Feature Suggestions: Integration of Scratch Addons
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What do Turbowarp, PenguinMod, and Snail IDE all have in common (aside from Snail IDE being a mod of PenguinMod which is a mod of Turbowarp)? They all come with Scratch Addons built in. This means we can get setting such as costume editor snapping, onion skinning, and more. Wouldn’t it be cool if CreatiCode had these features as well?
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@mod-squadacademy-1bc96c56 I agree. I want the ability to remove fencing, as this would solve so much issues with my game.
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@sirbots can’t you just increase the canvas size?
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@mod-squadacademy-1bc96c56
I have suggested customizable block colors (Scratch Addons menu hopefully), but you guys can also suggest them, too!
However, make sure to suggest them in the Feedback category. -
@tyller_ Yes Tyler, you can
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We will do some research on how to support Scratch addons. Thank you for the suggestion.
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It looks like the original Scratch Addons only work on MIT Scratch, and it has about 170 addons. To use them you have to install the officla chrome extension.
Then turbowarp has adopted about 75 of these so that you can run them on the turbowarp editor.
Any top addons you would like to be supported? If the turbowarp subset is good enough, we might do something similar to turbowarp.
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@info-creaticode The Weather extension, things for data/text encoding (like base64), stretching sprites, and being able to make HTTP requests.
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@info-creaticode Turbowarp’s set of Addons are pretty good. (There may be some new ones though that haven’t been added to Turbowarp yet).
There are also some features in Scratch Tools that may be worth checking out. -
@jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?
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@mod-squadacademy-1bc96c56
CreatiCode does not currently have some of those things. -
@catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.
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We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.
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@catty Nah, CreatiCode doesnt have any of those blocks, I was just suggesting since those happen to be Turbowarp addons.
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@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
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@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
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@catty You mean canvas size?
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@SirBots
To do so:
In the project editor, click “Edit”.
Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
And there you go. Border (kinda) removed.
Also in vector, there is no true limit. It’ll just appear off-screen -
@catty I’ll give it a try.
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@sirbots
Hope it helped! -
@jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:
adding Weather blocks at least would be good so you could make like an AI powered weather project
FYI you should already be able to create this project today by fetching the weather data from weather.com:
You will need to do some text parsing to extract the weather data for today from the result.
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@info-creaticode
But that would only get the weather of a specific location. What about a full weather system? Someone in let’s say Los Angeles would not be able to see their weather on the project, as they would see let’s say the weather for Jeffersonville. -
@catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.
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@sirbots
Well I don’t know how to help with that. -
@catty Alright. Well, I appreciate you trying to help. Thanks!
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@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
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@tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.
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@mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)
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@tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!
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@mod-squadacademy-1bc96c56 creaticode already removes the clone limit, the crash was cus you should not make clones run forever loops without screen refresh especially if you’re going to do a metric ton of calculations every loop to determine what costume that clone should have and what offset it should be at, it’s a good example of how you can remove fencing effectively and the uses of it (I can give link to show it, I Think I had even cleaned up and split code among multiple sprites, I have a bad habit of putting all my code in single sprites unless it’s that much of an inconvenience to do so)