Feature Suggestions: Integration of Scratch Addons
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It looks like the original Scratch Addons only work on MIT Scratch, and it has about 170 addons. To use them you have to install the officla chrome extension.
Then turbowarp has adopted about 75 of these so that you can run them on the turbowarp editor.
Any top addons you would like to be supported? If the turbowarp subset is good enough, we might do something similar to turbowarp.
@info-creaticode Turbowarp’s set of Addons are pretty good. (There may be some new ones though that haven’t been added to Turbowarp yet).
There are also some features in Scratch Tools that may be worth checking out. -
@info-creaticode The Weather extension, things for data/text encoding (like base64), stretching sprites, and being able to make HTTP requests.
@jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?
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@jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?
@mod-squadacademy-1bc96c56
CreatiCode does not currently have some of those things. -
@catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.
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@catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.
@mod-squadacademy-1bc96c56
We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.
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@catty Nah, CreatiCode doesnt have any of those blocks, I was just suggesting since those happen to be Turbowarp addons.
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@mod-squadacademy-1bc96c56
We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.
@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
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@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
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@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
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@jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.
@SirBots
To do so:
In the project editor, click “Edit”.
Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
And there you go. Border (kinda) removed.
Also in vector, there is no true limit. It’ll just appear off-screen -
@SirBots
To do so:
In the project editor, click “Edit”.
Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
And there you go. Border (kinda) removed.
Also in vector, there is no true limit. It’ll just appear off-screen -
@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
@jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:
adding Weather blocks at least would be good so you could make like an AI powered weather project
FYI you should already be able to create this project today by fetching the weather data from weather.com:

You will need to do some text parsing to extract the weather data for today from the result.
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@jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:
adding Weather blocks at least would be good so you could make like an AI powered weather project
FYI you should already be able to create this project today by fetching the weather data from weather.com:

You will need to do some text parsing to extract the weather data for today from the result.
@info-creaticode
But that would only get the weather of a specific location. What about a full weather system? Someone in let’s say Los Angeles would not be able to see their weather on the project, as they would see let’s say the weather for Jeffersonville. -
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@catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.
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@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
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@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
@tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.
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