@catty The spacebar should (or should also) be used for “jump”
Posts made by 011830-0a42ef84
-
RE: Geometry Dash - Wave Testing.
-
RE: Overlap object detection is bugged or not working
When I use the distance between block, it doesn’t change value no matter where the player moves and just stays at the value 100000000.
-
RE: Overlap object detection is bugged or not working
@tyller_ I’m not sure what you mean. How do I detect collision with the rope so it can actually climb it?
-
Overlap object detection is bugged or not working
I made sure both the player and the rope is present and named correctly
https://play.creaticode.com/projects/6750e68aa80eece3de43d381
-
Forum update -- "someone typing"
When someone is typing, it should pop up on the “replied” section in the recent tab and inside the forum as well. It should say something like “{username} is typing”
-
Help and suggestions for my 3D skate game -- Skate Free
Here is my project for understanding my suggestions: https://play.creaticode.com/projects/674dfbf420756816c66001f5
I’m making a new game called “Skate Free,” which will have a lot of variables for tricks and stunts, and I’m a bit confused on how 3D works
Here are my issues:
-
The impulse block doesn’t seem to work when I press it. I’m not sure how it works, but I set the Force to 100 with the direction and relative point set to 100 on Z
-
I used code {forever set “SkateZ” to [Z position]}, with “SkateZ” being a variable. I used {Change Z by 100}, and the SkateZ variable went to 100, but when the skateboard went back down, the SkateZ variable didn’t change.
-
this is also an issue when the skateboard falls off a platform. The SkateZ variable doesn’t change at all, but the skateboard’s position on the Z axis is supposed to change when it’s falling.
-
When the skateboard jumps onto the green block, there’s a chance that the skateboard will flip and rotate weirdly. If it does manage to land straight up, the skateboard will rotate on the ground automatically. This is an issue for me.
-
Can you also tell me when I do a fixed camera angle (so it follow and object), how do you make the camera’s follow speed delayed? I mean this as in when you rotate the object, the camera scrolling is slower than the rotation speed of the object.
I also have some suggestions for character animations:
-
I see you’ve added a skate-crouch and skate-stand, but could you make a skate-jump, skate-push, skate-stand-to-crouch, skate-trip, skate-crouch-to-stand, and skate-grab? Here’s what I mean:
-
Skate-jump: I mean this by, instead of a regular big-full-jump, it does the same action but with a more slanted landing since the skateboard is a thin object.
-
Skate-stand-to-crouch and skate crouch-to-stand: It would just be like the normal crouch-to-stand and stand-to-crouch, but more slanted since it’s a skateboard
-
Skate-grab: This is where the person would do a grabbing motion for the skateboard. This would help with falling and being more centered.
-
Skate-push: When the skateboard moves, the person riding the skateboard will push the ground to accelerate the skateboard. The animation would also have to go down a bit to push off the ground since it’s being lifted by the skateboard.
-
Skate-trip: When the player hits a wall while skating (or other objects) There should be an animation where the skater loses their balance, but regains it.
-
I also have an idea for trick animations, but I would want to have an “ok” signal before doing so.
-
-
Updating an object's X, Y, and Z directions in a 3D scene using variables
– I want to remain keeping this project a secret because I feel this is going to be my biggest project. –
When an object falls, how would you continuously update their X, Y, and Z directions and put it into variables so other sprites would know their direction?
I tried asking the Creaticode AI, but it kept saying to measure the direction variable by using another direction variable that doesn’t use the actual direction, which doesn’t make much sense to me
Also, I would like to know how to measure the speed on an object in 3D. Thank you
-
RE: Object Locking -- Costume Creator
@info-creaticode I don’t know how to deselect an object when multiselecting
-
Object Locking -- Costume Creator
There should be an option where if you lock an object(s), they cannot be selected when multi-selecting. This would be helpful if you are trying to move multiple blocks at once without moving another block or trying to be more accurate when moving
-
RE: Onion Layering -- Costume Creator
@catty I’m answering what you are asking, what are you not getting?
-
RE: Clone animations
@info-creaticode On my screen they don’t show them animating, they are just a frozen costume whilst moving
-
RE: Onion Layering -- Costume Creator
@catty That’s what he means I think, a button resembling onion Layering like in flipaclip
-
RE: Clone animations
@info-creaticode
I shared itI think I already deleted the activation for the costume when the clone appears
The “basic” sprite is the one having the issue
-
RE: Onion Layering -- Costume Creator
@catty It could have a picture of an object (most likely from Creaticode’s options for sprites) and can have multiple in the box, each one that’s behind it more and more transparent.
-
Onion Layering -- Costume Creator
There should be an option where you can see the previous costume’s position on the costume you are creating, and maybe another layer before that.
Here’s an example:
-
RE: Clone animations
@info-creaticode https://play.creaticode.com/projects/67409b31591b145bfb98c541
I mean that when a clone is created, it does an animation. I’ve tried making the clone do an animation but it doesn’t.
-
RE: Clone animations
@tyller_ Can you explain that to me? I tried making the clones change costume but it doesn’t work
-
Clone animations
How do you make animations in cloning? I don’t mean color change, but costume change in clones.
-
RE: Shake screen
@jeffreyrb03-gmail, @info-creaticode, Yes, that’s what I was thinking. Maybe when moving the backdrop, there could be an option on whether or not the gap should be white or black.
-
Shake screen
There should be an option where the screen can shake
blocks should include these:
shake screen: it shakes screen until manually stopped
shake screen for any amount of time
Screen shake strength: sets how much force is applied to shaking the screen.
-
RE: Inquiry about some stuff
@tyller_
js means javascript I think… what does api mean? -
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode It also happens every time I load a new project
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode It still shows the same issue, it might not be fixed because i’m editing the same game I found the bug in, but I’m not sure.
Or it just only occurs to me
-
RE: Goofy Tower Defense
Added a mini boss: Summoner
(type /summon summoner to spawn it)
https://play.creaticode.com/projects/6730fb66bf68856fe9840816
Please tell me any bugs you find. The launcher might be a bit bugged with summoner, I don’t know how to fix it
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode
I typed in "how do you make variable on only 1 sprite, and it didn’t show -
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode I’ve tried, but it doesn’t appear when I ask it something. I’ve tried debugging and restarting the chat but it doesn’t work
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Will each sprite require their own variables or can you edit them to where {enemySpeed} and {TimeOnField} can affect individual enemies?
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode So what I’m getting in simple words is, {enemySpeed}*{timeOnField}={totalDistance}, find the enemy with the highest total distance, and point towards that enemy?
If so, would you then put to variables labeled {firstX} and {firstY}, and use those as the direction the units need to aim?
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode I mean the one that is ahead of the other enemies, and if there if one that gets ahead of the one that used to be in front, that enemy will become the “first” enemy
-
RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Can you help me with making the units face the first enemy they see? They target the fastest right now because all I know how to do is target a specific unit, and if they kill that one they target a certain other, and so on and so forth
-
RE: Goofy Tower Defense
@tyller_, @jeffreyrb03-gmail,
Major update(s) for my test game, please check it out and tell me how it is. -
RE: Set rotation speed for "motion" category
@info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions
I moved the test room’s download to the actual one, you should see the instructions in that one.
https://play.creaticode.com/projects/672e66b5731b37123597e815
-
RE: Goofy Tower Defense
@tyller_ I mean when you click the sprite, a UI shows the upgrade and the upgrader button.
-
Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
When I place the DJ, there is a hat sprite that is supposed to appear on the DJ, but instead this screen shows
Please help with this bug and what went wrong,
Thank you. -
RE: Goofy Tower Defense
When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?
-
RE: Set rotation speed for "motion" category
@info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.
I would also like to know how for units to point at the first enemy, not just the fastest one.
-
RE: Set rotation speed for "motion" category
@tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed
-
RE: Set rotation speed for "motion" category
@info-creaticode Yes but I need to target a continuously moving object.
-
RE: Set rotation speed for "motion" category
@tyller_ Well, right now on my tower defense game, I need help with measuring if there are no enemies on the screen, then a trigger will happen where everything stops firing. It’s set up to where the enemies will keep firing forever if they sense an enemy, but it’s bugged to where the game will only sense “no enemies” when the wave ends.
Nevermind I fixed it
-
RE: Set rotation speed for "motion" category
@tyller_ I tried, but I’m bad at the physics stuff. I work with the original category blocks.
Also, I need a visual on what you said otherwise it doesn’t make much sense to me anyways