Posts made by Catty
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Geometry Dash - Wave Testing.
omg so nice to see dark mode again
Anyways, I made a test project of the Geometry Dash gamemode - Wave (or dart).
Example:
https://play.creaticode.com/projects/675691203077ace1cdd871b2
why gif no play -
RE: Viewing source of sites via fetch block no longer works
This post was removed!
Reason: I realized that this is NOT what’s going on.
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RE: Forum update -- "someone typing"
@011830-0a42ef84
Soo… we’re tryna become discord now? (joke)There’s already live post updates. What are the benefits to know when someone is typing?
Plus wouldn’t this also break the whole point of ‘invisible’? -
RE: Object Locking -- Costume Creator
@011830-0a42ef84
Same way to multi select, just click the selected object.
For specification
Shift + Click -
RE: Object Locking -- Costume Creator
This does work, but what if there’s a shader (transparent thing) in front of everything and you need to deselect something behind it. What to do then?
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RE: Object Locking -- Costume Creator
@011830-0a42ef84
What’s the point of “-resend”? -
RE: Onion Layering -- Costume Creator
@catty said in Onion Layering -- Costume Creator:
@011830-0a42ef84
What would the button to do so look like??
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RE: Onion Layering -- Costume Creator
@011830-0a42ef84
No- I mean button.Here’s my mockup;
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RE: Onion Layering -- Costume Creator
@011830-0a42ef84
What would the button to do so look like? -
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode
I was logged in as shown in the screenshots.
When I clicked see inside logged out, XO doesn’t pop up. -
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode
I have problems with XO too on the same project, but only when I see inside.
See Inside:
Remix:
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RE: Multiplayer 3D games
@thebrickmaster626-f522560b
Hi there! Thanks for trying to help, but this person was just trying to make their own 3D multiplayer game.Also that 3D multiplayer game is by CreatiCode themselves. Keep in mind that all ClassTA projects are just Creaticode, and are mostly from the Tutorials category.
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Mobile
I looked at my profile figuring out the mobile menu, and I don’t think my profile picture should be overlaying my name?
Sorry that it isnt scaled down, I can’t scale down screenshots on my phone.
This is occuring on Opera GX for Mobile as of right now. I can’t use any other browser due to Parental Controls.
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RE: Add notifications
@info-creaticode
I believe they mean the playground.
Nice idea. I absolutely think this can be a nice feature.
I’m assuming it’s gonna be a low-priority standpoint. -
RE: RE: Shape-Based Particle Emitters
@jeffreyrb03-gmail
That’s not exactly what I mean…
Here’s what I mean:
Blank white space is where you see the particles.
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RE: RE: Shape-Based Particle Emitters
@jeffreyrb03-gmail
True. Maybe you could also just turn off particles entirely in the Low Particle Count. Like a menu that pops up with►Lower Particle Count
Particle Count
(slider) - o---------
Description: Lowers the maximum particle limit.(button) Turn off Particles
Here’s what I imagined:
I did a bit of digging within Inspect Element, and I think Particle Settings works better if we have that.
It could’ve looked better, I know. It’s all I was able to do.
Particle Limit will be set to default (100) if skipped during login, or changed within the user settings. Oh! Also an idea. If a user chooses to not set a particle limit, then maybe the default can be 10000-50000 particles IF they specifically choose to do so, which isn’t recommended. They are able to choose within their settings in the Dashboard when it releases again.
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RE: RE: Shape-Based Particle Emitters
@info-creaticode
Makes sense. Thanks for considering it, though!
Also Inspect Element was kind of buggy when making the new button, but would it be possible to make it kind of like a pink-ish red?
I was thinking something like this color. -
RE: Shape-Based Particle Emitters
Ooh particles? Fascinating. (wait, that’s not the right topic… hold on what’s the script again? Oh right! Okay, ahem)
Hello!
Sorry for that introduction, but with the addition of Particles to projects, people could abuse it where it’s impossible to open a project because of so many particles loading and moving at once.That’s why I want to suggest a Low Detail kind-of mode.
Here’s the mockup:
I would’ve put in an icon, but it’s too much work and my brain is too small for such coding.
How does it work?
How it works is pretty simple. It lowers the Particle Count to a limit of however the user sets it to in the settings. It will default to 100 particles for even the slowest devices. That's pretty much it's use.
Examples of where it can be used.
It can be used in all 3D projects, even ones that aren't using Particles. It will be a button in the bottom right corner next to Copy Link, as shown in the image I provided above. People would also use them a lot to give it a cartoony feel, but it can easily go overboard.
Login.
For the Login page, when new users join, they will be greeted with a Particle Testing stage doohickey, that way the user can see how well their device handles Particles. It will be a slider between 50 to 500, that way they can figure out what they need it as their default. If they skip past it, it's defaulting to 100.
Conclusion
In all honesty, CreatiCode is a great website, and should be treated as such. People who choose to get on a website to cause harm, or implode the servers shouldn't be around. This Low Particle Mode will be a great addition to the Particles system, and I'm sure we can make it work.Thanks for reading.
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RE: Suggestion
@info-creaticode
Not sure if you forgot about this, so just replying as a little reminder.
Not doing this to put pressure on you guys, just a quick little reply -
RE: my project won't work anymore
@jeffreyrb03-gmail
Oh, nevermind haha. I was thinking of your github.io page as your Youniverse page. -
RE: my project won't work anymore
@jeffreyrb03-gmail
See if your browser version works? -
RE: my project won't work anymore
@jeffreyrb03-gmail
It’s crashing for me, too. I have a powerful PC now, yet it still crashes. Try to go back a version if you made any. -
RE: Editor bug?
@011830-0a42ef84
No I literally checked, Night Eye does not affect it. -
RE: Feature request: a block to make a string backwards and other text stuff
@catty
oh wait nvm. my brain needs sleep. 🥱 -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
I should probably start reading more carefully to not make silly mistakes… -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
couldn’t you just do this?
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RE: ProDetect Module V1
@jeffreyrb03-gmail
I used a Russian “C” and it didn’t get filtered.
Not specifying what word, though. -
RE: Feature request: a block to make a string backwards and other text stuff
@jeffreyrb03-gmail
I thought Google used %20?