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CreatiCode Scratch Forum

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  3. PARMA - A Anomaly Protection Group - Game Announcment

PARMA - A Anomaly Protection Group - Game Announcment

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  • TheNicknameGovT TheNicknameGov

    @sirbots I mean this as in an extra button that brings you to the Anomaly index.

    This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)

    What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.

    If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.

    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #62

    @charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.

    Your local coder who is working around the clock to make sure great games are made

    TheNicknameGovT 1 Reply Last reply
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    • TheNicknameGovT TheNicknameGov

      @sirbots I mean this as in an extra button that brings you to the Anomaly index.

      This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)

      What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.

      If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.

      SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #63

      @charles The second game will give one hour (100 seconds) to study the map before anomalies appear.

      Your local coder who is working around the clock to make sure great games are made

      DreamSMP_LuckD 1 Reply Last reply
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      • SirBotsS SirBots

        @charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #64

        @sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:

        To give a guide about each one with a picture defeats that mechanic.

        This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.

        Please help all my projects are 3000+ blocks

        SirBotsS 1 Reply Last reply
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        • SirBotsS SirBots

          @charles The second game will give one hour (100 seconds) to study the map before anomalies appear.

          DreamSMP_LuckD Offline
          DreamSMP_LuckD Offline
          DreamSMP_Luck
          trusted helpers
          wrote on last edited by
          #65

          @sirbots can I remix PARMA and make my own maps?

          [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

          SirBotsS 1 Reply Last reply
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          • DreamSMP_LuckD DreamSMP_Luck

            @sirbots can I remix PARMA and make my own maps?

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #66

            @dreamsmp_luck Sure.

            Your local coder who is working around the clock to make sure great games are made

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            • TheNicknameGovT TheNicknameGov

              @sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:

              To give a guide about each one with a picture defeats that mechanic.

              This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #67

              @Charles With over 270+ anomalies in the game, this would take too long.

              Your local coder who is working around the clock to make sure great games are made

              DreamSMP_LuckD TheNicknameGovT 2 Replies Last reply
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              • SirBotsS SirBots

                @Charles With over 270+ anomalies in the game, this would take too long.

                DreamSMP_LuckD Offline
                DreamSMP_LuckD Offline
                DreamSMP_Luck
                trusted helpers
                wrote on last edited by
                #68

                @sirbots that’s a lot of anomalies 😿

                [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                1 Reply Last reply
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                • SirBotsS SirBots

                  @Charles With over 270+ anomalies in the game, this would take too long.

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #69

                  @sirbots At least explain what you died to, and, if you can, In what place

                  Please help all my projects are 3000+ blocks

                  DreamSMP_LuckD 1 Reply Last reply
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                  • TheNicknameGovT TheNicknameGov

                    @sirbots At least explain what you died to, and, if you can, In what place

                    DreamSMP_LuckD Offline
                    DreamSMP_LuckD Offline
                    DreamSMP_Luck
                    trusted helpers
                    wrote on last edited by
                    #70

                    @charles still, with that many anomalies, that could take a while.

                    [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                    TheNicknameGovT 1 Reply Last reply
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                    • DreamSMP_LuckD DreamSMP_Luck

                      @charles still, with that many anomalies, that could take a while.

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by
                      #71

                      @dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead

                      Please help all my projects are 3000+ blocks

                      DreamSMP_LuckD SirBotsS 3 Replies Last reply
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                      • TheNicknameGovT TheNicknameGov

                        @dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead

                        DreamSMP_LuckD Offline
                        DreamSMP_LuckD Offline
                        DreamSMP_Luck
                        trusted helpers
                        wrote on last edited by
                        #72

                        @charles ah alright mb

                        [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

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                        • TheNicknameGovT TheNicknameGov

                          @dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #73

                          @charles I could do that in fact. Again, this would be done possibly in the second game. About 20% done with it since I have the engine from the first one.

                          Your local coder who is working around the clock to make sure great games are made

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                          • TheNicknameGovT TheNicknameGov

                            @dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead

                            SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by
                            #74

                            @tao By anomaly types, are you talking about just a general overview of each anomaly type?

                            Your local coder who is working around the clock to make sure great games are made

                            TheNicknameGovT 1 Reply Last reply
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                            • SirBotsS SirBots

                              @tao By anomaly types, are you talking about just a general overview of each anomaly type?

                              TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #75

                              @sirbots It depends on what you think. I was just commenting like a “book” of anomalies, or anomaly types

                              Please help all my projects are 3000+ blocks

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