Group Details Private

china users

paying users from China

  • RE: Issue with add costume from url block

    @tyller_

    You are right. Currently it adds the costume to the selected sprite. We will change it to add the costume to the sprite where this block is being used. Thank you.

    posted in Feedback
  • RE: How to make a simple platformer game :>

    @jd131111

    Thank you for contributing to the community.

    I assume you got these pseudocode using the right-click menu’s “copy pseudocode” option, right?

    19a99a93-1554-4b40-89a1-4406fc9b88e1-image.png

    FYI, you can also use the “Export PNG Image” option above it, so that you get high quality block images. Of course, you can also use screen capture. Usually a block image is easier to read compared to the pseudocode for beginners.

    posted in General Discussion
  • RE: Sprite Folders?

    @tyller_

    Thanks for the detailed explanation. It does appear a sprite library is more useful than a snippet library, since it can include multiple stacks of code, costumes, sounds, etc.

    posted in Feedback
  • RE: Sprite Folders?

    @jeffreyrb03-gmail

    If you can export the folder than import it in another project, it is less necessary to make the backpack support it, right? This should be a fairly rare operation after all.

    Also, for the snippet library feature, it will only suppose a stack of code blocks, not sprites or folders, right?

    posted in Feedback
  • RE: Sprite Folders?

    @jeffreyrb03-gmail

    But what happens when you duplicate a folder? We make a copy of all sprites in the original folder, and rename them as well? When would this operation be useful?

    posted in Feedback
  • RE: Sprite Folders?

    Thank you all for the inputs. This is becoming a non-trivial feature update. To summarize what has been discussed so far:

    1. The ‘folder’ is a group of 1 or more sprites. It helps organize sprites when there are many sprites in a project.
    2. Users can create/delete/rename a folder
    3. A folder’s skin will be some preview of sprites in it.
    4. Users can drag a sprite into a folder
    5. Users can open a folder, then the sprite pane will only show the sprites in that folder and no other sprites. At this point, the user should be able to move a sprite out of this folder. Also, there needs to be a way to go back to the upper level so all sprites and folders are shown.
    6. Users can export a folder into a file, which would contain all the sprites in it, and then upload it to another project as a new folder.

     
    Some remaining questions:

    1. There is only one level of folders (i.e. a folder can not contain another folder)? One level will be much simpler.
    2. Can a user duplicate a folder? probably no need to support this
    3. Can a folder be put into the backpack? maybe not needed
    posted in Feedback
  • RE: Sprite Folders?

    @catty

    That’s an interesting example. Can you provide an example project with rigged parts of a sprite? And explain how this “folder” feature would help? Thank you.

    posted in Feedback
  • RE: Sprite Folders?

    @jd131111

    Do you mean creating a folder in the sprite panel below the stage? So instead of showing individual sprites, we show a folder that contains multiple sprites? Similar to folders of apps on your phone?

    It seems this would only be useful when there are many sprites in a project, right?

    posted in Feedback
  • RE: How to use NN blocks?

    @jd131111

    Are you saying you want to create an AI that can play the game of ping-pong? Usually this can be done by simply matching your board with the Y position of the ball. You don’t really need any complex AI model for it.

    Have you tried to ask our assistant about how to do it?

    posted in Help