So, help.
-
@sirbots, hello!
Since I’m working on an AI myself, I could help!
Just send the link and add notes/comments to the ones you want me to fix.
Also explain the coding blocks you think I may not understand, if there are any.@011830-0a42ef84 https://play.creaticode.com/projects/67a4fbae37d5f05663875cf7
-
@011830-0a42ef84 https://play.creaticode.com/projects/67a4fbae37d5f05663875cf7
-
@sirbots How do I start it? I press play and nothing happens
-
@sirbots How do I start it? I press play and nothing happens
-
@sirbots Can you send me the game that has the bug?
-
@sirbots Can you send me the game that has the bug?
-
@011830-0a42ef84 The current version I’m working on has the bug. The released version rn does not.
-
@011830-0a42ef84 The current version I’m working on has the bug. The released version rn does not.
@sirbots, Do your units on your team have inf range detection?
I mean this as in if you get shot by an enemy, do ALL friendlies on the map (that aren’t dead) hear it?
-
@sirbots, Do your units on your team have inf range detection?
I mean this as in if you get shot by an enemy, do ALL friendlies on the map (that aren’t dead) hear it?
-
I have a working targeting system, but every time I get attacked by the bots, my team focuses on me instead of the bots.
-
-
@sirbots, oh, I get what you mean now.
What I would do is add a sprite that works as a zone for the bot’s detection range. When it targets an enemy, make sure that it won’t target the player by using the 'If (touching player)"
This may bug when there are multiple bots in the area, so you could add a thin sprite that is a line that connects to the eyes of the bot, so when it sees multiple bots in the original zone, it will turn to target the closest one (the one with the least amt of turning to target). If it is the player, the bot will move on to the other target
-
@sirbots, oh, I get what you mean now.
What I would do is add a sprite that works as a zone for the bot’s detection range. When it targets an enemy, make sure that it won’t target the player by using the 'If (touching player)"
This may bug when there are multiple bots in the area, so you could add a thin sprite that is a line that connects to the eyes of the bot, so when it sees multiple bots in the original zone, it will turn to target the closest one (the one with the least amt of turning to target). If it is the player, the bot will move on to the other target
-
@sirbots Does it work?
-
@sirbots Does it work?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login