@tyller_
maybe
Posts made by Catty
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Mobile
I looked at my profile figuring out the mobile menu, and I don’t think my profile picture should be overlaying my name?
Sorry that it isnt scaled down, I can’t scale down screenshots on my phone.
This is occuring on Opera GX for Mobile as of right now. I can’t use any other browser due to Parental Controls.
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RE: Add notifications
@info-creaticode
I believe they mean the playground.
Nice idea. I absolutely think this can be a nice feature.
I’m assuming it’s gonna be a low-priority standpoint. -
RE: RE: Shape-Based Particle Emitters
@jeffreyrb03-gmail
That’s not exactly what I mean…
Here’s what I mean:
Blank white space is where you see the particles.
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RE: RE: Shape-Based Particle Emitters
@jeffreyrb03-gmail
True. Maybe you could also just turn off particles entirely in the Low Particle Count. Like a menu that pops up with►Lower Particle Count
Particle Count
(slider) - o---------
Description: Lowers the maximum particle limit.(button) Turn off Particles
Here’s what I imagined:
I did a bit of digging within Inspect Element, and I think Particle Settings works better if we have that.
It could’ve looked better, I know. It’s all I was able to do.
Particle Limit will be set to default (100) if skipped during login, or changed within the user settings. Oh! Also an idea. If a user chooses to not set a particle limit, then maybe the default can be 10000-50000 particles IF they specifically choose to do so, which isn’t recommended. They are able to choose within their settings in the Dashboard when it releases again.
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RE: RE: Shape-Based Particle Emitters
@info-creaticode
Makes sense. Thanks for considering it, though!
Also Inspect Element was kind of buggy when making the new button, but would it be possible to make it kind of like a pink-ish red?
I was thinking something like this color. -
RE: Shape-Based Particle Emitters
Ooh particles? Fascinating. (wait, that’s not the right topic… hold on what’s the script again? Oh right! Okay, ahem)
Hello!
Sorry for that introduction, but with the addition of Particles to projects, people could abuse it where it’s impossible to open a project because of so many particles loading and moving at once.That’s why I want to suggest a Low Detail kind-of mode.
Here’s the mockup:
I would’ve put in an icon, but it’s too much work and my brain is too small for such coding.
How does it work?
How it works is pretty simple. It lowers the Particle Count to a limit of however the user sets it to in the settings. It will default to 100 particles for even the slowest devices. That's pretty much it's use.
Examples of where it can be used.
It can be used in all 3D projects, even ones that aren't using Particles. It will be a button in the bottom right corner next to Copy Link, as shown in the image I provided above. People would also use them a lot to give it a cartoony feel, but it can easily go overboard.
Login.
For the Login page, when new users join, they will be greeted with a Particle Testing stage doohickey, that way the user can see how well their device handles Particles. It will be a slider between 50 to 500, that way they can figure out what they need it as their default. If they skip past it, it's defaulting to 100.
Conclusion
In all honesty, CreatiCode is a great website, and should be treated as such. People who choose to get on a website to cause harm, or implode the servers shouldn't be around. This Low Particle Mode will be a great addition to the Particles system, and I'm sure we can make it work.Thanks for reading.
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RE: Suggestion
@info-creaticode
Not sure if you forgot about this, so just replying as a little reminder.
Not doing this to put pressure on you guys, just a quick little reply -
RE: my project won't work anymore
@jeffreyrb03-gmail
Oh, nevermind haha. I was thinking of your github.io page as your Youniverse page. -
RE: my project won't work anymore
@jeffreyrb03-gmail
See if your browser version works? -
RE: my project won't work anymore
@jeffreyrb03-gmail
It’s crashing for me, too. I have a powerful PC now, yet it still crashes. Try to go back a version if you made any. -
RE: Editor bug?
@011830-0a42ef84
No I literally checked, Night Eye does not affect it. -
RE: Feature request: a block to make a string backwards and other text stuff
@catty
oh wait nvm. my brain needs sleep. 🥱 -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
I should probably start reading more carefully to not make silly mistakes… -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
couldn’t you just do this?
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RE: ProDetect Module V1
@jeffreyrb03-gmail
I used a Russian “C” and it didn’t get filtered.
Not specifying what word, though. -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
I thought Google used %20? -
RE: Hitboxes
@info-creaticode
Yes.
@s9205307-810c679a
You can make 2 hitboxes, one for collision, and one for colliding with objects that kill you. -
RE: Feature request: eval-like block
@jeffreyrb03-gmail
i cant compete to something as beautiful as that! -
RE: Feature request: eval-like block
@jeffreyrb03-gmail
if needed, i can provide my personal email to do so. -
RE: Feature request: eval-like block
@jeffreyrb03-gmail
yes but guess what, it would have to go to my personal email bc I can’t receive emails on my school account, plus they would be VERY concerned lmao -
RE: Feature request: eval-like block
@jeffreyrb03-gmail
oh god pls no. biiig spam issue. -
RE: Feature request: eval-like block
@tyller_
Hey Tyler. Off topic, but does your chat room have a reporting system, or do we need to moderate at all times? -
RE: Feature request: eval-like block
@jeffreyrb03-gmail
Or yk, a dropdown to choose between all sorts of type-coding and not block coding. -
Welcome!
Hey there! Welcome, @simon-knoll-gmx!
To reply, click the button that says “Reply”. -
RE: Challenge - Solve the Puzzle. Due: Dec 31, 2024.
@jeffreyrb03-gmail
yeah… i forgot about the project part, haha… -
RE: Challenge - Solve the Puzzle. Due: Dec 31, 2024.
@011830-0a42ef84
something cool created by him.
he made me new baner -
RE: How would one implement a swear word/inappropriate message filter in their project?
@tyller_
Oh, you could use the Game Leaderboard as a flagging system. -
RE: How would one implement a swear word/inappropriate message filter in their project?
@jeffreyrb03-gmail
Then the mass reporting hits… -
RE: How would one implement a swear word/inappropriate message filter in their project?
@info-creaticode
What if others are looking forward to making such chatrooms?
How would they get a source code? -
RE: How would one implement a swear word/inappropriate message filter in their project?
@info-creaticode
Yes, but someone could mass report it for swearing, therefore we kinda need a new block… -
RE: Challenge - Solve the Puzzle. Due: Dec 31, 2024.
@jeffreyrb03-gmail
Canva isn’t very good, I tried making a new pfp with it and it just sucks.
Barely anything good is available without Pro. -
RE: Challenge - Solve the Puzzle. Due: Dec 31, 2024.
@jeffreyrb03-gmail
yeah haha
this pfp is a placeholder for my next probably best pfp. -
RE: Challenge - Solve the Puzzle. Due: Dec 31, 2024.
@jeffreyrb03-gmail
Not that I can see so far. however I might change it after a while to something that looks better. Not saying it’s bad, it’s just that things can get old at times haha.
(oh ya) -
RE: How would one implement a swear word/inappropriate message filter in their project?
@jeffreyrb03-gmail
But somebody could report you for that.
The list.