Greetings are (or should be) completely relevant, since welcoming others is a sign of kindness or appreciation. Kicking these topics out would be either disrespectful or completely, in no offense, dumb.
Best posts made by 011830-0a42ef84
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RE: Welcome our new user, Cole!
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Officially leaving CreatiCode (or at least going to stop going on here a lot)
I am going to be offline more than what I used to in CreatiCode. The reason why is because this site isn’t for me anymore and I’ve found more advanced gaming sites like Flowlab.io. Occasionally I will check back on my account and maybe edit some of my games. It’s been fun being here and I thank you all for the fun time.
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RE: Editor bug?
@106809nes modes change the font and detail. I’m using a separate font from the original and the detail looked different
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"Important Forum Announcement" - Question
What do you need to do to get the “mod helper” tag and rank? I’ve been on this platform for a while now helping and posting (in) the forum. I’ve listed some important bugs and suggested a few ideas.
On the topic of this, I’ve noticed that I can no longer upload screenshots or images on here. Is this a bug, or did you remove this feature from the amount of spam/inappropriate content?
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RE: Geometry Dash animation test
@tyller_ The ground and bg line texture is a bit bright, could blend in with the blue.
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RE: Using an AI other than CreatiCode if you can't find what you are looking for
@jeffreyrb03-gmail I don’t have the exact words to make a counter-argument; your argument does not make much sense. I’m not saying that I would rather choose AI than people’s creations, but AI images look more fluent and creative than what I or other people may be able to create. They don’t go simplistic, they go in a manner that can “wow” the viewer by using a fluent and flowing method of creating.
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Viewing Remixes
How do you review remixes? I would like to see the remixes people made on my game.
Latest posts made by 011830-0a42ef84
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RE: Add and option to change variables' belonging
@info-creaticode I don’t think I can add that extension, but I would appreciate it if you could do this when you can.
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RE: The "Pillar of Autum" Art
@catty Yes,
1, it’s an abuse of power
2, he has no reason to even downvote unless it’s actually something bad (which it isn’t) -
RE: Add and option to change variables' belonging
@info-creaticode How do you get to that?
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RE: How do I delete an account?
@info-creaticode said in How do I delete an account?:
You can email your account’s email to info@creaticode.com, so we will delete it for you.
This may be un secure because people may enter accounts that don’t belong to them.
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RE: Add and option to change variables' belonging
@tyller_ No, it has very similar coding and has all the same variables but it works differently than the other.
Plus, cloning is weird and I don’t understand it (mainly detection and moving and stuff)
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RE: WOC Update Log
@sirbots Hey could you look at my test room to find a fix to my problem with my game? (you might wanna go to the original bot Test Ver. 0.9 to test the game though)
The problem is the second bot will not move occasionally
Here is the test room:
https://play.creaticode.com/projects/67b60b7a40002631c45cd8ab
Here is the actual 0.9 version:
https://play.creaticode.com/projects/67ae64539b32040a49c6f12c
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Please help with test room
https://play.creaticode.com/projects/67b60b7a40002631c45cd8ab
I can’t figure out why the second bot sprite occasionally will not move. Can you help me with this?
p.s. good luck trying to find the bug, I can’t and the code is really confusing
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RE: Add and option to change variables' belonging
@tyller_ Well no, because I completely re-made the same sprite (without cloning) and had to set all variables in that sprite to “{variable name}2”
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RE: Add and option to change variables' belonging
@tyller_ It might get deleted or canceled out, but you should know whether or not it is only used in that certain sprite.
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Add and option to change variables' belonging
What I mean by this is, along with the “change variable’s name” when you highlight it, you should be able to also switch between “for all sprites” and “for this Sprite only.”
This would be useful if you are trying to make the same variable with different sprites but you need them to be separate since you don’t already have them like that.
Just deleting them would mess up all the previous coding.