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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #149

    12.5.1 has been released!

    Your local coder who is working around the clock to make sure great games are made

    1 Reply Last reply
    0
    • SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #150

      Update 12.5.2 - Hotfix Update

      Release Date: TBA

      What’s new

      Weather

      • Fixed a bug where the rain and sound effects play while the map loads
      • Fixed a bug where rain effects wouldn’t play.

      Your local coder who is working around the clock to make sure great games are made

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      • SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by SirBots
        #151

        Update 13.0 - Howitzers and Prying Night Fighting Pt.1 - Seasonal Major Content Update

        Release Date: TBA

        What’s New:

        AI

        • Removed the code which caused bots to flash upon taking damage

        UI

        • Added 4 new Battle soundtracks
        • Added one limited time Soundtrack
          • This will be used in the upcoming Halloween event

        Technical Changes

        • Added “Base Defenses”
          • Base defenses are a set of long range artillery. Upon getting too close to the opposing team’s spawn, the artillery will fire, and being within range for too long result in an elimination.

        Weather

        • Reduced how dark the map is when it is Night time by approx. 5%

        Maps

        • Added a new time limited map: Hurgen’s Forest

        Bug Fixes

        • Fixed a bug where the player would not take damage from lightning or airstrikes

        Development Notes

        This update is targeted towards preventing spawn camping, fixing some small things, and updating the music.

        After attempting to fix a bug which resulted from the brightness changes caused by weather, it was decided to keep the bug as this could potentially affect users with photosensitive issues.

        Some new soundtracks were added, and one being for the halloween event in the near future.

        After some time, it was decided that players could also get decisive victories just by sitting inside of the spawn point of the enemies and killing large numbers of them. Thus, a mechanic was added to make sitting in their spawn much more risky.

        Lastly, a new Halloween map was added for use in the event and some small weather changes were made.

        Your local coder who is working around the clock to make sure great games are made

        DreamSMP_LuckD 1 Reply Last reply
        0
        • SirBotsS SirBots

          Update 13.0 - Howitzers and Prying Night Fighting Pt.1 - Seasonal Major Content Update

          Release Date: TBA

          What’s New:

          AI

          • Removed the code which caused bots to flash upon taking damage

          UI

          • Added 4 new Battle soundtracks
          • Added one limited time Soundtrack
            • This will be used in the upcoming Halloween event

          Technical Changes

          • Added “Base Defenses”
            • Base defenses are a set of long range artillery. Upon getting too close to the opposing team’s spawn, the artillery will fire, and being within range for too long result in an elimination.

          Weather

          • Reduced how dark the map is when it is Night time by approx. 5%

          Maps

          • Added a new time limited map: Hurgen’s Forest

          Bug Fixes

          • Fixed a bug where the player would not take damage from lightning or airstrikes

          Development Notes

          This update is targeted towards preventing spawn camping, fixing some small things, and updating the music.

          After attempting to fix a bug which resulted from the brightness changes caused by weather, it was decided to keep the bug as this could potentially affect users with photosensitive issues.

          Some new soundtracks were added, and one being for the halloween event in the near future.

          After some time, it was decided that players could also get decisive victories just by sitting inside of the spawn point of the enemies and killing large numbers of them. Thus, a mechanic was added to make sitting in their spawn much more risky.

          Lastly, a new Halloween map was added for use in the event and some small weather changes were made.

          DreamSMP_LuckD Offline
          DreamSMP_LuckD Offline
          DreamSMP_Luck
          trusted helpers
          wrote on last edited by
          #152

          @sirbots may I get a game link?

          [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

          SirBotsS 2 Replies Last reply
          0
          • DreamSMP_LuckD DreamSMP_Luck

            @sirbots may I get a game link?

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #153

            @dreamsmp_luck Sure. Forgot to put the TBA release date in there.

            Your local coder who is working around the clock to make sure great games are made

            1 Reply Last reply
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            • DreamSMP_LuckD DreamSMP_Luck

              @sirbots may I get a game link?

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #154

              @dreamsmp_luck play.creaticode.com/projects/679b952fe83001fc08dae8bb

              Your local coder who is working around the clock to make sure great games are made

              DreamSMP_LuckD 1 Reply Last reply
              0
              • SirBotsS SirBots

                @dreamsmp_luck play.creaticode.com/projects/679b952fe83001fc08dae8bb

                DreamSMP_LuckD Offline
                DreamSMP_LuckD Offline
                DreamSMP_Luck
                trusted helpers
                wrote on last edited by
                #155

                @sirbots thank you, it’s so fun! my friends can’t stop playing it XD

                [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                1 Reply Last reply
                1
                • SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #156

                  Update 13.0 is planned to release later this week to early next week!

                  Your local coder who is working around the clock to make sure great games are made

                  DreamSMP_LuckD 1 Reply Last reply
                  0
                  • SirBotsS SirBots

                    Update 13.0 is planned to release later this week to early next week!

                    DreamSMP_LuckD Offline
                    DreamSMP_LuckD Offline
                    DreamSMP_Luck
                    trusted helpers
                    wrote on last edited by
                    #157

                    @sirbots yay 😸

                    [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                    1 Reply Last reply
                    0
                    • SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by SirBots
                      #158

                      A project with the new soundtracks will drop this week! Additionally, the Artillery is being buggy, so it will not drop with the update as work progresses.

                      Your local coder who is working around the clock to make sure great games are made

                      1 Reply Last reply
                      0
                      • SirBotsS Offline
                        SirBotsS Offline
                        SirBots
                        wrote on last edited by
                        #159

                        One last thing, as a replacement for artillery, each match can be in either realistic or standard battles after your first game of a session. 50v50 games will be a guaranteed realistic battle.

                        Your local coder who is working around the clock to make sure great games are made

                        1 Reply Last reply
                        0
                        • SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #160

                          13.0 has dropped. Patch notes for 13.5 will drop later next week.

                          Your local coder who is working around the clock to make sure great games are made

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                          • SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by
                            #161

                            Update 13.5 - Originality - Major Content Update

                            Release Date: TBA. Editor lag is being a massive problem currently

                            What’s new:

                            UI

                            • Major Revamps to the UI screen to be more clean and modern.

                            • Removed several old songs and replacing them with new music.

                              • This music will be AI generated via Suno’s v5 model. Thus, it won’t be taken from another producer.
                              • Some old songs will remain. Overall, there will be less songs in the music rotation. See dev notes for more detailed reasons.
                            • Similar to the Battle Music, the lobby music will see similar changes, but the number of songs will still be the same.

                            Gamemodes

                            The following gamemodes have received specification changes

                            Frontlines

                            • Reduced the number of tickets need to win a score victory to 500.

                            Bug Fixes

                            • Fixed a bug where the message of a successful elimination would remain frozen on screen should it appear during the victory chime.
                            • I am aware of a bug that causes incorrect collision and roof rendering on some maps despite it being correctly placed in the costume editor. This is currently being investigated.

                            Developer Notes

                            This update is made to update the UI and make major changes to the music, along with a gamemode change.

                            First, the UI screen will receive some changes, including button layout and appearance, along with cleaner placement.

                            For the battle songs, changes have been made to the music rotation to remove low quality and somewhat boring music, add some songs which is more fit for the game’s genre, and overall for general originality. The same will happen for most of the lobby soundtracks. Overall, there will be less soundtracks. Some old songs will still be in the game

                            For context, all of the new songs will be AI generated using Suno AI’s v5 model. As part of a subscription to access said model, the songs get copyright protections, thus making these new songs the first soundtracks ever to be fully original to the game. These songs will be dropped shortly before the update as Volume 2.

                            For the Frontlines mode, the amount of tickets needed to win is reduced to 500 to reduce match times. This is targeted to the Standard variant of the gamemode where the only way to win is by tickets.

                            Lastly some small bug fixes were made as well as an investigation of a bug is underway.

                            The next update will add a new gamemode.

                            Your local coder who is working around the clock to make sure great games are made

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