Yes, very soon.
Posts made by info-creaticode
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RE: Explore page update had me questioning stuffposted in Help
Yes. You can appeal or directly email to info@creaticode.com with the project URL and version number that’s rejected.
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RE: block request when I start clone advanceposted in Feedback
It seems all of these can already be achieved with existing blocks, since for each clone you have control over its clone_id, so you can do something specific based on each clone’s own ID.
If there is a specific use case that’s not covered, please explain in more details. For example, you can say “I need to create 10 clones of a sprite, and I want the clones to …”
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RE: Weird project issueposted in Help
Looks like the texture is not loading. can you share the project link?
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RE: Explore page update had me questioning stuffposted in Help
We are almost done with this change, and we still need to test it thoroughly, so it will be restored soon (in the next few days)
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RE: hitbox and hurtboxsposted in Feedback
If you set the ring to have transparent filling, then it will say touching is false, right?

If you must have the white color filling the ring, then you can work around it a few ways:
- Use touching color with the ring color instead of touchign sprite
- Besides checking for touching, also calculate distance between the dog and the ring, and if the distance is very small, it means the dog is inside the ring.
- Use 2 ring sprites, one transparent and one filled, and they go together, and for touching test, use the ring that’s transparent.
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RE: Explore page update had me questioning stuffposted in Help
Yes the new moderaton will be powered by AI. All existing projects are being reviewed and will be published soon if they pass the review. If they fail, the project will be reset to private, and you can modify the project and then try to share it again. Or you can appeal if you disagree with the review result, and we will manually review your project again.
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RE: hitbox and hurtboxsposted in Feedback
Can you create a simple example project? With just 2 sprites, and illustrates where the issue is: like the sensing block (which block you are using?) is reporting it is touching the other sprite though you do not want it to do so.
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RE: hitbox and hurtboxsposted in Feedback
Are you saying you do not want to count as touching a sprite if that sprite is a ring and your sprite is inside that ring?
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RE: Initialize 3D scene not working (babylon.js not loaded)posted in Help
That’s strange. These scripts are available. If you copy their URL into the browser, do you get the script or it says not found?
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RE: Hello? i wanted some blocks a bit ago. Any progress?posted in Help
Yes, we need to “encode” the position of the obstacles/start/end positions in a generic way, so the same block can be used in many different situations.
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RE: Hello? i wanted some blocks a bit ago. Any progress?posted in Help
@JamesA-blackwell-57b383d3 @TAO
So both of you need some AI block for pathfinding?
To be clear, there are many ways to implement this. How about something like this:
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You create a 2D table that serve as the map. Say the table has 10 rows and 10 columns, so 100 cells, and you leave a cell empty if it is walkable, you set a cell to 1 if it is a wall, and you set a cell to 2 if it is the starting position, and set a cell to 3 if it is the end position.
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Then we can run a block that takes this table as input, and output a new table that’s also 10 x 10, but in this new table, we will set some cells to 4, and they form a path (the nearest one) from the starting position to the end positon.
Would you be able to convert your specific problem into this table format so you can use this new block?
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Changes to the Explore Pageposted in Announcements
Recently, we have found some users repeatedly publishing projects not sutiable for schools, so we are making some big changes to how projects are shared/published. We believe this will lead to a healthy community in the long run.
For Existing Projects
First, all projects are hidden now, so the Explore page will show no “user projecs” and the search tool will also return 0 results.Second, we will start a new moderation process that checks every existing project’s content (text, code, images) and comments. Only if a project passes all the moderations will become visible in the Explore page and search results again.
Note that your projects are still there. The change is only about visibility of projects.
If you have some projects that you urgently need to be published, please email info@creaticode.com.
We also preserve the rights to delete inappropriate projects and user accounts if we find intentional/repeated bad behaviors.
For New Projects
When you share or publish a new project, it will NOT become visible right away. Instead, it will be put in a review queue, and the same moderation process described above will be applied to check its content (text/code/image). If the project passes the review, it will become visible in the Explore page and in search results. If the project fails the review, you will receive a message explaining what changes you need to make for it to pass the review.In addition, if a project is already shared or published, and you make some new changes to it, then this new version will not become immediately visible to other users (they will still see the previously approved version). The newly changd version will undergo a similar review process, and it will become visible when the review passes.
Summary
We understand this will make it a bit longer for you to share projects and make changes, but this is how all modern software platforms work, such as Apple app store or Roblox. It will guarantee our platform is safe for use in schools.
We will make sure the review process is accurate and fast so you don’t have to wait long. Sorry about the inconveniences while we make these changes.
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RE: Initialize 3D scene not working (babylon.js not loaded)posted in Help
Yes, we were updating the babylon js 3D library to the latest version. It took some time to complete. Pleae try again. It should work fine now. Thank you for letting us know.
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RE: Similar Table (clone) Glitch againposted in Help
Yes this is a more common way to check for key presses. We’ll look into why the first method does not work for you.
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RE: New 3D blocksposted in Feedback
We can add the proximity-based spatial audio.
For interactions, I assume you mean that when user press a key, if there is some object near by, you want to trigger an action? We’ll think about how to add that.
What are the AI 3D blocks? What do they do?
For extensions, we are working on that.
3D multiplayer is harder, we will post something when that’s well supported.
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RE: How does this website work?? How is it just scratch but with extra features??posted in General Discussion
CreatiCode is built on top of MIT Scratch, which is open source. If you search online, you should notice there are many simiar sites that are “remix” of MIT Scratch in a similar way.
Our goal is to allow students who are already familiar with Scratch to use additional blocks (like 3D, AI, 2D physics, multiplayer) so they can build more engaging projects, without having to learn a completely new user interface or block syntax. The AI tools for generating images and coding help are also provided for similar purposes.
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RE: File errorposted in Help
Please reload the page and try again. The issue should be fixed now. Thank you
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RE: Black screen of deathposted in Help
Can you please share the project link? And by “overclock”, do you mean the animation runs too fast?
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RE: Black screen of deathposted in Help
Hi, please share a project link and screenshot. 3D scene loading should be working. Also, make sure you refresh to load the latest code. Thank you
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RE: New extension : custom extensionposted in Feedback
We are working on something like this. Stay tuned.
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RE: anyone know how to prevent lag from editor from code blocks and forever blocksposted in Help
This program seems fine when I run it. What’s the issue you are having?
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RE: anyone know how to prevent lag from editor from code blocks and forever blocksposted in Help
Can you post the project link?
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RE: feature requestposted in Feedback
You should be able to achieve this with a few blocks of code. If you are not sure how to do it, try to ask XO.
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RE: dose creaticode have wiki other than the forumsposted in Help
You should be able to find all information and get help on this forum.
Sounds like you are saying your editor is laggy. Are you using Chrome? Is your computer slow in general? Which project are you trying to load?
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RE: Feature requestposted in Feedback
Sorry can you explain more? Do you want the clones to do the same action or different actions?
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RE: Getting data from openweather APIposted in Help
Can you please share the project link? We will check why there is an error. Thank you
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RE: new UI suggestionposted in Feedback
So you are saying you can’t see all the sprites at the bottom, right? Currently you can change the stage to minimized mode, or change the page zoom level.
If you don’t want to do that, how would you like to see all the sprites? The screen space is limited, so to show all sprites, we would have to minimize or hide some other elements.
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RE: feature requestposted in Feedback
Thank you for these suggestions. It’s a great idea to have a better way to view/edit the variables/lists/tables. We’ll work on that, and also fix the diagram issue for you.
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RE: new UI suggestionposted in Feedback
Currently you can see all sprites in the sprite pane. Why do you need to go full screen? Can you explain with a screenshot?
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RE: feature request allow view versionposted in Feedback
That makes sense. We’ll look into how to support that. For now, you can either save the project as different versions, or export them to your computers.
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RE: new UI suggestionposted in Feedback
Which aspect of that you like? We can’t change our overall layout since that’s what users are already familiar with, but we can add additional styling.
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RE: feature request allow view versionposted in Feedback
This is not easy for block-based programs. What’s the main reason you need this feature for?
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RE: bug reportposted in Feedback
Do you have the project link? We can’t reproduce this issue. When you set a variable to a new value, it should not be affected by switching sprites.
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RE: 3D GAME ISSUESposted in Help
Not really. Scaling down still requires some amount of data. You need to use a simpler map, with less walls.
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RE: 3D GAME ISSUESposted in Help
Great game. I can run it smoothly with no issue, so it might be just that your computer is running out of memory. I see you are using a large map, which can take a lot of memory to render.
One way to verify is to use a smaller map, and see if you still run into the same problem. If that’s confirmed, let’s discuss how to make the map more memory-efficient.
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RE: 3D Gameposted in Project Showcase
Have you seen this tutorial for a 3D maze game? https://www.forum.creaticode.com/topic/312/3d-a-maze-game-difficulty-3
It shows how to quickly draw a maze in the costume editor, then extrude it into a 3D maze made of walls.
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RE: Dark mode is available nowposted in Announcements
Note that you can easily customize both the lite and dark modes in the Profile page now:

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RE: Model Importer Broken?posted in Help
We made an update to our upload handler. Can you please try again? If it still doesn’t work, please send your model to info@creaticode.com for us to test it further.
Thank you
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RE: More camera stuffposted in Help
@jamesa-blackwell-57b383d3 said in More camera stuff:
@jamesa-blackwell-57b383d3 Can you also read my reply on the wishlist for new models?
We will consider the wishlist when adding new models.
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RE: More camera stuffposted in Help
What kind of game are you thinking about? 2D platformer or a top down map game? We can make an example for you.
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RE: User models don't workposted in Help
It is always more helpful if you share a project link to reproduce the issue. Thank you
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RE: custom 3d model animationsposted in Help
No problem at all! Please give it a try. If it still doesn’t work, let us know.
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RE: custom 3d model animationsposted in Help
If your model already contains animations, you can upload it as a community model and then run the animations yourself with these blocks:

Can you please explain why this doesn’t work for you?
