound effect plays either right before, or right after an anomaly appears. Also, might reduce anomaly spawn rates on hard.
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@dreamsmp_luck For the sequel (Planned for March hopefully,) You would have about 50 seconds to study the rooms before the anomalies would start spawning.
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@dreamsmp_luck Also, can i see a screenshot of what you’re saying?
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@sirbots I have a video of gameplay I just did:
https://streamable.com/p7xll6
as you can see, I can’t really find any -
@dreamsmp_luck can’t view it bc of collage firewall stuff.
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@sirbots the what? what’s collage firewall
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@dreamsmp_luck The collage i’m going to has a firewall similar to school firewalls. Ima try to view it on my phone later.
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@sirbots alr
but I can’t find anomalies, its to hard ig (or I js have a bad memory) -
@dreamsmp_luck What map you playing?
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@sirbots house
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@dreamsmp_luck Here are some (Not all) of the hard anomales:
Living Room
The bucket in the left corner can disappear
The clock on the china cabinet can disappear
There can be a extra TV on top of the safe.
Yard
An Abyss can form on the ceiling of the roofed patio on the right side of the screen
There can be a funni looking intruder behind the wood fence gate.
Kitchen
A bucket can spawn on top of the fridge
The can next to the bundle of ropes can move from the left to the right.
Bathroom
A wire circuit above the shower can disconnect
A tincan can spawn on the shelf above the glass bottle.
Hope this helps a bit.
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@sirbots
what does this mean
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@sirbots yeah that helps thx
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@dreamsmp_luck Light Anomaly
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@sirbots what does texture, light, and abyss amonaly look like
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@sirbots gtg my school bus is here
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@dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.
Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.
Abyss is just a giant black circle. Some of them can be in sneaky spots.
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@sirbots And this will released what time Thursday?
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@charles it just released
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@whitnlan000-ac8c3de3
No. I assume it’s inspired by I’m On Observation Duty. -
@artisilv It is in fact.
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Small Game Update.
- Nerfed Anomaly spawn rate by 35% in Hard Mode
- Made noise indications that sometimes play around when a anomaly appears slightly more frequent.
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@sirbots Would you be able to post what anomalies are apparent?
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@charles Elaborate.
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
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@charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.
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@charles The second game will give one hour (100 seconds) to study the map before anomalies appear.
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@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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@sirbots can I remix PARMA and make my own maps?
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@dreamsmp_luck Sure.
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@Charles With over 270+ anomalies in the game, this would take too long.
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@sirbots that’s a lot of anomalies
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@sirbots At least explain what you died to, and, if you can, In what place
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@charles still, with that many anomalies, that could take a while.
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@charles ah alright mb
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@charles I could do that in fact. Again, this would be done possibly in the second game. About 20% done with it since I have the engine from the first one.