This is a game I have made inspired by Cell Machine by Sam Hogan, if you don’t know that game, the basics were that you place some cells that do stuff and then start, in the original you have no control after that, but in this and all other projects based on it, it’s pretty much a sandbox game, which is what this is!
You place cells and let them do stuff, this is fully mobile compatible (as I made it when I didn’t have a keyboard) so I plan on adding some pc friendly features (aka keybinds).
The project is very mod/remix friendly, to configure a new cell look in the backdrop for the block stack without a hat but with a comment labeled “cell data refresh”, you can add cells by adding rows to the table with the method used there, I’d recommend commenting where your cells add for it to be easily adjustable to combine with other mods, I may rework so the cell data definitions are called at the start and are per sprite, now that I think I definitely need to do that because of how the next part works. To add functionality to your new cells you need to duplicate the Cells sprite (recommended so it can be dragged into other projects and used with other mods) and under the cell tick function definition, delete all the if statements there except for one of them, you can delete everything in the if statements but not them, it has the basic setup for how the cells work, spawn is called when the cell is created via any method, life is called every frame, and death when the cell is deleted. (After typing this I realize I definitely need to rework some stuff to make it mod friendly, I’ll work on that right after posting this)
PS: I realize my modding explanation is a bit convoluted, I can provide a better explanation in the forums if somebody wants it here
Link: https://play.creaticode.com/projects/656f2d7cddb1c8a68dee29d6