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    • SirBots
      SirBots @The_True_Odst last edited by

      @011830-0a42ef84 I don’t have multiplayer integrated, and I don’t plan on adding it.

      Your local coder who is working around the clock to make sure great games are made

      The_True_Odst 1 Reply Last reply Reply Quote 0
      • The_True_Odst
        The True ODST Best Forum Helpers @SirBots last edited by

        @sirbots Okay 👍

        ODST: Orbital Drop Ship Trooper
        (Halo Reference)

        1 Reply Last reply Reply Quote 0
        • SirBots
          SirBots last edited by

          Update 3.5 - A Very Special Specialty Update Pt.1 Patch Notes

          Update type - Content Update
          Release Date - When finished

          What’s new:

          AI

          • Implemented the same player count system from the previous update to the Freinds AI.
            • This is to fix an issue where Realistc Battle matches would not end if the player and his entire team was eliminated.

          Bug fixes

          • Fixed a bug where Interceptors would not move at their correct speed while they were not moving to position themselves before firing. They would move at the speed of their teammates rather than being faster than them, and vice versa with non-interceptor classes as well.

          Gamemdes

          Realistic Battles

          • The border around the screen is now slightly transparent so while spectating, the player is able to see the locations of all players during a match.

          Weapon Classes

          • Added a new class: Combat Medic

          Ever wanted to be able to heal your teammate, yet can’t contribute much to fighting? Well this class is for you! Paired with a BAR M1911, and that same familiar MedBubble, you can more conveniently place that MedBubble in more places with a more reliable weapon. Furthermore, its paired with the Punchdown special if they come rushing in!

          Class Armament:

          • BAR M1911 Multipurpose Automatic DMR
          • MedBubble Sub-Weapon
          • Punchdown Special (Coming soon)

          UI

          • Changed the text for the Scout Class button in the Class selection screen from Recon to Scout
          • Fixed the appearance of Gamemode information when the map is revealed, and added a slight background to fix the conflicting of colors with the text and background.

          Maps

          • Added a new map: Iberian Castle

          General Bug Fixes
          *Fixed a bug where Sub-weapons could still be used while not in a match.

          The next update will focus on adding specials, and spawn protection mechanisms

          Your local coder who is working around the clock to make sure great games are made

          The_True_Odst 1 Reply Last reply Reply Quote 0
          • The_True_Odst
            The True ODST Best Forum Helpers @SirBots last edited by

            @sirbots Hey do you have any suggestions that I could implement for my game: Bot Test? I would appreciate it and I think you would have good suggestions (since you and I are making similar games).

            ODST: Orbital Drop Ship Trooper
            (Halo Reference)

            SirBots 1 Reply Last reply Reply Quote 0
            • SirBots
              SirBots @The_True_Odst last edited by

              @011830-0a42ef84 Add an option where your mouse doesn’t really determine the movement of your player.

              Your local coder who is working around the clock to make sure great games are made

              The_True_Odst 1 Reply Last reply Reply Quote 0
              • The_True_Odst
                The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                @sirbots Already did, check options

                Unless you mean rotation-wise

                ODST: Orbital Drop Ship Trooper
                (Halo Reference)

                SirBots 2 Replies Last reply Reply Quote 0
                • SirBots
                  SirBots @The_True_Odst last edited by

                  @011830-0a42ef84 K, well, I don’t really know then.

                  Your local coder who is working around the clock to make sure great games are made

                  The_True_Odst 1 Reply Last reply Reply Quote 0
                  • SirBots
                    SirBots @The_True_Odst last edited by

                    @011830-0a42ef84 Yeah, rotation wise.

                    Your local coder who is working around the clock to make sure great games are made

                    1 Reply Last reply Reply Quote 0
                    • The_True_Odst
                      The True ODST Best Forum Helpers @SirBots last edited by

                      @sirbots Do you mean rotation or movement

                      ODST: Orbital Drop Ship Trooper
                      (Halo Reference)

                      SirBots 1 Reply Last reply Reply Quote 0
                      • SirBots
                        SirBots @The_True_Odst last edited by

                        @011830-0a42ef84 Its how your person moves based on the mouse and key movement. It’s funky.

                        Your local coder who is working around the clock to make sure great games are made

                        The_True_Odst 1 Reply Last reply Reply Quote 0
                        • The_True_Odst
                          The True ODST Best Forum Helpers @SirBots last edited by

                          @sirbots Yes, there are 2 options for that. You can either choose “move with mouse,” which means the W key moves the player toward the mouse pointer, or “move without mouse,” which means the W key moves the player up.

                          ODST: Orbital Drop Ship Trooper
                          (Halo Reference)

                          1 Reply Last reply Reply Quote 1
                          • jeffreyrb03-gmail
                            JaecadeJnight Mod Helper @SirBots last edited by

                            @sirbots said in WOC Update Log:

                            Reduced the intensity of the red screen when the player is below 30 health by approx. 45%

                            This is good, and this makes the game a bit more accessible to those with seizures or other conditions. I recommend reading https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders for more info. It talks about accessibility mainly for websites, but this also can apply to web games. This part: https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#flashing_flashing_red tells you about how flashing red affects people with those conditions. I’m also not saying you have to make your game 100% epilepsy-friendly, but I am saying that it’s a good idea you thought of that. I do recommend adding options for reduced flashing or other fast screen effects so that the user can enable/disable them or even use a slider to control just how much flashing is there.

                            #LLJW
                            <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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                            • SirBots
                              SirBots last edited by

                              Some issues with development has resulted in a pushback of the update release. I planned on releasing it today, but this is not going to happen. At the quickest, tomorrow. But likely this weekend.

                              Here is a detailed overview of the changes to the game for the pt.1 update:

                              The allied player’s AI was not given the new player counting system that the enemies received in the 2.23 update, as it appeared to work just fine. But there would be times where Realistic Battle matches would not end if the Player and their entire team was still dead. Thus, the counting system was added to their AI to fix this issue.

                              Furthermore, AI Interceptors on both teams would move slower than intended if they were not positioning to shoot (Moving in a loop at a slow speed before shooting), non-interceptor classes moving at interceptor speeds when not positioning, and vice versa. This issue has been fixed.

                              Continuing with Realistic battle changes, a quality of life change was made to the spectating screen. The border was made transparent so the player can roughly see where other players are located on the map.

                              After some battle trials, an 8th and final class was drawn up and made. The Medic class is a highly supportive class with some modest, or in some cases, great sniping capabilities with its high damage output of 60 damage a shot. But lacks any proper fighting capabilities when dealing with close-quarter combat overall, mostly noticeable when fighting with multiple enemies at once. As a result, for those who want to be able to quickly heal their team, and be able to fight on the frontlines, the Combat Medic class was added. This class combines the fighting capabilities of the Assault class and the Medic class. The trade offs are poor damage-per-bullet output, lack of an offensive sub-weapon for Frontline combat, and when Specials are released, lack of a supportive Special.

                              For UI changes, fixed the Scout’s name in the class selection to make the internal name in the code match the actual UI.

                              For when the Map and Gamemode information is revealed, a transparent background was added behind the text to fix color conflicts with the map and text color. Furthermore, fixed positioning of the text of the gamemode information to give it a more polished appearance.

                              For the game’s final map for a while, a new, almost fully indoor map was added: Iberian Castle. This map was built around sniping along the A and C objective point locations, and an open, outdoor center for Assault and other frontline fighting classes.

                              In terms of bug fixes, not much was done other than fixing the use of sub-weapons when not in a match.

                              Patch notes of the Pt.2 update will be released around the same time the Pt.1 update rolls out.

                              Your local coder who is working around the clock to make sure great games are made

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                              • SirBots
                                SirBots last edited by

                                Well, good news, I got the issues fixed faster than expected. So, the update is out! Patch notes for Pt.2 will be ready soon!

                                Your local coder who is working around the clock to make sure great games are made

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                                • SirBots
                                  SirBots last edited by SirBots

                                  Update 4.0 - A Very Special Specialty Pt.2 - Content Update and Bug fixes

                                  Release: When finished

                                  What’s new:

                                  Weapon Classes

                                  Specials
                                  Added 4 Special weapons:

                                  Punchdown
                                  When used, you become flooded with a sudden burst of energy, it is then expelled by explosion, dealing significant damage to enemies in the radius
                                  Statistics:

                                  • Special cooldown: 55 Seconds
                                  • Damage: 15 to 45 per 0.5 seconds
                                  • Duration: 1 second

                                  Reload Booster
                                  Instantly reloads the magazine and reduces weapon reload time by 45% for a short duration afterwards

                                  • Reloads the weapon magazine if it’s not full
                                  • Reduces weapon reload time for the duration
                                  • Duration: 25 seconds
                                  • Cooldown: 65 seconds

                                  General’s Vitamins
                                  Greatly increases passive health regeneration for the entire team. ( Can be used by AI)

                                  • Effect: Increases passive health regeneration by 45%
                                  • Duration: 20 seconds
                                  • Cooldown: 45%

                                  Big Bubbler
                                  A toolbox sized device filled with advanced technologies which employs a large, spherical shield that prevents foreign made ammunition from ever existing inside of the shield. Can’t stop adversaries from going inside, however. (Can be used by AI)

                                  • Effect: A shield that stops enemy gunfire from going inside and prevents enemies from shooting inside the shield. Does not prevent enemies themselves from entering. The Special can end early if the shield sustains too much damage, or enemies remain inside of it for long enough.
                                  • Health: 700
                                  • Duration: 15 seconds
                                  • Cooldown: 35 seconds

                                  The following weapon classes have received changes to their armament:

                                  Scout

                                  • Can now use the Big Bubble Special
                                  • Now has a reload time of 2.5 seconds

                                  Assault

                                  • Can now use the Punchdown Special
                                  • Now has a reload time of 1.7 seconds

                                  Medic

                                  • Can now use the General’s Vitamins Special
                                  • Now has a reload time of 3.1 seconds

                                  Combat Medic

                                  • Can now use the Punchdown Special
                                  • Now has a reload time of 2.3 seconds
                                  • Lowered firing sound volume

                                  Support

                                  • Can now use the Big Bubbler Special
                                  • Now has a reload time of 3.5 seconds

                                  Interceptor

                                  • Can now use the PunchDown Special
                                  • Now has a reload time of 1.4 seconds

                                  Marksman

                                  • Can Now use the Reload Booster
                                  • Has a reload time of 6 seconds

                                  Anchor

                                  • Can now use the Reload Booster
                                  • Now has a reload time of 4.5 seconds

                                  Game Mechanics

                                  • Added a new mechanic: Reload Time

                                  Maps

                                  • Added some rocks and trees to the center of the map in Iberian Castle

                                  Bug Fixes
                                  Bugs caused by previous update

                                  • Fixed a bug causing incorrect counting of each class the enemies are using
                                  • Fixed a bug causing the incorrect count to cause players to be remaining when a match ends after an elimination victory
                                  • Fixed a bug where not all of the UI for viewing enemy player class numbers would disappear if the menu was on screen when the match ended.

                                  Your local coder who is working around the clock to make sure great games are made

                                  The_True_Odst 1 Reply Last reply Reply Quote 0
                                  • The_True_Odst
                                    The True ODST Best Forum Helpers @SirBots last edited by

                                    @sirbots You could add like a realistic mode, along with (in match settings) changing health, damage, bot weapon layouts, maps, round timer, gamemode, # of bots, killstreak/scorestreak, multiplayer, missions, zombies, etc. (I’ll try to think of more later)

                                    ODST: Orbital Drop Ship Trooper
                                    (Halo Reference)

                                    SirBots 1 Reply Last reply Reply Quote 0
                                    • SirBots
                                      SirBots @The_True_Odst last edited by SirBots

                                      @the_true_odst Realistic Battles already exists, and choosing the # of bots on both teams also exists in the Main Menu. Just look in the bottom right corner. Also most of everything you’ve said is already added. A story mode might be made on a separate project.

                                      Your local coder who is working around the clock to make sure great games are made

                                      The_True_Odst 1 Reply Last reply Reply Quote 0
                                      • The_True_Odst
                                        The True ODST Best Forum Helpers @SirBots last edited by

                                        @sirbots I tried playing it and then my entire computer just froze.

                                        ODST: Orbital Drop Ship Trooper
                                        (Halo Reference)

                                        SirBots 1 Reply Last reply Reply Quote 0
                                        • SirBots
                                          SirBots @The_True_Odst last edited by

                                          @the_true_odst Try reloading it. It’s a rather big game. Works for me after reloading.

                                          Your local coder who is working around the clock to make sure great games are made

                                          The_True_Odst 1 Reply Last reply Reply Quote 0
                                          • The_True_Odst
                                            The True ODST Best Forum Helpers @SirBots last edited by

                                            @sirbots That wouldn’t work, I couldn’t do anything (switch tabs, move the mouse, type, enter shortcut keys other than the automatic computer turn off)

                                            ODST: Orbital Drop Ship Trooper
                                            (Halo Reference)

                                            SirBots 1 Reply Last reply Reply Quote 0
                                            • SirBots
                                              SirBots @The_True_Odst last edited by SirBots

                                              @the_true_odst Huh. I have that same issue. (I use a rather expensive Chromebook for most of my coding. I have that issue frequently. Try not have to have too much tabs open.) It uses about 1.7 GB of Memory, for why I don’t know.

                                              Your local coder who is working around the clock to make sure great games are made

                                              1 Reply Last reply Reply Quote 0
                                              • SirBots
                                                SirBots last edited by

                                                Update for part 2!

                                                The update is almost finished, and I am able to provide an exact release date: March 11!

                                                Stay tuned, and happy fighting!

                                                Your local coder who is working around the clock to make sure great games are made

                                                1 Reply Last reply Reply Quote 0
                                                • SirBots
                                                  SirBots last edited by

                                                  The Military Info Book: Reload Booster

                                                  The Reload Booster is one of 4 Specials coming to the game, seen on 2 classes: The Anchor and the Marksman. The Reload Booster does practically what it says: Reloads your weapon and reduces the reload time temporarily. It’s great when you are in a pinch, as it gives you more firepower instantly. Albeit, the cooldown between uses is rather lengthy.

                                                  Below are some very short videos of this Special in action. Note, The Specials will be rather buggy on release (As seen when its used), but will be fixed later on. The class used for this example is the Marksman on the Iberian Castle Map:

                                                  When Special is not in use:
                                                  Screen recording 2025-03-08 7.29.22 AM.gif

                                                  When the Special is in use (Reload time is 4.5 seconds instead of 6):
                                                  Screen recording 2025-03-08 7.39.49 AM.gif

                                                  Remember to use it wisely, it might save you when you do.

                                                  Your local coder who is working around the clock to make sure great games are made

                                                  1 Reply Last reply Reply Quote 1
                                                  • SirBots
                                                    SirBots last edited by

                                                    The Military Info Book: Punchdown

                                                    Punchdown is the 2nd of the 4 specials coming to the game, seen on 3 classes: The Assault, Interceptor, and the Combat Medic. Punchdown is a special built around the chaos of frontline combat,(Where both teams are practically on top of each other in the center of the map), capable of eliminating a whole horde of enemies at once. When it’s used, you gather energy from an unknown part of your body. It is then expelled in a huge explosion around you, dealing significant damage and often eliminating enemies caught inside. There is a slight delay after use before the explosion happens, as you gather the energy to perform the special. Be mindful of your timing. Unlike other specials, this one has a modest cooldown time of 55 seconds.

                                                    Below is a short video of this special in action with the Interceptor class:
                                                    Screen recording 2025-03-10 8.00.11 AM.gif

                                                    Your local coder who is working around the clock to make sure great games are made

                                                    SirBots 1 Reply Last reply Reply Quote 0
                                                    • SirBots
                                                      SirBots @SirBots last edited by

                                                      @sirbots That’s fairly low quality ngl.

                                                      Your local coder who is working around the clock to make sure great games are made

                                                      1 Reply Last reply Reply Quote 0
                                                      • SirBots
                                                        SirBots last edited by

                                                        The Military Info Book: General’s Vitamins

                                                        The General’s Vitamins is a special exclusive to the Medic Class. While having no immediate supportive or tactical roles, it gives a boost to one particular mechanic: Passive health regeneration. Not only does it boost your healing, but it does so for your entire team.

                                                        Every player in a match regains one HP per 3 seconds, 2 HP per second in a MedBubble, and with General’s Vitamins, 1 HP per 1.6 seconds.

                                                        There is no footage for this special, but there it is! The General’s Vitamins for you!

                                                        Your local coder who is working around the clock to make sure great games are made

                                                        NotJaldolfYT 1 Reply Last reply Reply Quote 0
                                                        • NotJaldolfYT
                                                          NotJaldolfYT @SirBots last edited by

                                                          @sirbots Sounds awesome! 😄

                                                          i have toddler humor

                                                          1 Reply Last reply Reply Quote 1
                                                          • SirBots
                                                            SirBots last edited by

                                                            Update 4.0 has been released!

                                                            The long awaited Specials have arrived. Everyone is now able to use the new technology that has been kept secret (Not really), for so long.

                                                            You’ve got the reload booster to instantly reload your weapon, and reload it faster when you need it!

                                                            You’ve got the Punch down to prevent enemies from rushing you position with a large supersonic explosion

                                                            You’ve got the Big Bubbler, to be able to hold ground and protect your teammates!

                                                            And You’ve got the General’s Vitamins, to increase your team’s vitality!

                                                            We have also added a reload mechanic, not only to make some weapon Classes less powerful, but to further enhance the game + other reasons.

                                                            Along with some changes to AI and a bug fix or two, this concludes the major content updates for World Of Conquest.

                                                            The next update will focus on balance changes and Bug fixes from long term battle analytical and observation data.

                                                            Your local coder who is working around the clock to make sure great games are made

                                                            1 Reply Last reply Reply Quote 0
                                                            • SirBots
                                                              SirBots last edited by SirBots

                                                              Update 4.5 - Balance and Bug Fixes

                                                              Release: March 19, 2025

                                                              This update is rather rushed due to the current state of unbalance and some major bugs caused by the previous update:

                                                              What’s new:

                                                              AI

                                                              • The AI will now spawn sporadically instead of all at once at the start of a match
                                                              • Eliminated Bots in Realistic Battles now despawn faster than normal by approx. 33%

                                                              Specials

                                                              The following Specials have received statistical changes:

                                                              Big Bubbler

                                                              • Increased HP by approximately 16% (700 to 800 HP)
                                                                • Because of this change, the shield now fades less as more damage is taken.
                                                              • Reduced the overall damage taken by enemies by approximately 100% (100% of contact and bullet damage to 50% of contact and bullet damage)
                                                              • Slightly increased transparency
                                                              • Increased the size of the shield by approx. 7%

                                                              Reload Booster

                                                              • Stops the reload time of the weapon when it is used while reloading.

                                                              General’s Vitamins

                                                              • Reduced reload time by approx. 5 seconds
                                                              • Increased rate of health healed by approx. 12% (1.6 to 1.2)

                                                              Punchdown

                                                              • Increased explosion size by 14%
                                                              • Reduced the time between the explosion and hitting the key-bind to activate the special by approx. 20%

                                                              Weapon Classes
                                                              The following weapon classes have received statistical changes:

                                                              Combat Medic

                                                              • Increased magazine capacity by 10% (20 rounds to 22 rounds)

                                                              Bug fixes

                                                              • Fixed a bug where Special cooldown timer would enter the negatives when in the Results screen
                                                              • Fixed a bug where Reload Booster’s reduced reload time effect would not occur until after the weapon reloaded twice at normal reloading speeds when used
                                                              • Fixed a bug causing the Reload Booster to reset the weapon reload time, and start over at the reduced time if the weapon was actively reloading.
                                                              • Fixed a bug where the Player Counter for the player’s team would not reset between matches in Realistic Battles, making elimination victories for the enemy team impossible.
                                                              • Fixed a bug where repetitively pressing the X key would pull up the buttons of the main menu, causing severe lag after a while.

                                                              This update is to fix major unbalances with specials, primarily the Bug Bubbler, some AI adjustments, and major bug fixes.

                                                              The AI always spawned at once when a match starts. For lower end devices, this could cause a huge spike in lag, and in some cases, a full game crash. In terms of battles, it was very dangerous for players to survive on the Frontlines without being caught in the crossfire whilst not being close enough to be actively targeted by an enemy. Thus, the AI will now sporadically spawn instead of all at once.

                                                              Furthermore, dead bots in Realistic Battle Matches would cause a problem for a while as dead bots could damage other players when they are still dead. While there is nothing to permanently fix this, the despawn time has been reduced as a temporary fix.

                                                              The Big Bubbler was a special that was not tested as much as others while under development. As a result, there were a lot of problems that were noticed when it went under battle trials after release. The special would end very early, especially when there are multiple enemies shooting at or inside the bubble, and would take damage at very high rates. Thus, the special has received an HP buff, a damage reduction buff, and a size buff.

                                                              The Reload Booster was somewhat in a good spot when released, other than some major bugs. Those bugs have been fixed.

                                                              General’s Vitamins are in a similar spot as well, but could be tweaked to make them more useful. As a result, this has happened. The same has happened with Punchdown.

                                                              Lastly, some major bugs were fixed regarding Specials.

                                                              Your local coder who is working around the clock to make sure great games are made

                                                              SirBots 1 Reply Last reply Reply Quote 1
                                                              • SirBots
                                                                SirBots @SirBots last edited by

                                                                @sirbots Update is about halfway done, just need to make sure no other bugs exist. Might release on the 17th if all goes well.

                                                                Your local coder who is working around the clock to make sure great games are made

                                                                1 Reply Last reply Reply Quote 0
                                                                • SirBots
                                                                  SirBots last edited by

                                                                  Additional changes made during development of 4.5:
                                                                  Release date has not changed.

                                                                  • Repositioned the location of the Special cooldown timer so it no longer clips off screen
                                                                  • Reset the magazine size of the Combat Medic, and instead increased it’s damage by approx. 14% (27 to 29)
                                                                  • Further reduced the rate of transparency of the Big Bubbler when it takes damage.

                                                                  Your local coder who is working around the clock to make sure great games are made

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                                                                  • SirBots
                                                                    SirBots last edited by SirBots

                                                                    Update 4.5 is released:

                                                                    Additional changes made will be pushed towards 4.6.

                                                                    Enjoy some QOL (Quality of Life) changes with the AI, including easier fighting on the frontlines with more stretched out spawning and faster despawing times in realistic battles. Furthermore, enjoy a stronger, more resilient, Big Bubbler, and a slew of bug fixes.

                                                                    The next update will focus on changes from long-term analysis of battle data, and nerfing some qualities of weapons. Patch Notes of 4.6 will be released Wednesday

                                                                    Your local coder who is working around the clock to make sure great games are made

                                                                    1 Reply Last reply Reply Quote 0
                                                                    • SirBots
                                                                      SirBots last edited by

                                                                      Update 4.6 - Bug fix and Balance Patch

                                                                      Release date: TBA

                                                                      What’s new:

                                                                      Weapon Classes
                                                                      The following weapon classes have received statistical changes:

                                                                      Assault

                                                                      • Increased reload time by approximately 6%

                                                                      Support

                                                                      • Reduced the interval to fire another shot after shooting by about 5%

                                                                      Specials

                                                                      Big Bubbler

                                                                      • Reduced the rate of transparency when taking damage by approximately 24%
                                                                      • Increased health by approximately 20% (800 to 960)

                                                                      Punchdown

                                                                      • Reduced the speed at which the explosion expands when used by about 9% and reduced the travel distance.

                                                                      Reload Booster

                                                                      • Increased cooldown time by 10 seconds.

                                                                      Sub Weapons
                                                                      The following sub-weapons have received statistical changes:

                                                                      Poison Gas

                                                                      • Slightly reduced the amount of gas particles released and reduced the duration.
                                                                        • The speed at which gas is released when used remains unchanged

                                                                      Maps

                                                                      • In Korsun, removed a rock on the British side that was overlapping with another rock, which was causing incorrect collision detection.
                                                                      • In Iberain Castle, fixed a collision bug on the German side of the C point that prevented bullets from being shot even though a player was not in contact with the wall at the time

                                                                      Bug fixes

                                                                      • Reverted the bug causing the weapon to still reload after using the reload booster, as this caused more problems than normal.
                                                                        • This fixes a bug where the weapons on all classes would not reload if Reload Booster was used in the previous match unless another Reload Booster was used.

                                                                      This update focuses on lowering the attributes of some Specials and Sub-weapons, while fixing some Map issues and Bugs.

                                                                      With some recent buffs made to the Assault class in previous updates, it has become increasingly powerful. Given that the class is built around versatility, should it be used well, can often be abused to make decisive victories in matches. Thus, a slight increase has been made to it’s reload time to limit the Assault’s firepower, whilst keeping it’s high versatility.

                                                                      The Support class, hence it’s name, is built to solely support the team. However, its modest damage output, along with a high fire rate, makes it more of an offensive class than a supportive class. Thus, a slight rate-of-fire reduction has been done.

                                                                      Big Bubbler’s increased utility in the previous update, while huge, still was not enough for it to be of any considerable use for a while. The bubble would still take extreme amounts of damage, and end early. Thus, it has gotten another HP increase. It’s rate of transparency has also been reduced to fix a bug making the special appear to have ended, even though in the code, it was still technically active.

                                                                      After some battle trials with the Punchdown after the previous update, it again could be abused for decisive victories given how much ground it can cover. While this was buffed in the previous update, it was rather too much. Now, of that 11% increased size in the previous update, it is now 3%. This was done by reducing how fast the explosion expands.

                                                                      Reload Booster pairs really well with the Marksman class, as the Marksman’s role is solely to take out enemy targets. A nerf has been done to the Reload Booster to make the game harder for those playing the class.

                                                                      Poison Gas is an offensive sub-weapon designed for crowd control. While it has gotten a damage nerf in an older update, it’s still very effective, and again, can be abused. It has now been given a slight duration nerf.

                                                                      These nerfs serve as a benchmark for further reductions in weapon performance to balance out the game’s AI in the future.

                                                                      The next update will focus on weapon nerfs, and changes based on long term analytical data.

                                                                      Your local coder who is working around the clock to make sure great games are made

                                                                      1 Reply Last reply Reply Quote 1
                                                                      • SirBots
                                                                        SirBots last edited by

                                                                        @jeffreyrb03-gmail Can you give me feedback about my game? It’s almost finished, and I want to know if there is anything you might think might need to be changed before I stop working on it due to finals.

                                                                        Your local coder who is working around the clock to make sure great games are made

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                                                                        • jeffreyrb03-gmail
                                                                          JaecadeJnight Mod Helper @SirBots last edited by

                                                                          @sirbots I’ll play it within today or tommorow and let you know what I think. It seems very detailed from the patch notes and it looks like you put a lot of effort into the game, so I’ll make sure to play it.

                                                                          #LLJW
                                                                          <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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                                                                          • SirBots
                                                                            SirBots last edited by

                                                                            Update 4.7 - Mechanic and Balance patch

                                                                            Release:TBA

                                                                            What’s New:

                                                                            UI

                                                                            • Added 2 new backgrounds to the background rotation in the Main Menu.
                                                                            • Changed the Title Screen

                                                                            General Mechanics

                                                                            • Reduced the size of the faded outline of the bullets fired and reduced the hitbox size.
                                                                              • This is to fix several collision issues, and to adjust how players should aim when shooting
                                                                            • Added a dispersion mechanic. Certain weapon classes will now have a set accuracy.

                                                                            AI

                                                                            • Slightly made the faded color outline of the bullets fired smaller and reduced the hitbox size.
                                                                            • Slightly increased bullet dispersion when shooting whilst moving.
                                                                            • For the Enemy AI, slightly tightened bullet dispersion when shooting at the player

                                                                            Weapon Classes

                                                                            Medic

                                                                            • Reduced Damage from 60 to 56

                                                                            Scout

                                                                            • Increased the interval between shots fired by approx. 17% (1.5 to 1.8 seconds)

                                                                            Anchor

                                                                            • Increased damage from 19 to 20
                                                                            • Increased reload time by approx. 13%

                                                                            Specials

                                                                            Big Bubbler

                                                                            • Extended the duration of the shield by approx. 1 second.

                                                                            Punchdown

                                                                            • Made the explosion much more visible.
                                                                              • This does not affect the explosion hitbox detection based on the ghost effect levels of the shield while expanding.

                                                                            Other Changes

                                                                            • Readjusted the collision mapping of Korsun so that it is no longer misaligned with the map visuals.

                                                                            Bug Fixes

                                                                            • Fixed a bug making the Big Bubbler only register one enemy damaging it at a time, and not adjust how much damage it takes from having multiple enemies on top of it at any given time.

                                                                            Update 4.6 drops tomorrow!

                                                                            Your local coder who is working around the clock to make sure great games are made

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                                                                            • jeffreyrb03-gmail
                                                                              JaecadeJnight Mod Helper @SirBots last edited by

                                                                              @sirbots I really enjoyed your game! I tried a round and it’s awesome! It brought back nostalgia of gun games I used to play when I was little. I played a round of “Conquest” and I have to say, you are an awesome project maker. Conquest kinda reminds me of Points and Capture the Flag gamemodes in Pixel Gun 3D. The bots are awesome, and I’m suprised at how well they work. I can kinda sneak up behind them and shoot them but a lot of times they do kill me. I noticed 3 bugs though, you can leave the map a tiny bit beyond the map walls:
                                                                              1f96118f-0cc1-48b7-898e-9a9e7df16143-image.png
                                                                              I feel like the maps could use more collision detection for at least stuff like bushes and walls so you can’t go through them.
                                                                              8afae4f7-58a4-4b1e-badd-1be6d892385c-image.png
                                                                              there’s also a spelling mistake (“Defualt” should be “Default”), and the Interceptor and Anchor role buttons kind of are on the “Squadmate 3” button.

                                                                              The game has nice music, and the loading screen with loading tips is just icing on the cake.
                                                                              You’ve made a pretty nice game. I like it!

                                                                              #LLJW
                                                                              <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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                                                                              • SirBots
                                                                                SirBots @jeffreyrb03-gmail last edited by SirBots

                                                                                @jeffreyrb03-gmail Thx! I don’t have the collision stop you from moving as the AI would break if it’s applied to them. So, to keep things fair, it only applies to bullets. I might add a way to stop ppl from going off the map. (Also, for more chaotic battles, you can change the player count in the main menu.)

                                                                                Your local coder who is working around the clock to make sure great games are made

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                                                                                • The_True_Odst
                                                                                  The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                                                                                  @sirbots You could do what I did and set an “if” statement to a certain position and teleport them back to the border if they cross it.

                                                                                  Edit: If there are different map sizes you could make many border lines for each map

                                                                                  ODST: Orbital Drop Ship Trooper
                                                                                  (Halo Reference)

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                                                                                  • SirBots
                                                                                    SirBots last edited by

                                                                                    Made a quick change to 4.6:

                                                                                    • Removed 4 battle songs, and replaced 3 of them. Enjoy!

                                                                                    Your local coder who is working around the clock to make sure great games are made

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                                                                                    • jeffreyrb03-gmail
                                                                                      JaecadeJnight Mod Helper @SirBots last edited by

                                                                                      @sirbots I kinda liked the last music (from 4.5), I hope the changes aren’t too different

                                                                                      #LLJW
                                                                                      <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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                                                                                      • SirBots
                                                                                        SirBots @jeffreyrb03-gmail last edited by

                                                                                        @jeffreyrb03-gmail Just some more adrenaline pumping songs.

                                                                                        Your local coder who is working around the clock to make sure great games are made

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                                                                                        • SirBots
                                                                                          SirBots last edited by

                                                                                          4.6 and 4.7 are released!

                                                                                          4.8 Patch notes tomorrow.

                                                                                          Your local coder who is working around the clock to make sure great games are made

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                                                                                          • SirBots
                                                                                            SirBots last edited by SirBots

                                                                                            Update 4.8 - General Update

                                                                                            Release date: March 15

                                                                                            What’s New:

                                                                                            UI

                                                                                            • Fixed the location of the Special Cooldown Timer
                                                                                            • Re-positioned the Locations of certain buttons in the Class Selection screen, and reduced the size of some of those re-positioned buttons.

                                                                                            Mechanics

                                                                                            • Added Airstrikes
                                                                                              • Occurs periodically, dropping up to 8 explosives in the designated drop zone.
                                                                                              • Occurs less in Realistic Battles

                                                                                            Maps

                                                                                            • Players now take damage if they move off the map.

                                                                                            Weapon Classes

                                                                                            Combat Medic

                                                                                            • Reduced the firing sound volume

                                                                                            Bug Fixes

                                                                                            • There are no bug fixes this update

                                                                                            Your local coder who is working around the clock to make sure great games are made

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                                                                                            • The_True_Odst
                                                                                              The True ODST Best Forum Helpers @SirBots last edited by

                                                                                              @sirbots said in WOC Update Log:

                                                                                              Added Airstrikes

                                                                                              Is this disableable

                                                                                              ODST: Orbital Drop Ship Trooper
                                                                                              (Halo Reference)

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                                                                                              • SirBots
                                                                                                SirBots @The_True_Odst last edited by

                                                                                                @the_true_odst No, its not. If it calls for, I can nerf it in later updates. Why?

                                                                                                Your local coder who is working around the clock to make sure great games are made

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                                                                                                • The_True_Odst
                                                                                                  The True ODST Best Forum Helpers @SirBots last edited by

                                                                                                  @sirbots If it’s not controllable, it might be annoying to randomly die because of an airstrike

                                                                                                  ODST: Orbital Drop Ship Trooper
                                                                                                  (Halo Reference)

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                                                                                                  • SirBots
                                                                                                    SirBots @The_True_Odst last edited by

                                                                                                    @the_true_odst You have about 10 seconds to leave the drop zone before the bombs drop. Damage wise, they do about 15-35 damage per second as a placeholder.

                                                                                                    Your local coder who is working around the clock to make sure great games are made

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                                                                                                    • SirBots
                                                                                                      SirBots last edited by SirBots

                                                                                                      Update 5.0a - General and Mechanic Rework Update

                                                                                                      Release Date: April 4th, 2025, 4:00 PM CDT

                                                                                                      What’s New:

                                                                                                      AI

                                                                                                      • Removed & rewrote the targeting system for the AI
                                                                                                        • The AI will now prioritize the closest enemy to them, but will occasionally shoot other enemies if there are multiple of them in the detection range. Enemy AI will shoot the player in a similar manner if the aforementioned enemy has other targets in their detection range.
                                                                                                      • The AI will now shoot in random locations with a full 360 degree shooting angle, instead of a 180 degree in the direction they are facing.

                                                                                                      UI

                                                                                                      • Fixed multiple spelling issues.

                                                                                                      Known Bugs

                                                                                                      • If the player is on the German team, they could not reload their gun

                                                                                                      The main focus of this update is to improve the targeting behavior of the AI.

                                                                                                      Now, the AI can attack other clones directly, often the closest one to them, at any time. The range at which they track their target is much longer than the detection range of the player. Also, if they don’t have an instant target, and they are near the center of the map, they will then fire into the B point. The closer the bot is to the B point, the closer an enemy needs to be for the aforementioned bot to track and shoot at the enemy. The tracking is not fluid. THEY WILL INSTANTLY TURN WHEN SWITCHING TARGETS OR UPDATING THEIR AIM IN CLOSE-QUARTERS COMBAT WITH OTHER BOTS! Do not say that this has to be fixed. I cannot fix this. However, they will point towards their target coordinates fluidly, and will aim fluidly over long ranges.

                                                                                                      Lastly, some spelling issues were resolved.

                                                                                                      The next update will focus on bug fixes and balance patches from long term battle analysis data.

                                                                                                      Your local coder who is working around the clock to make sure great games are made

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                                                                                                      • SirBots
                                                                                                        SirBots @SirBots last edited by

                                                                                                        Patch notes have been updated! Give them a look as some major things might have changed.

                                                                                                        Your local coder who is working around the clock to make sure great games are made

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