WOC Update Log
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Update 8.6 is out and battle trials have begun. 9.0 patch notes will release later today
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9.0 Patch notes are being pushed back until further notice due to indecision from battle trials results.
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Update 9.0 - Non-Realistic Weather Pt.1 - Content and Hotfix Update
Release Date: TBA
What’s new:
AI
- For both AI sprites, fixed a bug where sometimes the code which makes the bots shoot while moving and shoot while standing still would run at the same time, effectively doubling fire rate.
UI
- Made more changes to the Class selection screen involving the teammate selection overlapping with class selection buttons.
- Added additional information regarding points earned and loss through eliminations to the appropriate Gamemodes.
- Added a realistic battle variant of Operations to the gamemode information while the map loads.
Gamemodes
The following Gamemodes have received specification changes
Operations
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Now available in the Realistic Battle Gamemodes rotation with the following rule modifications:
Defending Team: -
Defending Team Victory Condition: Must eliminate the entire opposing force.
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Defending Team Losing Condition: Enemy team earns 70 tickets or Defending Team is eliminated.
Attacking Team
- Attacking Team Victory Condition: Eliminate the defending force or earn 70 tickets.
- Attacking Team Losing Condition: Entire team is eliminated.
Frontlines
- In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles
Conquest
- In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles.
Realistic Battles
- After every match, the player count will also be randomly determined before every match for increased repeatability. The player count will also be displayed when the map is loading.
Technical Changes
- Added code for the weather system
Weapon Classes
The following weapon classes have received specification changes
Anchor
- Fixed incorrect fire rate values from the previous patch.
Bug Fixes
- Fixed a bug in non-realistic battles where the incorrect voice-lines would play.
- Fixed a 2nd bug in non-realistic battle mods where having the player, an ally, and enemy on the same capture point causing severe performance issues.
- Fixed a bug where respawning during the victory Theme would cause the score HUD to overlap with the results screen.
- Fixed a bug in non-realistic battles where respawning after dying would still show the name of the bot which killed the player,
Development Notes
This update is targeted at improving non-realistic battle modes, making all gamemode available to Realistic battles, making it so realistic battles are more random each match, and UI fixes.
Not much dev notes here given how simple everything is.
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Update 9.0 is out! 9.1 patch notes will drop Wednesday
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Update 10.0 - Non Archaic Weather Pt. 2 - Content Update
Release Date: TBA
What’s new:
Technical Changes
- Fully implemented weather mechanics
- Sunny: No changes
- Rain: 15% vision reduction and AI Detection Range
- Cyclone: 30% vision reduction and AI detection range. No airstrikes. Lightning replaces Airstrikes
Airstrikes
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Added a second variant of Airstirkes: Lightning
- Replaces airstrikes in cyclone weather.
- A single lightning strike will strike a random location on the map, with no warning. Overall less deadly than regular airstrikes in terms of area of effect.
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Reduced the range at which bombs can drop in the strike zone by approx. 11%
Realistic Battles
- Made it so 16v16 and 32v32 battles are three times as likely to occur when loading into a match
- Made it so 50v50 battles are twice as likely to occur when loading into a match
Bug Fixes
- Fixed a bug in Realistic Battles where the UI that shows the player count for each class on the opposing team would show when the player’s team was assigned a defeat.
The next update will introduce a major shift in the location of World of conquest in terms of teams, maps, and more.
- Fully implemented weather mechanics
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10.0 will release later today! 12.0 patch notes will drop later this week.
Note: With the size of the game, it is recommended to have at least 5GB or ram or better.
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Update 10.0 releases in the next 5 minutes! 12.0 Patch Notes:
Update 12.0 - A Western Arrival Pt. 1 - Major Content Update
Release Date: Late September, official date to be announced
NOTE: This update will add large amounts content to the game exceeding 1/2 GB of game size or more. After this update, any devices with a minimum of 4GB of ram will have severe performance issues
What’s New:
Technical Changes
The following changes have been made to the following mechanics
Teams
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Added 2 new teams: The US and Japan
- Japan: White and gray outfits
- US: Light Brown (Similar to Britain’s outfits but of lighter colors)
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Made it so any faction can fight each other.
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Added voice lines to each of the associated new teams.
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Added 2 new soundtracks to the battle rotation
AI
- Added code to allow costume change appearances based on team faction
Maps
- Added 2 new maps: Midway and Berlin
- Midway Island was the epicenter of a the largest carrier battle of history between the USA and Japan. This location will take place on the Airfield section of the map.
- Berlin marked the final battle of WWII in Europe, with the USSR, USA, and Britain, among others, to defeat Germany and take hold of Germany’s Capital. This map takes place in the ruined buildings of Berlin
Weather
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Added a day/night cycle. Vision reductions effects stack with weather effects up to 75%
- Morning - 10% map brightness reduction and vision reduction
- Noon - No map brightness or vision reduction
- Evening - 15% map brightness reduction and vision reduction
- Night - 50% map brightness reduction, 25% vision reduction
UI
- Added new images and backgrounds in the Gamemode selection screen
- Added new tips to the loading screens
- Added a new lobby soundtrack.
Bug Fixes
- Attempting a second fix where, in Realistic battles, the player count UI would appear when a defeat was assigned to the player team.
The next update will focus on balance changes, map, changes, and bug fixes from this update.
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Adjusted the update to 2 parts, with the first part being the day/night cycle and the new maps, followed by the new teams afterwards.
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Update 12.0 drops Thursday!
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@sirbots Nice
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Update 12.0 Updated Patch Notes - A Western Arrival Pt.1
Release date: September 11, 2025 at 8:45 AM CDT
What’s new:
Weather
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Made it so that lightning occurs much more frequently.
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Reduced the size at which the lightning explosion can expand at the point of impact by approx. 13% and reduced the expansion speed
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Added new sound effects for lightning
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Added a day and night cycle
- Morning - 10% reduced map brightness
- Noon - no effect
- Evening - 15% reduced map brightness
- Night - 40% reduced map brightness
Maps
- Added 2 new maps: Midway and Berlin
Bugs
- There currently is a bug where the scrips controlling the rain and associated sounds are being run several times a second as if multiple copies of the script are present and being run. There is currently no fix and is being investigated.
Development Notes
This update is focused on adding content in the first wave of the Western Arrival.
After studing how weather works, it was made where the frequency of lightning is much higher than before, To make sure that the lightning is not overpowered, its explosion size and expansion speed is reduced. Additionally, more lightning sounds were made.
Code for the daylight cycle is now made functional
Furhtermore, 2 new maps were added.
The next update will add the 2 new teams, along with bug fixes and class reworks.
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12.0 has been released. Expect a sudden hotfix in the future as I work to fix the major bug with the weather scripts. Creaticode has been informed that this may be an editor bug, as a fix with code in the editor is not likely possible.
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I will be experimenting with tables to see if a targeting system via a table of all the enemy coordinates would be faster in more populated lobbies.
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Update 12.5.1 - Hotfix and Balance
Release Date: TBA
What’s New:
UI
- Replaced the Find Game feature with Patch Notes.
- Patch Notes will only reflect on major or key changes. They will not show the full notes.
Bug Fixes
- Fixed a bug which caused Airstrikes and Lightning to kill players offscreen, respectively.
- Made a second attempt to vix severe rain audio and visual issues.
The next update will focus on improvements to AI targeting, and measures to discourage spawn camping.
- Replaced the Find Game feature with Patch Notes.
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12.5.1 has been released!
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Update 13.0 - Howitzers and Prying Night Fighting Pt.1 - Seasonal Major Content Update
Release Date: TBA
What’s New:
AI
- Removed the code which caused bots to flash upon taking damage
UI
- Added 4 new Battle soundtracks
- Added one limited time Soundtrack
- This will be used in the upcoming Halloween event
Technical Changes
- Added “Base Defenses”
- Base defenses are a set of long range artillery. Upon getting too close to the opposing team’s spawn, the artillery will fire, and being within range for too long result in an elimination.
Weather
- Reduced how dark the map is when it is Night time by approx. 5%
Maps
- Added a new time limited map: Hurgen’s Forest
Bug Fixes
- Fixed a bug where the player would not take damage from lightning or airstrikes
Development Notes
This update is targeted towards preventing spawn camping, fixing some small things, and updating the music.
After attempting to fix a bug which resulted from the brightness changes caused by weather, it was decided to keep the bug as this could potentially affect users with photosensitive issues.
Some new soundtracks were added, and one being for the halloween event in the near future.
After some time, it was decided that players could also get decisive victories just by sitting inside of the spawn point of the enemies and killing large numbers of them. Thus, a mechanic was added to make sitting in their spawn much more risky.
Lastly, a new Halloween map was added for use in the event and some small weather changes were made.
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@sirbots may I get a game link?
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@dreamsmp_luck Sure. Forgot to put the TBA release date in there.
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@sirbots thank you, it’s so fun! my friends can’t stop playing it XD
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Update 13.0 is planned to release later this week to early next week!
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@sirbots yay
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A project with the new soundtracks will drop this week! Additionally, the Artillery is being buggy, so it will not drop with the update as work progresses.
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One last thing, as a replacement for artillery, each match can be in either realistic or standard battles after your first game of a session. 50v50 games will be a guaranteed realistic battle.
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13.0 has dropped. Patch notes for 13.5 will drop later next week.