Feature Suggestions: Integration of Scratch Addons
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What do Turbowarp, PenguinMod, and Snail IDE all have in common (aside from Snail IDE being a mod of PenguinMod which is a mod of Turbowarp)? They all come with Scratch Addons built in. This means we can get setting such as costume editor snapping, onion skinning, and more. Wouldn’t it be cool if CreatiCode had these features as well?
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What do Turbowarp, PenguinMod, and Snail IDE all have in common (aside from Snail IDE being a mod of PenguinMod which is a mod of Turbowarp)? They all come with Scratch Addons built in. This means we can get setting such as costume editor snapping, onion skinning, and more. Wouldn’t it be cool if CreatiCode had these features as well?
@mod-squadacademy-1bc96c56
I have suggested customizable block colors (Scratch Addons menu hopefully), but you guys can also suggest them, too!
However, make sure to suggest them in the Feedback category. -
What do Turbowarp, PenguinMod, and Snail IDE all have in common (aside from Snail IDE being a mod of PenguinMod which is a mod of Turbowarp)? They all come with Scratch Addons built in. This means we can get setting such as costume editor snapping, onion skinning, and more. Wouldn’t it be cool if CreatiCode had these features as well?
@mod-squadacademy-1bc96c56
We will do some research on how to support Scratch addons. Thank you for the suggestion.
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What do Turbowarp, PenguinMod, and Snail IDE all have in common (aside from Snail IDE being a mod of PenguinMod which is a mod of Turbowarp)? They all come with Scratch Addons built in. This means we can get setting such as costume editor snapping, onion skinning, and more. Wouldn’t it be cool if CreatiCode had these features as well?
It looks like the original Scratch Addons only work on MIT Scratch, and it has about 170 addons. To use them you have to install the officla chrome extension.
Then turbowarp has adopted about 75 of these so that you can run them on the turbowarp editor.
Any top addons you would like to be supported? If the turbowarp subset is good enough, we might do something similar to turbowarp.
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It looks like the original Scratch Addons only work on MIT Scratch, and it has about 170 addons. To use them you have to install the officla chrome extension.
Then turbowarp has adopted about 75 of these so that you can run them on the turbowarp editor.
Any top addons you would like to be supported? If the turbowarp subset is good enough, we might do something similar to turbowarp.
@info-creaticode The Weather extension, things for data/text encoding (like base64), stretching sprites, and being able to make HTTP requests.
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It looks like the original Scratch Addons only work on MIT Scratch, and it has about 170 addons. To use them you have to install the officla chrome extension.
Then turbowarp has adopted about 75 of these so that you can run them on the turbowarp editor.
Any top addons you would like to be supported? If the turbowarp subset is good enough, we might do something similar to turbowarp.
@info-creaticode Turbowarp’s set of Addons are pretty good. (There may be some new ones though that haven’t been added to Turbowarp yet).
There are also some features in Scratch Tools that may be worth checking out. -
@info-creaticode The Weather extension, things for data/text encoding (like base64), stretching sprites, and being able to make HTTP requests.
@jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?
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@jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?
@mod-squadacademy-1bc96c56
CreatiCode does not currently have some of those things. -
@catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.
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@catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.
@mod-squadacademy-1bc96c56
We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.
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@catty Nah, CreatiCode doesnt have any of those blocks, I was just suggesting since those happen to be Turbowarp addons.
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@mod-squadacademy-1bc96c56
We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.
@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
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@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
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@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
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@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
@SirBots
To do so:
In the project editor, click “Edit”.
Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
And there you go. Border (kinda) removed.
Also in vector, there is no true limit. It’ll just appear off-screen -
@SirBots
To do so:
In the project editor, click “Edit”.
Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
And there you go. Border (kinda) removed.
Also in vector, there is no true limit. It’ll just appear off-screen
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