@info-creaticode I’ve tried, but it doesn’t appear when I ask it something. I’ve tried debugging and restarting the chat but it doesn’t work
Posts made by 011830-0a42ef84
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RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
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RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Will each sprite require their own variables or can you edit them to where {enemySpeed} and {TimeOnField} can affect individual enemies?
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RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode So what I’m getting in simple words is, {enemySpeed}*{timeOnField}={totalDistance}, find the enemy with the highest total distance, and point towards that enemy?
If so, would you then put to variables labeled {firstX} and {firstY}, and use those as the direction the units need to aim?
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RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode I mean the one that is ahead of the other enemies, and if there if one that gets ahead of the one that used to be in front, that enemy will become the “first” enemy
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RE: Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
@info-creaticode Can you help me with making the units face the first enemy they see? They target the fastest right now because all I know how to do is target a specific unit, and if they kill that one they target a certain other, and so on and so forth
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RE: Goofy Tower Defense
@tyller_, @jeffreyrb03-gmail,
Major update(s) for my test game, please check it out and tell me how it is. -
RE: Set rotation speed for "motion" category
@info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions
I moved the test room’s download to the actual one, you should see the instructions in that one.
https://play.creaticode.com/projects/672e66b5731b37123597e815
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RE: Goofy Tower Defense
@tyller_ I mean when you click the sprite, a UI shows the upgrade and the upgrader button.
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Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"
When I place the DJ, there is a hat sprite that is supposed to appear on the DJ, but instead this screen shows
Please help with this bug and what went wrong,
Thank you. -
RE: Goofy Tower Defense
When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?
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RE: Set rotation speed for "motion" category
@info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.
I would also like to know how for units to point at the first enemy, not just the fastest one.
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RE: Set rotation speed for "motion" category
@tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed
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RE: Set rotation speed for "motion" category
@info-creaticode Yes but I need to target a continuously moving object.
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RE: Set rotation speed for "motion" category
@tyller_ Well, right now on my tower defense game, I need help with measuring if there are no enemies on the screen, then a trigger will happen where everything stops firing. It’s set up to where the enemies will keep firing forever if they sense an enemy, but it’s bugged to where the game will only sense “no enemies” when the wave ends.
Nevermind I fixed it
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RE: Set rotation speed for "motion" category
@tyller_ I tried, but I’m bad at the physics stuff. I work with the original category blocks.
Also, I need a visual on what you said otherwise it doesn’t make much sense to me anyways
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Set rotation speed for "motion" category
There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics
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RE: Goofy Tower Defense
@tyller_ How do you open that up? Also, can you give me an example for one of the sprites?
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RE: Goofy Tower Defense
@tyller_ how would I do that, I’m still pretty inexperienced
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RE: Goofy Tower Defense
@jeffreyrb03-gmail or tell me how to make clones actually work
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RE: Goofy Tower Defense
@jeffreyrb03-gmail, I know, everything was just a test. Could you help me with making clones to each enemy so I don’t have to duplicate sprites over and over? Like on an actual round 1, I’m planning on having there to be more than 1 basic enemy and then on round 2 it would be more of them and then speed.
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RE: Goofy Tower Defense
@jeffreyrb03-gmail, @Tyller_,
I’m not sure if this is a good animation to use. (Note, when an enemy comes into contact, they will take explosion dmg. I will make an explosion when they do come into contact with it)
https://play.creaticode.com/projects/6732680bbf68856fe984df65
I made a separate testing room so if you want to put your own units, enemies, and animations you are welcome to
Click the unit to see the animation
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RE: Goofy Tower Defense
@tyller_ Okay thanks, I will explain the ones you have questions on. Make sure the questions are detailed please
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RE: ProDetect Module V1
@jeffreyrb03-gmail I put Russian Roulette and it almost banned me
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RE: Goofy Tower Defense
@tyller_ I have an issue where the units shoot the enemies even when they are not in range. How do you fix this bug? Also, how do you make the units shoot the first enemy they see and keep it that way?
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RE: Goofy Tower Defense
@jeffreyrb03-gmail What’s your favorite unit so far? (I added a minigunner if you haven’t looked at it yet)
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RE: Goofy Tower Defense
@tyller_ Also can you figure out why when “speed” enemy dies before “bolt” spawns, the units won’t attack the enemies?
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RE: Goofy Tower Defense
@tyller_ can you share the project so I can look at your updates? I won’t copy until you say
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RE: Goofy Tower Defense
@tyller_ And you’re not using your alt acct for this?
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RE: Goofy Tower Defense
@tyller_ It is, but I’ve already updated and posted it. You might want to edit in that one
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RE: Goofy Tower Defense
@tyller_ I updated his part already and put it in my testing room, so you might want to switch it out because I don’t think I even have the time to completely re-make a character onto an “older” version.
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RE: Goofy Tower Defense
@tyller_ Okay, when editing the game, use my test room instead of Jeff’s so it doesn’t get all confusing.
Do you have any suggestions on enemies/units I could add? If so please list in detail. I’m not always that good at coming up with ideas.
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RE: Goofy Tower Defense
@jeffreyrb03-gmail I read everything you did and it is a lot better than what I’ve done lol. I have one problem though, the units won’t fire at “bolt” after they killed “basic” and “speed.” I think that might be on you because mine works fine when I place all my units down.
Have any unit/enemy suggestions? If so explain them pls I would love to make them.
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RE: Goofy Tower Defense
@jeffreyrb03-gmail How’s the progess going (I got bored)
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RE: Goofy Tower Defense
@jeffreyrb03-gmail OK let me rename every sprite then
Ok they are all renamed and kind of explained
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RE: Goofy Tower Defense
@jeffreyrb03-gmail Could you do that for the test and just send it to me? I would implement it in my project and credit you. I’m really only good at character design/animation, and how they shoot/move.
Also, do you have any enemy/unit suggestions? If so please list and explain it to me
I’m also planning on making moving units, as well.
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RE: Goofy Tower Defense
@jeffreyrb03-gmail I changed it to “If touching color” still doesn’t work fsr tho.
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RE: Goofy Tower Defense
@jeffreyrb03-gmail Yeah, I’ve been thinking about that. Would there have to be a boundary and it’s like
If “[{unit} is in {boundary}],” then
“don’t place”
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RE: Goofy Tower Defense
@jeffreyrb03-gmail Ok, so you could be like my co-developer?
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RE: Goofy Tower Defense
@jeffreyrb03-gmail Here’s the test room: I struggle with cloning. Think you can help with it?
https://play.creaticode.com/projects/6730fb66bf68856fe9840816
Also, how do you think of the game overall?